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jak3: Dev commentary subtitles (#4281)
Subtitles for ND dev commentary tracks
This commit is contained in:
@@ -1,5 +1,818 @@
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{
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"cutscenes": {},
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"cutscenes": {
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"arena-fight-1-intro": [
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"Hi. This scene was a lot of fun.",
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"Any scene that has Daxter and Pecker going at it like this is a lot of fun to animate,",
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"they're both really fun characters to do.",
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"What's interesting is this scene didn't have the gun in it originally,",
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"it just had Damas yelling at Jak,",
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"but it was decided that he needed to get the gun somewhere in this scene",
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"so we had to squeeze it in there somewhere and so, the toss ensued.",
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"Daxter grabs his face at this point and that was an incredible pain to do,",
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"so I hope you all appreciate that."
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],
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"arena-fight-1-res": [
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"This is the scene where Damas realizes that Jak is a little bit more than he seems.",
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"Speaking of which...",
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"One thing about this scene is that",
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"everybody who animated the scenes in the arena ended up having to reposition everything,",
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"because about halfway into production they ended up rotating the arena by ninety degrees.",
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"It doesn't happen too often but when it does it's a lot of fun.",
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"Now what's interesting about this scene is we have a lot of scenes in this game",
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"where the characters are basically doing a lot of explaining",
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"and a lot of sort of expository dialogue.",
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"So the trick in scenes like this is",
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"rather than just cutting back and forth to a lot of talking heads,",
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"is to try to keep the camera dynamic with interesting angles on the scenes",
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"so y'all don't get bored and button out of the cutscenes.",
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"Because, you know, we don't like it when you button out of the cutscenes.",
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"Once again, Daxter gets burned.",
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"Animating Daxter's very fun.",
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"Animating the little flaps on his hat is not quite as much fun."
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],
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"arena-fight-2-res": [
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"So this is about the funniest scene I got to work on.",
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"It was a lot of fun just with Dax and Pecker jabbing back and forth,",
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"and trying to get as much personality and comedy into it.",
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"The little rivalry has been going on since Jak II,",
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"so this was just another chance to kinda keep it going and have fun.",
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"With all the serious scenes I got to work on,",
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"this was nice to have just a little lighter moment.",
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"And then with an off-screen gesture that really gets Pecker going.",
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"And then we get to go into a little of the softer side again",
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"with Damas and his furthering relationship with Jak.",
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"So this was just overall a fun scene to do.",
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"And we go onto the next scene."
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],
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"arena-fight-3-intro": [
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"Hi, this is another arena scene that I did",
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"that has Pecker and Daxter going at it again.",
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"A lot of fun, I really enjoyed all the scenes with Pecker.",
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"And what's interesting about Pecker here is that in some of the scenes,",
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"even though you can't see his feet, he's really just floating in mid-air.",
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"I had to sort of slide him around to stage the camera the way I wanted.",
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"So hopefully that's invisible to you guys but it was something that had to be done.",
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"That's it."
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],
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"arena-outro": [
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"And here we finally come to the outro of the game,",
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"after a long struggle of many hours of gameplay.",
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"This scene is actually rather static,",
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"there's not a lot going on it appears at least at first glance,",
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"but really there's a lot going on in terms of technology.",
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"Actually this scene, for the longest time,",
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"we were having a hard time even trying to imagine doing it",
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"with all the characters on screen.",
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"In fact if you notice,",
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"some of these characters aren't exactly what they might appear to be.",
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"Keira for instance, and Torn,",
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"if you actually watch them and pay attention, they're hardly moving at all,",
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"because basically the models were simplified",
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"to only have one joint of animation to minimise the streaming data,",
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"because we just couldn't have this many characters on screen at one time.",
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"And also, as you can see the ottsels, the Precursors,",
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"they actually have environment mapping on them.",
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"And it causes a lot of problems in the DMA memory",
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"to have this much stuff environment mapped on screen.",
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"So this scene, as simple as it looks in terms of actual action, is incredibly complex.",
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"So here we go, watching these people sort of wrap up their little story here.",
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"Jak's about to leave and do his thing.",
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"There's really kind of a funny point that actually up until the very last minute",
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"we thought Jak was going to get on the Precursor ship",
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"and blast off into space for parts unknown",
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"until we kind of talked about it.",
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"And Evan Wells had a good point that he thought,",
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"\"Well, you know what, actually what we should do is",
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"we should ellipse back to the beginning of the game",
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"and have Jak change his mind just like Daxter did in the opening scene,",
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"when, suddenly when the dust clears,",
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"Daxter's there waiting with Jak because they're inseparable,",
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"and of course Jak is as well.\"",
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"So it was a nice circular storytelling idea and it ended up being perfect.",
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"Finally Daxter gets his payoff here.",
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"He's been talking about pants for two games,",
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"he finally gets his pants, thank goodness.",
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"And this crazy Precursor seems to want to turn everybody into a Precursor.",
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"He's a little trigger happy, isn't he?",
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"So here we see that Tess gets turned into a Precursor ottsel as well,",
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"and so Daxter finally gets to get his little girlfriend.",
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"Which is something we've been dancing around with for a while here,",
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"what we were going to do with this problem.",
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"Here we see Jak and the Precursors getting ready to leave.",
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"As you can see Veger turned into a Precursor, kind of got his comeuppance too.",
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"And now he and Kleiver are going to be together",
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"which opens up a lot of possibilities for the future in stories.",
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"Can you imagine these two together? Trying to rule the world?",
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"The stupid guy and the smart guy?",
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"So, now Jak's kind of getting his last real moment of truth",
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"where he's asked to go off and become this great superhero.",
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"So this is how we end our tale, after five years of storytelling and gameplay.",
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"We have kind of wrapped up this whole experience in the universe.",
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"Ah, but Jak and Daxter are inseparable, they're just too good together.",
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"This is keeping true to the franchise as well,",
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"we have every scene we've got to end with Daxter just getting his punch line,",
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"getting his last moment, and getting his last laugh.",
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"So after three great adventures, I think life is good."
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],
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"arena-training-1-intro": [
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"This is a scene showing the battle arena for the first time.",
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"The Wastelanders, basically they live out in this desert, the Wasteland city named Spargus,",
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"and it's out in the middle of this giant, giant desert.",
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"And these guys are pretty tough hombres,",
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"and they use this arena kind of as a proving ground for themselves to see who the strongest are.",
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"The survival of the fittest idea is basically what their whole creed is.",
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"Basically, Jak and Daxter show up at this place not having any idea of what they're going to do,",
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"and all of a sudden they realize they're going to be tested in fighting.",
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"So once again they have to prove themselves if they're going to even stay in Spargus,",
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"prove themselves to be Wastelanders.",
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"The arena illustrates sort of the contrast between Haven City and the Wasteland,",
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"where out here basically Jak and Daxter are in significantly more peril.",
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"They're fighting for their lives,",
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"and fighting to prove that they're worthy to stay in Spargus, the Wasteland city, itself.",
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"Again really what this is also for the players,",
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"it's the beginning of a series of adventures and challenges,",
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"both training them and also easing them into the game."
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],
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"catacombs-wild-ride-res": [
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"The beginning of this scene is an example of",
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"what happens when an animator gets a crazy idea in his head like,",
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"\"Let's have all the lights turn on slowly and gradually.\"",
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"It's actually not quite as simple as you might think,",
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"took a couple of programmers and a little bit of time to get it all working.",
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"But I think it looks cool.",
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"Yeah, this scene, when Dan Arey, our creative director,",
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"first told me that the Precursors were going to be a bunch of ottsels like Daxter,",
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"I said \"Ooh, ooh, ooh, you gotta let me animate the scene where they're revealed.\"",
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"Little did I know that the scene was going to be nearly four minutes long",
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"and I had to do it in about five and a half weeks.",
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"But hey, you know, that's all right, these things happen.",
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"It's a very interesting, very complicated scene.",
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"There's a lot of characters, there's a lot of stuff going on.",
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"Here's the return of our Precursor entity from the end of Jak II,",
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"for those of you who actually managed to finish Jak II, congratulations.",
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"We've also got Veger in this scene.",
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"Veger for me, I think, was one of the most fun characters to animate,",
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"not only because Phil LaMarr, who also does the voice of Sig, did such a great job voicing him,",
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"but he's just got such an expressive face.",
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"After he gets transformed and he's looking up",
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"and he's looking all smug about being imbued with the Precursor stuff,",
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"he has that wonderfully smug look on his face.",
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"Now of course at this point, this is where the illusion starts to fall apart,",
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"and Jak and Daxter have had just about enough of being told what to do",
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"after three games worth of being errand boys for the Precursors.",
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"And so we have a nice little off-screen crotch grab from Daxter.",
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"Been waiting three games to do that.",
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"And now the moment we've been waiting three games for...",
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"The big Precursor reveal...",
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"This is something that I talked about a lot with Dan,",
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"and we thought about many different ways we could do this",
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"and we figured it would just be best if we saw them from behind",
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"and they didn't quite realize what was going on and then...",
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"Poing!",
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"And just a long, long take...",
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"With everybody just sort of staring at each other and sizing each other up.",
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"These three Precursor ottsels don't actually have names,",
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"they're referred to as Ottsel Leader, who's the guy with the staff,",
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"Ottsel Surfer, who's kind of the \"Hey dude\" fellow,",
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"and then of course the Ottsel Dummy, who's the guy with the helmet over his eyes,",
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"and with the big bucked teeth.",
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"Which is not to say people with bucked teeth are necessarily dumb,",
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"but these are just the way these things pan out sometimes.",
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"This part was a lot of fun to animate,",
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"everybody's little reaction takes to what the Precursors really are,",
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"and frankly I'd kind of like to be in the living rooms or parents' basements of America",
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"watching when a lot of people who've played the series before",
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"see the Precursors for the first time,",
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"because I imagine we're gonna get just as many people who like the idea,",
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"as just as many people who think it's the dumbest thing they've ever seen.",
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"Personally, myself, I was sold on it from day one,",
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"because I'm a little tired of the cliché of the gods being these great, wonderful beings of light,",
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"come down from a high-on and...",
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"That's just, I think, what everybody was expecting us to do,",
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"and to actually have them all ottsels like Daxter...",
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"Some people may think of it as a cop-out but I don't think anybody's gonna see this one coming.",
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"I may be wrong.",
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"This part was also fun to animate, Veger changing into an ottsel.",
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"Scaling his various bones and whatnot to stretch him into the proper shape and then, poink!",
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"Now this last part of the scene,",
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"because this scene was so long and because I did have very little time to animate it,",
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"Jason Martinsen, who's another one of our FMA animators,",
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"actually did some pinching in for me,",
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"so from here on end it's pretty much all his animation.",
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"So, thank you Jason for preventing me to have to stay",
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"one more night until five in the morning getting this done,",
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"so that you, the player, can enjoy our story."
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],
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"city-blow-barricade-intro": [
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"This scene right here was really fun because it was my first time to get to use Jinx,",
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"and this is the first time, his first speaking role in the game,",
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"so it gave me a chance to really kind of think about what I was going to do with him.",
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"He sounded a little bit like a gangster so I tried to add that into it a little bit,",
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"trying to make him seem kind of really slimy, a greasy type of character,",
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"so it was a lot of fun.",
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"And also I got a chance to do some more gags with Daxter,",
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"and the cigar and things like that, so that was a lot of fun as well."
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],
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"city-blow-tower-intro": [
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"This scene was a lot of fun to work on.",
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"This probably is the only scene in the entire Jak and Daxter trilogy",
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"that has Daxter actually arguing to go on the mission rather than arguing against it,",
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"so it was a lot of fun to try to kind of do that role reversal.",
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"And any time Daxter goes on one of his long rants it's a lot of fun.",
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"Originally I listened to the sound file for this one",
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"and had a lot of plans for different poses and different things that he could do",
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"and then when I got into the scene I noticed that",
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"he had about a four-inch wide ledge to stand on",
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"without stepping on the actual holo-viewer they have there,",
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"so I had to try to get the things that I wanted to get done",
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"done without having him roam too far.",
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"But all in all this was probably one of my favorite scenes to work on,",
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"I actually put myself a little bit behind schedule putting the extra time to this one,",
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"but it was a lot of fun.",
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"This was also the only scene I did with Ashelin",
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"who was a nice break from the other men."
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],
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"city-get-dark-punch": [
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"I animated this scene just before our focus test deadline.",
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"The whole thing was animated in one day,",
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"it was a really long grueling day for me.",
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"And I realized that I forgot to add Daxter",
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"and I hadn't even started him yet.",
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"So I just put him in at the end, poked his head out."
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],
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"city-gun-course-2-intro": [
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"Okay, on this scene I tried to do a little different entrance.",
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"I was getting tired of Jak and Dax walking in with Dax on his shoulder,",
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"same time every scene.",
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"So I thought it'd be fun if Dax just kind of came flying in and grabbed Tess.",
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"It was kind of fun to see her kind of go off about her little fantasy world,",
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"and Dax is playing along with it.",
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"Hopefully I got to get the sense of...",
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"get Jak's annoyance with the whole situation.",
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"But this is where we get into the meat of the scene",
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"and they get to go on the gun course."
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],
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"city-gun-course-intro": [
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"This was one of my favorite scenes to animate.",
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"I got to do character interaction with Daxter and Tess,",
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"certain body parts pressing up against one another, some hugging, playful animation.",
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"And of course, it has chicks with guns, which everybody likes.",
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"Just lug around this monster gun,",
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"which is scaled down about seventy percent the size it really is in the game for Jak,",
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"otherwise it's absurdly huge, which is only funny when Daxter holds it.",
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"And here's their shocked response to her skills.",
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"And some more flirting between the two lovebirds."
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],
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"city-hijack-vehicle-res": [
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"So, this scene was actually a lot of fun to animate,",
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"especially with all these dynamic camera moves and the Naughty Ottsel blowing up.",
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"And hopefully the humor of the Naughty Ottsel statue blowing up",
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"distracts you from the fact that there's no reference to the dark eco that you just rescued.",
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"Shhh..."
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],
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"city-port-attack-intro": [
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"This scene was a doozie.",
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"Just before I was able to finish the scene,",
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"I just had to do some final tweaks on Daxter's eyes,",
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"I was told that they had to cut a couple FMAs,",
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"and somehow splice Errol into the middle of this scene that I finished,",
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"which completely changes the mood of everything.",
|
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"And it made no sense at first.",
|
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"But so I was able to rearrange some things, some stuff had to be cut out,",
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"dialogue had to be completely flipped and everything, so it was a big mess.",
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"But I finally got it to work.",
|
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"An interesting note is all the holograms here,",
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"all the facial animation had to be done with three bones.",
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"We weren't able to use morph targets and use this hologram effect,",
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"so that was quite a challenge to get some nice voice reads",
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"and the motion on these things was three joints.",
|
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"This Daxter line was a blast to animate,",
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"and I decided to hold this last face here for impact."
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],
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"city-port-attack-intro-b": [
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"There's a really funny story behind this scene, but I really don't have time to tell it."
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],
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"city-port-fight-intro": [
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"This scene was a lot of fun.",
|
||||
"This is where Jak and Daxter finally get back to the Hip Hog, the Naughty Ottsel,",
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"as it was in the end of the second game.",
|
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"Daxter is a little miffed that his bar has been taken over as headquarters by Torn.",
|
||||
"Just fun because they make reference to the fact that they use the sign outside as target practice,",
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||||
"and that gets played up in another scene in which it actually gets destroyed.",
|
||||
"This is also where you get the first hint that",
|
||||
"Veger is probably behind what's been going on with the various doings in the game.",
|
||||
"At this point, Torn is talking about how they're going to be attacked by the Blast Bots.",
|
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"The blast bot pops up here as a hologram which was a little bit of work to do,",
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"really adds a lot to the scene I thought, but it was a little bit of extra work."
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],
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"city-protect-hq-res": [
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"This scene takes place after you've defended",
|
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"the Freedom League headquarters from an attack of robots.",
|
||||
"One of the most amazing illusions that actually happens here in this process of animating is that",
|
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"these voices of all these actors are often recorded",
|
||||
"in entirely different places and in entirely different times.",
|
||||
"Max Casella who's the voice of Daxter is recorded in New York,",
|
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"and a lot of these other characters,",
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"whether it be Susan Eisenberg who's the voice of Ashelin,",
|
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"or Phil LaMarr who's the voice of Veger here,",
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"they're done sometimes weeks apart and maybe days apart,",
|
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"but in entirely different rooms, they're never together.",
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"And then we cut the whole thing together and cut it as tight as we can,",
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"and it gives the illusion of actually the actors reacting and talking to each other.",
|
||||
"Usually.",
|
||||
"And in fact in this scene we have kind of a moment where the scene was spliced incorrectly",
|
||||
"and also Ashelin had a line that was supposed to be recorded here that was missing.",
|
||||
"And as you can tell here coming up that the transition's a little rough.",
|
||||
"So, Veger's very angry at them",
|
||||
"for basically rallying around Jak and defending Jak for the first time.",
|
||||
"He's basically giving them a pox on their whole family, and he walks off.",
|
||||
"And this scene right here, right there, the transition doesn't quite work",
|
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"because Ashelin was supposed to be saying something else and the line wasn't there.",
|
||||
"But that's the peril of it all.",
|
||||
"But generally speaking most of the time when you actually cut these things",
|
||||
"it all feels like it's all happening right in front of you in real time,",
|
||||
"which is kind of the beauty and the magic of it all.",
|
||||
"So, here's Pecker talking. He's voiced by Chris Cox.",
|
||||
"Pecker is a really really cool character, people really love the character,",
|
||||
"and Chris Cox has really added this incredible side to him.",
|
||||
"He's sort of the manic hispanic as we say."
|
||||
],
|
||||
"desert-catch-lizards-intro": [
|
||||
"This scene is leading Jak out into sort of an adventure to go catch some lizards.",
|
||||
"One of the things that's really interesting about cinematics in video games is",
|
||||
"really they have to do triple-duty.",
|
||||
"Obviously first and foremost we want to entertain,",
|
||||
"we want people to be excited about what they're watching,",
|
||||
"and it should be funny if we can help ourselves.",
|
||||
"But also we want to move the plot forward,",
|
||||
"so it has to have some reasonably expository stuff",
|
||||
"telling the player how the story's moving and the arc is moving.",
|
||||
"The third and foremost and obviously probably the most important is",
|
||||
"we want to tell the player what to do.",
|
||||
"So basically in a very short amount of time",
|
||||
"we're trying to do quite a bit of stuff to make the scenes actually work",
|
||||
"as we write them, and as we record them, and of course animate them,",
|
||||
"trying to emphasize important pieces.",
|
||||
"So this is an example of him being sent out,",
|
||||
"and it goes through a whole sequence.",
|
||||
"And this is where Damas for the first time",
|
||||
"is really kind of reacting to Jak as a father in a sense,",
|
||||
"he's almost like trying to take him under his wing.",
|
||||
"There's some strong paternal instincts going on here and it's very new to Jak,",
|
||||
"it's something he hasn't felt before."
|
||||
],
|
||||
"desert-course-race-intro": [
|
||||
"All right so this was my first scene I got to use Kleiver.",
|
||||
"We have a bunch of new characters in this game,",
|
||||
"and as the games progressed,",
|
||||
"the characters get new controls, and little animation controls for us to use.",
|
||||
"And at this point they were getting really easy and it gave us a lot more power.",
|
||||
"So, Kleiver had all these extra controls so I got to have fun with him.",
|
||||
"His facial, and mustache, and he's even got a little jiggle in his belly.",
|
||||
"Here's another character we don't really know much about, if we should trust.",
|
||||
"The Wastelanders seem to be kind of shady, so I kinda tried to plan that way.",
|
||||
"Since he also references putting Daxter on a barbecue and having him for a snack,",
|
||||
"I knew that was not a friendly thing to do.",
|
||||
"But yeah, he's a fun character."
|
||||
],
|
||||
"desert-final-boss-intro": [
|
||||
"This was a fun one to work on.",
|
||||
"This is the first time we get to see the giant terraformer.",
|
||||
"It was the largest in scale creature we've ever done in the Jak and Daxter world.",
|
||||
"This is part of a six-minute animation that I did for the actual boss fight",
|
||||
"when you're fighting this thing just after this movie.",
|
||||
"I painstakingly had him crawl over the entire world,",
|
||||
"this desert that we created, in this large loop.",
|
||||
"It took a very long time."
|
||||
],
|
||||
"desert-final-boss-res-b": [
|
||||
"Gotta give props here to Troy Adam for his",
|
||||
"kick-ass particle work with the wall of sand.",
|
||||
"This scene had an alternate version.",
|
||||
"We needed to show some sort of connection",
|
||||
"between Ashelin and Jak at the end,",
|
||||
"and this one here was the original idea,",
|
||||
"which was came up between a bunch of us,",
|
||||
"and there was another alternate that",
|
||||
"Neil - I kid you not - Druckmann came up with,",
|
||||
"where Ashelin pulls down Jak's scarf.",
|
||||
"And it was a little more intimate,",
|
||||
"but this version works just as well."
|
||||
],
|
||||
"desert-hover-res": [
|
||||
"This scene was great, I really enjoyed working on this scene.",
|
||||
"I got a chance to finish up the mission that I just thought was so cool,",
|
||||
"where you chase around the dinosaurs.",
|
||||
"And Errol, this is the first glimpse you get of Errol, Cyber Errol, reconstructed Errol,",
|
||||
"and I just thought his character was so cool and I had a good time animating him.",
|
||||
"One thing I remember about this scene is",
|
||||
"I had to turn it around in, I think about three or four days,",
|
||||
"because we had to get it done for E3.",
|
||||
"So I'm pretty pleased with the way it turned out,",
|
||||
"all things given, time restrictions and all."
|
||||
],
|
||||
"desert-jak-gets-on-t-a": [
|
||||
"Here's another giant terraformer scene.",
|
||||
"This one was really dramatic and it was a lot of fun to do.",
|
||||
"I was able to take some of the animation that I did",
|
||||
"from the in-game terraformer sequence,",
|
||||
"and actually give it a different angle.",
|
||||
"Usually you get to look down on it during the game,",
|
||||
"and this was cool to be able to look up at it and really see the scope of this thing."
|
||||
],
|
||||
"desert-jak-gets-on-t-b": [
|
||||
"This terraformer was a rigging nightmare",
|
||||
"because during the animation they kept",
|
||||
"figuring out new things that we needed to do:",
|
||||
"have the terraformer come apart,",
|
||||
"have these wings detach from it.",
|
||||
"And I was animating pretty much right on Mike's heels",
|
||||
"as he was rigging this thing.",
|
||||
"So we had to go back and forth a lot.",
|
||||
"But the final product worked out really well.",
|
||||
"The particles and sound effects just really sell the scene,",
|
||||
"and I think it's really going to be exciting to see it."
|
||||
],
|
||||
"desert-jak-gets-on-t-c": [
|
||||
"In all these scenes I had to fake the camera a bit",
|
||||
"and fake the area of the desert",
|
||||
"so that you don't know exactly where he falls,",
|
||||
"because this could happen at any point during the gameplay.",
|
||||
"And then at this point,",
|
||||
"we switch out to the high-res level",
|
||||
"from the foreground object that I was animating,",
|
||||
"and have Jak climb up the top of it.",
|
||||
"I faked it a bit and just showed him pop out at the end."
|
||||
],
|
||||
"desert-oasis-defense-res": [
|
||||
"This is a cool scene right here.",
|
||||
"This is actually my first time I animated a female in the game.",
|
||||
"And up until then I'd been animating mostly guys,",
|
||||
"so it was really tough to try to nail her down.",
|
||||
"She's really sassy, she has a lot of attitude,",
|
||||
"so I just tried to put as much of that in as possible.",
|
||||
"But she also has a really soft side, so I tried to show that as well.",
|
||||
"And for this scene it was really, I guess a tender, touching moment of some sort,",
|
||||
"so I tried to play the balance very lightly",
|
||||
"between being aggressive and being very subtle.",
|
||||
"So I think it came out pretty good.",
|
||||
"So the marauders are coming over the hill",
|
||||
"and I'm thinking seventies car chase movies all the way."
|
||||
],
|
||||
"desert-oasis-defense-res-b": [
|
||||
"Okay so, I got a little bit of grief over that little bend into the HellCat",
|
||||
"so she could get Jak's hoverboard out.",
|
||||
"But the way I figured it,",
|
||||
"if she had to get something out of the HellCat, she'd have to bend over to get it...",
|
||||
"There's nothing implied...",
|
||||
"There was a lot of touching, it seems, back and forth between,",
|
||||
"she keeps grabbing his shoulder or his hand.",
|
||||
"That kind of stuff looks real nice, but really hard to do.",
|
||||
"So this scene probably took a little more time than it should have,",
|
||||
"but I thought it kind of pays off with getting to see a little softness."
|
||||
],
|
||||
"factory-boss-intro": [
|
||||
"This is the first time that we actually get to see Cyber Errol.",
|
||||
"He's alluded to a lot in the game,",
|
||||
"and this is the first time you see his full body.",
|
||||
"He's the most detailed character we have in this game, he's twenty thousand polygons,",
|
||||
"which I've heard is ten times more polygons than the full screen of a PS1 game.",
|
||||
"All the animators are really drooling over getting to animate this guy,",
|
||||
"so I was really fortunate to be able to work on him",
|
||||
"during his big \"I'm gonna kill the world\" scene.",
|
||||
"The voice actor work went really over the top with this scene,",
|
||||
"so I was able to just push all of his actions as far as I could.",
|
||||
"I did all the animation before they added the voice effect on him,",
|
||||
"and that really punched it up even more.",
|
||||
"And after all the exaggerated motions I did,",
|
||||
"the one thing that left the biggest impression is...",
|
||||
"Boink! His little finger thing right there."
|
||||
],
|
||||
"intro-drop": [
|
||||
"So, this is the beginning of the intro movie for Jak 3.",
|
||||
"And in the intro movie obviously it's important",
|
||||
"to establish the setting, the Wasteland,",
|
||||
"it's important to establish the characters,",
|
||||
"and also important to bring everyone who hasn't played",
|
||||
"Jak 1 and Jak II up to speed with the story.",
|
||||
"So, as we're seeing the ship rocket across the Wasteland here,",
|
||||
"when I was animating this there were actually no trees,",
|
||||
"no cactuses, no big rocks for my reference,",
|
||||
"so when they put them in the game I was relieved",
|
||||
"when my ship wasn't actually passing through any of it.",
|
||||
"Now this guy, Veger, he's one of the new characters,",
|
||||
"he's the main villain of the piece.",
|
||||
"And what's interesting about Veger is",
|
||||
"we're always trying to refine the work that we do,",
|
||||
"and we did his facial animation system slightly differently than we've done in the past.",
|
||||
"And it actually worked out very well",
|
||||
"so that all the new characters in this game used the new facial animation system.",
|
||||
"So let's see, we got our favorite feathered friend Pecker coming in here, ",
|
||||
"a half-monkey half-bird character,",
|
||||
"and dropping in right behind him a second later is Daxter",
|
||||
"who's always trying to upstage him.",
|
||||
"One of the things we tried to play up in this game that we had a lot of fun with in Jak II",
|
||||
"is the rivalry between Pecker and Daxter, the two cute animal mascots.",
|
||||
"So we really sort of pushed that in this game.",
|
||||
"We got Ashelin approaching with her sexy walk right up there,",
|
||||
"and you're about to see something that looks very simple.",
|
||||
"Ashelin putting something into Jak's hand then sliding her fingers off.",
|
||||
"But in fact doing moves like that,",
|
||||
"passing things back and forth between characters, takes a while.",
|
||||
"That little thing there took me a couple of hours.",
|
||||
"Now as the ship flies away and leaves the big dust cloud in its wake",
|
||||
"and dissipates to reveal Daxter and Pecker.",
|
||||
"One of the interesting things is that effects animations such as fire and smoke and dust",
|
||||
"is all done later by our effects animators.",
|
||||
"What we do is we simply place a little node in the scene to say",
|
||||
"\"Here, put a dust cloud here\" or \"Put a flaming ball of fire here\",",
|
||||
"and they all take care of that much later on.",
|
||||
"So we don't actually get to see it until it's in the game.",
|
||||
"And here they all are walking into the desert."
|
||||
],
|
||||
"intro-palace": [
|
||||
"This scene is a really good example of",
|
||||
"just the collaborative process at Naughty Dog.",
|
||||
"So many people had their pieces in the puzzle",
|
||||
"to make this whole scene come together.",
|
||||
"Jason Martinsen was the animator,",
|
||||
"also Mike Faballone did a lot of the special effects animation,",
|
||||
"which we're going to see in a few seconds.",
|
||||
"In addition to that of course, we had Troy Adam doing all kinds of,",
|
||||
"you can kind of see all these special effects with the particles in the background",
|
||||
"sort of adding life to the whole battle that's going on.",
|
||||
"What we wanted to do when we started on the story idea for Jak 3 is",
|
||||
"we wanted to really kind of show the players that played Jak II",
|
||||
"that the world's gonna really change.",
|
||||
"And so right off the bat we said \"Well, that Palace is just gonna have to come down\",",
|
||||
"because we wanna basically show that Haven City is forever altered in this war.",
|
||||
"Again this is showing some of the cross-section of how these scenes were put together.",
|
||||
"This scene took forever,",
|
||||
"we really shot a lot of our special effects load early on this one.",
|
||||
"You can see the entire Palace comes down in one big giant piece,",
|
||||
"and that animation took forever.",
|
||||
"Again, a number of people working on this to make all the pieces come together,",
|
||||
"and then the magic of the music and sound effects on top of it to sell it."
|
||||
],
|
||||
"intro-rescue": [
|
||||
"This is one of the first scenes I animated,",
|
||||
"it's your introduction to the Wastelanders, the king Damas, and Kleiver.",
|
||||
"Little known fact if you get the secret orbs you can turn off Kleiver's cloth",
|
||||
"and you get to see his hairy legs and his skid marks.",
|
||||
"You sure that's a storm you smell, Damas?"
|
||||
],
|
||||
"intro-training": [
|
||||
"All right so this is our first time back after the intro movie,",
|
||||
"and we get to see Jak and Daxter nice and safe.",
|
||||
"We also see there's been a wardrobe change, and Jak's gotten a haircut,",
|
||||
"so, hopefully his little hand gesture gets to draw attention to that.",
|
||||
"When I first started working on this the stage was not really done at all,",
|
||||
"they were in the process of working on that.",
|
||||
"I did know there were steps, and I knew there were pools of water,",
|
||||
"so, two things I thought of were bringing Damas down the steps to get them closer together,",
|
||||
"and also get Daxter to wring out his tail",
|
||||
"so I can get a little secondary action in the scene.",
|
||||
"I also didn't really know what was going on with Damas.",
|
||||
"Is he good? Is he bad? You know, should we be worried about him?",
|
||||
"I knew that Dan, our writer, probably knew exactly where he was going,",
|
||||
"but I knew that I didn't, and also the viewer didn't,",
|
||||
"so we got to kind of leave a little mystery for Damas.",
|
||||
"And he also talks pretty tough,",
|
||||
"so I know that after this scene I didn't quite know if I liked him or not.",
|
||||
"But I also get to have Daxter act cute, so,",
|
||||
"maybe that balances out the scene with all the tough talk."
|
||||
],
|
||||
"mine-boss-intro": [
|
||||
"So we've just entered the intro to the mine boss fight.",
|
||||
"And this scene was the longest scene I had worked on at the time,",
|
||||
"I think I clocked in close to a little over a minute.",
|
||||
"And it was really cool to get to work with a scene that had more exposition",
|
||||
"where we get to find out more about the story.",
|
||||
"It's the first time we've seen Veger since the intro,",
|
||||
"and even though we kind of get the idea that he's not a good guy, in the intro movie,",
|
||||
"we get to hear a little bit more about just his evil plans,",
|
||||
"so I got to have more fun with his character.",
|
||||
"I think we got some really good reading from the actor,",
|
||||
"so that made this scene a lot more fun to animate.",
|
||||
"One of the hard parts to set up for the staging was",
|
||||
"this giant room has a pedestal that Jak is on and he's trapped on,",
|
||||
"and then there's a big giant space in between him and Veger.",
|
||||
"So staging the camera from back and forth",
|
||||
"if you ever needed to see both people in the same shot,",
|
||||
"there was really a real long distance in between,",
|
||||
"so I tried to do what I could to trick the camera,",
|
||||
"or also just use really long lenses.",
|
||||
"So you kind get to use certain film effects, or film techniques, to try to compress space.",
|
||||
"And here's Daxter going off on his little fantasy of being surrounded by women.",
|
||||
"Which does not go well with Veger.",
|
||||
"I know we tried to use this joke a couple times about him getting his name wrong,",
|
||||
"so I thought that was kind of fun to work with.",
|
||||
"I think it happens again later on in the game.",
|
||||
"And here we go."
|
||||
],
|
||||
"nest-hunt-res": [
|
||||
"This is a very unique cutscene.",
|
||||
"We have new technology that me and programmer Amir came up with.",
|
||||
"We spent time figuring out a way to constrain the camera to an in-game car",
|
||||
"that's set on a path by Amir,",
|
||||
"and it drives through the desert on set coordinates.",
|
||||
"And I animated the whole scene with these two characters just sitting in a car,",
|
||||
"sitting still, talking to each other, just talking heads basically.",
|
||||
"I didn't know how it was going to work out,",
|
||||
"we didn't even know if it was going to work until we finally got it all into the game,",
|
||||
"and it turned out quite successful, and it's really a cool scene.",
|
||||
"Get to see the background flying by.",
|
||||
"And it was used also in one of the other scenes after the fact,",
|
||||
"and probably will be used much more in the future."
|
||||
],
|
||||
"palace-ruins-attack-intro": [
|
||||
"This is one of the toughest scenes I've probably had to do.",
|
||||
"It just had a lot of elements to do with it.",
|
||||
"And in this scene right here Jak meets up with Pecker in the Palace ruins here,",
|
||||
"and they get surrounded by the neo-satellites,",
|
||||
"and it was kind of tough because of a lot of different elements that went into it.",
|
||||
"Especially, Jak is supposed to be scared,",
|
||||
"but since he is the hero of the game he really can't show that he's afraid.",
|
||||
"And also coming up here you can see where Damas busts through the door,",
|
||||
"it's a lot of effects with the door coming down",
|
||||
"and the satellites getting blowing up, and that sort of thing.",
|
||||
"And just to put that all together and have it match well",
|
||||
"was a very tough thing to do.",
|
||||
"But, pretty happy with this scene."
|
||||
],
|
||||
"palace-ruins-attack-res": [
|
||||
"Okay, so when we first get our scenes and we listen to the audio,",
|
||||
"we get to sit down and look at what we're going to do for the whole scene.",
|
||||
"This scene presented a challenge in that",
|
||||
"there was a lot of stuff going on, with not a lot of stuff going on.",
|
||||
"We find out about the father relationship, Damas slowly dies away,",
|
||||
"and then Veger shows up.",
|
||||
"And so what I tried to do, mainly setting up this scene,",
|
||||
"was just try to figure out the position that they're getting to have this heart-to-heart.",
|
||||
"I was also kind of constrained by Damas being trapped under a truck,",
|
||||
"so I couldn't really do a lot of stuff with the camera.",
|
||||
"But once I set up the pose",
|
||||
"I just really went around and tried to play with all the camera angles",
|
||||
"to try to get the most emotional response I could",
|
||||
"because the scene is so heavy.",
|
||||
"That flashback there was actual animation from the Kid from Jak II.",
|
||||
"And now Veger coming up, he's always really a lot of fun to work with.",
|
||||
"The readings we get from Phil, who's also the voice of Sig, amazingly enough,",
|
||||
"are just always great.",
|
||||
"Again we have them conversing back and forth with just an amount of space in between them.",
|
||||
"I couldn't really have a lot of action,",
|
||||
"so I just really had to work with the emotional content back and forth,",
|
||||
"and just to try to play off of that.",
|
||||
"Okay, so Veger's about to take off, and this posed a challenge for me as well",
|
||||
"because Jak's just kind of having to ignore the fact that",
|
||||
"his dad just died and that he just found that out,",
|
||||
"and it was just kind of hard to bring the emotion back down",
|
||||
"to get us back into the game and get us onto the next level."
|
||||
],
|
||||
"port-assault-intro": [
|
||||
"This is the first scene I did in the game.",
|
||||
"I think Torn is actually one of the hardest characters to animate.",
|
||||
"The way he comes across is very cool, calm, and collected,",
|
||||
"but occasionally he'll let out a little aggression or some anger of some sort.",
|
||||
"And I think those are one of the more exciting times with him.",
|
||||
"But it's cool to play that balance between cool and rage."
|
||||
],
|
||||
"precursor-tour-res": [
|
||||
"This is a really cool scene, this is the precursor-tour-res.",
|
||||
"It gave me a chance to really do some quick snappy animation with Daxter,",
|
||||
"have a little fun with him, that sort of thing.",
|
||||
"And Jak's just kind of ignoring him and that that paints a still moment.",
|
||||
"Of course Daxter wants the attention.",
|
||||
"I like this scene a lot, it's really cool."
|
||||
],
|
||||
"sewer-hum-kg-res": [
|
||||
"This scene really is a great demonstration of Jak's inner struggle...",
|
||||
"Ah, who am I kidding?"
|
||||
],
|
||||
"temple-climb-intro": [
|
||||
"This scene wasn't originally supposed to be in the game,",
|
||||
"but focus testers actually, when they first went into this room,",
|
||||
"were not clear as to where they were supposed to go.",
|
||||
"So we added this little camera move showing you where you're supposed to go."
|
||||
],
|
||||
"temple-climb-res": [
|
||||
"This scene takes place once you get to the top of the temple.",
|
||||
"Jak and Daxter are talking about how they're going to get across",
|
||||
"and get to where the Precursor monks have already been.",
|
||||
"What's probably most interesting about this scene from a behind-the-scenes standpoint is that",
|
||||
"the way we do the camera here is just one camera that moves by a single frame",
|
||||
"to insinuate the cut that you would see in a movie.",
|
||||
"But what made it a little more difficult was that I had to have a separate camera for the ground shots",
|
||||
"and a separate camera that was actually fixed to the glider that they're gonna get into in a second.",
|
||||
"And that just added a little bit more to the difficulty of the scene."
|
||||
],
|
||||
"temple-defend-res": [
|
||||
"This is sort of the culmination of Seem's character arc.",
|
||||
"She begins to realize at this point that Jak is the savior of the planet",
|
||||
"and begins to open up a little bit to him,",
|
||||
"and in this case gives him a very, very important artifact.",
|
||||
"We were hoping to actually have this scene originally, believe it or not,",
|
||||
"have Seem as a death scene,",
|
||||
"so if you actually listen to this animation or listen to the recording,",
|
||||
"you can hear that her voice is very different,",
|
||||
"because some of the takes were originally directed as her dying in the rubble.",
|
||||
"So she has kind of this whisper, almost dead.",
|
||||
"As you can see, Daxter's really funny, he's like my secret weapon.",
|
||||
"There's an old adage in Hollywood that if you have a boring scene,",
|
||||
"have somebody run in with a gun.",
|
||||
"Well, in my case it's Daxter, I always have him run in.",
|
||||
"He's perfect. He's my secret weapon."
|
||||
],
|
||||
"temple-oracle-intro": [
|
||||
"Just to give you an idea of the process, this scene is about thirty seconds long,",
|
||||
"which took an animator about a week to complete.",
|
||||
"A week of a lot of long hours.",
|
||||
"They try to do about six seconds a day.",
|
||||
"When the scene is actually written and then recorded,",
|
||||
"using a sound tool we try to to cut down the sound file as tight as possible.",
|
||||
"We kind of consider the editing process in the front as important as in the back.",
|
||||
"Again, it's almost like writing, when you think you've cut the scene as tight as you possibly can,",
|
||||
"then you come back a couple minutes later and it's still not tight enough."
|
||||
],
|
||||
"volcano-darkeco-res": [
|
||||
"So this is another scene that was animated by Greg Griffith.",
|
||||
"This is after you've gone through the volcano and gotten to this deep part of it,",
|
||||
"and discover this monk that's been mummified by the dark eco.",
|
||||
"Again just kind of reiterating the idea that dark eco is so dangerous",
|
||||
"and then Jak is playing with fire when he's been exposed to it, and so has Daxter.",
|
||||
"These animations, again, require so many different pieces being put together.",
|
||||
"The models that are being built, the high res models, the sets,",
|
||||
"everything that has to go into this process of creating these six seconds a day that we do,",
|
||||
"actually it's just an incredible number of people that work behind the scenes to make this happen.",
|
||||
"In that background you can see there of course was built as part of the volcano.",
|
||||
"Some of the sets are even more high res than that,",
|
||||
"they're actually not even level sets they're actually really detailed high res sets.",
|
||||
"This is Daxter continuing to refer to",
|
||||
"his beloved missing pants that he lost since Jak and Daxter, the first adventure,",
|
||||
"a recurring joke we've had for a long time.",
|
||||
"And hopefully we'll pay that off in the end."
|
||||
],
|
||||
"wascity-gun-intro": [
|
||||
"This scene right here was a lot of fun to do.",
|
||||
"It just gave me a chance to use Jak and Daxter together",
|
||||
"and have them be kind of like a buddy-buddy type thing where Daxter's actually picking on Jak,",
|
||||
"so you get to see how good friends they really are."
|
||||
],
|
||||
"wascity-leaper-race-intro": [
|
||||
"This scene ran into a slight problem that we have a lot",
|
||||
"where there's important information going on that the player must learn about,",
|
||||
"and there's other humorous antics going on in the background,",
|
||||
"and we have to balance the sound out which sometimes can be disappointing to the animator,",
|
||||
"but it needs to be done for the gameplay.",
|
||||
"This was a fun scene to do. I got to abuse Daxter, fling him around.",
|
||||
"I love doing that.",
|
||||
"And here he comes again.",
|
||||
"On his way back he'll be hammering away at the lizard trying to get out of his mouth.",
|
||||
"And \"Baroosh baroosh\" is some mumbo jumbo which means \"Spit out little Orange Lightning\"."
|
||||
],
|
||||
"wascity-pre-game-intro": [
|
||||
"This scene is the introduction to the Precursor Monk, Seem.",
|
||||
"She was really a challenging character to animate,",
|
||||
"because unlike all the other characters in our game,",
|
||||
"she's very subtle in her motions for the most part, especially with her voice.",
|
||||
"She's actually voiced by Tara Strong, who does a lot of work for cartoons and video games,",
|
||||
"and did a really nice job with her.",
|
||||
"One of the interesting things about this scene is that",
|
||||
"I animated it well before the final version of Jak for Jak 3 was designed.",
|
||||
"So, I was actually using the old Jak model, the model from Jak II,",
|
||||
"and when we changed the character design",
|
||||
"we actually changed some of his proportions a little bit,",
|
||||
"so I ended up having to come back to this scene later",
|
||||
"and re-animate Jak's chest and some of Daxter's positions on his body armor,",
|
||||
"because everything had shifted around slightly.",
|
||||
"I know it doesn't sound like much, but little things like that add up to a lot.",
|
||||
"Now coming up here is a little homage I did to one of my favorite actors.",
|
||||
"I'll leave it up to you to guess who it is.",
|
||||
"And now, time for a minigame."
|
||||
],
|
||||
"wascity-pre-game-res": [
|
||||
"This scene is one of the first times you actually see",
|
||||
"sort of something alluding to something bigger happening.",
|
||||
"This dark satellite is here",
|
||||
"and Seem is talking about how it's communicating with something even bigger.",
|
||||
"Again, we're just trying to foreshadow where this is heading the story.",
|
||||
"One of the things that's interesting about creating these animations is",
|
||||
"we write these lines and then an actor will take them",
|
||||
"and bring them to life at one level in the recording studio,",
|
||||
"and then we go in and direct the actors,",
|
||||
"and it's a lot of fun because the words just kind of spring to life.",
|
||||
"And then an animator gets a hold of it,",
|
||||
"and it's just amazing because they really breathe life into the characters.",
|
||||
"And suddenly everything just all comes together and it just becomes a living, breathing thing.",
|
||||
"It's quite an exciting thing to watch, really,",
|
||||
"from the beginning of script and text all the way to the end",
|
||||
"when you see these characters actually feel like they're your friends and you start to really know them",
|
||||
"and they seem to feel like they really have energy and life behind the eyes.",
|
||||
"And then when you add sound and music",
|
||||
"suddenly the whole scene becomes much greater than the sum of the parts.",
|
||||
"It's amazing."
|
||||
]
|
||||
},
|
||||
"other": {},
|
||||
"speakers": {
|
||||
"arey": "Daniel Arey",
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user