jak3: Dev commentary subtitles (#4281)

Subtitles for ND dev commentary tracks
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Aloqas
2026-06-03 07:24:44 +03:00
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commit fa2f652d2f
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{
"cutscenes": {},
"cutscenes": {
"arena-fight-1-intro": [
"Hi. This scene was a lot of fun.",
"Any scene that has Daxter and Pecker going at it like this is a lot of fun to animate,",
"they're both really fun characters to do.",
"What's interesting is this scene didn't have the gun in it originally,",
"it just had Damas yelling at Jak,",
"but it was decided that he needed to get the gun somewhere in this scene",
"so we had to squeeze it in there somewhere and so, the toss ensued.",
"Daxter grabs his face at this point and that was an incredible pain to do,",
"so I hope you all appreciate that."
],
"arena-fight-1-res": [
"This is the scene where Damas realizes that Jak is a little bit more than he seems.",
"Speaking of which...",
"One thing about this scene is that",
"everybody who animated the scenes in the arena ended up having to reposition everything,",
"because about halfway into production they ended up rotating the arena by ninety degrees.",
"It doesn't happen too often but when it does it's a lot of fun.",
"Now what's interesting about this scene is we have a lot of scenes in this game",
"where the characters are basically doing a lot of explaining",
"and a lot of sort of expository dialogue.",
"So the trick in scenes like this is",
"rather than just cutting back and forth to a lot of talking heads,",
"is to try to keep the camera dynamic with interesting angles on the scenes",
"so y'all don't get bored and button out of the cutscenes.",
"Because, you know, we don't like it when you button out of the cutscenes.",
"Once again, Daxter gets burned.",
"Animating Daxter's very fun.",
"Animating the little flaps on his hat is not quite as much fun."
],
"arena-fight-2-res": [
"So this is about the funniest scene I got to work on.",
"It was a lot of fun just with Dax and Pecker jabbing back and forth,",
"and trying to get as much personality and comedy into it.",
"The little rivalry has been going on since Jak II,",
"so this was just another chance to kinda keep it going and have fun.",
"With all the serious scenes I got to work on,",
"this was nice to have just a little lighter moment.",
"And then with an off-screen gesture that really gets Pecker going.",
"And then we get to go into a little of the softer side again",
"with Damas and his furthering relationship with Jak.",
"So this was just overall a fun scene to do.",
"And we go onto the next scene."
],
"arena-fight-3-intro": [
"Hi, this is another arena scene that I did",
"that has Pecker and Daxter going at it again.",
"A lot of fun, I really enjoyed all the scenes with Pecker.",
"And what's interesting about Pecker here is that in some of the scenes,",
"even though you can't see his feet, he's really just floating in mid-air.",
"I had to sort of slide him around to stage the camera the way I wanted.",
"So hopefully that's invisible to you guys but it was something that had to be done.",
"That's it."
],
"arena-outro": [
"And here we finally come to the outro of the game,",
"after a long struggle of many hours of gameplay.",
"This scene is actually rather static,",
"there's not a lot going on it appears at least at first glance,",
"but really there's a lot going on in terms of technology.",
"Actually this scene, for the longest time,",
"we were having a hard time even trying to imagine doing it",
"with all the characters on screen.",
"In fact if you notice,",
"some of these characters aren't exactly what they might appear to be.",
"Keira for instance, and Torn,",
"if you actually watch them and pay attention, they're hardly moving at all,",
"because basically the models were simplified",
"to only have one joint of animation to minimise the streaming data,",
"because we just couldn't have this many characters on screen at one time.",
"And also, as you can see the ottsels, the Precursors,",
"they actually have environment mapping on them.",
"And it causes a lot of problems in the DMA memory",
"to have this much stuff environment mapped on screen.",
"So this scene, as simple as it looks in terms of actual action, is incredibly complex.",
"So here we go, watching these people sort of wrap up their little story here.",
"Jak's about to leave and do his thing.",
"There's really kind of a funny point that actually up until the very last minute",
"we thought Jak was going to get on the Precursor ship",
"and blast off into space for parts unknown",
"until we kind of talked about it.",
"And Evan Wells had a good point that he thought,",
"\"Well, you know what, actually what we should do is",
"we should ellipse back to the beginning of the game",
"and have Jak change his mind just like Daxter did in the opening scene,",
"when, suddenly when the dust clears,",
"Daxter's there waiting with Jak because they're inseparable,",
"and of course Jak is as well.\"",
"So it was a nice circular storytelling idea and it ended up being perfect.",
"Finally Daxter gets his payoff here.",
"He's been talking about pants for two games,",
"he finally gets his pants, thank goodness.",
"And this crazy Precursor seems to want to turn everybody into a Precursor.",
"He's a little trigger happy, isn't he?",
"So here we see that Tess gets turned into a Precursor ottsel as well,",
"and so Daxter finally gets to get his little girlfriend.",
"Which is something we've been dancing around with for a while here,",
"what we were going to do with this problem.",
"Here we see Jak and the Precursors getting ready to leave.",
"As you can see Veger turned into a Precursor, kind of got his comeuppance too.",
"And now he and Kleiver are going to be together",
"which opens up a lot of possibilities for the future in stories.",
"Can you imagine these two together? Trying to rule the world?",
"The stupid guy and the smart guy?",
"So, now Jak's kind of getting his last real moment of truth",
"where he's asked to go off and become this great superhero.",
"So this is how we end our tale, after five years of storytelling and gameplay.",
"We have kind of wrapped up this whole experience in the universe.",
"Ah, but Jak and Daxter are inseparable, they're just too good together.",
"This is keeping true to the franchise as well,",
"we have every scene we've got to end with Daxter just getting his punch line,",
"getting his last moment, and getting his last laugh.",
"So after three great adventures, I think life is good."
],
"arena-training-1-intro": [
"This is a scene showing the battle arena for the first time.",
"The Wastelanders, basically they live out in this desert, the Wasteland city named Spargus,",
"and it's out in the middle of this giant, giant desert.",
"And these guys are pretty tough hombres,",
"and they use this arena kind of as a proving ground for themselves to see who the strongest are.",
"The survival of the fittest idea is basically what their whole creed is.",
"Basically, Jak and Daxter show up at this place not having any idea of what they're going to do,",
"and all of a sudden they realize they're going to be tested in fighting.",
"So once again they have to prove themselves if they're going to even stay in Spargus,",
"prove themselves to be Wastelanders.",
"The arena illustrates sort of the contrast between Haven City and the Wasteland,",
"where out here basically Jak and Daxter are in significantly more peril.",
"They're fighting for their lives,",
"and fighting to prove that they're worthy to stay in Spargus, the Wasteland city, itself.",
"Again really what this is also for the players,",
"it's the beginning of a series of adventures and challenges,",
"both training them and also easing them into the game."
],
"catacombs-wild-ride-res": [
"The beginning of this scene is an example of",
"what happens when an animator gets a crazy idea in his head like,",
"\"Let's have all the lights turn on slowly and gradually.\"",
"It's actually not quite as simple as you might think,",
"took a couple of programmers and a little bit of time to get it all working.",
"But I think it looks cool.",
"Yeah, this scene, when Dan Arey, our creative director,",
"first told me that the Precursors were going to be a bunch of ottsels like Daxter,",
"I said \"Ooh, ooh, ooh, you gotta let me animate the scene where they're revealed.\"",
"Little did I know that the scene was going to be nearly four minutes long",
"and I had to do it in about five and a half weeks.",
"But hey, you know, that's all right, these things happen.",
"It's a very interesting, very complicated scene.",
"There's a lot of characters, there's a lot of stuff going on.",
"Here's the return of our Precursor entity from the end of Jak II,",
"for those of you who actually managed to finish Jak II, congratulations.",
"We've also got Veger in this scene.",
"Veger for me, I think, was one of the most fun characters to animate,",
"not only because Phil LaMarr, who also does the voice of Sig, did such a great job voicing him,",
"but he's just got such an expressive face.",
"After he gets transformed and he's looking up",
"and he's looking all smug about being imbued with the Precursor stuff,",
"he has that wonderfully smug look on his face.",
"Now of course at this point, this is where the illusion starts to fall apart,",
"and Jak and Daxter have had just about enough of being told what to do",
"after three games worth of being errand boys for the Precursors.",
"And so we have a nice little off-screen crotch grab from Daxter.",
"Been waiting three games to do that.",
"And now the moment we've been waiting three games for...",
"The big Precursor reveal...",
"This is something that I talked about a lot with Dan,",
"and we thought about many different ways we could do this",
"and we figured it would just be best if we saw them from behind",
"and they didn't quite realize what was going on and then...",
"Poing!",
"And just a long, long take...",
"With everybody just sort of staring at each other and sizing each other up.",
"These three Precursor ottsels don't actually have names,",
"they're referred to as Ottsel Leader, who's the guy with the staff,",
"Ottsel Surfer, who's kind of the \"Hey dude\" fellow,",
"and then of course the Ottsel Dummy, who's the guy with the helmet over his eyes,",
"and with the big bucked teeth.",
"Which is not to say people with bucked teeth are necessarily dumb,",
"but these are just the way these things pan out sometimes.",
"This part was a lot of fun to animate,",
"everybody's little reaction takes to what the Precursors really are,",
"and frankly I'd kind of like to be in the living rooms or parents' basements of America",
"watching when a lot of people who've played the series before",
"see the Precursors for the first time,",
"because I imagine we're gonna get just as many people who like the idea,",
"as just as many people who think it's the dumbest thing they've ever seen.",
"Personally, myself, I was sold on it from day one,",
"because I'm a little tired of the cliché of the gods being these great, wonderful beings of light,",
"come down from a high-on and...",
"That's just, I think, what everybody was expecting us to do,",
"and to actually have them all ottsels like Daxter...",
"Some people may think of it as a cop-out but I don't think anybody's gonna see this one coming.",
"I may be wrong.",
"This part was also fun to animate, Veger changing into an ottsel.",
"Scaling his various bones and whatnot to stretch him into the proper shape and then, poink!",
"Now this last part of the scene,",
"because this scene was so long and because I did have very little time to animate it,",
"Jason Martinsen, who's another one of our FMA animators,",
"actually did some pinching in for me,",
"so from here on end it's pretty much all his animation.",
"So, thank you Jason for preventing me to have to stay",
"one more night until five in the morning getting this done,",
"so that you, the player, can enjoy our story."
],
"city-blow-barricade-intro": [
"This scene right here was really fun because it was my first time to get to use Jinx,",
"and this is the first time, his first speaking role in the game,",
"so it gave me a chance to really kind of think about what I was going to do with him.",
"He sounded a little bit like a gangster so I tried to add that into it a little bit,",
"trying to make him seem kind of really slimy, a greasy type of character,",
"so it was a lot of fun.",
"And also I got a chance to do some more gags with Daxter,",
"and the cigar and things like that, so that was a lot of fun as well."
],
"city-blow-tower-intro": [
"This scene was a lot of fun to work on.",
"This probably is the only scene in the entire Jak and Daxter trilogy",
"that has Daxter actually arguing to go on the mission rather than arguing against it,",
"so it was a lot of fun to try to kind of do that role reversal.",
"And any time Daxter goes on one of his long rants it's a lot of fun.",
"Originally I listened to the sound file for this one",
"and had a lot of plans for different poses and different things that he could do",
"and then when I got into the scene I noticed that",
"he had about a four-inch wide ledge to stand on",
"without stepping on the actual holo-viewer they have there,",
"so I had to try to get the things that I wanted to get done",
"done without having him roam too far.",
"But all in all this was probably one of my favorite scenes to work on,",
"I actually put myself a little bit behind schedule putting the extra time to this one,",
"but it was a lot of fun.",
"This was also the only scene I did with Ashelin",
"who was a nice break from the other men."
],
"city-get-dark-punch": [
"I animated this scene just before our focus test deadline.",
"The whole thing was animated in one day,",
"it was a really long grueling day for me.",
"And I realized that I forgot to add Daxter",
"and I hadn't even started him yet.",
"So I just put him in at the end, poked his head out."
],
"city-gun-course-2-intro": [
"Okay, on this scene I tried to do a little different entrance.",
"I was getting tired of Jak and Dax walking in with Dax on his shoulder,",
"same time every scene.",
"So I thought it'd be fun if Dax just kind of came flying in and grabbed Tess.",
"It was kind of fun to see her kind of go off about her little fantasy world,",
"and Dax is playing along with it.",
"Hopefully I got to get the sense of...",
"get Jak's annoyance with the whole situation.",
"But this is where we get into the meat of the scene",
"and they get to go on the gun course."
],
"city-gun-course-intro": [
"This was one of my favorite scenes to animate.",
"I got to do character interaction with Daxter and Tess,",
"certain body parts pressing up against one another, some hugging, playful animation.",
"And of course, it has chicks with guns, which everybody likes.",
"Just lug around this monster gun,",
"which is scaled down about seventy percent the size it really is in the game for Jak,",
"otherwise it's absurdly huge, which is only funny when Daxter holds it.",
"And here's their shocked response to her skills.",
"And some more flirting between the two lovebirds."
],
"city-hijack-vehicle-res": [
"So, this scene was actually a lot of fun to animate,",
"especially with all these dynamic camera moves and the Naughty Ottsel blowing up.",
"And hopefully the humor of the Naughty Ottsel statue blowing up",
"distracts you from the fact that there's no reference to the dark eco that you just rescued.",
"Shhh..."
],
"city-port-attack-intro": [
"This scene was a doozie.",
"Just before I was able to finish the scene,",
"I just had to do some final tweaks on Daxter's eyes,",
"I was told that they had to cut a couple FMAs,",
"and somehow splice Errol into the middle of this scene that I finished,",
"which completely changes the mood of everything.",
"And it made no sense at first.",
"But so I was able to rearrange some things, some stuff had to be cut out,",
"dialogue had to be completely flipped and everything, so it was a big mess.",
"But I finally got it to work.",
"An interesting note is all the holograms here,",
"all the facial animation had to be done with three bones.",
"We weren't able to use morph targets and use this hologram effect,",
"so that was quite a challenge to get some nice voice reads",
"and the motion on these things was three joints.",
"This Daxter line was a blast to animate,",
"and I decided to hold this last face here for impact."
],
"city-port-attack-intro-b": [
"There's a really funny story behind this scene, but I really don't have time to tell it."
],
"city-port-fight-intro": [
"This scene was a lot of fun.",
"This is where Jak and Daxter finally get back to the Hip Hog, the Naughty Ottsel,",
"as it was in the end of the second game.",
"Daxter is a little miffed that his bar has been taken over as headquarters by Torn.",
"Just fun because they make reference to the fact that they use the sign outside as target practice,",
"and that gets played up in another scene in which it actually gets destroyed.",
"This is also where you get the first hint that",
"Veger is probably behind what's been going on with the various doings in the game.",
"At this point, Torn is talking about how they're going to be attacked by the Blast Bots.",
"The blast bot pops up here as a hologram which was a little bit of work to do,",
"really adds a lot to the scene I thought, but it was a little bit of extra work."
],
"city-protect-hq-res": [
"This scene takes place after you've defended",
"the Freedom League headquarters from an attack of robots.",
"One of the most amazing illusions that actually happens here in this process of animating is that",
"these voices of all these actors are often recorded",
"in entirely different places and in entirely different times.",
"Max Casella who's the voice of Daxter is recorded in New York,",
"and a lot of these other characters,",
"whether it be Susan Eisenberg who's the voice of Ashelin,",
"or Phil LaMarr who's the voice of Veger here,",
"they're done sometimes weeks apart and maybe days apart,",
"but in entirely different rooms, they're never together.",
"And then we cut the whole thing together and cut it as tight as we can,",
"and it gives the illusion of actually the actors reacting and talking to each other.",
"Usually.",
"And in fact in this scene we have kind of a moment where the scene was spliced incorrectly",
"and also Ashelin had a line that was supposed to be recorded here that was missing.",
"And as you can tell here coming up that the transition's a little rough.",
"So, Veger's very angry at them",
"for basically rallying around Jak and defending Jak for the first time.",
"He's basically giving them a pox on their whole family, and he walks off.",
"And this scene right here, right there, the transition doesn't quite work",
"because Ashelin was supposed to be saying something else and the line wasn't there.",
"But that's the peril of it all.",
"But generally speaking most of the time when you actually cut these things",
"it all feels like it's all happening right in front of you in real time,",
"which is kind of the beauty and the magic of it all.",
"So, here's Pecker talking. He's voiced by Chris Cox.",
"Pecker is a really really cool character, people really love the character,",
"and Chris Cox has really added this incredible side to him.",
"He's sort of the manic hispanic as we say."
],
"desert-catch-lizards-intro": [
"This scene is leading Jak out into sort of an adventure to go catch some lizards.",
"One of the things that's really interesting about cinematics in video games is",
"really they have to do triple-duty.",
"Obviously first and foremost we want to entertain,",
"we want people to be excited about what they're watching,",
"and it should be funny if we can help ourselves.",
"But also we want to move the plot forward,",
"so it has to have some reasonably expository stuff",
"telling the player how the story's moving and the arc is moving.",
"The third and foremost and obviously probably the most important is",
"we want to tell the player what to do.",
"So basically in a very short amount of time",
"we're trying to do quite a bit of stuff to make the scenes actually work",
"as we write them, and as we record them, and of course animate them,",
"trying to emphasize important pieces.",
"So this is an example of him being sent out,",
"and it goes through a whole sequence.",
"And this is where Damas for the first time",
"is really kind of reacting to Jak as a father in a sense,",
"he's almost like trying to take him under his wing.",
"There's some strong paternal instincts going on here and it's very new to Jak,",
"it's something he hasn't felt before."
],
"desert-course-race-intro": [
"All right so this was my first scene I got to use Kleiver.",
"We have a bunch of new characters in this game,",
"and as the games progressed,",
"the characters get new controls, and little animation controls for us to use.",
"And at this point they were getting really easy and it gave us a lot more power.",
"So, Kleiver had all these extra controls so I got to have fun with him.",
"His facial, and mustache, and he's even got a little jiggle in his belly.",
"Here's another character we don't really know much about, if we should trust.",
"The Wastelanders seem to be kind of shady, so I kinda tried to plan that way.",
"Since he also references putting Daxter on a barbecue and having him for a snack,",
"I knew that was not a friendly thing to do.",
"But yeah, he's a fun character."
],
"desert-final-boss-intro": [
"This was a fun one to work on.",
"This is the first time we get to see the giant terraformer.",
"It was the largest in scale creature we've ever done in the Jak and Daxter world.",
"This is part of a six-minute animation that I did for the actual boss fight",
"when you're fighting this thing just after this movie.",
"I painstakingly had him crawl over the entire world,",
"this desert that we created, in this large loop.",
"It took a very long time."
],
"desert-final-boss-res-b": [
"Gotta give props here to Troy Adam for his",
"kick-ass particle work with the wall of sand.",
"This scene had an alternate version.",
"We needed to show some sort of connection",
"between Ashelin and Jak at the end,",
"and this one here was the original idea,",
"which was came up between a bunch of us,",
"and there was another alternate that",
"Neil - I kid you not - Druckmann came up with,",
"where Ashelin pulls down Jak's scarf.",
"And it was a little more intimate,",
"but this version works just as well."
],
"desert-hover-res": [
"This scene was great, I really enjoyed working on this scene.",
"I got a chance to finish up the mission that I just thought was so cool,",
"where you chase around the dinosaurs.",
"And Errol, this is the first glimpse you get of Errol, Cyber Errol, reconstructed Errol,",
"and I just thought his character was so cool and I had a good time animating him.",
"One thing I remember about this scene is",
"I had to turn it around in, I think about three or four days,",
"because we had to get it done for E3.",
"So I'm pretty pleased with the way it turned out,",
"all things given, time restrictions and all."
],
"desert-jak-gets-on-t-a": [
"Here's another giant terraformer scene.",
"This one was really dramatic and it was a lot of fun to do.",
"I was able to take some of the animation that I did",
"from the in-game terraformer sequence,",
"and actually give it a different angle.",
"Usually you get to look down on it during the game,",
"and this was cool to be able to look up at it and really see the scope of this thing."
],
"desert-jak-gets-on-t-b": [
"This terraformer was a rigging nightmare",
"because during the animation they kept",
"figuring out new things that we needed to do:",
"have the terraformer come apart,",
"have these wings detach from it.",
"And I was animating pretty much right on Mike's heels",
"as he was rigging this thing.",
"So we had to go back and forth a lot.",
"But the final product worked out really well.",
"The particles and sound effects just really sell the scene,",
"and I think it's really going to be exciting to see it."
],
"desert-jak-gets-on-t-c": [
"In all these scenes I had to fake the camera a bit",
"and fake the area of the desert",
"so that you don't know exactly where he falls,",
"because this could happen at any point during the gameplay.",
"And then at this point,",
"we switch out to the high-res level",
"from the foreground object that I was animating,",
"and have Jak climb up the top of it.",
"I faked it a bit and just showed him pop out at the end."
],
"desert-oasis-defense-res": [
"This is a cool scene right here.",
"This is actually my first time I animated a female in the game.",
"And up until then I'd been animating mostly guys,",
"so it was really tough to try to nail her down.",
"She's really sassy, she has a lot of attitude,",
"so I just tried to put as much of that in as possible.",
"But she also has a really soft side, so I tried to show that as well.",
"And for this scene it was really, I guess a tender, touching moment of some sort,",
"so I tried to play the balance very lightly",
"between being aggressive and being very subtle.",
"So I think it came out pretty good.",
"So the marauders are coming over the hill",
"and I'm thinking seventies car chase movies all the way."
],
"desert-oasis-defense-res-b": [
"Okay so, I got a little bit of grief over that little bend into the HellCat",
"so she could get Jak's hoverboard out.",
"But the way I figured it,",
"if she had to get something out of the HellCat, she'd have to bend over to get it...",
"There's nothing implied...",
"There was a lot of touching, it seems, back and forth between,",
"she keeps grabbing his shoulder or his hand.",
"That kind of stuff looks real nice, but really hard to do.",
"So this scene probably took a little more time than it should have,",
"but I thought it kind of pays off with getting to see a little softness."
],
"factory-boss-intro": [
"This is the first time that we actually get to see Cyber Errol.",
"He's alluded to a lot in the game,",
"and this is the first time you see his full body.",
"He's the most detailed character we have in this game, he's twenty thousand polygons,",
"which I've heard is ten times more polygons than the full screen of a PS1 game.",
"All the animators are really drooling over getting to animate this guy,",
"so I was really fortunate to be able to work on him",
"during his big \"I'm gonna kill the world\" scene.",
"The voice actor work went really over the top with this scene,",
"so I was able to just push all of his actions as far as I could.",
"I did all the animation before they added the voice effect on him,",
"and that really punched it up even more.",
"And after all the exaggerated motions I did,",
"the one thing that left the biggest impression is...",
"Boink! His little finger thing right there."
],
"intro-drop": [
"So, this is the beginning of the intro movie for Jak 3.",
"And in the intro movie obviously it's important",
"to establish the setting, the Wasteland,",
"it's important to establish the characters,",
"and also important to bring everyone who hasn't played",
"Jak 1 and Jak II up to speed with the story.",
"So, as we're seeing the ship rocket across the Wasteland here,",
"when I was animating this there were actually no trees,",
"no cactuses, no big rocks for my reference,",
"so when they put them in the game I was relieved",
"when my ship wasn't actually passing through any of it.",
"Now this guy, Veger, he's one of the new characters,",
"he's the main villain of the piece.",
"And what's interesting about Veger is",
"we're always trying to refine the work that we do,",
"and we did his facial animation system slightly differently than we've done in the past.",
"And it actually worked out very well",
"so that all the new characters in this game used the new facial animation system.",
"So let's see, we got our favorite feathered friend Pecker coming in here, ",
"a half-monkey half-bird character,",
"and dropping in right behind him a second later is Daxter",
"who's always trying to upstage him.",
"One of the things we tried to play up in this game that we had a lot of fun with in Jak II",
"is the rivalry between Pecker and Daxter, the two cute animal mascots.",
"So we really sort of pushed that in this game.",
"We got Ashelin approaching with her sexy walk right up there,",
"and you're about to see something that looks very simple.",
"Ashelin putting something into Jak's hand then sliding her fingers off.",
"But in fact doing moves like that,",
"passing things back and forth between characters, takes a while.",
"That little thing there took me a couple of hours.",
"Now as the ship flies away and leaves the big dust cloud in its wake",
"and dissipates to reveal Daxter and Pecker.",
"One of the interesting things is that effects animations such as fire and smoke and dust",
"is all done later by our effects animators.",
"What we do is we simply place a little node in the scene to say",
"\"Here, put a dust cloud here\" or \"Put a flaming ball of fire here\",",
"and they all take care of that much later on.",
"So we don't actually get to see it until it's in the game.",
"And here they all are walking into the desert."
],
"intro-palace": [
"This scene is a really good example of",
"just the collaborative process at Naughty Dog.",
"So many people had their pieces in the puzzle",
"to make this whole scene come together.",
"Jason Martinsen was the animator,",
"also Mike Faballone did a lot of the special effects animation,",
"which we're going to see in a few seconds.",
"In addition to that of course, we had Troy Adam doing all kinds of,",
"you can kind of see all these special effects with the particles in the background",
"sort of adding life to the whole battle that's going on.",
"What we wanted to do when we started on the story idea for Jak 3 is",
"we wanted to really kind of show the players that played Jak II",
"that the world's gonna really change.",
"And so right off the bat we said \"Well, that Palace is just gonna have to come down\",",
"because we wanna basically show that Haven City is forever altered in this war.",
"Again this is showing some of the cross-section of how these scenes were put together.",
"This scene took forever,",
"we really shot a lot of our special effects load early on this one.",
"You can see the entire Palace comes down in one big giant piece,",
"and that animation took forever.",
"Again, a number of people working on this to make all the pieces come together,",
"and then the magic of the music and sound effects on top of it to sell it."
],
"intro-rescue": [
"This is one of the first scenes I animated,",
"it's your introduction to the Wastelanders, the king Damas, and Kleiver.",
"Little known fact if you get the secret orbs you can turn off Kleiver's cloth",
"and you get to see his hairy legs and his skid marks.",
"You sure that's a storm you smell, Damas?"
],
"intro-training": [
"All right so this is our first time back after the intro movie,",
"and we get to see Jak and Daxter nice and safe.",
"We also see there's been a wardrobe change, and Jak's gotten a haircut,",
"so, hopefully his little hand gesture gets to draw attention to that.",
"When I first started working on this the stage was not really done at all,",
"they were in the process of working on that.",
"I did know there were steps, and I knew there were pools of water,",
"so, two things I thought of were bringing Damas down the steps to get them closer together,",
"and also get Daxter to wring out his tail",
"so I can get a little secondary action in the scene.",
"I also didn't really know what was going on with Damas.",
"Is he good? Is he bad? You know, should we be worried about him?",
"I knew that Dan, our writer, probably knew exactly where he was going,",
"but I knew that I didn't, and also the viewer didn't,",
"so we got to kind of leave a little mystery for Damas.",
"And he also talks pretty tough,",
"so I know that after this scene I didn't quite know if I liked him or not.",
"But I also get to have Daxter act cute, so,",
"maybe that balances out the scene with all the tough talk."
],
"mine-boss-intro": [
"So we've just entered the intro to the mine boss fight.",
"And this scene was the longest scene I had worked on at the time,",
"I think I clocked in close to a little over a minute.",
"And it was really cool to get to work with a scene that had more exposition",
"where we get to find out more about the story.",
"It's the first time we've seen Veger since the intro,",
"and even though we kind of get the idea that he's not a good guy, in the intro movie,",
"we get to hear a little bit more about just his evil plans,",
"so I got to have more fun with his character.",
"I think we got some really good reading from the actor,",
"so that made this scene a lot more fun to animate.",
"One of the hard parts to set up for the staging was",
"this giant room has a pedestal that Jak is on and he's trapped on,",
"and then there's a big giant space in between him and Veger.",
"So staging the camera from back and forth",
"if you ever needed to see both people in the same shot,",
"there was really a real long distance in between,",
"so I tried to do what I could to trick the camera,",
"or also just use really long lenses.",
"So you kind get to use certain film effects, or film techniques, to try to compress space.",
"And here's Daxter going off on his little fantasy of being surrounded by women.",
"Which does not go well with Veger.",
"I know we tried to use this joke a couple times about him getting his name wrong,",
"so I thought that was kind of fun to work with.",
"I think it happens again later on in the game.",
"And here we go."
],
"nest-hunt-res": [
"This is a very unique cutscene.",
"We have new technology that me and programmer Amir came up with.",
"We spent time figuring out a way to constrain the camera to an in-game car",
"that's set on a path by Amir,",
"and it drives through the desert on set coordinates.",
"And I animated the whole scene with these two characters just sitting in a car,",
"sitting still, talking to each other, just talking heads basically.",
"I didn't know how it was going to work out,",
"we didn't even know if it was going to work until we finally got it all into the game,",
"and it turned out quite successful, and it's really a cool scene.",
"Get to see the background flying by.",
"And it was used also in one of the other scenes after the fact,",
"and probably will be used much more in the future."
],
"palace-ruins-attack-intro": [
"This is one of the toughest scenes I've probably had to do.",
"It just had a lot of elements to do with it.",
"And in this scene right here Jak meets up with Pecker in the Palace ruins here,",
"and they get surrounded by the neo-satellites,",
"and it was kind of tough because of a lot of different elements that went into it.",
"Especially, Jak is supposed to be scared,",
"but since he is the hero of the game he really can't show that he's afraid.",
"And also coming up here you can see where Damas busts through the door,",
"it's a lot of effects with the door coming down",
"and the satellites getting blowing up, and that sort of thing.",
"And just to put that all together and have it match well",
"was a very tough thing to do.",
"But, pretty happy with this scene."
],
"palace-ruins-attack-res": [
"Okay, so when we first get our scenes and we listen to the audio,",
"we get to sit down and look at what we're going to do for the whole scene.",
"This scene presented a challenge in that",
"there was a lot of stuff going on, with not a lot of stuff going on.",
"We find out about the father relationship, Damas slowly dies away,",
"and then Veger shows up.",
"And so what I tried to do, mainly setting up this scene,",
"was just try to figure out the position that they're getting to have this heart-to-heart.",
"I was also kind of constrained by Damas being trapped under a truck,",
"so I couldn't really do a lot of stuff with the camera.",
"But once I set up the pose",
"I just really went around and tried to play with all the camera angles",
"to try to get the most emotional response I could",
"because the scene is so heavy.",
"That flashback there was actual animation from the Kid from Jak II.",
"And now Veger coming up, he's always really a lot of fun to work with.",
"The readings we get from Phil, who's also the voice of Sig, amazingly enough,",
"are just always great.",
"Again we have them conversing back and forth with just an amount of space in between them.",
"I couldn't really have a lot of action,",
"so I just really had to work with the emotional content back and forth,",
"and just to try to play off of that.",
"Okay, so Veger's about to take off, and this posed a challenge for me as well",
"because Jak's just kind of having to ignore the fact that",
"his dad just died and that he just found that out,",
"and it was just kind of hard to bring the emotion back down",
"to get us back into the game and get us onto the next level."
],
"port-assault-intro": [
"This is the first scene I did in the game.",
"I think Torn is actually one of the hardest characters to animate.",
"The way he comes across is very cool, calm, and collected,",
"but occasionally he'll let out a little aggression or some anger of some sort.",
"And I think those are one of the more exciting times with him.",
"But it's cool to play that balance between cool and rage."
],
"precursor-tour-res": [
"This is a really cool scene, this is the precursor-tour-res.",
"It gave me a chance to really do some quick snappy animation with Daxter,",
"have a little fun with him, that sort of thing.",
"And Jak's just kind of ignoring him and that that paints a still moment.",
"Of course Daxter wants the attention.",
"I like this scene a lot, it's really cool."
],
"sewer-hum-kg-res": [
"This scene really is a great demonstration of Jak's inner struggle...",
"Ah, who am I kidding?"
],
"temple-climb-intro": [
"This scene wasn't originally supposed to be in the game,",
"but focus testers actually, when they first went into this room,",
"were not clear as to where they were supposed to go.",
"So we added this little camera move showing you where you're supposed to go."
],
"temple-climb-res": [
"This scene takes place once you get to the top of the temple.",
"Jak and Daxter are talking about how they're going to get across",
"and get to where the Precursor monks have already been.",
"What's probably most interesting about this scene from a behind-the-scenes standpoint is that",
"the way we do the camera here is just one camera that moves by a single frame",
"to insinuate the cut that you would see in a movie.",
"But what made it a little more difficult was that I had to have a separate camera for the ground shots",
"and a separate camera that was actually fixed to the glider that they're gonna get into in a second.",
"And that just added a little bit more to the difficulty of the scene."
],
"temple-defend-res": [
"This is sort of the culmination of Seem's character arc.",
"She begins to realize at this point that Jak is the savior of the planet",
"and begins to open up a little bit to him,",
"and in this case gives him a very, very important artifact.",
"We were hoping to actually have this scene originally, believe it or not,",
"have Seem as a death scene,",
"so if you actually listen to this animation or listen to the recording,",
"you can hear that her voice is very different,",
"because some of the takes were originally directed as her dying in the rubble.",
"So she has kind of this whisper, almost dead.",
"As you can see, Daxter's really funny, he's like my secret weapon.",
"There's an old adage in Hollywood that if you have a boring scene,",
"have somebody run in with a gun.",
"Well, in my case it's Daxter, I always have him run in.",
"He's perfect. He's my secret weapon."
],
"temple-oracle-intro": [
"Just to give you an idea of the process, this scene is about thirty seconds long,",
"which took an animator about a week to complete.",
"A week of a lot of long hours.",
"They try to do about six seconds a day.",
"When the scene is actually written and then recorded,",
"using a sound tool we try to to cut down the sound file as tight as possible.",
"We kind of consider the editing process in the front as important as in the back.",
"Again, it's almost like writing, when you think you've cut the scene as tight as you possibly can,",
"then you come back a couple minutes later and it's still not tight enough."
],
"volcano-darkeco-res": [
"So this is another scene that was animated by Greg Griffith.",
"This is after you've gone through the volcano and gotten to this deep part of it,",
"and discover this monk that's been mummified by the dark eco.",
"Again just kind of reiterating the idea that dark eco is so dangerous",
"and then Jak is playing with fire when he's been exposed to it, and so has Daxter.",
"These animations, again, require so many different pieces being put together.",
"The models that are being built, the high res models, the sets,",
"everything that has to go into this process of creating these six seconds a day that we do,",
"actually it's just an incredible number of people that work behind the scenes to make this happen.",
"In that background you can see there of course was built as part of the volcano.",
"Some of the sets are even more high res than that,",
"they're actually not even level sets they're actually really detailed high res sets.",
"This is Daxter continuing to refer to",
"his beloved missing pants that he lost since Jak and Daxter, the first adventure,",
"a recurring joke we've had for a long time.",
"And hopefully we'll pay that off in the end."
],
"wascity-gun-intro": [
"This scene right here was a lot of fun to do.",
"It just gave me a chance to use Jak and Daxter together",
"and have them be kind of like a buddy-buddy type thing where Daxter's actually picking on Jak,",
"so you get to see how good friends they really are."
],
"wascity-leaper-race-intro": [
"This scene ran into a slight problem that we have a lot",
"where there's important information going on that the player must learn about,",
"and there's other humorous antics going on in the background,",
"and we have to balance the sound out which sometimes can be disappointing to the animator,",
"but it needs to be done for the gameplay.",
"This was a fun scene to do. I got to abuse Daxter, fling him around.",
"I love doing that.",
"And here he comes again.",
"On his way back he'll be hammering away at the lizard trying to get out of his mouth.",
"And \"Baroosh baroosh\" is some mumbo jumbo which means \"Spit out little Orange Lightning\"."
],
"wascity-pre-game-intro": [
"This scene is the introduction to the Precursor Monk, Seem.",
"She was really a challenging character to animate,",
"because unlike all the other characters in our game,",
"she's very subtle in her motions for the most part, especially with her voice.",
"She's actually voiced by Tara Strong, who does a lot of work for cartoons and video games,",
"and did a really nice job with her.",
"One of the interesting things about this scene is that",
"I animated it well before the final version of Jak for Jak 3 was designed.",
"So, I was actually using the old Jak model, the model from Jak II,",
"and when we changed the character design",
"we actually changed some of his proportions a little bit,",
"so I ended up having to come back to this scene later",
"and re-animate Jak's chest and some of Daxter's positions on his body armor,",
"because everything had shifted around slightly.",
"I know it doesn't sound like much, but little things like that add up to a lot.",
"Now coming up here is a little homage I did to one of my favorite actors.",
"I'll leave it up to you to guess who it is.",
"And now, time for a minigame."
],
"wascity-pre-game-res": [
"This scene is one of the first times you actually see",
"sort of something alluding to something bigger happening.",
"This dark satellite is here",
"and Seem is talking about how it's communicating with something even bigger.",
"Again, we're just trying to foreshadow where this is heading the story.",
"One of the things that's interesting about creating these animations is",
"we write these lines and then an actor will take them",
"and bring them to life at one level in the recording studio,",
"and then we go in and direct the actors,",
"and it's a lot of fun because the words just kind of spring to life.",
"And then an animator gets a hold of it,",
"and it's just amazing because they really breathe life into the characters.",
"And suddenly everything just all comes together and it just becomes a living, breathing thing.",
"It's quite an exciting thing to watch, really,",
"from the beginning of script and text all the way to the end",
"when you see these characters actually feel like they're your friends and you start to really know them",
"and they seem to feel like they really have energy and life behind the eyes.",
"And then when you add sound and music",
"suddenly the whole scene becomes much greater than the sum of the parts.",
"It's amazing."
]
},
"other": {},
"speakers": {
"arey": "Daniel Arey",
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