common: make a common interface for creating a server socket

This commit is contained in:
Tyler Wilding
2022-04-26 21:32:46 -04:00
parent d41fe7e6ad
commit fe36687366
19 changed files with 416 additions and 325 deletions
+3 -3
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@@ -1,7 +1,8 @@
add_library(common
audio/audio_formats.cpp
cross_os_debug/xdbg.cpp
cross_sockets/xsocket.cpp
cross_sockets/XSocket.cpp
cross_sockets/XSocketServer.cpp
custom_data/TFrag3Data.cpp
dma/dma.cpp
dma/dma_copy.cpp
@@ -44,8 +45,7 @@ add_library(common
util/FrameLimiter.cpp
util/image_loading.cpp
goos/Printer.cpp
goos/PrettyPrinter2.cpp
)
goos/PrettyPrinter2.cpp)
target_link_libraries(common fmt lzokay replxx libzstd_static)
+1
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@@ -22,6 +22,7 @@
#include <fcntl.h>
#elif _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <mutex>
#include <condition_variable>
+1
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@@ -14,6 +14,7 @@
#include <sys/types.h>
#elif _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#endif
+134
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@@ -0,0 +1,134 @@
#include "XSocketServer.h"
#include "third-party/fmt/core.h"
#include "common/cross_sockets/XSocket.h"
#ifdef _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <WinSock2.h>
#include <WS2tcpip.h>
#endif
XSocketServer::XSocketServer(std::function<bool()> shutdown_callback,
int _tcp_port,
int _buffer_size)
: want_exit_callback(std::move(shutdown_callback)) {
tcp_port = _tcp_port;
buffer_size = _buffer_size;
buffer = new char[_buffer_size];
}
XSocketServer::~XSocketServer() {
shutdown_server();
}
void XSocketServer::shutdown_server() {
// Close the listening and accepted socket socket
close_server_socket();
close_socket(accepted_socket);
// If the accept thread is still running (nothing ever connected)
// kill it and clean it up
if (accept_thread_running) {
kill_accept_thread = true;
accept_thread.join();
accept_thread_running = false;
}
// Cleanup our buffer
delete[] buffer;
}
bool XSocketServer::init_server() {
listening_socket = open_socket(AF_INET, SOCK_STREAM, 0);
if (listening_socket < 0) {
listening_socket = -1;
return false;
}
#ifdef __linux
int server_socket_opt = SO_REUSEADDR | SO_REUSEPORT;
#elif _WIN32
int server_socket_opt = SO_EXCLUSIVEADDRUSE;
#endif
int opt = 1;
if (set_socket_option(listening_socket, SOL_SOCKET, server_socket_opt, &opt, sizeof(opt)) < 0) {
close_server_socket();
return false;
};
if (set_socket_option(listening_socket, TCP_SOCKET_LEVEL, TCP_NODELAY, &opt, sizeof(opt)) < 0) {
close_server_socket();
return false;
}
if (set_socket_timeout(listening_socket, 100000) < 0) {
close_server_socket();
return false;
}
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_port = htons(tcp_port);
if (bind(listening_socket, (sockaddr*)&addr, sizeof(addr)) < 0) {
fmt::print("[XSocketServer:{}] failed to bind\n", tcp_port);
close_server_socket();
return false;
}
if (listen(listening_socket, 0) < 0) {
fmt::print("[XSocketServer:{}] failed to listen\n", tcp_port);
close_server_socket();
return false;
}
server_initialized = true;
accept_thread_running = true;
kill_accept_thread = false;
accept_thread = std::thread(&XSocketServer::accept_thread_func, this);
fmt::print("[XSocketServer:{}] awaiting connections\n", tcp_port);
return true;
}
void XSocketServer::close_server_socket() {
close_socket(listening_socket);
listening_socket = -1;
}
void XSocketServer::accept_thread_func() {
socklen_t l = sizeof(addr);
while (!kill_accept_thread) {
accepted_socket = accept_socket(listening_socket, (sockaddr*)&addr, &l);
if (accepted_socket >= 0) {
set_socket_timeout(accepted_socket, 100000);
write_on_accept();
client_connected = true;
return;
}
}
}
bool XSocketServer::wait_for_connection() {
if (client_connected) {
if (accept_thread_running) {
accept_thread.join();
accept_thread_running = false;
}
return true;
} else {
return false;
}
}
void XSocketServer::lock() {
server_mutex.lock();
}
void XSocketServer::unlock() {
server_mutex.unlock();
}
+50
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@@ -0,0 +1,50 @@
#pragma once
#include "common/cross_sockets/XSocket.h"
#include <thread>
#include "common/common_types.h"
#include <functional>
#include <mutex>
/// @brief A cross platform generic socket server implementation
class XSocketServer {
public:
static constexpr int DEF_BUFFER_SIZE = 32 * 1024 * 1024;
XSocketServer(std::function<bool()> shutdown_callback,
int _tcp_port,
int _buffer_size = DEF_BUFFER_SIZE);
~XSocketServer();
bool init_server();
void shutdown_server();
void close_server_socket();
bool wait_for_connection();
void lock();
void unlock();
// Abstract methods -- use-case dependent
virtual void write_on_accept() = 0;
virtual void read_data() = 0;
virtual void send_data(void* buf, u16 len) = 0;
protected:
int buffer_size;
int tcp_port;
struct sockaddr_in addr = {};
int listening_socket = -1;
int accepted_socket = -1;
char* buffer = nullptr;
bool kill_accept_thread = false;
bool server_initialized = false;
bool accept_thread_running = false;
bool client_connected = false;
std::function<bool()> want_exit_callback;
std::thread accept_thread;
std::mutex server_mutex;
void accept_thread_func();
};
+28 -5
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@@ -16,6 +16,8 @@
#include <stdio.h>
#include <string.h>
#include "third-party/fmt/core.h"
int open_socket(int af, int type, int protocol) {
#ifdef __linux
return socket(af, type, protocol);
@@ -32,6 +34,20 @@ int open_socket(int af, int type, int protocol) {
#endif
}
int accept_socket(int socket, sockaddr* addr, int* addrLen) {
#ifdef _WIN32
WSADATA wsaData = {0};
int iResult = 0;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed: %d\n", iResult);
return 1;
}
#endif
return accept(socket, addr, addrLen);
}
void close_socket(int sock) {
if (sock < 0) {
return;
@@ -77,19 +93,26 @@ int set_socket_timeout(int socket, long microSeconds) {
}
int write_to_socket(int socket, const char* buf, int len) {
int bytes_wrote;
#ifdef __linux
return write(socket, buf, len);
bytes_wrote = write(socket, buf, len);
#elif _WIN32
return send(socket, buf, len, 0);
bytes_wrote = send(socket, buf, len, 0);
#endif
if (bytes_wrote < 0) {
fmt::print(stderr, "[XSocket:{}] Error writing to socket\n", socket);
}
return bytes_wrote;
}
int read_from_socket(int socket, char* buf, int len) {
int bytes_read;
#ifdef __linux
return read(socket, buf, len);
bytes_read = read(socket, buf, len);
#elif _WIN32
return recv(socket, buf, len, 0);
bytes_read = recv(socket, buf, len, 0);
#endif
return bytes_read;
}
bool socket_timed_out() {
@@ -99,4 +122,4 @@ bool socket_timed_out() {
auto err = WSAGetLastError();
return err == WSAETIMEDOUT;
#endif
}
}
+6 -1
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@@ -9,7 +9,11 @@
#include <sys/socket.h>
#include <netinet/tcp.h>
#include <unistd.h>
#include <netinet/in.h>
#elif _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <WinSock2.h>
#endif
@@ -20,9 +24,10 @@ const int TCP_SOCKET_LEVEL = IPPROTO_TCP;
#endif
int open_socket(int af, int type, int protocol);
int accept_socket(int socket, sockaddr* addr, int* addrLen);
void close_socket(int sock);
int set_socket_option(int socket, int level, int optname, const void* optval, int optlen);
int set_socket_timeout(int socket, long microSeconds);
int write_to_socket(int socket, const char* buf, int len);
int read_from_socket(int socket, char* buf, int len);
bool socket_timed_out();
bool socket_timed_out();
@@ -14,6 +14,7 @@ u32 get_current_tid() {
}
#else
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "Processthreadsapi.h"
u32 get_current_tid() {
+2
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@@ -4,6 +4,8 @@
#include "third-party/fmt/color.h"
#include "log.h"
#ifdef _WIN32 // see lg::initialize
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#endif
#include "common/util/Assert.h"
+2
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@@ -24,6 +24,8 @@
#include "third-party/lzokay/lzokay.hpp"
#ifdef _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#else
#include <unistd.h>
+2 -1
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@@ -41,6 +41,7 @@ void FrameLimiter::run(double target_fps,
#else
#define NOMINMAX
#include <Windows.h>
FrameLimiter::FrameLimiter() {
@@ -74,4 +75,4 @@ void FrameLimiter::run(double target_fps,
m_timer.start();
}
#endif
#endif
+2
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@@ -1,6 +1,8 @@
#include "Timer.h"
#ifdef _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#define MS_PER_SEC 1000ULL // MS = milliseconds
#define US_PER_MS 1000ULL // US = microseconds