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Adjust projectile focus fix to also work on semi-solid targets + fix tracking issues with dm-tentacles (#4207)
Fixes #4177 Also additionally fixes the setting not doing anything to the terraformer tentacles. Tentacles are no longer considered 'solid' when dead while the setting is on.
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@@ -102,7 +102,7 @@
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(let* ((s2-1 (get-trans (the-as process-focusable s3-0) 3))
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(f30-0 (- (vector-vector-distance (-> gp-0 point) s2-1) (-> s2-1 w)))
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)
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(when (#if PC_PORT (and (nonzero? (-> s0-0 root-prim prim-core collide-as)) (or (not (-> *pc-settings* fix-projectile-focus)) (logtest? (collide-action solid) (-> s0-0 root-prim prim-core action))))
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(when (#if PC_PORT (and (nonzero? (-> s0-0 root-prim prim-core collide-as)) (or (not (-> *pc-settings* fix-projectile-focus)) (logtest? (collide-action solid semi-solid) (-> s0-0 root-prim prim-core action))))
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(nonzero? (-> s0-0 root-prim prim-core collide-as)))
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(let ((s0-1 (search-info-flag)))
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0.0
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@@ -6,7 +6,7 @@
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;; dgos: GAME
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(defmacro pc-check-focus-fix (focusable)
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`(#if PC_PORT (or (not (-> *pc-settings* fix-projectile-focus)) (logtest? (collide-action solid) (-> ,focusable root root-prim prim-core action))) #t))
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`(#if PC_PORT (or (not (-> *pc-settings* fix-projectile-focus)) (logtest? (collide-action solid semi-solid) (-> ,focusable root root-prim prim-core action))) #t))
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;; DECOMP BEGINS
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@@ -1245,8 +1245,17 @@
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(dm-tentacle-adjust-collision 12 0)
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(logclear! (-> self flags) (dm-tentacle-flag dt7))
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(set! (-> self hit-points) 10.0)
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(#when PC_PORT ;; og:preserve-this fix dead tentacles being targetable
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(set! (-> self root root-prim prim-core action) (collide-action solid)))
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)
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:code sleep-code
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:post (behavior ()
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(#when PC_PORT ;; og:preserve-this fix dead tentacles being targetable
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(if (or (not (-> *pc-settings* fix-projectile-focus)))
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(set! (-> self root root-prim prim-core action) (collide-action solid))
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(set! (-> self root root-prim prim-core action) (collide-action)))
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)
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)
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)
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(defstate strike (dm-tentacle)
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