Commit Graph

2581 Commits

Author SHA1 Message Date
Tyler Wilding 005fd46a96 formatter: handle multi-quoted expressions 2024-05-25 13:29:25 -04:00
Tyler Wilding e67a3ea4c3 scripts: add a script to compare compilation outputs 2024-05-24 22:57:22 -04:00
Tyler Wilding 0e4b6f2c11 format/j1: fix empty list handling 2024-05-24 22:46:55 -04:00
Tyler Wilding eadfcca261 Merge remote-tracking branch 'origin/master' into v/format-jak1 2024-05-24 21:51:52 -04:00
Tyler Wilding f00dbf15fe format/j1: fix loop mistake 2024-05-24 21:51:38 -04:00
Tyler Wilding ba88a54902 format/j1: re-format all files to catch any improvements made along the way 2024-05-24 01:45:27 -04:00
Tyler Wilding 59194f78a0 format/j1: all files in goal_src/jak1 are formatted 2024-05-24 01:16:16 -04:00
ManDude 645e649a9c jak3: shadow culling hack + finish region debugging tools + fix bigmap crashes (#3532) 2024-05-23 23:43:38 +01:00
ManDude dd765b41cb jak 3 shadows (#3530)
![image](https://github.com/open-goal/jak-project/assets/7569514/e48dbbb8-82d9-4b9d-8ae4-3f48f7c35ced)
2024-05-23 18:29:42 +01:00
Tyler Wilding 6d183980db format/j1: 75% done 2024-05-23 01:12:44 -04:00
ManDude 0db7be55e6 jak3: sprite limit increase + add bsphere toggle for region faces (#3529) 2024-05-22 16:27:00 +01:00
Tyler Wilding eadd3e877c format/j1: halfway done 2024-05-21 00:40:31 -04:00
Tyler Wilding d637daf3f1 format/j1: another 15% of the codebase done 2024-05-20 15:04:15 -04:00
Tyler Wilding 434ff62d3d formatter: more core formatter improvements and tweaks 2024-05-20 15:04:06 -04:00
Tyler Wilding 6eaeb31930 formatter: better support for function calls from functions but it's still not great, requires more research 2024-05-19 00:13:22 -04:00
Tyler Wilding 32ec1c0100 format/j1: made it through about 10% of files 2024-05-18 21:50:46 -04:00
Tyler Wilding 0f40f33dfd formatter: more improvements and support for things like lambdas 2024-05-18 21:50:34 -04:00
Tyler Wilding 588b27cbcf g/j1: remove redundant type name in defmethods that were missed
`defmethod\s(?!new\b)[^\s]+\s[^(]`
2024-05-18 15:23:45 -04:00
Tyler Wilding 44c08d23a5 format/j1: first 25ish files 2024-05-18 15:08:39 -04:00
Tyler Wilding 9f2bcf6519 formatter: more changes to constant pairs 2024-05-18 15:04:43 -04:00
Tyler Wilding 59d25e41a7 scripts: script to help keep track of formatting progress of goal_src 2024-05-18 13:50:36 -04:00
Tyler Wilding 42a8df39ef formatter: bunch of updates to the formatter 2024-05-18 13:50:24 -04:00
Hat Kid 62ef9fe49d [wip] build actor tool (#3266)
This does a couple of things:

- The `custom_levels` folder was renamed to `custom_assets` and contains
`levels`, `models` and `texture_replacements` folders for Jak 1, 2 and 3
in order to keep everything regarding custom stuff in one place.
- With this, texture replacements now use separate folders for all games
- A build actor tool was added that generates art groups for custom
actors
- Custom levels can now specify what custom models from the `models`
folder they want to import, this will add them to the level's FR3.
- A `test-zone-obs.gc` file was added, containing a `test-actor` process
that uses a custom model as an example.

The build actor tool is still very WIP, the joints and the default
animation are hardcoded, but it allows for importing any GLB file as a
merc model.
2024-05-18 18:18:25 +02:00
water111 271007e552 Start setting up texture animation for jak 3. (#3524)
For now, this just adds sky (clouds and fog), darkjak, and skull gem.

There are some unknown issues with drawing the skull gems still, but I
think it's unrelated to texture animations.

Also fixes https://github.com/open-goal/jak-project/issues/3523
2024-05-18 11:23:48 -04:00
Hat Kid a61f24a168 jak3: custom level support (#3522) 2024-05-16 21:15:54 +02:00
Hat Kid c12a5d777c decomp3: decompile remaining mission code (#3515)
This should make all missions playable with the exception of the end of
`precursor-destroy-ship` because `precurd` asserts on level extraction.

- `trail`
- `trail-graph`
- `wastrail-graph`
- `cty-protect`
- `protect-gunship`
- `protect-path`
- `protect-script`
- `assault-cams`
- `assault-enemies`
- `assault-path`
- `assault-script`
- `assault-shared`
- `assault-task`
- `hover-nav-precura`
- `precura-mood`
- `precura-obs`
- `precura-obs2`
- `precura-part`
- `precurc-mood`
- `precurc-obs`
- `precurc-part`
- `precurd-obs`
- `precurd-part`
- `precurd-scenes`
2024-05-16 16:21:44 +02:00
Tyler Wilding 456d1ba536 goalc: add a performance report feature (#3519)
Adds a quick perf report feature to `goalc` that lets you compare how
much faster / slower it takes to compile the projects, with some simple
features like filtering the files, adjusting for how large of a margin
of error in the speeds you care about, and which test iteration you want
to compare against.

This is something I plan to use as I work more in `goalc` as an easy way
to track / show the results.


![image](https://github.com/open-goal/jak-project/assets/13153231/26f140c7-66d7-4162-994a-a71061e22857)
2024-05-15 22:52:16 -04:00
OpenGOAL Bot 4aafab2fc9 CI: Periodic Controller Database Update (#3517)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-05-13 20:37:21 -04:00
ManDude ebbbedabc5 jak3: fix hud sprite crash + add entity debugger (#3516) 2024-05-13 04:09:25 +01:00
Tyler Wilding d1ece445d4 Dependency graph work - Part 1 - Preliminary work (#3505)
Relates to #1353 

This adds no new functionality or overhead to the compiler, yet. This is
the preliminary work that has:
- added code to the compiler in several spots to flag when something is
used without being properly required/imported/whatever (disabled by
default)
- that was used to generate project wide file dependencies (some
circulars were manually fixed)
- then that graph underwent a transitive reduction and the result was
written to all `jak1` source files.

The next step will be making this actually produce and use a dependency
graph. Some of the reasons why I'm working on this:
- eliminates more `game.gp` boilerplate. This includes the `.gd` files
to some extent (`*-ag` files and `tpage` files will still need to be
handled) this is the point of the new `bundles` form. This should make
it even easier to add a new file into the source tree.
- a build order that is actually informed from something real and
compiler warnings that tell you when you are using something that won't
be available at build time.
- narrows the search space for doing LSP actions -- like searching for
references. Since it would be way too much work to store in the compiler
every location where every symbol/function/etc is used, I have to do
ad-hoc searches. By having a dependency graph i can significantly reduce
that search space.
- opens the doors for common shared code with a legitimate pattern.
Right now jak 2 shares code from the jak 1 folder. This is basically a
hack -- but by having an explicit require syntax, it would be possible
to reference arbitrary file paths, such as a `common` folder.

Some stats:
- Jak 1 has about 2500 edges between files, including transitives
- With transitives reduced at the source code level, each file seems to
have a modest amount of explicit requirements.

Known issues:
- Tracking the location for where `defmacro`s and virtual state
definitions were defined (and therefore the file) is still problematic.
Because those forms are in a macro environment, the reader does not
track them. I'm wondering if a workaround could be to search the
reader's text_db by not just the `goos::Object` but by the text
position. But for the purposes of finishing this work, I just statically
analyzed and searched the code with throwaway python code.
2024-05-12 12:37:59 -04:00
water111 e0b1d8c21e Jak3 sky (#3514) 2024-05-12 09:36:50 -04:00
Hat Kid 6b3844bf99 decomp3: more misc files (#3513)
4 missions to go!

- `ctygenb-part`
- `power-game`
- `vinroom-part`
- `vinroom-scenes`
- `gungame-part`
- `gungame-scenes`
- `hiphog-obs`
- `hiphog-part`
- `hiphog-scenes`
- `hover-nav-lpattack`
- `king-rider`
- `rubble-attack`
- `rubble-obs`
- `rubble-part`
- `rubblea-init`
- `rublcst-scenes`
- `mood-funcs2`
- `gun-dummy-art`
- `gun-dummy-part`
- `gun-dummy`
- `gungame-data`
- `gungame-manager`
- `gungame-obs`
- `blow-tower-data`
- `blow-tower-extra`
- `blow-tower-obs2`
- `blow-tower-obs`
- `blow-tower-part`
- `blow-tower-script`
- `blow-tower-shared`
- `blow-tower-speech`
- `cty-blow-tower`
2024-05-11 17:57:26 -04:00
BreakPoints 24490c042e Intro palace DGOs (#3512)
Now needed to extract and compile from scratch
2024-05-11 10:21:45 -04:00
Hat Kid 4dd2bab06e jak3: fix local space particle info crash (#3511) 2024-05-10 16:14:50 +02:00
water111 5b04be2fa0 Add hfrag, clean up some background renderer stuff (#3509)
This adds hfrag, but with a few remaining issues:
- The textures aren't animated. Instead, it just uses one texture.
- The texture filtering isn't as good as at it could be.

I also cleaned up a few issues with the background renderers:
- Cleaned up some stuff that is common to hfrag, tie, tfrag, shrub
- Moved time-of-day color packing stuff to FR3 creation, rather than at
level load. This appears to reduce the frame time spikes when a level is
first drawn by about 5 or 6 ms in big levels.
- Cleaned up the x86 specific stuff used in time of day. Now there's
only one place where we have an `ifdef`, rather than spreading it all
over the rendering code.
2024-05-09 20:11:43 -04:00
Hat Kid 949508d0ed decomp3: traffic/citizen/faction code, desert-rescue (#3506)
- `cty-faction-h`
- `nav-graph`
- `citizen-h`
- `citizen`
- `civilian`
- `traffic-engine`
- `traffic-manager`
- `cty-attack-controller`
- `cty-faction`
- `formation-object`
- `formations`
- `squad-control-city-h`
- `squad-control-city`
- `traffic-util`
- `wlander-female`
- `wlander-h`
- `wlander-male`
- `speech-manager`
- `desert-rescue`
- `desresc-path`
- `neo-satellite`
- `rope-prim-system-h`
- `rope-prim-system`
- `rope-system`
- `wland-passenger`
- `cty-guard-projectile`
- `ctywide-init`
- `ff-squad-control`
- `guard-grenade`
- `guard-rifle`
- `guard-states`
- `guard-tazer`
- `ctywide-speech`
- `citizen-chick`
- `citizen-fat`
- `citizen-norm`
- `guard`
- `bike`
- `car`
- `test-bike`
- `vehicle-rider`
- `desert-rescue-bbush`
- `ff-squad-control-h`
- `flee-info`
- `guard-h`
- `mission-squad-control`
- `kg-squad-control`
- `kg-squad-member-h`
- `kg-squad-member`
- `mh-squad-control`
- `mh-squad-member-h`
- `mh-squad-member`
- `ctywide-obs-h`
- `ctywide-obs`
- `ctywide-part`
- `ctywide-scenes`
- `ctywide-tasks`
- `ctywide-texture`
- `billiards`
- `guide-arrow`
- `kg-vehicles`
- `flying-turret`
- `roboguard-city`
- `citizen-enemy`
- `metalhead-flitter`
- `metalhead-grunt`
- `metalhead-predator`
- `spydroid`
- `kg-squad-control-h`
- `mh-squad-control-h`
- `krimson-wall`
- `ctyport-obs`
- `ctyinda-obs`
- `ctyinda-part`
- `ctyindb-obs`
- `ctyindb-part`
- `ctyport-attack`
- `h-torpedo`
- `ctyport-part`
- `ctyport-scenes`
- `external-player-control`
- `desert-chase-path-h`
- `desert-chase-path`
- `desert-chase`
- `desert-jump`
- `wcar-catapult`
- `bombbot-h`
- `bombbot`
- `bombbot-path`
- `cty-hijack-missile`
- `cty-hijack`
- `ctyport-attack-bbush`
- `ctysluma-part`
- `ctyslumb-part`
- `ctyslumc-obs`
- `ctyslumc-part`
- `searchlight`
- `cty-destroy-grid`
- `ctyfarm-obs`
- `ctyfarma-part`
- `ctyfarmb-part`
- `freehq-part`
- `freehq-scenes`
- `onintent-scenes`
- `onintent-part`
- `cty-sniper-battery`
- `cty-sniper-turret`
- `intro-obs`
- `intro-part`
- `intro-scenes`
- `palcab-part`
- `palroof-part`
2024-05-09 19:18:55 -04:00
OpenGOAL Bot f479cef939 CI: Periodic Controller Database Update (#3507)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-05-06 14:22:45 -04:00
water111 807ca7465f fix c++ compiler warnings, extract_merc assert (#3488)
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2024-05-03 17:29:18 +01:00
ManDude cf79ca04e9 fix another jak 1 level name (#3503) 2024-05-03 08:34:36 +01:00
Tyler Wilding 6569636abf ci: pin to avx for macos (#3502)
Related to #3439

Will see after a few weeks if the problem resurfaces. All macos related
caches have been purged to eliminate that as a possibility.
2024-05-01 22:00:56 -04:00
Hat Kid f9e0aa82bc jak3: fix mirage shot (#3501) 2024-05-01 21:57:13 +02:00
dependabot[bot] 39f3549640 build(deps): bump hendrikmuhs/ccache-action from 1.2.12 to 1.2.13 (#3497)
Bumps
[hendrikmuhs/ccache-action](https://github.com/hendrikmuhs/ccache-action)
from 1.2.12 to 1.2.13.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/hendrikmuhs/ccache-action/releases">hendrikmuhs/ccache-action's
releases</a>.</em></p>
<blockquote>
<h2>v1.2.13</h2>
<h2>What's Changed</h2>
<ul>
<li>add emscripten to the compiler list by <a
href="https://github.com/mmomtchev"><code>@​mmomtchev</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/187">hendrikmuhs/ccache-action#187</a></li>
<li>Bump <code>@​actions/cache</code> from 3.2.3 to 3.2.4 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/183">hendrikmuhs/ccache-action#183</a></li>
<li>Bump typescript from 5.3.3 to 5.4.2 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/190">hendrikmuhs/ccache-action#190</a></li>
<li>Bump typescript from 5.4.2 to 5.4.3 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/191">hendrikmuhs/ccache-action#191</a></li>
<li>fix: early exit process so node doesn't wait for hanging promises by
<a
href="https://github.com/chirag-droid"><code>@​chirag-droid</code></a>
in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/182">hendrikmuhs/ccache-action#182</a></li>
<li>Bump typescript from 5.4.3 to 5.4.5 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/193">hendrikmuhs/ccache-action#193</a></li>
<li>Update windows by <a
href="https://github.com/virtuald"><code>@​virtuald</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/180">hendrikmuhs/ccache-action#180</a></li>
<li>Bump <code>@​types/node</code> from 20.11.10 to 20.12.7 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/194">hendrikmuhs/ccache-action#194</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a href="https://github.com/mmomtchev"><code>@​mmomtchev</code></a>
made their first contribution in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/187">hendrikmuhs/ccache-action#187</a></li>
<li><a
href="https://github.com/chirag-droid"><code>@​chirag-droid</code></a>
made their first contribution in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/182">hendrikmuhs/ccache-action#182</a></li>
<li><a href="https://github.com/virtuald"><code>@​virtuald</code></a>
made their first contribution in <a
href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/180">hendrikmuhs/ccache-action#180</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/hendrikmuhs/ccache-action/compare/v1.2.12...v1.2.13">https://github.com/hendrikmuhs/ccache-action/compare/v1.2.12...v1.2.13</a></p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/c92f40bee50034e84c763e33b317c77adaa81c92"><code>c92f40b</code></a>
Bump <code>@​types/node</code> from 20.11.10 to 20.12.7 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/194">#194</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/ff9f6cc67d49b9acaa9e102f80d1ea8a0c86a6dd"><code>ff9f6cc</code></a>
update checksum</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/985163732c9a0ab6be742a4db87bb36d07d6ca9f"><code>9851637</code></a>
update code</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/40738ee8f3bcf20e438d29f613fb2ef1b5cff79d"><code>40738ee</code></a>
Update windows (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/180">#180</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/ba6e323cc10f37a14582696e025efe365df0b125"><code>ba6e323</code></a>
Bump typescript from 5.4.3 to 5.4.5 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/193">#193</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/550708f4f24caa1472defc821c356d0e72d45643"><code>550708f</code></a>
fix: early exit process so node doesn't wait for hanging promises (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/182">#182</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/259dcb3149e7662420f6b796600eac9008bb2d4e"><code>259dcb3</code></a>
Bump typescript from 5.4.2 to 5.4.3 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/191">#191</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/a16392ef06bb17357c33855e071f12873d87b163"><code>a16392e</code></a>
update code</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/3818c2034d1b62be7cc5e8e097c7c3996d94a068"><code>3818c20</code></a>
Bump typescript from 5.3.3 to 5.4.2 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/190">#190</a>)</li>
<li><a
href="https://github.com/hendrikmuhs/ccache-action/commit/b647aa998265c7332fbcd30509be75d7ed682458"><code>b647aa9</code></a>
Bump <code>@​actions/cache</code> from 3.2.3 to 3.2.4 (<a
href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/183">#183</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/hendrikmuhs/ccache-action/compare/v1.2.12...v1.2.13">compare
view</a></li>
</ul>
</details>
<br />


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2024-05-01 15:53:40 -04:00
Hat Kid 3ff3760621 jak3: add discord rpc and fix some decomp (#3500) v0.2.12 2024-05-01 13:49:26 +02:00
ManDude 5705359df9 [jak3] fix some flag names and a wcar crash (#3498) 2024-05-01 08:44:26 +01:00
Hat Kid cbf75a96f7 custom levels: don't uppercase FR3 filename (#3496) v0.2.11 2024-04-30 22:51:36 +02:00
ManDude 8344ac6963 use only the real level name in the Loader (#3495)
This fixes issues with certain Jak 3 levels not rendering because there
is a mismatch between the DGO name, nickname and real level name (bsp
name).

FR3s use a different filename, so you can delete the ones you have after
this is merged.

This affects custom levels, but I don't have that toolchain set up so
someone else will have to test that.
2024-04-30 17:12:57 +01:00
OpenGOAL Bot a527afdc5a CI: Periodic Controller Database Update (#3491)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-04-29 19:21:43 -04:00
Matt Dallmeyer 0d4e3928eb decomp3 title-obs, credits-h (#3476) 2024-04-29 20:23:31 +02:00
ManDude e4c57d6ac9 more debug information when RPC buffers exhaust (#3490) 2024-04-29 16:37:04 +01:00
Tyler Wilding a021c392ec game: allow overriding the config directory location (#3477)
This is primarily driven for proper mod-support. Mods would like to
isolate their settings and saves (potentially) and that is currently
done by find-and-replacing code before building. Bad!

Additionally, this has the side-effect of allowing for portable
installations of the game so, win-win.

Testing in progress, i'll merge once it is ready.
2024-04-28 15:29:20 -04:00