Commit Graph

2 Commits

Author SHA1 Message Date
water111 2b226fedea [jak3] Update texture remap table (#3821)
Fix for https://github.com/open-goal/jak-project/issues/3820

Jak 2 and 3 use this annoying trick where they store multiple images in
the same texture by just changing the CLUT. This breaks some PC code
because those two textures will have the same TBP address. so there's a
table of remaps to fix this, generated by the decompiler. Unfortunately,
I generated that table before the decompiler loaded the .STR file with
these textures, so it was missing the remaps. This is automatically
generated in the texture folder when you run the decompiler - I just
copied it to the C++ file.


![image](https://github.com/user-attachments/assets/d3ca98d9-5d02-4055-bcb0-7e027a0a49b9)


![image](https://github.com/user-attachments/assets/9514bcbc-0523-466e-83cc-dd9cca7632ec)

Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-01-04 12:24:57 -05:00
Hat Kid 36f1592b90 decomp3: lightning renderer, nav code, texture remap, fix progress menu crash (#3461)
Also adds:

- BLERC
- Minimap (with missing texture for the map, sprites work)
- Eco Mine files
- Precursor robot boss files
- Sewer files
- Vehicle files
2024-04-12 18:44:38 -04:00