water111
b5705bde96
[decomp] Partial implementation of tie ( #1916 )
...
Some stuff isn't working fully yet:
- fog color
- time of day
- draw order for multiple passes (currently all draws in the default tie
bucket)
- possibly settings for transparent stuff (untested, but might work)
- the "vanish" effect (we might not want this anyway?)
- environment mapping/etie completely not implemented.


2022-09-25 12:50:51 -04:00
water111
b5d21be9c5
W/misc fixes ( #1838 )
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* temp
* temp
* before cleaning up
* cleanup merge
* fix warnings
* merge fix
* clang format
2022-09-05 20:29:12 -04:00
water111
3c89cd08be
Improvements for stuttering ( #1768 )
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* tie changes
* other changes
* cleanpu
* remove silly profiling
* loader frames bug fix
* fix merge issue
2022-08-20 10:32:00 -04:00
ManDude
e3051f90ae
small shader optimizations ( #1402 )
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* small shader optimizations
* revert camera invert
2022-06-01 18:34:19 -04:00
water111
2e31d82fb2
Loader improvements ( #1378 )
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* tfrag3 data for merc2
* dma hooks for merc2
* start designing merc2 opengl, seems like the simple approach will be the best here
* before bone packing experiment
* fix up bones.gc
* use uniform buffer
* speedup, fix faces and eyes
* final fixes
* first pass at loader updates, tie is still bad
* temp
* improved loader
* run iop less often
2022-05-28 20:12:33 -04:00
water111
61766d2d22
Collision mesh extraction ( #1330 )
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* temp
* extract collision mesh
* temp
* improve
* toggle, cleanup
2022-04-25 21:53:23 -04:00
water
2e31c9f09b
toggle for old format
2022-04-03 13:56:45 -04:00
water111
f8b00ea358
[graphics] use multidraws in tie/tfrag/shrub ( #1269 )
2022-04-01 19:35:23 -04:00
water111
79683a44b1
[graphics] shrub ( #1261 )
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* update
* renderer appears to work
2022-03-29 21:38:48 -04:00
water111
e38832365c
Loader improvements and blackout ( #1254 )
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* temp
* also tfrag
* fix order
2022-03-26 15:53:44 -04:00
water111
a6fa04a83d
[graphics] port generic VU1 to OpenGL ( #1221 )
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* temp
* name the obvious ones
* un-pipelined the fast case in generic vu1
* generic2 dma
* pass2
* first pass at opengl
* many fixes
* fix hud, strip
* windows fix
* final tweaks
* memcard folder
* add missing include
2022-03-06 19:56:43 -05:00