Commit Graph

1641 Commits

Author SHA1 Message Date
Tyler Wilding 2e45e11f41 d/jak2: finish more of cam-master which allows the game to start it's settings routine 2022-10-06 23:12:34 -04:00
Tyler Wilding 362e6b69b4 d/jak2: attempting to fix text symbol issue 2022-09-28 19:13:13 -04:00
Tyler Wilding 10627fdf20 Merge remote-tracking branch 'origin/master' into j2/progress 2022-09-27 23:12:43 -04:00
Tyler Wilding 930d56deb0 d/jak2: progress updated 2022-09-27 22:42:49 -04:00
ManDude 9351bf782e [decomp2] game-info, game-task and task-control (#1884)
And everything else needed for them!

A couple functions are bad currently.

- fixes #1929 - untested on linux
- fixes #1924 - now you need to type `,` before a lambda you want to put
in a pair.
- fix debugger symbol table in jak 2
- made the decompiler output `(meters 2)` instead of `(meters 2.0)`
- fixed a bug with the bitfield enum special -1 case
- made bad game text decomp not exit the decompiler
- added `editable-player` and `script`
2022-09-27 19:44:20 -04:00
Tyler Wilding 593b35c6ab temp: help 2022-09-27 19:43:48 -04:00
Tyler Wilding 8dbf3db15d d/jak2: first pass of jak 2's font (no japanese or korean support yet) 2022-09-27 19:17:12 -04:00
Tyler Wilding 28344c06b0 d/jak2: finish progress-draw 2022-09-26 23:20:53 -04:00
water111 e3a4627eeb [decompiler] recognize jak 2 vector-float*!, fix some vector inline casting bugs (#1926) 2022-09-26 20:57:44 -04:00
Tyler Wilding 6085894ea7 Merge remote-tracking branch 'origin/master' into j2/progress 2022-09-26 20:08:06 -04:00
Tyler Wilding 9535cd6360 d/jak2: almost finished progress-draw 2022-09-26 20:07:35 -04:00
water111 bdf63b9048 [decomp] sync-info, fix some looping type pass bugs (#1925) 2022-09-26 19:40:46 -04:00
water111 a22d49ab11 [decompiler] fix rare bug with casts (#1920) 2022-09-26 18:14:54 -04:00
Tyler Wilding 77adbc580f d/jak2: add progress to gsrc 2022-09-26 00:15:47 -04:00
Tyler Wilding 5e9e3b2134 d/jak2: finish progress 2022-09-26 00:15:35 -04:00
Tyler Wilding a2d6518bb0 d/jak2: finish progress-static 2022-09-25 21:20:30 -04:00
Tyler Wilding a41f616ff8 decomp/goalc: support object references in static data 2022-09-25 21:20:13 -04:00
water111 5c7a3384e5 [jak2] static sound macro (#1919)
eg
```
(set! (-> obj sound-pre-open) (static-sound-spec "airlock-slider"))
```
it is the same as jak 1, but the `fo-curve` option is set to 1
sometimes.
2022-09-25 16:19:06 -04:00
water111 b5705bde96 [decomp] Partial implementation of tie (#1916)
Some stuff isn't working fully yet:
- fog color
- time of day
- draw order for multiple passes (currently all draws in the default tie
bucket)
- possibly settings for transparent stuff (untested, but might work)
- the "vanish" effect (we might not want this anyway?)
- environment mapping/etie completely not implemented.


![image](https://user-images.githubusercontent.com/48171810/192154314-2cc8ac51-9dad-474f-a84b-3a1d98973215.png)

![image](https://user-images.githubusercontent.com/48171810/192154316-457a7ee0-b5a4-4a40-b48e-8863114da735.png)
2022-09-25 12:50:51 -04:00
Hat Kid a53c06fe2b decomp: target, target-board, board-states (#1915)
Just missing `target-board-handler` because it errored with `Bad delay
slot in clean_up_cond_no_else_final` and I wasn't able to figure out
where the asm branch was.

Commented out `target-board-clone-anim` because it crashes even after
adding `clone-anim` and `clone-anim-once`.
2022-09-25 12:07:37 -04:00
Hat Kid e8b1aee24d decomp: majority of progress (#1904)
Gets through ~90% of `progress`, wasn't able to figure out some stuff.
2022-09-25 10:15:32 -04:00
water111 edecac9f09 [decomp] add shrubbery renderer (#1914)
as with last time, fog and time of day are still garbage, but it still
works:


![image](https://user-images.githubusercontent.com/48171810/192119423-91b80500-a161-42ce-b734-0c528cc721cf.png)

The shrub near render is just falling back to generic again.
2022-09-24 17:46:13 -04:00
water111 6227c6d6a8 More array special cases (#1913)
also make jak 1 and jak 2 behave the same way, to reduce confusion. It
wasn't too bad to update jak 1.
2022-09-24 16:10:13 -04:00
Tyler Wilding 332f0b2f2b tools: add a tool to search for types based on size / type chain / fields (#1906)
Just a small simple tool that can search through `all-types` for a type
based on a bunch of criteria.

For example:

![image](https://user-images.githubusercontent.com/13153231/192043561-181e5c5d-d5b1-41a9-8891-5cc3ed1a0efa.png)

The results are printed to stdout, as well as output to a json file so
they can be consumed by another tool (in my plans, the VSCode extension)
2022-09-24 16:04:52 -04:00
Tyler Wilding 7dd8053697 fix test failure and stop running manual tests in CI (#1912) 2022-09-24 15:56:53 -04:00
water111 903450b878 [decompiler] recognize mfc nop (#1911)
Forgot to include in previous PR.
2022-09-24 14:56:22 -04:00
Tyler Wilding 123e7fd87b d/jak2: some work in memory-usage | nav-graph-h and finish pov-camera and aligner (#1901) 2022-09-24 14:47:03 -04:00
water111 80cefb9575 [decomp] background and tfrag (#1909) 2022-09-24 14:30:44 -04:00
Tyler Wilding d00ebe5397 tests: allow for a single file to be tested in the offline-tests at a time (#1907)
A small quality of life increase that is more impactful since jak 2 has
double the file count.

I often use the offline-tests to find compiler errors / automatically
resolve them when i am finalizing a file. As more and more files are
completed this becomes increasingly more inefficient. When I know that
only 1 file needs to be decompiled / compared / compiled, I'd prefer to
have a feature like this.
2022-09-24 13:04:52 -04:00
Matt Dallmeyer d30c635089 Fix infinite pause buffer bug (#1900)
Fixes #1886 which was introduced in #1756 
 
Changed to only read the dpad inputs for hud toggle if L2/R2 were
considered held (they're not read during a pause buffer)
2022-09-24 12:27:44 -04:00
Tyler Wilding e64414d9d0 d/jak2: finish drawable-group | drawable-inline-array | drawable-tree and path (#1899) 2022-09-24 12:27:02 -04:00
tripp 66b19296ef add project path option to the compiler (#1826) 2022-09-24 12:06:26 -04:00
Ethan Lafrenais dc5dc9c76c [decomp] jak2: shrubbery (#1898)
Some notes:
- `draw-prototype-inline-array-shrub` can probably be decompiled but I'm
not comfortable doing this function myself. It's got a ton of inline
assembly (or at least I think it's inline assembly) and is very long. I
left this marked as asm for now but I am confident in the function
definition.
- The VU program is identical to Jak 1 (yay)
- There's some new `dma-test` stuff at the end of the file, not really
sure what it's doing but it runs in the top-level.
2022-09-18 12:19:16 -04:00
water111 1b45aab3cc [decompile] subdivide, wind-work, tie-work, bsp, focus (#1897)
- decompile `subdivide`, `wind-work`, `tie-work`, `bsp`, `focus`
- support `ppacb` in compiler
- don't assert when bitfield stuff fails due to constant propgataion
weirdness
- finish up history
- div/mod unsigned assert fix in decompiler
- empty assert fix in decompiler for failed `add` type prop
- make jak 1 performance counters "work" (just measure time)
- fix cast/typos on pcgtb/vftoi15
2022-09-17 14:58:25 -04:00
water111 80526dfca0 [decompiler] fix local_vars assert on static lambda (#1895)
Fixes a crash when there's a `(new 'static 'something :field <some
anonymous function with a particular set of errors in the decompler>)`.
The output will now be
```
 (set! *duck-mods* (new 'static 'surface
                      :name 'duck
...
                      :mult-hook <lambda at L615>
                      :flags (surface-flag duck)
                      )
```

fixes https://github.com/open-goal/jak-project/issues/1882
2022-09-16 23:40:16 -04:00
water111 6a1bde4168 [decomp] fix up debug menu rendering, add a few others (#1892)
![image](https://user-images.githubusercontent.com/48171810/190832869-e609d346-9c4a-43fb-ad94-2a9690521adc.png)
actor vis boxes for PRI.DGO
2022-09-16 20:42:33 -04:00
Tyler Wilding d95ff2d2fb lsp: improve LSP IR2 hovers (#1891)
Some new hover features:

docstrings (`@param/@return` syntax is not yet supported, nor is a
syntax-highlighted preview, will do later)

![image](https://user-images.githubusercontent.com/13153231/190830490-d0ef774c-e7e5-4bb9-8007-b366be0f491e.png)

better MIPs instruction descriptions

![image](https://user-images.githubusercontent.com/13153231/190830507-0bb35c13-7e88-4b74-a63b-b7fb3587b82e.png)

numeric hovers convert to different bases / tell you the OpenGOAL method
id (i can't tell you the amount of times ive done -16 / 4 manually
myself...)

![image](https://user-images.githubusercontent.com/13153231/190830674-f66ed15a-f983-48ff-b251-259374dfbcac.png)

Closes https://github.com/open-goal/opengoal-vscode/issues/33
Closes https://github.com/open-goal/opengoal-vscode/issues/31
Related to https://github.com/open-goal/opengoal-vscode/issues/29
2022-09-16 20:28:44 -04:00
Tyler Wilding 4e3c44294e lsp: re-process all-types file when it changes (#1889)
Found the reason why this wasn't happening -- the path included by the
decompiler isn't a proper URL encoded URI -- so I have to convert it
appropriately so when vscode sends it's "this file with this URI has
changed" event it actually matches the tracked all-types file.

This will make jump-to-defs not drift as the file changes, and new
uncommented symbols will actually get picked up
2022-09-16 20:28:09 -04:00
Tyler Wilding 0f4f70e66d logs: prefer exceptions over stdout logs around defenums (#1887)
This was causing an issue in the LSP because the `fmt::print`s clash
with the transport over stdin/out
2022-09-16 20:27:22 -04:00
Tyler Wilding 82e0517275 d/jak2: get script decompiling, no ref tests yet (#1877)
Has boxed array accessing that prevents me from adding anything to ref
tests (the entire file is lambdas so the access pattern that i would
like to ignore happens at the top-level, can't ignore it.

This code actually already has quite a bit of original docstrings so
it's not too bad in that regard considering a `script-context` can have
16 arbitrary objects. It seems they rarely put more than a single object
in the context and the types are usually obvious / are actually type
checked!
2022-09-14 19:37:12 -04:00
Tyler Wilding 8117ed3bc7 scripts: make update_decomp_ref.py respect the game we are operating on (#1880) 2022-09-13 20:03:00 -04:00
Tyler Wilding 4620f96574 d/jak2: mostly finish mysql-nav-graph and fix docstring handling around with-pp/local-vars (#1869) 2022-09-13 18:15:02 -04:00
Alexis Lefebvre b2f7f15cb5 README: fix a typo (#1881) 2022-09-13 17:37:10 -04:00
Alexis Lefebvre ef22563d36 README: update the Docker part (#1870)
It was written:

> If you the build directory you'll need…

I tried to fix it, hopefully I found the correct wording. Otherwise
please let me know what was missing.
2022-09-12 18:08:03 -04:00
water111 4eea31c3e9 [jak 2] texture (#1866)
- Decompile and patch `texture.gc` for PC
- Improve decompiler when offset doesn't fit in immediate (for types
larger than 8k and some scratchpad accesses)
- Fix symbol->string issues in both jak 1 and 2
- Fix bug with VIF interrupt used to profile VU code (hooked up to
OpenGLRenderer BucketRenderers in PC port)
- Support `~o` in `format`.
- Uncomment stuff in `merc.gc` that now works!

![image](https://user-images.githubusercontent.com/48171810/189505469-941b4a3e-23c7-4740-aa1b-2e461ed19fa9.png)

fixes https://github.com/open-goal/jak-project/issues/1850
2022-09-11 14:17:55 -04:00
Tyler Wilding 017070525a d/jak2: finish vol | cam-layout | menu | default-menu and start working on nav code (#1867)
I also added font-color names since this PR adds quite a few:

![image](https://user-images.githubusercontent.com/13153231/189508209-c8849672-fac5-47cb-9652-f1d4648f0af8.png)
2022-09-11 13:42:46 -04:00
animalstyletaco 813611e0b2 Fixed typo in gfx.cpp (#1868)
Co-authored-by: animalstyletaco <animalstyletaco95@gmail.com>
2022-09-11 18:31:41 +01:00
Hat Kid 7339b2b965 decomp: merc, merc-vu1 (#1865)
The merc VU1 program is identical to Jak 1. Jak 2's merc is doing some
new texture login stuff and the DMA buffer setup is a bit different, but
overall very similar.
2022-09-10 19:02:58 -04:00
Tyler Wilding 81b6d5fe08 d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player (#1847)
Also made a first-pass of their SQL schema in preparation for getting
that working.
2022-09-10 18:03:17 -04:00
Tyler Wilding 7baf253a1a jak1: fix the flickering driller-lurkers on >60 fps (#1862) 2022-09-08 18:34:53 -04:00