Tyler Wilding
4ff2130d55
decomp: decompile almost all the platform related files ( #812 )
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* deocmp: `plat` finished, `baseplat` started
* decomp: finish `baseplat`
* decomp: finish `plat-button`
* decomp: finish `plat-eco`
* decomp: finish `citb-drop-plat-CIT`
* decomp: finish `cit-drop-plat-L1`
* decomp: finish `plat-flip`
* decomp: added a bunch of label defs
* decomp: `plat-button` ref test added
* stash
* decomp: finish `baseplat`
* decomp: finish `plat`
* decomp: finish `plat-button`
* tests: fix offline-test to handle multi-DGO files better
* decomp: finish `citb-drop-plat-CIT`
* decomp: finish `plat-flip`
* decomp: finish `wedge-plats`
* tools: fix memory analyzer, skip invalid type
* decomp: finish `wall-plat`
* fix ordering
* fix some casting issues
* cleanup after conflict resolution
* address reviews
2021-09-06 21:10:19 -04:00
water111
c2c6d3ba46
[decompiler] detect res-lump macros ( #796 )
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* support res lump float
* handle data macro
* rest of res macros
* add vi3 to the build system
* missing close paren
2021-08-31 15:01:54 -04:00
water111
403bb5f4de
[decomp] game-info ( #779 )
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* support more process stuff
* more of game info
* add ref file
* progress on save
2021-08-22 20:12:47 -04:00
ManDude
efdc598c09
make pc pad remapping process (incomplete)
2021-08-16 07:44:05 +01:00
water111
5293f583a8
[decomp] clean up sync info ( #735 )
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* clean up sync info
* clean up trajectory
2021-08-02 21:49:05 -04:00
ManDude
af52341050
[decomp] make anim-tester decompilable ( #719 )
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* make `anim-tester` decompile
* add the anon behaviors
* fix tests
2021-07-25 16:28:57 -04:00
ManDude
03ffb97176
define every skeleton-group, name every inherited virtual state ( #712 )
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* define every skeleton-group, name every inherited virtual state
* typo!
2021-07-23 20:38:05 -04:00
ManDude
1e11a588f5
[decomp] loader prelim work + some cleanup ( #697 )
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* [decomp] `loader` prelim work + some cleanup
* more things
* more
* even more
* yet even more
* minor fixes
* decompiler fix + use behaviors for two funcs
* last functions
* Create loader_REF.gc
* more work
* change vag tool config format + unrelated farmer and yakow stuff
* update some things
* fix some decomp
* cleanup things i came across + make dgo compileable
* fix consistency test
* update refs
* offline test: skip buggy `external-art-buffer` method
* fix test
2021-07-23 18:30:49 -04:00
water111
1898c7c52a
[decomp] texture ( #684 )
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* temp
* more cleanup
* fix merge issue
* handle no texture correctly
2021-07-09 22:20:37 -04:00
water111
a81aef889a
Level load test ( #656 )
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* tweaks for loading VI1
* temp
* clean up
2021-06-30 19:20:31 -04:00
water111
a6d5c4eda3
[decompiler] clean up vector detection and add vector float product detection ( #638 )
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* change
* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
water111
bfb1fbe1fc
[decompiler] recognize more inlined vector functions ( #637 )
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* detect vector+
* recognize reset
2021-06-27 12:11:30 -04:00
water111
b19a2c82f0
[decomp] detect vector-! inlined. ( #633 )
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* fix flipped order
* format
* parser hack
* actually flip
* detect
2021-06-26 22:52:52 -04:00
water111
1ffd42e090
[decomp] clean up and make level-update-after-load work ( #628 )
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* temp
* make level-update-after-load work
* add missing const
2021-06-26 13:03:31 -04:00
ManDude
9b905f903c
random clean-up ( #551 )
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* clean-up various files, do `game-h` and `generic-obs-h`
* cleanup `smush-control-h`
* cleanup `collide-edge-grab-h`, `collide-mesh-h`, `collide-shape-h`
* [goal lib]organize minor things
* Fix a library command before I forget again
* fix
2021-06-04 13:22:50 -04:00
Tyler Wilding
b75a64fc29
(init-vf0-vector) to make vector code a bit more readable (#494 )
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* decomp: Use a macro for loading VF0 (maybe should be in goal-lib.gc?)
* update references
* lint: format
* delete now unused file
2021-05-16 13:49:24 -04:00
ManDude
7d69311552
[decomp] some of fact-h ( #473 )
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* update scripts
* decomp some of `fact-h`
2021-05-12 21:45:36 -04:00
water111
14028b90bc
[Decompile] vector.gc (finally) ( #394 )
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* support psubw
* do half of vector
* rest of vector
* add test
* format
2021-04-28 17:14:54 -04:00
ManDude
64ae2d6d39
[decomp] sync-info 1 ( #351 )
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* move commonly used scripts to specific folders
* fixes
* Update test.sh
* Update test.sh
* Fix file permission
* move commonly used scripts to specific folders
* fixes
* Update test.sh
* Update test.sh
* Fix file permission
* [dynamics-h] clean-up
* make things neat
* update surface-h
* [sync-info] decomp 1
* move commonly used scripts to specific folders
* fixes
* Update test.sh
* Update test.sh
* Fix file permission
* move commonly used scripts to specific folders
* fixes
* Update test.sh
* Update test.sh
* Fix file permission
* [sync-info] update decomp
* Update gravity-h.gc
* [windows] separate scripts for runtime w/ or w/o display
* Update dynamics-h.gc
* Add offline test for sync-info
* clang
2021-04-10 21:17:36 -04:00
water111
8f68d35cbb
[Decomp] Some more collision header files and speed up tests ( #296 )
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* some more
* faster tests
* on by default
2021-03-01 11:15:24 -05:00
water111
9d3b056b7a
Fix asize bug, decompile a few files ( #293 )
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* fix bug in asize of basic
* more decomp
2021-02-28 18:05:07 -05:00
ManDude
d952475c77
[glist/glist-h] Decompile this stupidity ( #286 )
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* [glist/glist-h] Decompile this stupidity
* [glist] fix macros
* [glist] fix return types
2021-02-26 08:59:28 -05:00
water111
25301a8bbc
[Decompiler, Game] Run type prop on gstring ( #168 )
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* run type prop on gstring
* add types-h
* new settings
* cmake switch
* down to 4 failing functions
* clang format
2020-12-26 11:09:59 -05:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00