Commit Graph

21 Commits

Author SHA1 Message Date
water111 f0ceea8b2e [sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00
ManDude d8e659df66 [decomp] flying-lurker (#846)
* `flying-lurker`

* why'd this get left behind?

* also `ambient` and add a `banned_objects` config and fix offline tests

* clang

* fix `ambient-type-sound`
2021-09-21 18:40:38 -04:00
ManDude 89ccb8cbc7 [decomp] progress (#780)
* cleanup `main`

* whitespace

* start `progress` decomp pt1

* fill in more stuff

* Update label_types.jsonc

* run cheats

* clang

* make most of `progress` decompile

* `progress` pt 2

* [decompiler] support dynamic format strings

* Make `progress-draw` decompile and almost all `progress`

* make clang shut up

* fix unhandled format string

* fix `progress-draw`

* Update DecompilerTypeSystem.cpp

* fix?

* fixes

* fix a few functions

* make `language-enum`

* warn on weird floats

* fix minor pad bug

* dump stuff in `progress`

* make `progress-screen` enum

* progress progress

* update refs and fix stupid bug

* trying to get it to work

* it works!?

* disable sound functions

* fixes

* final touches

* tests

* tests

* add process allocations

* use the right register for windows

* another try for windows, counting is hard

* one more try

* use process allocations

Co-authored-by: water <awaterford111445@gmail.com>
2021-09-06 20:35:03 -04:00
Tyler Wilding 7c25b721f1 decomp: easy batch number 2 (#824)
* decomp: finish `jungle-elevator`

* decomp: finish `bouncer`

* decomp: finish `hopper`

* decomp: finish `junglefish`

* decomp: finish `blocking-plane`

* decomp: finish `sidekick-human`

* decomp: finish `assistant-firecanyon`

* decomp: finish `sage-bluehut`

* decomp: finish `flutflut-bluehut`

* fix arg type
2021-09-06 14:29:06 -04:00
water111 4616f436f1 fix missing bitfield (#811) 2021-09-01 21:02:16 -04:00
water111 9b0480c50d [decompiler] process initialization macros (#807)
* implementation and a few working cases

* fix self issue

* fix run-function-in-process

* fix up set-to-run
2021-09-01 16:59:26 -04:00
water111 c2c6d3ba46 [decompiler] detect res-lump macros (#796)
* support res lump float

* handle data macro

* rest of res macros

* add vi3 to the build system

* missing close paren
2021-08-31 15:01:54 -04:00
Tyler Wilding 05648e0a96 decomp: finish basebutton (#762)
* decomp: finish `basebutton`

* decomp: finalize `basebutton` and fix `evilbro`

* fix some methods / args
2021-08-22 23:16:55 -04:00
Tyler Wilding 4c61343cb7 decomp: evilbro (#774)
* add script to make adding lambda label casts a bit easier

* decomp: almost finish `evil-bro`

blocked by handle -> process conversion it seems:
`No method or function named .asm.sllv.r0 for type (pointer process-tree)`

* so close! SLLV issue (not a simple handle scenario)

* decomp: finalize `evilbro` blocked by func return type

* decomp: finish `evilbro`
2021-08-22 21:03:47 -04:00
Tyler Wilding 991a438927 decomp: decompile target-util | logic-target (#662)
* add IR syntax highlighting

* set the filterFileRegex properly!

* stash

* decompiler: Add print if conditional fails

* decomp: Mostly finish `target-util`

* decomp: figured out a bit more with `target-util`, a bit stuck now

* decomp: *deep breath* `logic-target` mostly complete

* decompiler: More robust arg_count checking for `format` calls

* decomp: some more work in `target-util`

* fix sllv usage

* decomp: `logic-target` is compiling

* decomp: `target-util` very close - blocked by decomp issue!

* decomp: finish `target-util` except for one issue

#772

* demp: update goal_src

* linting

* add back the one remaining method

* address feedback, update source files
2021-08-22 20:46:37 -04:00
water111 403bb5f4de [decomp] game-info (#779)
* support more process stuff

* more of game info

* add ref file

* progress on save
2021-08-22 20:12:47 -04:00
water111 11e11d2c04 [decompiler] Several small fixes (#775)
* fix assorted bugs

* stricter return types

* only look for functions in code files
2021-08-19 20:35:12 -04:00
water111 1f0c2e0e71 [decomp] Split condition and body of until after building expressions (#768)
* improve until decomp

* fix tests
2021-08-18 19:36:52 -04:00
water111 97ab6a4e12 add support for non virtual states (#764)
* add support for non virtual states

* typecheck go

* start on virtual states

* more support for virtual states

* offline passes

* fix tests

* use behavior shortcut instead of lambda

* final cleanup of virtual go

* unused var warnings and fix inconsistent enum decompile order on win vs linux

* fix thread safety bug with goal symbol table and vif1 interrupt handler

* fix type mistake
2021-08-17 20:54:03 -04:00
Tyler Wilding 9f36419e37 fix goal_src 2021-08-13 22:16:33 -04:00
Tyler Wilding f2e072cff0 fix method name 2021-08-11 22:33:31 -04:00
Tyler Wilding ca1d540849 Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body 2021-08-11 20:57:05 -04:00
Tyler Wilding 72194ef243 decomp: finish misty-warehouse 2021-08-08 20:15:12 -04:00
Tyler Wilding e7c100e060 decomp: mostly finish misty-warehouse blocked by sllv from PP 2021-08-08 18:50:35 -04:00
Tyler Wilding a9816f9d28 decomp: finish misty-teetertotter 2021-08-08 17:00:51 -04:00
Tyler Wilding f29e9cb8ce decomp: finish mud 2021-08-08 16:07:21 -04:00