* first attempt
* fix
* zip to tar
* windows
* try again, std::filesystem sucks
* std::filesystem is still garbage
* std::filesystem is terrible
* std::filesystem continues to waste my time
* again
* neadsflaldksal;df
* Accept player RPC commands in overlord
* Remove the .projectile file
I use emacs for everything so I don't want it to only look at the goal code.
* Fill out most of the unique player structs
* Decompile most of ssound.c
* Silence some spam
* Comment out WaitSema instance
* Add a file with definitions for snd_ functions
Makes it compile without commenting them out.
Maybe it'd be nice to maintain the original API usage in overlord for
similarity and shim them to whatever API the player uses.
* Make SoundBank statically sized again.
Didn't realise this was used in an array. MSVC should be happy again.
Not sure what the actual size of these should be.
* Fix logic issue
* Finish RPC Loader
* More RPC_Player
* Play RPC command
* All the RPC commands added
* Call Music/Bank loaders
* audio: add almost all `.MUS` and `.SBK` files to build process
* Include TWEAKVAL in build output
* Load banks and music tweaks
* Comment out spam
* Sound struct unk -> is music
* Also test if empty1.sbk was found
For the sake of tests.
* Get rid of PC_DEBUG_SOUND_ENABLE
Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
* work in progress streaming rpc, simple test is working
* actually add the test
* debug windows failure
* windows fix maybe
* windows 2
* use str-load-status
* update types
Preserve previous printfs in comments for now. Spdlog needs to be configured to be thread-safe. Few additional printfs to convert later. No changes have been made to GOAL's internal printing system
* move things to the common library and remove next_dir
* fix for windows
* one last windows fix
* last fix for real this time
* debug listener test
* fix listener threading bug
Further cripple Deci2Listener pending Windows implementation, finish converting POSIX threads to std::thread. Hardcoded pathing in overlord\fake_iso.cpp until environment variables can be implemented for Windows.
Currently loads KERNEL.CGO and links gcommon object file, but crashes when executing due to Windows/Linux differences.