water111
78cde74d5a
update readme and fix always playing str ( #1139 )
...
* update readme deps
* replace assert
* bump timeout
* fix memory corruption in kernel
* use unknown if level name is invalid
2022-02-08 19:02:47 -05:00
ManDude
c9204f2a9b
Fix Windows asserts ( #1045 )
...
* fix release mode asserts
* clang
* dummy
2022-01-02 18:02:10 -05:00
ManDude
9ff71412e5
[runtime] pckernel implementation ( #1032 )
...
* toggle for ripping level models
* Create pckernel.gc
* builds and works
* fix defs
* resolution info works
* native letterboxing
* menu
* Fullscreen buttons
* Update glfw
* fix fullscreen taking over everything for some reason
* fix screenshots and add more menu options
* Cleanup DMA mess in load boundary render code (first try!!)
* Update default-menu.gc
* clang
* fix accidental macros in pairs
* refs
* fix null reference bugs
* add lavatube
* custom aspect ratios work (3D only)
* custom aspect ratios work (3D only)
* fix aspect ratio and non-4x3 debug text
* change `sceOpen`
* deadzone setting
* merge fixes
* check out `debug-pad-display`
* update readme imgs
* settings save works
* oops
* settings read/load (incomplete)
* add `:stop` to debugger and fix detach on Windows
* settings load works
* fullscreen and aspect ratio setting fixes
* swap menu options for convenience
* settings loads automatically properly
* fix panic and font hack edge case
* add rolling, ogre, snow, swamp, sunken b, jungle b
* Fixed borderless on windows please work
* Update fake_iso.txt
* remove error from opengl debug filter
* update refs
* minor tfrag tod palette lookup change
* accidentally nuked all opengl errors
2021-12-30 18:48:37 -05:00
water111
18714ba536
[decomp] load boundaries ( #922 )
...
* mostly working
* fixes
* very small fixes
* fix tests
* clang
2021-10-20 19:49:32 -04:00
water111
845802ca45
memory cards (in progress) ( #868 )
...
* c++ memory card stuff
* saving kinda works
* load working
* more progress
* clean up
2021-10-01 23:12:34 -04:00
water111
403bb5f4de
[decomp] game-info ( #779 )
...
* support more process stuff
* more of game info
* add ref file
* progress on save
2021-08-22 20:12:47 -04:00
ManDude
fef9b139d7
Force-enable assert on release mode Windows build ( #440 )
2021-05-10 23:03:56 -04:00
water111
9074a35b9b
[Decompiler] Fix printing of lets ( #314 )
...
* fix let prints and windows warnings
* missing include for windows
* windows again
2021-03-07 12:01:59 -05:00
water111
19b8bb81c9
Add the STR RPC to overlord and game code ( #134 )
...
* work in progress streaming rpc, simple test is working
* actually add the test
* debug windows failure
* windows fix maybe
* windows 2
* use str-load-status
* update types
2020-11-22 12:59:55 -05:00
water111
953c1512db
Process Text Files in Decompiler ( #122 )
...
* begin support for v2
* export game text
* generate text files
* working text load
* fix windows
* add test and clean up game tests a bit
* load the right file
* add separate program to launch the data compiler
* add offline test script
2020-11-19 21:22:16 -05:00
Tyler Wilding
3c4fcbdd34
clang-format all the things
2020-08-26 01:21:33 -04:00
water
acf086a3d2
check in existing work
2020-08-22 22:30:12 -04:00