ManDude
65de778b5c
some fixes ( #1308 )
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* Only append compiler flags in cmake
* add `RelWithDebInfo-clang` windows build
* bump serializer initial buffer size to 32mb
* extra flags for msvc
* proper anaphoric goal macros
* specify windows sdk version?
* fix "Object files are not named properly" fake error
* Update goal-lib.gc
2022-04-15 18:32:37 -04:00
ManDude
71f08fbd8c
janim-status enum (#1190 )
2022-02-20 16:05:20 -05:00
ManDude
af447aeab7
[game] subtitles support (tools + goal + text file). ( #1174 )
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* add subtitles support (tools + goal + text file).
* add to build system proper
* better handling of line speakers
* billy test subtitles
* adjust timings
* better handling of subtitle timing + citadel subs
* press square to toggle cutscene subtitles
* improve DirectRenderer performance
* clang
* dont error out if there's no user files
* make system supports multiple inputs for subtitles
* clang
* oh no typo!!
* avoid future issues
* fix warp gate crash
* remove no longer necessary code in DirectRenderer
* remove temp prints
* delete triplicate code
* i found a better way
* fix make issues with subtitles
* force avx compilation
2022-02-19 13:10:10 -05:00
ManDude
e91c581c2a
fix the filenames for the code files + minor fixes ( #1159 )
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* some changes to make the `anim-tester` kinda work
* types for `lava` (who cares)
* fix divide by zero macros
* cleanup filenames
* fix tests + minor bug
2022-02-13 00:12:05 -05:00
ManDude
24578b64b9
proper support for hardcoded "time" types ( #1141 )
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* hardcode `time-frame`things
* Update cam-states_REF.gc
* Update level-info_REF.gc
* update refs 1
* update refs 2
* update refs 3
* update refs 4
* update refs 5
* update detection and casting
* Update FormExpressionAnalysis.cpp
* update refs 6
* update mood decomp
* update refs 7
* update refs 8
* remove temp entity birth code
* update time-frame casts
* fix compiler
* hardcode stuff and fix some types
* fix some bitfield detection being wrong
* bug fixes
* detect seconds on adds with immediate
* update refs 9
* fix casts and rand-vu-int-range bugs (update refs 10)
* update refs 11
* update 12
* update 13
* update 14
* Update game-info_REF.gc
* improve cpad macros detection
* remove unused code
* update refs
* clang
* update source code
* Update cam-states.gc
* `lavatube-energy` finish
* update refs
* fix actor bank stuff
* Update navigate.gc
* reduce entity default stack size
* Update transformq-h.gc
* oops forgot these
* fix code and tests
* fix mood sound stuff
* Update load-dgo.gc
* Update README.md
2022-02-12 12:26:19 -05:00
water111
bcbd1159dd
Continue cleanup of source files ( #1138 )
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* more cleanup
* tests
2022-02-06 18:53:43 -05:00
water111
f142f46045
add more comments/docstrings on first 58 files, try new windows-specific framelimiting ( #1134 )
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* cleanup
* type
* link against a library
2022-02-05 16:30:50 -05:00
water111
57649d243f
[bones] Part 1: Joint ( #1110 )
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* joints
* bones
* align spr to 16k
* fix bug
* lack of sound hack
* clean up
2022-01-28 21:32:03 -05:00
ManDude
9ff71412e5
[runtime] pckernel implementation ( #1032 )
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* toggle for ripping level models
* Create pckernel.gc
* builds and works
* fix defs
* resolution info works
* native letterboxing
* menu
* Fullscreen buttons
* Update glfw
* fix fullscreen taking over everything for some reason
* fix screenshots and add more menu options
* Cleanup DMA mess in load boundary render code (first try!!)
* Update default-menu.gc
* clang
* fix accidental macros in pairs
* refs
* fix null reference bugs
* add lavatube
* custom aspect ratios work (3D only)
* custom aspect ratios work (3D only)
* fix aspect ratio and non-4x3 debug text
* change `sceOpen`
* deadzone setting
* merge fixes
* check out `debug-pad-display`
* update readme imgs
* settings save works
* oops
* settings read/load (incomplete)
* add `:stop` to debugger and fix detach on Windows
* settings load works
* fullscreen and aspect ratio setting fixes
* swap menu options for convenience
* settings loads automatically properly
* fix panic and font hack edge case
* add rolling, ogre, snow, swamp, sunken b, jungle b
* Fixed borderless on windows please work
* Update fake_iso.txt
* remove error from opengl debug filter
* update refs
* minor tfrag tod palette lookup change
* accidentally nuked all opengl errors
2021-12-30 18:48:37 -05:00
water111
798356802b
[game] make visibility work ( #1031 )
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* make vis work
* update comments
2021-12-28 15:13:46 -05:00
water111
8846968963
[Debugger] windows debugger and process drawable ( #953 )
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* Update assert.h
* stuff for `process-drawable` to work
* add windows code for debugger
* debugger attaches
* something works
* remove bad ideas
* `(:break)` works
* connection fixes
* fixes + update docs
* crates & `defskelgroup` macro
* clang
* update tests and a few types
* temp
* temp
* fix files
* game builds
* reverse TypeConsistency operation
* add eye stuff for merc art login
* add `(:sym-name)`
* oops
* add `--auto-dbg` option to gc args
* codacy
* improve robustness of dgo unpacker and objectfiledb reading
* `cavegeyserrock`
* hopefully fix linux
* windows FormatMessage weirdness?
* mutex fixes
* fix merge conflicts
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com >
2021-10-31 11:01:15 -04:00
water111
845802ca45
memory cards (in progress) ( #868 )
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* c++ memory card stuff
* saving kinda works
* load working
* more progress
* clean up
2021-10-01 23:12:34 -04:00
water111
7ebbe812b1
Cleanup sparticle, add ref tests, name a few methods ( #863 )
...
* temp
* add reference tests
2021-09-28 21:17:38 -04:00
water111
403bb5f4de
[decomp] game-info ( #779 )
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* support more process stuff
* more of game info
* add ref file
* progress on save
2021-08-22 20:12:47 -04:00
Tyler Wilding
253d7996e8
decomp: almost all of the NPCs! ( #748 )
...
* all-types: add all missing `:heap-base`s
* decomp: error encountered when compiling `mayor`
`IR_StoreConstOffset::do_codegen can't handle this` for method `play-anim!`
* decomp: finalize `mayor`
* decomp: finish `bird-lady`
* decomp: finish `bird-lady-beach`
* decomp: finish `sculptor`
* decomp: finish `geologist`
* decomp: finish `oracle`
* decomp: finish `farmer` | `explorer` | almost `assistant`
blocked on sparticle-launch-group
* decomp: finish `sage`
* decomp: finish `gambler`
* decomp: finish `warrior`
* decomp: mostly finish `miners`, blocked by sp-launch-group
* fix issue in `sage`
* fix all the reference tests to use the new state stuff
* fix all of goal_src
* address feedback
* re-gen with `until` fixes
2021-08-18 21:33:31 -04:00
ManDude
a83bae17a5
Merge branch 'master' into d/cpad-test
2021-08-16 15:46:06 +01:00
water
78928e4c04
temp
2021-08-14 23:15:10 -04:00
water
72340811e5
decomp decomp
2021-08-14 16:49:45 -04:00
ManDude
af823cdb82
implement cpad stuff
2021-08-14 21:00:50 +01:00
ManDude
26c3fb65e9
make some macros for DMA stuff ( #725 )
...
* [compiler] allow infinite args for `logior`
* make some dma macros and use them on `display`
* [goos] add `string->symbol`
* make a sketchy macro
* fix tests
* `with-dma-bucket` and `dma-buffer-add-vector4w-2`
* cleanup `debug`
* cleanup `menu`
* go thru `texture` pt 1
* finish `texture`
* `sprite` pt 1
* `sprite` pt 2
* `generic`
* `gs` and `main`
2021-08-01 17:11:32 -04:00
ManDude
1e11a588f5
[decomp] loader prelim work + some cleanup ( #697 )
...
* [decomp] `loader` prelim work + some cleanup
* more things
* more
* even more
* yet even more
* minor fixes
* decompiler fix + use behaviors for two funcs
* last functions
* Create loader_REF.gc
* more work
* change vag tool config format + unrelated farmer and yakow stuff
* update some things
* fix some decomp
* cleanup things i came across + make dgo compileable
* fix consistency test
* update refs
* offline test: skip buggy `external-art-buffer` method
* fix test
2021-07-23 18:30:49 -04:00
water111
656489e942
[decomp] Clean up - part 2 ( #687 )
...
* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
2021-07-11 16:35:25 -04:00
water111
1898c7c52a
[decomp] texture ( #684 )
...
* temp
* more cleanup
* fix merge issue
* handle no texture correctly
2021-07-09 22:20:37 -04:00
water111
a81aef889a
Level load test ( #656 )
...
* tweaks for loading VI1
* temp
* clean up
2021-06-30 19:20:31 -04:00
ManDude
1af0f4a1a7
[decomp] most of level and some game loop functions + couple decomp… ( #651 )
...
* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
water111
1ffd42e090
[decomp] clean up and make level-update-after-load work ( #628 )
...
* temp
* make level-update-after-load work
* add missing const
2021-06-26 13:03:31 -04:00
water111
8faded6400
[decompiler] bitfield support for sound-name ( #582 )
...
* fix 64-bit fields in 128-bit bitfields
* support sound-name
* fix merge
* support some more sound stuff in overlord
2021-06-12 12:55:38 -04:00
water111
663b5c7899
[OpenGOAL] Support for 128-bit arguments and return values (WIP) ( #510 )
...
* xmm call and return working, needs some careful double checking and tests
* clean up and test
2021-05-20 20:12:49 -04:00
water111
ec412c7777
[decomp] ramdisk, load-dgo and rpc-h ( #496 )
...
* decompile ramdisk load-dgo and rpc-h
* add a bunch of offline tests
* clang-format
2021-05-16 21:07:22 -04:00
water111
70d93354eb
[Decompile] file-io, loader-h, texture-h, level-h, math-camera-h ( #397 )
...
* file-io and loader-h
* add test for level-h
* math camera-h
2021-04-28 20:51:17 -04:00
water111
814480f9e5
[Decompiler] Replace type hint system and improve variable types. ( #320 )
...
* get gkernel and gkernel-h at least somewhat working in the offline tests
* strip comments from json
* switch hints to casts. online tests passing, offline passing up to gkernel
* variable retyping is added
* fix up casts in lets
* update
2021-03-13 16:10:39 -05:00
water111
5ec9a91eb9
Decompiler fixes + decompiling ( #276 )
...
* decomp pad
* more decompilation
* update
* fix test name
2021-02-22 09:36:30 -05:00
water111
6e0ff4c9d0
[Decompiler] Clean up the output ( #245 )
...
* fix parent issue
* fix compiler issue
* update
* add error messages
* fix error
* fix array access, temporary
* more clean
* fix
* rename arg variables better
* fix method name
* fix no return value in decompiler
* many small fixes
* cheat types so it works
* name map
* fix old test'
2021-02-09 20:59:14 -05:00
water111
e01e065170
[gcommon decomp] compiler and decompiler fixes ( #239 )
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* wip
* decompile file-io
* a
* fix
2021-02-07 18:21:00 -05:00
water111
71dda76e2b
Add some compiler features and documentation ( #147 )
...
* update doc
* add disassemble and type checking
* improve compiler error messages
2020-12-01 21:39:46 -05:00
water111
19b8bb81c9
Add the STR RPC to overlord and game code ( #134 )
...
* work in progress streaming rpc, simple test is working
* actually add the test
* debug windows failure
* windows fix maybe
* windows 2
* use str-load-status
* update types
2020-11-22 12:59:55 -05:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00