Commit Graph

18 Commits

Author SHA1 Message Date
ManDude a7eee4fdc9 [game] pc port progress menu (#1281)
* fix typo

* more typo

* shorten discord rpc text

* allow expanding enums after the fact (untested)

* make `game_text` work similar to subtitles

* update progress decomp

* update some types + `do-not-decompile` in bitfield

* fixes and fall back to original progress code

* update `progress` decomp with new enums

* update config files

* fix enums and debug menu

* always allocate (but not use) a lot of particles

* small rework to display mode options

* revert resolution/aspect-ratio symbol mess

* begin the override stuff

* make `progress-draw` more readable

* more fixes

* codacy good boy points

* first step overriding code

* finish progress overrides, game options menu fully functional!

* minor fixes

* Update game.gp

* Update sparticle-launcher.gc

* clang

* change camera controls text

* oops

* some cleanup

* derp

* nice job

* implement menu scrolling lol

* make scrollable menus less cramped, fix arrows

* make some carousell things i guess

* add msaa carousell to test

* oops

* Update progress-pc.gc

* make `pc-get-screen-size` (untested)

* resolution menu

* input fixes

* return when selecting resolution

* scroll fixes

* Update progress-pc.gc

* add "fit to screen" button

* bug

* complete resolutions menu

* aspect ratio menu

* subtitles language

* subtitle speaker

* final adjustments

* ref test

* fix tests

* fix ref!

* reduce redundancy a bit

* fix mem leaks?

* save settings on progress exit

* fix init reorder

* remove unused code

* rename goal project-like files to the project extension

* sha display toggle

* aspect ratio settings fixes

* dont store text db's in compiler

* properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
Tyler Wilding b21f0d3397 Add PC Port settings to legit start menu (#1217)
* decompiler: support adding new strings to the game_text.txt file

* gsrc: expand the pckernel type and functions to work better with the menu

* gsrc: add new text-ids

* gsrc: add new macros to help with menu code

* gsrc: make a new type to generalize their list menu options

* gsrc: add new menu options and enums

* gsrc: cleanup and refactor the list menu option drawing code

this allows us to easily add a new list menu option...well as easy as the rest is atleast (setting up static lists properly, etc)

* gsrc: add and cleanup handling of new menu options

* scripts: add checks with nice error messages for user facing taskfile recipes

* lint: formatting

* address simple feedback

* gsrc: move modified files to `pc/` folder

* gsrc: revert changes to originally decompiled files

* gsrc: move modified and new files to `goal_src/pc` folder

* gsrc: update paths in `all_files.gc`
2022-03-10 19:25:01 -05:00
ManDude 24578b64b9 proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things

* Update cam-states_REF.gc

* Update level-info_REF.gc

* update refs 1

* update refs 2

* update refs 3

* update refs 4

* update refs 5

* update detection and casting

* Update FormExpressionAnalysis.cpp

* update refs 6

* update mood decomp

* update refs 7

* update refs 8

* remove temp entity birth code

* update time-frame casts

* fix compiler

* hardcode stuff and fix some types

* fix some bitfield detection being wrong

* bug fixes

* detect seconds on adds with immediate

* update refs 9

* fix casts and rand-vu-int-range bugs (update refs 10)

* update refs 11

* update 12

* update 13

* update 14

* Update game-info_REF.gc

* improve cpad macros detection

* remove unused code

* update refs

* clang

* update source code

* Update cam-states.gc

* `lavatube-energy` finish

* update refs

* fix actor bank stuff

* Update navigate.gc

* reduce entity default stack size

* Update transformq-h.gc

* oops forgot these

* fix code and tests

* fix mood sound stuff

* Update load-dgo.gc

* Update README.md
2022-02-12 12:26:19 -05:00
ManDude 27bb6c6384 [decompiler] decompile particle defs using specialized macros (#1077)
* [decompiler] `defpart` and `defpartgroup`

* support sounds in part defs natively

* make `meters_to_string`

* update refs

* clang

* make macros in pair only work inside `(unquote ...`

* update source

* update finish

* fix
2022-01-15 20:01:38 -05:00
Tyler Wilding 50197c0695 cleanup: cleanup all-types and all state definitions (#1062)
* cleanup: cleanup all-types and all state definitions

* these are fine

* these are fine

* these are fine

* everything is fine

* gsrc updated

* remove define-externs in gsrc
2022-01-08 18:23:30 -05:00
ManDude 701108a1b6 [runtime] Fix progress menu aspect ratios (#1055)
* update progress code and fix our frame "scissoring"

* aspect ratio hacks

* expand progress tint for widescreen

* give up and comment things properly

* properly undo hacks
2022-01-08 13:39:17 -05:00
ManDude 80a002f8c0 [decomp] entity birth (#964)
* make birthing work

* fix float representation on defskelgroup

* test

* update

* debugger improvements & dont upload aux sprites

* ?

* fix progress

* fixes

* fixes

* Create bea.gd

* fix test

* fix xmm reg clobbering in kernel (water)

* cleanup cam-start

* clear gamepad state every frame

* allow controller connects and disconnects while running
2021-11-15 19:05:28 -05:00
ManDude 89ccb8cbc7 [decomp] progress (#780)
* cleanup `main`

* whitespace

* start `progress` decomp pt1

* fill in more stuff

* Update label_types.jsonc

* run cheats

* clang

* make most of `progress` decompile

* `progress` pt 2

* [decompiler] support dynamic format strings

* Make `progress-draw` decompile and almost all `progress`

* make clang shut up

* fix unhandled format string

* fix `progress-draw`

* Update DecompilerTypeSystem.cpp

* fix?

* fixes

* fix a few functions

* make `language-enum`

* warn on weird floats

* fix minor pad bug

* dump stuff in `progress`

* make `progress-screen` enum

* progress progress

* update refs and fix stupid bug

* trying to get it to work

* it works!?

* disable sound functions

* fixes

* final touches

* tests

* tests

* add process allocations

* use the right register for windows

* another try for windows, counting is hard

* one more try

* use process allocations

Co-authored-by: water <awaterford111445@gmail.com>
2021-09-06 20:35:03 -04:00
water111 403bb5f4de [decomp] game-info (#779)
* support more process stuff

* more of game info

* add ref file

* progress on save
2021-08-22 20:12:47 -04:00
water 821c2ab42a display loop runs 2021-08-04 21:30:08 -04:00
water111 c76b51d805 clean up to gsound! (#709) 2021-07-19 20:49:33 -04:00
water111 656489e942 [decomp] Clean up - part 2 (#687)
* temp

* temp2

* basic case support

* working for or without else

* support more cases

* clean up to drawable headers

* ocean

* format json
2021-07-11 16:35:25 -04:00
water111 784cd5debb [decomp] get started on game info (#674)
* temp

* menu text

* wip

* recognize handle to process

* more
2021-07-03 16:18:41 -04:00
Tyler Wilding 506b5d8ceb Decompile: prototype | video | vol-h | air-h | nav-enemy-h | rigid-body-h (#575)
* decomp: `prototype` done

* tests/ref: Update all reference tests

* decomp: `video` done

* decomp: Add `video` to src

* decomp: `vol-h` done

* tests/ref: Update reference tests again

* decomp: Add `vol-h` to ref tests, leave `entity` in process as a `basic` for now!

* decomp: `air-h` done, compiler issue though

* decomp: `nav-enemy-h` done, compiler issue though

* decomp: `rigid-body-h` done, compiler issue though

* Address feedback and fix the failing to compile files

* linting

* finish `video` off
2021-06-12 21:52:55 -04:00
ManDude 877e3d161c [decomp] gsound (#583) 2021-06-12 10:48:38 -04:00
water111 09142d1712 Support "game count" and v4 objects (#140)
* generate object, but not supported in linker yet

* add link and tests

* update types
2020-11-24 20:48:38 -05:00
Tyler Wilding bb9fb3b2cd Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
water 1083bf784e add empty files for all obj files 2020-09-04 14:44:23 -04:00