Commit Graph

31 Commits

Author SHA1 Message Date
water111 be74613332 cleanup and bug fix (#1161)
* cleanup and bug fix

* crashing

* fix crash bug

* fix tests
2022-02-13 13:03:30 -05:00
ManDude e91c581c2a fix the filenames for the code files + minor fixes (#1159)
* some changes to make the `anim-tester` kinda work

* types for `lava` (who cares)

* fix divide by zero macros

* cleanup filenames

* fix tests + minor bug
2022-02-13 00:12:05 -05:00
ManDude 24578b64b9 proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things

* Update cam-states_REF.gc

* Update level-info_REF.gc

* update refs 1

* update refs 2

* update refs 3

* update refs 4

* update refs 5

* update detection and casting

* Update FormExpressionAnalysis.cpp

* update refs 6

* update mood decomp

* update refs 7

* update refs 8

* remove temp entity birth code

* update time-frame casts

* fix compiler

* hardcode stuff and fix some types

* fix some bitfield detection being wrong

* bug fixes

* detect seconds on adds with immediate

* update refs 9

* fix casts and rand-vu-int-range bugs (update refs 10)

* update refs 11

* update 12

* update 13

* update 14

* Update game-info_REF.gc

* improve cpad macros detection

* remove unused code

* update refs

* clang

* update source code

* Update cam-states.gc

* `lavatube-energy` finish

* update refs

* fix actor bank stuff

* Update navigate.gc

* reduce entity default stack size

* Update transformq-h.gc

* oops forgot these

* fix code and tests

* fix mood sound stuff

* Update load-dgo.gc

* Update README.md
2022-02-12 12:26:19 -05:00
ManDude bd1718dc9c A lot of fixes (game is 100%'able!) (#1118)
* a crapton of fixes

* Update cavecrystal-light.gc

* damn you

* fix bunnies

* change codegen for int -> float cast (just add sign extension now)

* fix test

* this file is tagged anyway

* fix some stack types

* remove bad camera debug funcs

* add more heap bars and entity pick menu

* finish entity menu and make `music-flava` enum

* fix some `process-taskable` fields

* citadel sage crash fix

* fix citadel drop plats

* fix tests

* fix some casts

* update refs

* finish `village3-obs` and `snow-ball`

* Update README.md

* fix sidekick too

* fix issue?

* more entity inspect hardcoded checks

* more

* use `*display-actor-anim*` for something!

* CRAP

* also clear actor anim when deselecting entity

* *display-actor-anim* already renders this!

* do not display `path` tag info

* entity debug inspect tool

* one more

* make debug string even larger

* missing res tag types

* more polish and more known tags

* last few
2022-01-31 20:44:54 -05:00
Tyler Wilding c8a31d4d1b decomp: Pass of the final remaining gameplay related files (#921)
* blocked: `plant-boss` has `go` returning none issues

* blocked: `ice-cube` return value getting forced to none

* blocked: `ropebridge` has static data isue

* blocked: `double-lurker` handle cast issues

* decomp: finish `billy`

* decomp: finish `lurkerworm`

* blocked: `pelican` handle casts

* decomp: finish `citb-bunny`

* blocked: inherited states in `snow-bunny`

* blocked: CFG resolution in `lavatube-energy`

* decomp: finish `citadel-sages`

* progress: working through `collectables`

* blocked: finished as much as currently possible in `collectables`

- process-tree's 10 method pparently has a 3rd arg -- im doubtful
- set-to-run function
- branch delay unimplemented case
- weird method 21 eco-collectable

* pre-merge

* decomp: update source files / ref tests

* decomp: finish `floating-launcher`, `shover`, `steam-cap`, `sun-iris-door`, `whirlpool`

* decomp: address feedback

* update ref tests and gsrc
2021-11-14 11:14:43 -05:00
Tyler Wilding 5f1ed7ab60 decomp: decompile *-obs files (#856)
* decomp: mostly finish `cam-master`

* decomp/scripts: lots of work in cam-states

* stash

* Merge remote-tracking branch 'water111/master' into decomp/camera-master

Updated submodule third-party/googletest

* decompiler: Add support for non power of 2 offsets for inline arr access

* decomp: mostly finish `cam-states` need to fix a macro issue

* blocked: `cam-master` decompiler crash when adding casts

* decomp: finish `cam-states-dbg`

* decomp: mostly finish `pov-camera` with the exception of joint-related code

* decomp: `cam-debug` finished decompiling, no way does this compile yet though

* decomp: considerable work done in `cam-layout`

* decomp: `cam-layout` almost done!

* decomp: `pov-camera` finished, TC tests will fail for now

* decomp: working on resolving issues

* decomp: cam-layout decompiling

* fixing more issues in cam-master...one event handler remains

* skip problematic function in `cam-master` for now

* gsrc: update res macros

* decomp: finish `cam-states`

* decomp: giving up on `cam-debug`

* tests: allow skipping state handlers in ref tests

* decomp: working through cam-layout bugs

* decomp: allow for shifting non-integers

* decomp: finalize `cam-layout` and `cam-master`

* decomp: finalize `cam-states`

* cleanup: bi-annual formatting of the casting files

* formatting

* decomp: start working on beach-obs

* blocked: `beach-obs` mostly finished, but handle cast issues and unknown `prebind` func signature

* blocked: `villagep-obs` done, `s6` not being referred to as `self`

* decomp: finish `citadel-obs`

* decomp: finish `darkcave-obs`

* blocked: need to allow `hud-h` to decompile properly (#f as static pointer)

* decomp: finish `jungle-obs`

* decomp: finish `village-obs`

* blocked: `misty-obs` handle cast issues

* decomp: finish `village2-obs`

* decomp: 1 function left in `swamp-obs`, particle related -- maybe we know now?

* decomp: finish `swamp-obs`

* blocked: `maincave-obs` handle casts

* decomp: finish `sunken-obs`

* blocked: `rolling-obs` handle casts and hud-parts

* decomp: finish `firecanyon-obs`

* decomp: finish `ogre-obs`

* blocked: `village3-obs` gives up type analysis!

* blocked: `snow-obs` has hud-parts and handle casts code

* decomp: finish `snow-flutflut-obs`

* blocked: `lavatube-obs` has s6-1 issue

* blocked: `title-obs` handle cast issues

* fixed post merge problems

* decomp: finish `jungleb-obs`

* blocked: `training-obs` has `s6-1` issue

* fix type consistency

* scripts: Extend update script to handle the game-text-id enum as well

* git: Update git attributes to effectively halve PR burden

* fixed `sound-play-by-name` signature

* fix particle definitions in firecanyon-obs

* fix func signature in racer-states

* update ref tests

* tests: update current ref tests

* tests: add `joint` to ref-tests

* tests: add `process-drawable` to ref-tests

* updated gsrc

* add back manual fix

* address most feedback, update source files

* get rid of forward declarations in `darkcave-obs`

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2021-11-05 21:29:32 -04:00
Tyler Wilding 4ff2130d55 decomp: decompile almost all the platform related files (#812)
* deocmp: `plat` finished, `baseplat` started

* decomp: finish `baseplat`

* decomp: finish `plat-button`

* decomp: finish `plat-eco`

* decomp: finish `citb-drop-plat-CIT`

* decomp: finish `cit-drop-plat-L1`

* decomp: finish `plat-flip`

* decomp: added a bunch of label defs

* decomp: `plat-button` ref test added

* stash

* decomp: finish `baseplat`

* decomp: finish `plat`

* decomp: finish `plat-button`

* tests: fix offline-test to handle multi-DGO files better

* decomp: finish `citb-drop-plat-CIT`

* decomp: finish `plat-flip`

* decomp: finish `wedge-plats`

* tools: fix memory analyzer, skip invalid type

* decomp: finish `wall-plat`

* fix ordering

* fix some casting issues

* cleanup after conflict resolution

* address reviews
2021-09-06 21:10:19 -04:00
water111 c2c6d3ba46 [decompiler] detect res-lump macros (#796)
* support res lump float

* handle data macro

* rest of res macros

* add vi3 to the build system

* missing close paren
2021-08-31 15:01:54 -04:00
water111 403bb5f4de [decomp] game-info (#779)
* support more process stuff

* more of game info

* add ref file

* progress on save
2021-08-22 20:12:47 -04:00
ManDude efdc598c09 make pc pad remapping process (incomplete) 2021-08-16 07:44:05 +01:00
water111 5293f583a8 [decomp] clean up sync info (#735)
* clean up sync info

* clean up trajectory
2021-08-02 21:49:05 -04:00
ManDude af52341050 [decomp] make anim-tester decompilable (#719)
* make `anim-tester` decompile

* add the anon behaviors

* fix tests
2021-07-25 16:28:57 -04:00
ManDude 03ffb97176 define every skeleton-group, name every inherited virtual state (#712)
* define every skeleton-group, name every inherited virtual state

* typo!
2021-07-23 20:38:05 -04:00
ManDude 1e11a588f5 [decomp] loader prelim work + some cleanup (#697)
* [decomp] `loader` prelim work + some cleanup

* more things

* more

* even more

* yet even more

* minor fixes

* decompiler fix + use behaviors for two funcs

* last functions

* Create loader_REF.gc

* more work

* change vag tool config format + unrelated farmer and yakow stuff

* update some things

* fix some decomp

* cleanup things i came across + make dgo compileable

* fix consistency test

* update refs

* offline test: skip buggy `external-art-buffer` method

* fix test
2021-07-23 18:30:49 -04:00
water111 1898c7c52a [decomp] texture (#684)
* temp

* more cleanup

* fix merge issue

* handle no texture correctly
2021-07-09 22:20:37 -04:00
water111 a81aef889a Level load test (#656)
* tweaks for loading VI1

* temp

* clean up
2021-06-30 19:20:31 -04:00
water111 a6d5c4eda3 [decompiler] clean up vector detection and add vector float product detection (#638)
* change

* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
water111 bfb1fbe1fc [decompiler] recognize more inlined vector functions (#637)
* detect vector+

* recognize reset
2021-06-27 12:11:30 -04:00
water111 b19a2c82f0 [decomp] detect vector-! inlined. (#633)
* fix flipped order

* format

* parser hack

* actually flip

* detect
2021-06-26 22:52:52 -04:00
water111 1ffd42e090 [decomp] clean up and make level-update-after-load work (#628)
* temp

* make level-update-after-load work

* add missing const
2021-06-26 13:03:31 -04:00
ManDude 9b905f903c random clean-up (#551)
* clean-up various files, do `game-h` and `generic-obs-h`

* cleanup `smush-control-h`

* cleanup `collide-edge-grab-h`, `collide-mesh-h`, `collide-shape-h`

* [goal lib]organize minor things

* Fix a library command before I forget again

* fix
2021-06-04 13:22:50 -04:00
Tyler Wilding b75a64fc29 (init-vf0-vector) to make vector code a bit more readable (#494)
* decomp: Use a macro for loading VF0 (maybe should be in goal-lib.gc?)

* update references

* lint: format

* delete now unused file
2021-05-16 13:49:24 -04:00
ManDude 7d69311552 [decomp] some of fact-h (#473)
* update scripts

* decomp some of `fact-h`
2021-05-12 21:45:36 -04:00
water111 14028b90bc [Decompile] vector.gc (finally) (#394)
* support psubw

* do half of vector

* rest of vector

* add test

* format
2021-04-28 17:14:54 -04:00
ManDude 64ae2d6d39 [decomp] sync-info 1 (#351)
* move commonly used scripts to specific folders

* fixes

* Update test.sh

* Update test.sh

* Fix file permission

* move commonly used scripts to specific folders

* fixes

* Update test.sh

* Update test.sh

* Fix file permission

* [dynamics-h] clean-up

* make things neat

* update surface-h

* [sync-info] decomp 1

* move commonly used scripts to specific folders

* fixes

* Update test.sh

* Update test.sh

* Fix file permission

* move commonly used scripts to specific folders

* fixes

* Update test.sh

* Update test.sh

* Fix file permission

* [sync-info] update decomp

* Update gravity-h.gc

* [windows] separate scripts for runtime w/ or w/o display

* Update dynamics-h.gc

* Add offline test for sync-info

* clang
2021-04-10 21:17:36 -04:00
water111 8f68d35cbb [Decomp] Some more collision header files and speed up tests (#296)
* some more

* faster tests

* on by default
2021-03-01 11:15:24 -05:00
water111 9d3b056b7a Fix asize bug, decompile a few files (#293)
* fix bug in asize of basic

* more decomp
2021-02-28 18:05:07 -05:00
ManDude d952475c77 [glist/glist-h] Decompile this stupidity (#286)
* [glist/glist-h] Decompile this stupidity

* [glist] fix macros

* [glist] fix return types
2021-02-26 08:59:28 -05:00
water111 25301a8bbc [Decompiler, Game] Run type prop on gstring (#168)
* run type prop on gstring

* add types-h

* new settings

* cmake switch

* down to 4 failing functions

* clang format
2020-12-26 11:09:59 -05:00
Tyler Wilding bb9fb3b2cd Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
water 1083bf784e add empty files for all obj files 2020-09-04 14:44:23 -04:00