ManDude
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24578b64b9
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proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things
* Update cam-states_REF.gc
* Update level-info_REF.gc
* update refs 1
* update refs 2
* update refs 3
* update refs 4
* update refs 5
* update detection and casting
* Update FormExpressionAnalysis.cpp
* update refs 6
* update mood decomp
* update refs 7
* update refs 8
* remove temp entity birth code
* update time-frame casts
* fix compiler
* hardcode stuff and fix some types
* fix some bitfield detection being wrong
* bug fixes
* detect seconds on adds with immediate
* update refs 9
* fix casts and rand-vu-int-range bugs (update refs 10)
* update refs 11
* update 12
* update 13
* update 14
* Update game-info_REF.gc
* improve cpad macros detection
* remove unused code
* update refs
* clang
* update source code
* Update cam-states.gc
* `lavatube-energy` finish
* update refs
* fix actor bank stuff
* Update navigate.gc
* reduce entity default stack size
* Update transformq-h.gc
* oops forgot these
* fix code and tests
* fix mood sound stuff
* Update load-dgo.gc
* Update README.md
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2022-02-12 12:26:19 -05:00 |
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Tyler Wilding
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89980bd61d
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decomp: finish mother-spider (#1014)
* decomp: finish `mother-spider`
* address feedback
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2021-12-18 01:32:46 -05:00 |
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water111
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dbc266c00b
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New Pretty Printer (#994)
* begin work on improved pretty printer
* update ref
* finish pretty printer
* force line break for defstate
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2021-12-04 16:06:01 -05:00 |
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ManDude
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25b0e1be7d
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[decomp] collectables + works ingame! (#971)
* decomp: `collectables`
* fix types
* `powerups` and fixes
* fixes
* Merge branch 'pr/929' into d/temp/collectables
* fix collide stuff
* update things...
* update
* update
* temp bump global heap mem
* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables
* dumb mistakes :)
* stub out broken process-drawable stuff
* update refs
* add `:no-inspect` key and save some memory & remove birth logs
* Update kmachine.h
* clang
* add citadel
* fix no-inspect key
* fix tests!!
* fix stupid mistake in `collide-shape-prim-sphere` alloc
* comment annoying print
* feedback
* fix edge-case probably
* remove `:no-inspect`s
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2021-11-23 18:25:57 -05:00 |
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water111
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c2c6d3ba46
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[decompiler] detect res-lump macros (#796)
* support res lump float
* handle data macro
* rest of res macros
* add vi3 to the build system
* missing close paren
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2021-08-31 15:01:54 -04:00 |
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water111
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403bb5f4de
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[decomp] game-info (#779)
* support more process stuff
* more of game info
* add ref file
* progress on save
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2021-08-22 20:12:47 -04:00 |
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Tyler Wilding
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b3dc755f06
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address _almost_ all feedback
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2021-08-14 12:45:25 -04:00 |
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Tyler Wilding
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eaee7e1451
|
finalizing
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2021-08-13 21:14:05 -04:00 |
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water111
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95366d21df
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Get started on collide-func and clean up log forms in decompiler (#713)
* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
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2021-07-23 20:51:26 -04:00 |
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water111
|
b70fcb2f7a
|
support non-virtual gos in decompiler (#707)
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2021-07-17 18:07:21 -04:00 |
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water111
|
f6d5952498
|
[decompiler] handle nested conditionals and gotos better (#693)
* diff check
* try that again
* more small fixes
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2021-07-11 21:59:27 -04:00 |
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water111
|
0a9cc68a27
|
[decompiler] Use meters, degrees, and seconds (#689)
* use meters degrees and seconds
* update changelog
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2021-07-11 18:19:41 -04:00 |
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water111
|
656489e942
|
[decomp] Clean up - part 2 (#687)
* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
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2021-07-11 16:35:25 -04:00 |
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water111
|
784cd5debb
|
[decomp] get started on game info (#674)
* temp
* menu text
* wip
* recognize handle to process
* more
|
2021-07-03 16:18:41 -04:00 |
|
ManDude
|
1af0f4a1a7
|
[decomp] most of level and some game loop functions + couple decomp… (#651)
* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
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2021-06-29 20:30:52 -04:00 |
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water111
|
06ae38d464
|
[decomp] clean up type def formatting and remove all-forward-definitions.gc (#608)
* clean up
* fix test
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2021-06-19 15:50:52 -04:00 |
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water111
|
d26de26d21
|
[decompiler] Small bitfield fixes (#599)
* fix a bunch of small bitfield related things
* fix up test
* format
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2021-06-16 21:11:21 -04:00 |
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water111
|
0aa474f12b
|
[decomp] finish actor-link-h and a few more (#592)
* finish actor-link-h
* decompile files
* fix pp issue
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2021-06-14 20:46:54 -04:00 |
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Tyler Wilding
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506b5d8ceb
|
Decompile: prototype | video | vol-h | air-h | nav-enemy-h | rigid-body-h (#575)
* decomp: `prototype` done
* tests/ref: Update all reference tests
* decomp: `video` done
* decomp: Add `video` to src
* decomp: `vol-h` done
* tests/ref: Update reference tests again
* decomp: Add `vol-h` to ref tests, leave `entity` in process as a `basic` for now!
* decomp: `air-h` done, compiler issue though
* decomp: `nav-enemy-h` done, compiler issue though
* decomp: `rigid-body-h` done, compiler issue though
* Address feedback and fix the failing to compile files
* linting
* finish `video` off
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2021-06-12 21:52:55 -04:00 |
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water111
|
2851cae13b
|
[decompile] fact-h (#556)
* decompile fact-h
* fix unused var
* codacy again
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2021-06-05 11:15:34 -04:00 |
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