ManDude
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24578b64b9
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proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things
* Update cam-states_REF.gc
* Update level-info_REF.gc
* update refs 1
* update refs 2
* update refs 3
* update refs 4
* update refs 5
* update detection and casting
* Update FormExpressionAnalysis.cpp
* update refs 6
* update mood decomp
* update refs 7
* update refs 8
* remove temp entity birth code
* update time-frame casts
* fix compiler
* hardcode stuff and fix some types
* fix some bitfield detection being wrong
* bug fixes
* detect seconds on adds with immediate
* update refs 9
* fix casts and rand-vu-int-range bugs (update refs 10)
* update refs 11
* update 12
* update 13
* update 14
* Update game-info_REF.gc
* improve cpad macros detection
* remove unused code
* update refs
* clang
* update source code
* Update cam-states.gc
* `lavatube-energy` finish
* update refs
* fix actor bank stuff
* Update navigate.gc
* reduce entity default stack size
* Update transformq-h.gc
* oops forgot these
* fix code and tests
* fix mood sound stuff
* Update load-dgo.gc
* Update README.md
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2022-02-12 12:26:19 -05:00 |
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water111
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691c33f8d9
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[goos] fix pretty printer bugs, update ref after pretty printer changes (#1063)
* update ref after pretty printer changes
* another try
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2022-01-08 15:09:00 -05:00 |
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water111
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dbc266c00b
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New Pretty Printer (#994)
* begin work on improved pretty printer
* update ref
* finish pretty printer
* force line break for defstate
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2021-12-04 16:06:01 -05:00 |
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water111
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403bb5f4de
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[decomp] game-info (#779)
* support more process stuff
* more of game info
* add ref file
* progress on save
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2021-08-22 20:12:47 -04:00 |
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water111
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95366d21df
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Get started on collide-func and clean up log forms in decompiler (#713)
* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
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2021-07-23 20:51:26 -04:00 |
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