Commit Graph

24 Commits

Author SHA1 Message Date
ManDude 2ea2d6a58a [decompiler] implement defskelgroup (#955)
* implement `defskelgroup` in decompiler

0 lines removed!

* clang

* fix matcher code

* it was fine actually

* update all files (pt 1)

* update all files

* remaining fixes!

* null deref

* use METER_LENGTH

* move max lod warning

* clang

* math error

* fix macros too

* fix bug in a print
2021-11-04 19:10:39 -04:00
water111 49e3fa2963 fix decomp bugs and add ref tests (#930) 2021-10-23 10:41:11 -04:00
water111 993f348c93 [decomp] recognize most cases send-event macro (#906)
* recognize send-event macro

* missing forward def

* resolve merge conflicts
2021-10-16 15:12:01 -04:00
Tyler Wilding 2cb00f4a02 decomp: anim-tester and a bunch of progress on files that are blocked (#884)
* blocked: `puffer` has state decomp issues

* blocked: decomp crash when adding process-drawble cast in `helix-water`

* blocked: `green-eco-lurker` no nice way to cast value out of EMB

* decomp: started on `citadel-sages`

* decomp: `seagull` blocked state decomp

* blocked: `sunken-pipegame` runs into handle related issues

* blocked: `snow-ram` and `snow-ram-boss` state decomp

* decomp: `rolling-race-ring` blocked, handle casts

* blocked: state decomp in `part-tester`

* decomp: started `joint-exploder`

* blocked: `anim-tester` has rare cmove-#f-zero usage

* decomp: I lied! `anim-tester` finished

* config: update banned list
2021-10-10 19:53:19 -04:00
water111 911a8e32a4 [decomp] minor type cleanup (#874)
* clean up some types

* clean up settings
2021-10-02 11:50:12 -04:00
water111 7ebbe812b1 Cleanup sparticle, add ref tests, name a few methods (#863)
* temp

* add reference tests
2021-09-28 21:17:38 -04:00
water111 f0ceea8b2e [sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00
ManDude d8e659df66 [decomp] flying-lurker (#846)
* `flying-lurker`

* why'd this get left behind?

* also `ambient` and add a `banned_objects` config and fix offline tests

* clang

* fix `ambient-type-sound`
2021-09-21 18:40:38 -04:00
water111 9b0480c50d [decompiler] process initialization macros (#807)
* implementation and a few working cases

* fix self issue

* fix run-function-in-process

* fix up set-to-run
2021-09-01 16:59:26 -04:00
water111 c2c6d3ba46 [decompiler] detect res-lump macros (#796)
* support res lump float

* handle data macro

* rest of res macros

* add vi3 to the build system

* missing close paren
2021-08-31 15:01:54 -04:00
water111 403bb5f4de [decomp] game-info (#779)
* support more process stuff

* more of game info

* add ref file

* progress on save
2021-08-22 20:12:47 -04:00
water111 97ab6a4e12 add support for non virtual states (#764)
* add support for non virtual states

* typecheck go

* start on virtual states

* more support for virtual states

* offline passes

* fix tests

* use behavior shortcut instead of lambda

* final cleanup of virtual go

* unused var warnings and fix inconsistent enum decompile order on win vs linux

* fix thread safety bug with goal symbol table and vif1 interrupt handler

* fix type mistake
2021-08-17 20:54:03 -04:00
water 72340811e5 decomp decomp 2021-08-14 16:49:45 -04:00
Tyler Wilding d317497c64 decomp: main-collide and support a bunch of new inline-asm operations (#673)
* decomp/goal-lib: Implement all fixed point macros

* decompiler/goalc: Support half-word and byte parallel extend ops

* decompiler/goalc: Support all parallel compare instructions

* decompiler/goalc: Wire up PPACH and parallel bitwise operations

* goalc: Add emitter tests

* decomp: finalize `main-collide`

* codacy lint
2021-07-27 19:57:14 -04:00
water111 c76b51d805 clean up to gsound! (#709) 2021-07-19 20:49:33 -04:00
water111 b70fcb2f7a support non-virtual gos in decompiler (#707) 2021-07-17 18:07:21 -04:00
water111 4989470828 recognize +! and set-vector (#706)
"
2021-07-17 15:00:10 -04:00
water111 2754a8f2c4 get res decompiling (#705) 2021-07-17 13:41:05 -04:00
water111 0a9cc68a27 [decompiler] Use meters, degrees, and seconds (#689)
* use meters degrees and seconds

* update changelog
2021-07-11 18:19:41 -04:00
water111 551a9c4955 [decompiler] ASM Branching Support (#677)
* basic example working in geometry

* before updating offline'

* clean up

* temp

* progress
2021-07-05 16:07:07 -04:00
water111 e251f8b2d9 Support Behaviors (#678)
* temp

* working, but type pass got really slow

* clean up

* changelog and flip order

* clean up and add tests

* fix zero size array

* handle lambdas correctly

* another windows fix
2021-07-04 16:54:07 -04:00
water111 784cd5debb [decomp] get started on game info (#674)
* temp

* menu text

* wip

* recognize handle to process

* more
2021-07-03 16:18:41 -04:00
water111 69e24ae577 recognize vector, matrix, quaternion constructors in a better way (#630)
* recognize vector, matrix, quaternion constructors in a better way

* fix bad bug
2021-06-26 18:30:35 -04:00
water111 06ae38d464 [decomp] clean up type def formatting and remove all-forward-definitions.gc (#608)
* clean up

* fix test
2021-06-19 15:50:52 -04:00