* cmake: disable edit&continue flags
* goos: make the build system work for alternate file paths nicely
* vs: update vs config
* vscode: extend terminal buffer!
* vs: fix presets
* debugger: fix exception handler
* game: add logo to application
* decomp: get `cam-master` to "work" -- manually changed return type
* debugger: fix printing issue
* game: get the camera actually working
* game: neutralize the analog sticks
* game: support analog sticks
* tests: update ref tests
* temp commit - inprogress stuff
* fix `send-macro`
* turn camera stuff back on, seems to work. Still kernel-dispatch problem though
* address feedback
* formatting
* decomp: mostly finish `cam-master`
* decomp/scripts: lots of work in cam-states
* stash
* Merge remote-tracking branch 'water111/master' into decomp/camera-master
Updated submodule third-party/googletest
* decompiler: Add support for non power of 2 offsets for inline arr access
* decomp: mostly finish `cam-states` need to fix a macro issue
* blocked: `cam-master` decompiler crash when adding casts
* decomp: finish `cam-states-dbg`
* decomp: mostly finish `pov-camera` with the exception of joint-related code
* decomp: `cam-debug` finished decompiling, no way does this compile yet though
* decomp: considerable work done in `cam-layout`
* decomp: `cam-layout` almost done!
* decomp: `pov-camera` finished, TC tests will fail for now
* decomp: working on resolving issues
* decomp: cam-layout decompiling
* fixing more issues in cam-master...one event handler remains
* skip problematic function in `cam-master` for now
* gsrc: update res macros
* decomp: finish `cam-states`
* decomp: giving up on `cam-debug`
* tests: allow skipping state handlers in ref tests
* decomp: working through cam-layout bugs
* decomp: allow for shifting non-integers
* decomp: finalize `cam-layout` and `cam-master`
* decomp: finalize `cam-states`
* cleanup: bi-annual formatting of the casting files
* formatting
* decomp: start working on beach-obs
* blocked: `beach-obs` mostly finished, but handle cast issues and unknown `prebind` func signature
* blocked: `villagep-obs` done, `s6` not being referred to as `self`
* decomp: finish `citadel-obs`
* decomp: finish `darkcave-obs`
* blocked: need to allow `hud-h` to decompile properly (#f as static pointer)
* decomp: finish `jungle-obs`
* decomp: finish `village-obs`
* blocked: `misty-obs` handle cast issues
* decomp: finish `village2-obs`
* decomp: 1 function left in `swamp-obs`, particle related -- maybe we know now?
* decomp: finish `swamp-obs`
* blocked: `maincave-obs` handle casts
* decomp: finish `sunken-obs`
* blocked: `rolling-obs` handle casts and hud-parts
* decomp: finish `firecanyon-obs`
* decomp: finish `ogre-obs`
* blocked: `village3-obs` gives up type analysis!
* blocked: `snow-obs` has hud-parts and handle casts code
* decomp: finish `snow-flutflut-obs`
* blocked: `lavatube-obs` has s6-1 issue
* blocked: `title-obs` handle cast issues
* fixed post merge problems
* decomp: finish `jungleb-obs`
* blocked: `training-obs` has `s6-1` issue
* fix type consistency
* scripts: Extend update script to handle the game-text-id enum as well
* git: Update git attributes to effectively halve PR burden
* fixed `sound-play-by-name` signature
* fix particle definitions in firecanyon-obs
* fix func signature in racer-states
* update ref tests
* tests: update current ref tests
* tests: add `joint` to ref-tests
* tests: add `process-drawable` to ref-tests
* updated gsrc
* add back manual fix
* address most feedback, update source files
* get rid of forward declarations in `darkcave-obs`
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
* add (most) PAL changes to `main`
* fix examplecam movement
* fix up camera code
* Use `score` system when decompiling structures
* typo
* restore asserts
* decomp: mostly finish `cam-master`
* decomp/scripts: lots of work in cam-states
* stash
* Merge remote-tracking branch 'water111/master' into decomp/camera-master
Updated submodule third-party/googletest
* decompiler: Add support for non power of 2 offsets for inline arr access
* decomp: mostly finish `cam-states` need to fix a macro issue
* blocked: `cam-master` decompiler crash when adding casts
* decomp: finish `cam-states-dbg`
* decomp: mostly finish `pov-camera` with the exception of joint-related code
* decomp: `cam-debug` finished decompiling, no way does this compile yet though
* decomp: considerable work done in `cam-layout`
* decomp: `cam-layout` almost done!
* decomp: `pov-camera` finished, TC tests will fail for now
* decomp: working on resolving issues
* decomp: cam-layout decompiling
* fixing more issues in cam-master...one event handler remains
* skip problematic function in `cam-master` for now
* gsrc: update res macros
* decomp: finish `cam-states`
* decomp: giving up on `cam-debug`
* tests: allow skipping state handlers in ref tests
* decomp: working through cam-layout bugs
* decomp: allow for shifting non-integers
* decomp: finalize `cam-layout` and `cam-master`
* decomp: finalize `cam-states`
* cleanup: bi-annual formatting of the casting files
* formatting
* address feedback - leave the float labels alone for now
* address feedback
* linting/formatting
* update gsrc and ref tests
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
* decomp `fisher`, `robotboss`, `light-eco`, `green-eco-lurker`, `sage-finalboss`, `robotboss-weapon`, `robotboss-misc`
* fixes
* add files
* add `:states` list to `deftype` and fix files
* test state forward decl's on a few more types
* also the refs
* add light-eco
* whatever
* stash
* decomp: finish what is currently possible in `time-of-day`
* need to know how sp-field-init-spec's functions are called
* solved some issues, but going to be blocked by the sparticle-group-item
* decompiler: Add support for `sparticle-launch-group` from static data
* decomp: finish `weather-part`
* add IR syntax highlighting
* set the filterFileRegex properly!
* stash
* decompiler: Add print if conditional fails
* decomp: Mostly finish `target-util`
* decomp: figured out a bit more with `target-util`, a bit stuck now
* decomp: *deep breath* `logic-target` mostly complete
* decompiler: More robust arg_count checking for `format` calls
* decomp: some more work in `target-util`
* fix sllv usage
* decomp: `logic-target` is compiling
* decomp: `target-util` very close - blocked by decomp issue!
* decomp: finish `target-util` except for one issue
#772
* demp: update goal_src
* linting
* add back the one remaining method
* address feedback, update source files
* add support for non virtual states
* typecheck go
* start on virtual states
* more support for virtual states
* offline passes
* fix tests
* use behavior shortcut instead of lambda
* final cleanup of virtual go
* unused var warnings and fix inconsistent enum decompile order on win vs linux
* fix thread safety bug with goal symbol table and vif1 interrupt handler
* fix type mistake
* started process on `camera`
* the bulk of `camera` is finished, with the exception of a few
* decomp: Confirmed function ret value
* decomp: `cam-combiner` dead code issue
* stash
* decomp: finish `cam-combiner`
* decomp: finish `cam-start`
* decomp: mostly finish `cam-update`, just needs polish now
* `cam-standard-event-handler` still causing issues
* `cam-combiner` issues with top-level `s6` usage
* decomp: update reference tests
* decomp: finalize `cam-start`
* decomp: `cam-update` cleaned up everything except the array of planes issue
* label correction
* still blocked in cam-combiner over casting issues
* decomp: resolve issues in `cam-start`
* decomp: finalize `cam-update`
* stash
* decomp: finalize `cam-combiner`
* decomp: finalize `camera`
* decomp: address feedback
* temp
* working, but type pass got really slow
* clean up
* changelog and flip order
* clean up and add tests
* fix zero size array
* handle lambdas correctly
* another windows fix
* waiting for `entity-camera` / `entity-ambient` issue
* stash
* add missing definitions
* decomp: `cam-interface`
* as far as i can get with `path-h`, how do you specify pointers on the stack?
* correction, no way these are just simple integers but `etype`is still a mystery...
* decomp: `camera-h` | `cam-interface` | `cam-interface-h` and `entity-h`
* revert change to `process` doesn't seem likely