Commit Graph

13 Commits

Author SHA1 Message Date
water111 ed38adc2a7 [tie] support per-proto visibility flags (#2212)
Jak 2 adds a feature to disable protos in TIE. It's used to hide things
like steps for a future mission in ruins, and also to hide the static
version of the tower when it switches to the merc version for the
cutscene:


![image](https://user-images.githubusercontent.com/48171810/218270077-d8c52235-ddbf-4194-80f6-b8aa1eeeb7ec.png)
2023-02-11 12:00:05 -05:00
Tyler Wilding 4d751af38e logs: replace every fmt::print with a lg call instead (#1368)
Favors the `lg` namespace over `fmt` directly, as this will output the
logs to a file / has log levels.

I also made assertion errors go to a file, this unfortunately means
importing `lg` and hence `fmt` which was attempted to be avoided before.
But I'm not sure how else to do this aspect without re-inventing the
file logging.

We have a lot of commented out prints as well that we should probably
cleanup at some point / switch them to trace level and default to `info`
level.

I noticed the pattern of disabling debug logs behind some boolean,
something to consider cleaning up in the future -- if our logs were more
structured (knowing where they are coming from) then a lot this
boilerplate could be eliminated.

Closes #1358
2022-10-01 11:58:36 -04:00
water111 f1e2cee91d fix crash when importing glb (#1732) 2022-08-05 17:40:43 -04:00
water111 1ba349b563 [custom levels] add collide mode option (#1730)
add collide mode option
2022-08-05 14:11:18 -04:00
water111 e52a88656f [custom levels] add invisible option (#1729) 2022-08-05 13:00:10 -04:00
water111 da4ec008c3 Add a gltf level exporter (#1719)
* Add a gltf level exporter

* more fixes

* disable by default

* compile fixes for windows

* improve collide packer

* bug fix

* clang format

* fix texture bug
2022-08-05 12:25:35 -04:00
water111 04f440b7cc improvements to custom level blender import (#1649) 2022-07-14 23:38:29 -04:00
water111 54937a95b1 [build_level] basic support for entity/res-lump (#1563)
* [build_level] drawable actor stuff

* clean up

* improved bsphere

* windows include nonsense

* final tuning

* m_pi

* what

* going insane

* merge conflict fix

* windows
2022-06-27 20:37:51 -04:00
water111 e630b50690 [ckernel] split by game version (#1559)
* temp

* split up kprint, other than format

* start kmachine

* split kmachine

* split kscheme

* split klink

* split klisten

* split remaining

* jak2 ckernel gets to nokernel loop
2022-06-26 18:17:11 -04:00
Tyler Wilding 17c9861f3c github: improve bug report issue template (#1527)
* github: improve bug report issue template

* github: add refresh rate question
2022-06-23 16:34:05 -04:00
Tyler Wilding 2d595c1ac0 lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
water111 b3f2b81481 [custom levels] fix various collision bugs (#1522)
* [custom levels] fix various collision bugs

* include
2022-06-22 22:43:42 -04:00
water111 c13934708a Initial implementation of custom level tool (#1482)
* wip

* learning about colors

* gltf node stuff working

* cleanup

* support textures

* bvh generation seems reasonable

* tree layout

* frag packer, untested and doesnt do real stripping yet

* temp

* working collide frags

* handle bad inputs better

* clean up

* format

* include

* another include

* reorganize for release build use
2022-06-19 20:44:07 -04:00