water111
a96396e140
[collision] add notes on -h files, add some enums ( #1068 )
...
* temp
* add enums
2022-01-08 20:57:57 -05:00
ManDude
c245f37feb
[decomp] joint and related ( #1003 )
...
* update jak 2 config and hack to make game text dumpable
* update stuff
* update src
* do `cspace<-parented-transformq-joint!`
* progress.... kind of...
* more drawable stuff
* clagng
* bones begin
* more bones
* even more bones
* everything builds
* touches
* errors
* ?
* fix `quicksandlurker`
* updates
* update refs
* more fixes
* update refs
2021-12-26 11:43:16 -05:00
ManDude
25b0e1be7d
[decomp] collectables + works ingame! ( #971 )
...
* decomp: `collectables`
* fix types
* `powerups` and fixes
* fixes
* Merge branch 'pr/929' into d/temp/collectables
* fix collide stuff
* update things...
* update
* update
* temp bump global heap mem
* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables
* dumb mistakes :)
* stub out broken process-drawable stuff
* update refs
* add `:no-inspect` key and save some memory & remove birth logs
* Update kmachine.h
* clang
* add citadel
* fix no-inspect key
* fix tests!!
* fix stupid mistake in `collide-shape-prim-sphere` alloc
* comment annoying print
* feedback
* fix edge-case probably
* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
ManDude
80a002f8c0
[decomp] entity birth ( #964 )
...
* make birthing work
* fix float representation on defskelgroup
* test
* update
* debugger improvements & dont upload aux sprites
* ?
* fix progress
* fixes
* fixes
* Create bea.gd
* fix test
* fix xmm reg clobbering in kernel (water)
* cleanup cam-start
* clear gamepad state every frame
* allow controller connects and disconnects while running
2021-11-15 19:05:28 -05:00
Tyler Wilding
f605b0ee38
decomp: generic-obs ( #894 )
...
* stash
* more
* and more
* like 80% done
* trying to update things
* refreshed work on generic-obs
* blocked: down to only decompiler issues!
* decomp: finish `generic-obs` skip over the failing functions for now
* `pair` -> `object`s and fix 2/4 of the functions i had skipped
* address feedback
2021-11-13 23:31:29 -05:00
water111
8846968963
[Debugger] windows debugger and process drawable ( #953 )
...
* Update assert.h
* stuff for `process-drawable` to work
* add windows code for debugger
* debugger attaches
* something works
* remove bad ideas
* `(:break)` works
* connection fixes
* fixes + update docs
* crates & `defskelgroup` macro
* clang
* update tests and a few types
* temp
* temp
* fix files
* game builds
* reverse TypeConsistency operation
* add eye stuff for merc art login
* add `(:sym-name)`
* oops
* add `--auto-dbg` option to gc args
* codacy
* improve robustness of dgo unpacker and objectfiledb reading
* `cavegeyserrock`
* hopefully fix linux
* windows FormatMessage weirdness?
* mutex fixes
* fix merge conflicts
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com >
2021-10-31 11:01:15 -04:00
water111
b7fe8447e2
[decomp] improve types around enter-state ( #923 )
...
* clean up
* restore hack
2021-10-20 20:55:25 -04:00
water111
993f348c93
[decomp] recognize most cases send-event macro ( #906 )
...
* recognize send-event macro
* missing forward def
* resolve merge conflicts
2021-10-16 15:12:01 -04:00
ManDude
caac740aff
[decomp] fisher and FIN.DGO (finalboss) level ( #899 )
...
* decomp `fisher`, `robotboss`, `light-eco`, `green-eco-lurker`, `sage-finalboss`, `robotboss-weapon`, `robotboss-misc`
* fixes
* add files
* add `:states` list to `deftype` and fix files
* test state forward decl's on a few more types
* also the refs
* add light-eco
* whatever
2021-10-16 14:06:33 -04:00
water111
911a8e32a4
[decomp] minor type cleanup ( #874 )
...
* clean up some types
* clean up settings
2021-10-02 11:50:12 -04:00
Tyler Wilding
dd959d0d0d
decomp: Continuing full pass of gameplay code ( #839 )
...
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`
* decomp: almost finish `process-taskable`
* blocked: mistycannon / pelican
* decomp: finish `babak-with-cannon` write a script to fix gsrc
* decomp: finish `process-taskable`
* decomp: finish `flutflut` and `yakow`
* decomp: finish `fishermans-boat`
* blocked: state decomp `training-obs`
* decomp: finish `muse`
* decomp: finish `bonelurker`
* blocked: state decomp in `quicksandlurker`| `balloonlurker`
* decomp: finish `assistant-village2`
* scripts: script to help updating goal_src
* starting to update goal_src
* tests: update ref tests
* src: more src updating
* src: waiting on `process-taskable` and `muse`
* blocked: `citb-plat` state decomp
* decomp: finish `square-platform`
* blocked: `orbit-plat` due to overlays + static data
* decomp: finish `qbert-plat`
* blocked: almost finish `misty-conveyor`, sparticle-callback
* blocked: jungle-mirrors
* blocked: state decomp in `swamp-blimp`
* decomp: finish `swamp-bat`
* decomp: finish `swamp-rat`
* decomp: finish `swamp-rat-nest`
* blocked: state decomp `kermit`
* decomp: finish `cavecrystal-light`
* decomp: finish `spiderwebs`
* blocked: state decomp `dark-crystal`
* decomp: finish `baby-spider`
* decomp: finish `mother-spider-h`
* decomp: finish `mother-spider-proj`
* blocked: state decomp in `gnawer`
* blocked: state decomp in `driller-lurker`
* blocked: `sun-exit-chamber` breaks when adding handle cast
* decomp: finish `sunken-water`
* blocked: `target-tube` ShortCircuitElement::push_to_stack
* decomp: finish `sunken-fish`
* blocked: `minecart` decomp crash when adding stack cast
* decomp: finish `assistant-village3`
* decomp: finish `sage-village3`
* blocked: `cave-trap` done but ran into `go` issue
* blocked: `spider-egg` state decomp
* decomp: finish `target-snowball`
* blocked/stuck: `target-ice` decomp issue around cpad
* pausing: ice-cube has some weird collide-shape-prim handling
* blocked: `snow-ball` state decomp
* blocked: `snow-bumper` state decomp
* decomp: finish `snow-ram-h`
* decomp: finish `yeti`
* decomp: finish `assistant-lavatube`
* re-enable the float cast log
* decomp: updating to new sparticle definitions
* decomp: address feedback up to `swamp-rat-nest`
* address remaining feedback
* all-types: move the `pointer` def
* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00
ManDude
d8e659df66
[decomp] flying-lurker ( #846 )
...
* `flying-lurker`
* why'd this get left behind?
* also `ambient` and add a `banned_objects` config and fix offline tests
* clang
* fix `ambient-type-sound`
2021-09-21 18:40:38 -04:00
Tyler Wilding
7c25b721f1
decomp: easy batch number 2 ( #824 )
...
* decomp: finish `jungle-elevator`
* decomp: finish `bouncer`
* decomp: finish `hopper`
* decomp: finish `junglefish`
* decomp: finish `blocking-plane`
* decomp: finish `sidekick-human`
* decomp: finish `assistant-firecanyon`
* decomp: finish `sage-bluehut`
* decomp: finish `flutflut-bluehut`
* fix arg type
2021-09-06 14:29:06 -04:00
water111
9b0480c50d
[decompiler] process initialization macros ( #807 )
...
* implementation and a few working cases
* fix self issue
* fix run-function-in-process
* fix up set-to-run
2021-09-01 16:59:26 -04:00
Tyler Wilding
42f7a675b2
decomp: a few files that were done except for sp-launch-group ( #802 )
...
* decomp: dark-eco-pool blocked by sparticle-launch-group label
* decomp: finalize `dark-eco-pool`
* decomp: mostly finish `beach-rocks` waiting for sparticle label supp
* decomp: almost done `beach-rocks` but potential new handle case
* decomp: finish `beach-rocks`
* decomp: finish `assistant`
* decomp: finish `miners`
2021-09-01 11:20:05 -04:00
Tyler Wilding
4c61343cb7
decomp: evilbro ( #774 )
...
* add script to make adding lambda label casts a bit easier
* decomp: almost finish `evil-bro`
blocked by handle -> process conversion it seems:
`No method or function named .asm.sllv.r0 for type (pointer process-tree)`
* so close! SLLV issue (not a simple handle scenario)
* decomp: finalize `evilbro` blocked by func return type
* decomp: finish `evilbro`
2021-08-22 21:03:47 -04:00
water111
403bb5f4de
[decomp] game-info ( #779 )
...
* support more process stuff
* more of game info
* add ref file
* progress on save
2021-08-22 20:12:47 -04:00
Tyler Wilding
253d7996e8
decomp: almost all of the NPCs! ( #748 )
...
* all-types: add all missing `:heap-base`s
* decomp: error encountered when compiling `mayor`
`IR_StoreConstOffset::do_codegen can't handle this` for method `play-anim!`
* decomp: finalize `mayor`
* decomp: finish `bird-lady`
* decomp: finish `bird-lady-beach`
* decomp: finish `sculptor`
* decomp: finish `geologist`
* decomp: finish `oracle`
* decomp: finish `farmer` | `explorer` | almost `assistant`
blocked on sparticle-launch-group
* decomp: finish `sage`
* decomp: finish `gambler`
* decomp: finish `warrior`
* decomp: mostly finish `miners`, blocked by sp-launch-group
* fix issue in `sage`
* fix all the reference tests to use the new state stuff
* fix all of goal_src
* address feedback
* re-gen with `until` fixes
2021-08-18 21:33:31 -04:00
ManDude
946284c05d
add goal enum utils to standard libs ( #740 )
...
* add goal enum utils to standard libs
* Update .gitattributes
2021-08-09 19:18:53 -04:00
ManDude
03ffb97176
define every skeleton-group, name every inherited virtual state ( #712 )
...
* define every skeleton-group, name every inherited virtual state
* typo!
2021-07-23 20:38:05 -04:00
ManDude
1e11a588f5
[decomp] loader prelim work + some cleanup ( #697 )
...
* [decomp] `loader` prelim work + some cleanup
* more things
* more
* even more
* yet even more
* minor fixes
* decompiler fix + use behaviors for two funcs
* last functions
* Create loader_REF.gc
* more work
* change vag tool config format + unrelated farmer and yakow stuff
* update some things
* fix some decomp
* cleanup things i came across + make dgo compileable
* fix consistency test
* update refs
* offline test: skip buggy `external-art-buffer` method
* fix test
2021-07-23 18:30:49 -04:00
water111
656489e942
[decomp] Clean up - part 2 ( #687 )
...
* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
2021-07-11 16:35:25 -04:00
Tyler Wilding
17aedd894d
decomp: hint-control | menu | default-menu (as much as possible) ( #632 )
...
* decomp: mostly done `hint-control`
* decomp: Started and decent chunk of `menu` done
* temp stash
* decomp: escape from `menu` hell
* decomp: starting on `default-menu`
* decomp: As much as i can do in `default-menu` at this time
* decomp: clean up `hint-control`
* decomp: fix reference tests
* temp stash
* decomp: finalize `menu`
* decomp: add `menu` to goal_src
* decomp: finalize `hint-control`
* decomp: Resolve TypeConsistency issues
* and fix reference tests
* address feedback
* format and lint
* fix tests
2021-07-04 18:25:08 -04:00
water111
784cd5debb
[decomp] get started on game info ( #674 )
...
* temp
* menu text
* wip
* recognize handle to process
* more
2021-07-03 16:18:41 -04:00
Tyler Wilding
bc41241234
decomp: task-control ( #654 )
...
* stash
* decompiler: support symbols in arrays
* decomp: a ton of lambda casts
* finish task control?
* add lambda label casts
* decomp: resolve some issues, add enums
* decomp: One last decompiler issue remains
* decomp: finalize `task-control`
* linting
* revert change to test change, didn't mean to commit
* decomp: comment out function call for now
2021-07-02 15:11:28 -04:00
Tyler Wilding
c910a22c1b
decomp: a bunch of files ( #532 )
...
* decomp: `eye-h`
* decomp: `projectile-h`
* decomp: `sky-utils`
* decomp: decompile `water-h` and add `smush-control-h` to ref tests
* decomp: `task-control-h`
2021-05-28 20:11:06 -04:00
water111
b7f040986e
[Decomp] Decompile connect.gc ( #288 )
...
* decompile connect
* decompile lots of types
2021-02-26 22:22:54 -05:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00