Commit Graph

259 Commits

Author SHA1 Message Date
water111 38c805ca7c unused version of collide line sphere collide list (#1071) 2022-01-09 17:45:19 -05:00
Tyler Wilding a2e6413b76 goalc: reduce cleverness of outer product (#1059)
* goalc: reduce cleverness of outer product

* decomp: update existing outer product usages

* let the tests still run the fancy one
2022-01-09 11:39:22 -05:00
ManDude c9204f2a9b Fix Windows asserts (#1045)
* fix release mode asserts

* clang

* dummy
2022-01-02 18:02:10 -05:00
water111 cd9e74819c improve performance on intel graphics (#1041)
* improve performance on intel graphics

* more tweaks, add a glfinish button

* remove divide in fragment shader

* temp

* add cpu sky blend

* use vao

* change format

* use floats in direct renderer

* format

* format again

* tfrag ice
2021-12-30 19:38:18 -05:00
ManDude 9ff71412e5 [runtime] pckernel implementation (#1032)
* toggle for ripping level models

* Create pckernel.gc

* builds and works

* fix defs

* resolution info works

* native letterboxing

* menu

* Fullscreen buttons

* Update glfw

* fix fullscreen taking over everything for some reason

* fix screenshots and add more menu options

* Cleanup DMA mess in load boundary render code (first try!!)

* Update default-menu.gc

* clang

* fix accidental macros in pairs

* refs

* fix null reference bugs

* add lavatube

* custom aspect ratios work (3D only)

* custom aspect ratios work (3D only)

* fix aspect ratio and non-4x3 debug text

* change `sceOpen`

* deadzone setting

* merge fixes

* check out `debug-pad-display`

* update readme imgs

* settings save works

* oops

* settings read/load (incomplete)

* add `:stop` to debugger and fix detach on Windows

* settings load works

* fullscreen and aspect ratio setting fixes

* swap menu options for convenience

* settings loads automatically properly

* fix panic and font hack edge case

* add rolling, ogre, snow, swamp, sunken b, jungle b

* Fixed borderless on windows please work

* Update fake_iso.txt

* remove error from opengl debug filter

* update refs

* minor tfrag tod palette lookup change

* accidentally nuked all opengl errors
2021-12-30 18:48:37 -05:00
water111 798356802b [game] make visibility work (#1031)
* make vis work

* update comments
2021-12-28 15:13:46 -05:00
water111 a8342aef31 [graphics] TIE extractor (#1026)
* temp

* temp

* wip

* more progress on the instance asm

* first half of tie extraction, up to dma lists

* more tie extraction

* first part figured out maybe

* bp1 loop seems to work, bp2 loop does not

* bp1 and bp2 appear working. sadly ip is needed

* ip1 outline, not working ip2

* just kidding, ip2 seems to work

* extraction seems to work

* basic rendering working

* tie fixes

* performance optimization of tie renderer

* hook up tie to engine

* fix more bugs

* cleanup and perf improvements

* fix tests

* ref tests

* mm256i for gcc

* CLANG

* windows

* more compile fixes

* fix fast time of day

* small fixes

* fix after merge

* clang
2021-12-26 12:33:51 -05:00
ManDude c245f37feb [decomp] joint and related (#1003)
* update jak 2 config and hack to make game text dumpable

* update stuff

* update src

* do `cspace<-parented-transformq-joint!`

* progress.... kind of...

* more drawable stuff

* clagng

* bones begin

* more bones

* even more bones

* everything builds

* touches

* errors

* ?

* fix `quicksandlurker`

* updates

* update refs

* more fixes

* update refs
2021-12-26 11:43:16 -05:00
water111 f6b40637a3 add declare-file debug (#1004) 2021-12-12 12:52:23 -05:00
ManDude 59a12029a0 [decomp] cleanup default-menu, fix dangerous IOP bug, autoconvert ints in pairs to/from bintegers (#997)
* fix a couple macros in ref tests

* `default-menu` cleanup

* add `find-instance-by-name` func

* improve debugger slightly hopefully

* fix IOP PLAY buffer overrun bug

* fix `default-menu` more

* automatically convert ints in static pairs to/from bintegers

* fix test

* clang

* fix a few more lambdas

* update refs

* add custom menu cuz cool

* oopsie! also make `default-level` and `halfpipe` go away

* add camera teleport menu

* update types in debug menu
2021-12-09 18:39:40 -05:00
water111 083202929c [graphics] tfrag3 renderer (#978)
* begin work

* work

* working objs

* exporting

* it works

* before some time of day fixes

* add time of day interp and also fix zbuffer

* some small blending fixes

* improve randomess

* clean up extraction and missing blend mode

* culling, time of day, more level fixes

* more cleanup

* cleanup memory usage

* windows fix
2021-12-04 12:33:18 -05:00
ManDude 59d071eccb [goos/goal] user profiles (#977)
* implement user profiles

* example usage!

* typo

* use a cond

* fix errors

* fixes

* fix potential commandline args disaster
2021-11-24 00:44:04 -05:00
Tyler Wilding 111af1ec19 decomp: finish the remainder of untouched gameplay code (#893)
* decomp: finish `sidekick`

* decomp: got a lot of `target` done

* decompiler: Add support for non power of 2 offsets for inline arr access

* decomp: finish `target` mostly

* decomp: finish `water`

* decomp: finished `robotboss-weapon`

* decomp: finish `robotboss-misc`

* decomp: finish the majority of `robotboss`

* blocked: `racer` has an issue around entering a state

* blocked: `target-racer` done mostly, but NYI case in one function

* blocked: `racer-states` mostly finished, but bitfield issue

* blocked: `billy` on state decomping

* blocked: `bully` on state decomping

* waiting: `rolling-lightning-mole` waiting on navigate for 2 funcs

* blocked: `rolling-robber` finished but `s6-1` issue

* blocked: `ogreboss` uint64's for types cant label load em!

* blocked: `mother-spider` state decompilation

* half-done `target-flut`

* blocked: `target-flut` some sort of new bitfield state

* some improvements in `racer-states` with my new-found knowledge

* progress: started on `target-death`

* blocked: `target-death` handle casts

* decomp: finish `collide-reaction-racer`

* blocked: `target-handler` handler forced to return `none`

* decomp: 99% of `target2` finished

* decomp: finish `target2`

* gsrc: update

* update post merge

* address feedback

* scripts: add script to detect decomp issues

* fix wide-spread `collide-shape` method missing arg

* some small things i changed from master

* address feedback

* fix typeconsistency issue
2021-11-24 00:33:10 -05:00
ManDude 25b0e1be7d [decomp] collectables + works ingame! (#971)
* decomp: `collectables`

* fix types

* `powerups` and fixes

* fixes

* Merge branch 'pr/929' into d/temp/collectables

* fix collide stuff

* update things...

* update

* update

* temp bump global heap mem

* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables

* dumb mistakes :)

* stub out broken process-drawable stuff

* update refs

* add `:no-inspect` key and save some memory & remove birth logs

* Update kmachine.h

* clang

* add citadel

* fix no-inspect key

* fix tests!!

* fix stupid mistake in `collide-shape-prim-sphere` alloc

* comment annoying print

* feedback

* fix edge-case probably

* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
ManDude 80a002f8c0 [decomp] entity birth (#964)
* make birthing work

* fix float representation on defskelgroup

* test

* update

* debugger improvements & dont upload aux sprites

* ?

* fix progress

* fixes

* fixes

* Create bea.gd

* fix test

* fix xmm reg clobbering in kernel (water)

* cleanup cam-start

* clear gamepad state every frame

* allow controller connects and disconnects while running
2021-11-15 19:05:28 -05:00
ManDude ff50cf2552 improve debugger disasm, :sym-name and fix Windows builds (#959)
* improve debugger disasm, `:sym-name` and fix Windows builds

* >:(

* use this inline constexpr thing??

* fine use strings then

* please.... please work...

* fix windows debugger oopsie

* display rip as goal addr as well

* [debugger] attempt to backtrace even if landed on some garbage memory

* Update CMakePresets.json
2021-11-12 22:00:41 -05:00
water111 8846968963 [Debugger] windows debugger and process drawable (#953)
* Update assert.h

* stuff for `process-drawable` to work

* add windows code for debugger

* debugger attaches

* something works

* remove bad ideas

* `(:break)` works

* connection fixes

* fixes + update docs

* crates & `defskelgroup` macro

* clang

* update tests and a few types

* temp

* temp

* fix files

* game builds

* reverse TypeConsistency operation

* add eye stuff for merc art login

* add `(:sym-name)`

* oops

* add `--auto-dbg` option to gc args

* codacy

* improve robustness of dgo unpacker and objectfiledb reading

* `cavegeyserrock`

* hopefully fix linux

* windows FormatMessage weirdness?

* mutex fixes

* fix merge conflicts

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2021-10-31 11:01:15 -04:00
water111 d6f631383e decomp more level stuff (#932)
* more level stuff

* vi1 to jun load working, with multiple skies

* small fixes

* add level ref test

* clang
2021-10-23 16:00:49 -04:00
water111 44626cfedd fix issues and decompile racer-states (#924)
* fix issues and decompile racer-states

* type fix
2021-10-21 22:38:39 -04:00
water111 b7fe8447e2 [decomp] improve types around enter-state (#923)
* clean up

* restore hack
2021-10-20 20:55:25 -04:00
water111 18714ba536 [decomp] load boundaries (#922)
* mostly working

* fixes

* very small fixes

* fix tests

* clang
2021-10-20 19:49:32 -04:00
ManDude 0e96cdb6c5 [de/compiler] New text tool (#918)
* fix `citb-drop-plat` a bit and PAL `fisher`

* Clean up `pc-pad-utils`. Looks so clean!

* Increase process stacks by ~2x

* Convert `game_text` custom encoding to and from a readable one (UTF-8)

* clang

* add missing characters

* support all diacritic variants

* fix a character

* remaining cases

* fix tests

* fix memory leak?

* clang

* add custom characters w/ diacritics

* Update all-types.gc

* robustness

* minor bug

* move custom font decoding function to `FontUtils.cpp`

* Move valid source chars patching to Reader constructor
2021-10-19 00:02:18 -04:00
ManDude caac740aff [decomp] fisher and FIN.DGO (finalboss) level (#899)
* decomp `fisher`, `robotboss`, `light-eco`, `green-eco-lurker`, `sage-finalboss`, `robotboss-weapon`, `robotboss-misc`

* fixes

* add files

* add `:states` list to `deftype` and fix files

* test state forward decl's on a few more types

* also the refs

* add light-eco

* whatever
2021-10-16 14:06:33 -04:00
water111 7e91fc1f3c another small state fix (#903) 2021-10-16 11:08:43 -04:00
water111 f87646e8ce Small state fixes (#901)
* small fixes

* catch uncaught exception
2021-10-15 21:31:22 -04:00
water111 08e98b49c6 [goalc] improve reliability of debugger tests (#898)
* try fixing debugger test

* poke first

* debug print

* another try on debug prints

* start watcher after we did a break

* cleanup print statements, use sleep_for instead of usleep
2021-10-15 19:24:52 -04:00
water111 b2052016e2 [decomp] sky/time of day (#883)
* time of day

* goal code seems to work

* stars at wrong spot

* stars and sun work

* debugging clouds

* fix texture correction

* sky works

* cleanup, add profiler

* clean up

* final clean up

* offline tests

* missing include
2021-10-10 20:07:03 -04:00
water111 911a8e32a4 [decomp] minor type cleanup (#874)
* clean up some types

* clean up settings
2021-10-02 11:50:12 -04:00
water111 b1e987c42f fix pointer set to #f in static (#864) 2021-09-28 22:20:45 -04:00
water111 f0ceea8b2e [sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00
ManDude d8e659df66 [decomp] flying-lurker (#846)
* `flying-lurker`

* why'd this get left behind?

* also `ambient` and add a `banned_objects` config and fix offline tests

* clang

* fix `ambient-type-sound`
2021-09-21 18:40:38 -04:00
water111 5683f04046 [decomp] handle handle->process inside an and (#851)
* fix the loader example

* improve compiler error message

* fix missing cast issue
2021-09-21 00:12:37 -04:00
water111 9fdbc2d974 [goalc] fix static array length (#836)
* fix static array length

* add some more small fixes
2021-09-08 18:49:49 -04:00
ManDude 89ccb8cbc7 [decomp] progress (#780)
* cleanup `main`

* whitespace

* start `progress` decomp pt1

* fill in more stuff

* Update label_types.jsonc

* run cheats

* clang

* make most of `progress` decompile

* `progress` pt 2

* [decompiler] support dynamic format strings

* Make `progress-draw` decompile and almost all `progress`

* make clang shut up

* fix unhandled format string

* fix `progress-draw`

* Update DecompilerTypeSystem.cpp

* fix?

* fixes

* fix a few functions

* make `language-enum`

* warn on weird floats

* fix minor pad bug

* dump stuff in `progress`

* make `progress-screen` enum

* progress progress

* update refs and fix stupid bug

* trying to get it to work

* it works!?

* disable sound functions

* fixes

* final touches

* tests

* tests

* add process allocations

* use the right register for windows

* another try for windows, counting is hard

* one more try

* use process allocations

Co-authored-by: water <awaterford111445@gmail.com>
2021-09-06 20:35:03 -04:00
water111 ac3092093c fix really old compiler bug (#799) 2021-08-31 22:12:30 -04:00
water111 34e8afa0ee get started on entity (#793) 2021-08-31 11:05:03 -04:00
water111 d9f9e076af [decompiler] automatically label things when possible (#784)
* improve label system

* clean up menu

* debug menu working, still need to fix tests

* fix tests and clean up
2021-08-29 11:13:06 -04:00
water111 24fe2c78c0 [goalc] Address-to-line (#783)
* refactor debug info stuff before adding form to emit

* source mapping working for non-macro sourced forms

* support macros
2021-08-26 20:33:00 -04:00
water111 7a5562106e Compiler performance improvements and error clean-up (#782)
* compiler cleanup and error improvement

* fix test
2021-08-24 22:15:26 -04:00
water111 403bb5f4de [decomp] game-info (#779)
* support more process stuff

* more of game info

* add ref file

* progress on save
2021-08-22 20:12:47 -04:00
water111 97ab6a4e12 add support for non virtual states (#764)
* add support for non virtual states

* typecheck go

* start on virtual states

* more support for virtual states

* offline passes

* fix tests

* use behavior shortcut instead of lambda

* final cleanup of virtual go

* unused var warnings and fix inconsistent enum decompile order on win vs linux

* fix thread safety bug with goal symbol table and vif1 interrupt handler

* fix type mistake
2021-08-17 20:54:03 -04:00
water 5aa15afe29 decompile sprite-distort without vu1 stuff 2021-08-13 18:50:29 -04:00
water d5f05f723e Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-12 20:31:51 -04:00
water d829db1da5 set u64 from float 2021-08-12 20:09:25 -04:00
water 688e291672 try to fix debugger issue 2021-08-11 21:40:58 -04:00
water a65357642d fix debugger 2021-08-11 20:21:58 -04:00
water 21684bd104 misc bug fixes, now draw string generates dma data 2021-08-05 20:29:36 -04:00
water 821c2ab42a display loop runs 2021-08-04 21:30:08 -04:00
water111 4d76d2f11a add get-enum-vals (#737) 2021-08-02 22:01:10 -04:00
water111 aa58d146c2 [goalc] register allocator v2 (#731)
* clean up allocator interface to be simpler

* working on functions without spills

* working for all

* fix missing includes for windows

* more windows includes

* initialize regs to zero so printing value unintiailized by game code is repeatable
2021-08-01 17:46:55 -04:00