Commit Graph

20 Commits

Author SHA1 Message Date
water111 691c33f8d9 [goos] fix pretty printer bugs, update ref after pretty printer changes (#1063)
* update ref after pretty printer changes

* another try
2022-01-08 15:09:00 -05:00
water111 dbc266c00b New Pretty Printer (#994)
* begin work on improved pretty printer

* update ref

* finish pretty printer

* force line break for defstate
2021-12-04 16:06:01 -05:00
Tyler Wilding 5f040792e9 decomp: finish merc-death and some progress on ocean / powerups (#940)
* blocked: `powerups` finicky handle casts

* stuck: decompiled `ocean-texture` but `ocean-verts` is a mystery to me

* decomp: finish `merc-death`

* fix some issues, add a way to remind us for files we've manually touched

* tests: add `ambient` to ref tests, uncover compiler error

* tests: add `main` and `font` to ref tests
2021-10-26 19:16:16 -04:00
Tyler Wilding fdd8615204 decomp: hud-classes (#819)
* maybe fix symbol decompile issue

* try again on a label

* stash

* very close on `hud-classes`

* 1 function remaining, whats `key` off the cpuinfo?

* some more work on hud-classes, 1 function to go...

* start updating `collectables` to new state handling

* decomp: finish `hud-classes`

* blocked: `hud` crashes in `(code hud-collecting)` around states

* fix tests

* address feedback

* damn submodules

Co-authored-by: water <awaterford111445@gmail.com>
2021-10-02 09:28:06 -04:00
Tyler Wilding fbcc1542f3 decomp: decompile remaining particle files (#865)
* decomp: finish `beach-part`

* decomp: finish `citadel-part`

* decomp: finish `robotboss-part`

* decomp: finish `sage-finalboss-part`

* decomp: finish `jungle-part`

* decomp: finish `flut-part`

* decomp: finish `firecanyon-part`

* decomp: finish `village2-part2`

* decomp: finish `swamp-part`

* decomp: finish `maincave-part`

* decomp: finish `sunken-part0-5`

* decomp: finish `ogre-part`

* decomp: finish `robocave-part` and `snow-part`

* decomp: finish `collectables-part`

* decomp: finish `village1-part`

* decomp: finish `village1-part2

* decomp: finish `training-part`

* decomp: finish `misty-part`

* decomp: finish `village2-part`

* decomp: finish `village3-part`

* decomp: finish `lavatube-part`

* decomp: finish `hud-h`, `target-racer-h`, `racer-part`

* address feedback
2021-09-29 20:33:40 -04:00
water111 7ebbe812b1 Cleanup sparticle, add ref tests, name a few methods (#863)
* temp

* add reference tests
2021-09-28 21:17:38 -04:00
Tyler Wilding dd959d0d0d decomp: Continuing full pass of gameplay code (#839)
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`

* decomp: almost finish `process-taskable`

* blocked: mistycannon / pelican

* decomp: finish `babak-with-cannon` write a script to fix gsrc

* decomp: finish `process-taskable`

* decomp: finish `flutflut` and `yakow`

* decomp: finish `fishermans-boat`

* blocked: state decomp `training-obs`

* decomp: finish `muse`

* decomp: finish `bonelurker`

* blocked: state decomp in `quicksandlurker`| `balloonlurker`

* decomp: finish `assistant-village2`

* scripts: script to help updating goal_src

* starting to update goal_src

* tests: update ref tests

* src: more src updating

* src: waiting on `process-taskable` and `muse`

* blocked: `citb-plat` state decomp

* decomp: finish `square-platform`

* blocked: `orbit-plat` due to overlays + static data

* decomp: finish `qbert-plat`

* blocked: almost finish `misty-conveyor`, sparticle-callback

* blocked: jungle-mirrors

* blocked: state decomp in `swamp-blimp`

* decomp: finish `swamp-bat`

* decomp: finish `swamp-rat`

* decomp: finish `swamp-rat-nest`

* blocked: state decomp `kermit`

* decomp: finish `cavecrystal-light`

* decomp: finish `spiderwebs`

* blocked: state decomp `dark-crystal`

* decomp: finish `baby-spider`

* decomp: finish `mother-spider-h`

* decomp: finish `mother-spider-proj`

* blocked: state decomp in `gnawer`

* blocked: state decomp in `driller-lurker`

* blocked: `sun-exit-chamber` breaks when adding handle cast

* decomp: finish `sunken-water`

* blocked: `target-tube` ShortCircuitElement::push_to_stack

* decomp: finish `sunken-fish`

* blocked: `minecart` decomp crash when adding stack cast

* decomp: finish `assistant-village3`

* decomp: finish `sage-village3`

* blocked: `cave-trap` done but ran into `go` issue

* blocked: `spider-egg` state decomp

* decomp: finish `target-snowball`

* blocked/stuck: `target-ice` decomp issue around cpad

* pausing: ice-cube has some weird collide-shape-prim handling

* blocked: `snow-ball` state decomp

* blocked: `snow-bumper` state decomp

* decomp: finish `snow-ram-h`

* decomp: finish `yeti`

* decomp: finish `assistant-lavatube`

* re-enable the float cast log

* decomp: updating to new sparticle definitions

* decomp: address feedback up to `swamp-rat-nest`

* address remaining feedback

* all-types: move the `pointer` def

* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00
water111 f0ceea8b2e [sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00
ManDude 89ccb8cbc7 [decomp] progress (#780)
* cleanup `main`

* whitespace

* start `progress` decomp pt1

* fill in more stuff

* Update label_types.jsonc

* run cheats

* clang

* make most of `progress` decompile

* `progress` pt 2

* [decompiler] support dynamic format strings

* Make `progress-draw` decompile and almost all `progress`

* make clang shut up

* fix unhandled format string

* fix `progress-draw`

* Update DecompilerTypeSystem.cpp

* fix?

* fixes

* fix a few functions

* make `language-enum`

* warn on weird floats

* fix minor pad bug

* dump stuff in `progress`

* make `progress-screen` enum

* progress progress

* update refs and fix stupid bug

* trying to get it to work

* it works!?

* disable sound functions

* fixes

* final touches

* tests

* tests

* add process allocations

* use the right register for windows

* another try for windows, counting is hard

* one more try

* use process allocations

Co-authored-by: water <awaterford111445@gmail.com>
2021-09-06 20:35:03 -04:00
Tyler Wilding 1c7c2132eb decomp: weather-part (#798)
* stash

* decomp: finish what is currently possible in `time-of-day`

* need to know how sp-field-init-spec's functions are called

* solved some issues, but going to be blocked by the sparticle-group-item

* decompiler: Add support for `sparticle-launch-group` from static data

* decomp: finish `weather-part`
2021-08-31 21:36:19 -04:00
water111 403bb5f4de [decomp] game-info (#779)
* support more process stuff

* more of game info

* add ref file

* progress on save
2021-08-22 20:12:47 -04:00
Tyler Wilding 253d7996e8 decomp: almost all of the NPCs! (#748)
* all-types: add all missing `:heap-base`s

* decomp: error encountered when compiling `mayor`

`IR_StoreConstOffset::do_codegen can't handle this` for method `play-anim!`

* decomp: finalize `mayor`

* decomp: finish `bird-lady`

* decomp: finish `bird-lady-beach`

* decomp: finish `sculptor`

* decomp: finish `geologist`

* decomp: finish `oracle`

* decomp: finish `farmer` | `explorer` | almost `assistant`

blocked on sparticle-launch-group

* decomp: finish `sage`

* decomp: finish `gambler`

* decomp: finish `warrior`

* decomp: mostly finish `miners`, blocked by sp-launch-group

* fix issue in `sage`

* fix all the reference tests to use the new state stuff

* fix all of goal_src

* address feedback

* re-gen with `until` fixes
2021-08-18 21:33:31 -04:00
Tyler Wilding f438ba4e84 decomp: shadow (#681)
* decomp: Almost finish `shadow` blocked on static inline-array

* decomp: Add support for `sparticle-launcher` static data

* decomp: finalize `shadow`

* add definitions for sparticle related symbols

* actually fix the crash
2021-08-09 19:07:11 -04:00
water111 4989470828 recognize +! and set-vector (#706)
"
2021-07-17 15:00:10 -04:00
water111 0a9cc68a27 [decompiler] Use meters, degrees, and seconds (#689)
* use meters degrees and seconds

* update changelog
2021-07-11 18:19:41 -04:00
water111 a6d5c4eda3 [decompiler] clean up vector detection and add vector float product detection (#638)
* change

* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
water111 06ae38d464 [decomp] clean up type def formatting and remove all-forward-definitions.gc (#608)
* clean up

* fix test
2021-06-19 15:50:52 -04:00
water111 409c1f5a7d [Decompiler] WIP new type analysis tools (#601)
* add multi-lookup

* use multi-lookup
2021-06-17 21:50:36 -04:00
water111 92afd62e2c [decompiler] fix missing casts issue (#573)
* fix casts issue

* fix bug

* one last small fix
2021-06-09 21:35:13 -04:00
water111 f516737cf7 [decompile] bsp-h (#562)
* decompile bsp-h

* a few more

* some more

* fix merge conflicts
2021-06-07 18:30:16 -04:00