Commit Graph

237 Commits

Author SHA1 Message Date
water111 ac3092093c fix really old compiler bug (#799) 2021-08-31 22:12:30 -04:00
Tyler Wilding 1c7c2132eb decomp: weather-part (#798)
* stash

* decomp: finish what is currently possible in `time-of-day`

* need to know how sp-field-init-spec's functions are called

* solved some issues, but going to be blocked by the sparticle-group-item

* decompiler: Add support for `sparticle-launch-group` from static data

* decomp: finish `weather-part`
2021-08-31 21:36:19 -04:00
water111 c2c6d3ba46 [decompiler] detect res-lump macros (#796)
* support res lump float

* handle data macro

* rest of res macros

* add vi3 to the build system

* missing close paren
2021-08-31 15:01:54 -04:00
water111 41507f1aee nest floating point addition and multiply operations (#794)
* nest floating point addition and multiply operations

* fix mood
2021-08-31 12:04:46 -04:00
water111 34e8afa0ee get started on entity (#793) 2021-08-31 11:05:03 -04:00
water111 d9f9e076af [decompiler] automatically label things when possible (#784)
* improve label system

* clean up menu

* debug menu working, still need to fix tests

* fix tests and clean up
2021-08-29 11:13:06 -04:00
Tyler Wilding 05648e0a96 decomp: finish basebutton (#762)
* decomp: finish `basebutton`

* decomp: finalize `basebutton` and fix `evilbro`

* fix some methods / args
2021-08-22 23:16:55 -04:00
Tyler Wilding 4c61343cb7 decomp: evilbro (#774)
* add script to make adding lambda label casts a bit easier

* decomp: almost finish `evil-bro`

blocked by handle -> process conversion it seems:
`No method or function named .asm.sllv.r0 for type (pointer process-tree)`

* so close! SLLV issue (not a simple handle scenario)

* decomp: finalize `evilbro` blocked by func return type

* decomp: finish `evilbro`
2021-08-22 21:03:47 -04:00
Tyler Wilding 991a438927 decomp: decompile target-util | logic-target (#662)
* add IR syntax highlighting

* set the filterFileRegex properly!

* stash

* decompiler: Add print if conditional fails

* decomp: Mostly finish `target-util`

* decomp: figured out a bit more with `target-util`, a bit stuck now

* decomp: *deep breath* `logic-target` mostly complete

* decompiler: More robust arg_count checking for `format` calls

* decomp: some more work in `target-util`

* fix sllv usage

* decomp: `logic-target` is compiling

* decomp: `target-util` very close - blocked by decomp issue!

* decomp: finish `target-util` except for one issue

#772

* demp: update goal_src

* linting

* add back the one remaining method

* address feedback, update source files
2021-08-22 20:46:37 -04:00
water111 403bb5f4de [decomp] game-info (#779)
* support more process stuff

* more of game info

* add ref file

* progress on save
2021-08-22 20:12:47 -04:00
water111 11e11d2c04 [decompiler] Several small fixes (#775)
* fix assorted bugs

* stricter return types

* only look for functions in code files
2021-08-19 20:35:12 -04:00
Tyler Wilding 253d7996e8 decomp: almost all of the NPCs! (#748)
* all-types: add all missing `:heap-base`s

* decomp: error encountered when compiling `mayor`

`IR_StoreConstOffset::do_codegen can't handle this` for method `play-anim!`

* decomp: finalize `mayor`

* decomp: finish `bird-lady`

* decomp: finish `bird-lady-beach`

* decomp: finish `sculptor`

* decomp: finish `geologist`

* decomp: finish `oracle`

* decomp: finish `farmer` | `explorer` | almost `assistant`

blocked on sparticle-launch-group

* decomp: finish `sage`

* decomp: finish `gambler`

* decomp: finish `warrior`

* decomp: mostly finish `miners`, blocked by sp-launch-group

* fix issue in `sage`

* fix all the reference tests to use the new state stuff

* fix all of goal_src

* address feedback

* re-gen with `until` fixes
2021-08-18 21:33:31 -04:00
water111 97ab6a4e12 add support for non virtual states (#764)
* add support for non virtual states

* typecheck go

* start on virtual states

* more support for virtual states

* offline passes

* fix tests

* use behavior shortcut instead of lambda

* final cleanup of virtual go

* unused var warnings and fix inconsistent enum decompile order on win vs linux

* fix thread safety bug with goal symbol table and vif1 interrupt handler

* fix type mistake
2021-08-17 20:54:03 -04:00
ManDude 56f805f6e6 regex has failed me 2021-08-17 08:15:49 +01:00
ManDude 1f15165b33 rename current-display-frame and make it less confusing 2021-08-17 08:04:33 +01:00
ManDude 319bfb0d94 simplify with-dma-buffer-add-bucket 2021-08-17 06:23:08 +01:00
ManDude fd4bd26d88 patch 2021-08-16 15:58:41 +01:00
ManDude a83bae17a5 Merge branch 'master' into d/cpad-test 2021-08-16 15:46:06 +01:00
ManDude 093526721c save key mapping to memory! 2021-08-16 14:57:15 +01:00
ManDude efdc598c09 make pc pad remapping process (incomplete) 2021-08-16 07:44:05 +01:00
ManDude 395f97a0c0 Fix dumb mistake... 2021-08-16 04:04:04 +01:00
ManDude ff3174f292 more cpad stuff + make font-flags 2021-08-16 03:50:36 +01:00
water ee81b709a4 add merc 2021-08-14 23:31:17 -04:00
water 78928e4c04 temp 2021-08-14 23:15:10 -04:00
ManDude 4a8295898b Merge branch 'master' into d/cpad-test 2021-08-14 23:24:18 +01:00
water 72340811e5 decomp decomp 2021-08-14 16:49:45 -04:00
ManDude af823cdb82 implement cpad stuff 2021-08-14 21:00:50 +01:00
water 51dd1bdae8 Merge branch 'master' of github.com:water111/jak-project into w/sprite-distort-stub 2021-08-14 13:07:17 -04:00
water 097ae07bb8 clean up font color 2021-08-14 13:06:43 -04:00
Tyler Wilding b3dc755f06 address _almost_ all feedback 2021-08-14 12:45:25 -04:00
Tyler Wilding 9f36419e37 fix goal_src 2021-08-13 22:16:33 -04:00
Tyler Wilding dda8756a35 Merge remote-tracking branch 'water111/master' into decomp/nav-enemy 2021-08-13 22:00:18 -04:00
Tyler Wilding 05f25e60f8 decomp: finalize nav-enemy 2021-08-13 21:57:58 -04:00
water 23748dfeef start on debug graphics 2021-08-13 21:48:56 -04:00
water 5aa15afe29 decompile sprite-distort without vu1 stuff 2021-08-13 18:50:29 -04:00
water d5f05f723e Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-12 20:31:51 -04:00
water ee71b52b27 Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-12 19:27:51 -04:00
Tyler Wilding 266ce07fd4 Merge remote-tracking branch 'water111/master' into decomp/sunken-elevator 2021-08-12 19:23:19 -04:00
water ebc580822e clean up 2021-08-12 19:03:33 -04:00
Tyler Wilding 59a15bd6a9 decomp: fix goal_src 2021-08-11 22:54:27 -04:00
Tyler Wilding ca1d540849 Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body 2021-08-11 20:57:05 -04:00
Tyler Wilding 409721018b Merge remote-tracking branch 'water111/master' into decomp/misty-teetertotter 2021-08-11 20:24:55 -04:00
water 3bba86ce18 support mt4hh texture for japanese fonts 2021-08-11 19:36:15 -04:00
water 0abc311eb2 actually add the text 2021-08-09 22:11:46 -04:00
water 9495e91259 online tests pass 2021-08-09 21:54:40 -04:00
water 40ecd92272 Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-09 21:41:25 -04:00
ManDude 946284c05d add goal enum utils to standard libs (#740)
* add goal enum utils to standard libs

* Update .gitattributes
2021-08-09 19:18:53 -04:00
Tyler Wilding 2495066453 Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body 2021-08-09 19:11:46 -04:00
Tyler Wilding f438ba4e84 decomp: shadow (#681)
* decomp: Almost finish `shadow` blocked on static inline-array

* decomp: Add support for `sparticle-launcher` static data

* decomp: finalize `shadow`

* add definitions for sparticle related symbols

* actually fix the crash
2021-08-09 19:07:11 -04:00
water b4846f0491 hook up profiler 2021-08-08 21:50:34 -04:00