ManDude
b76bd7bc5f
fix offline ref
2021-08-17 06:24:29 +01:00
ManDude
a83bae17a5
Merge branch 'master' into d/cpad-test
2021-08-16 15:46:06 +01:00
ManDude
ff3174f292
more cpad stuff + make font-flags
2021-08-16 03:50:36 +01:00
water
ee81b709a4
add merc
2021-08-14 23:31:17 -04:00
water
885d7c1eea
add ref
2021-08-14 18:21:24 -04:00
water
72340811e5
decomp decomp
2021-08-14 16:49:45 -04:00
water
e473ede677
sort enum bit fields
2021-08-14 13:17:24 -04:00
water
51dd1bdae8
Merge branch 'master' of github.com:water111/jak-project into w/sprite-distort-stub
2021-08-14 13:07:17 -04:00
water
4b98305381
add ref
2021-08-14 13:06:54 -04:00
water
097ae07bb8
clean up font color
2021-08-14 13:06:43 -04:00
Tyler Wilding
b3dc755f06
address _almost_ all feedback
2021-08-14 12:45:25 -04:00
Tyler Wilding
9f36419e37
fix goal_src
2021-08-13 22:16:33 -04:00
Tyler Wilding
dda8756a35
Merge remote-tracking branch 'water111/master' into decomp/nav-enemy
2021-08-13 22:00:18 -04:00
Tyler Wilding
05f25e60f8
decomp: finalize nav-enemy
2021-08-13 21:57:58 -04:00
Tyler Wilding
eaee7e1451
finalizing
2021-08-13 21:14:05 -04:00
water
635b109447
add ref file
2021-08-13 18:54:21 -04:00
water
5aa15afe29
decompile sprite-distort without vu1 stuff
2021-08-13 18:50:29 -04:00
water
6c4ba8c907
fix merge issue
2021-08-12 20:34:42 -04:00
water
d5f05f723e
Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font
2021-08-12 20:31:51 -04:00
water111
222ea5da27
Merge pull request #756 from water111/w/u64-float-set
...
[goalc] support storing a float in a 64-bit memory location
2021-08-12 20:30:27 -04:00
water
d829db1da5
set u64 from float
2021-08-12 20:09:25 -04:00
water
ee71b52b27
Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font
2021-08-12 19:27:51 -04:00
Tyler Wilding
266ce07fd4
Merge remote-tracking branch 'water111/master' into decomp/sunken-elevator
2021-08-12 19:23:19 -04:00
Tyler Wilding
f2e072cff0
fix method name
2021-08-11 22:33:31 -04:00
water
688e291672
try to fix debugger issue
2021-08-11 21:40:58 -04:00
Tyler Wilding
ca1d540849
Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body
2021-08-11 20:57:05 -04:00
water
3fb5d71340
update offline test
2021-08-11 20:29:51 -04:00
Tyler Wilding
409721018b
Merge remote-tracking branch 'water111/master' into decomp/misty-teetertotter
2021-08-11 20:24:55 -04:00
Tyler Wilding
2f2ad69a0c
remove unneeded casts, switch to :allow-misaligned
2021-08-11 19:54:03 -04:00
Tyler Wilding
11efc31e5c
Merge remote-tracking branch 'water111/master' into decomp/twister
2021-08-10 20:44:22 -04:00
Tyler Wilding
38d2b2d02e
fix dynamic element
2021-08-10 20:43:25 -04:00
Tyler Wilding
bcae0d0b5f
decomp: finish wobbler ( #745 )
...
Co-authored-by: water <awaterford111445@gmail.com >
2021-08-09 22:07:39 -04:00
Tyler Wilding
3cfd50b618
decomp: finish ticky ( #744 )
...
Co-authored-by: water <awaterford111445@gmail.com >
2021-08-09 21:55:05 -04:00
Tyler Wilding
42e73f64d9
decomp: finish tippy ( #742 )
...
Co-authored-by: water <awaterford111445@gmail.com >
2021-08-09 21:09:59 -04:00
Tyler Wilding
2495066453
Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body
2021-08-09 19:11:46 -04:00
Tyler Wilding
f438ba4e84
decomp: shadow ( #681 )
...
* decomp: Almost finish `shadow` blocked on static inline-array
* decomp: Add support for `sparticle-launcher` static data
* decomp: finalize `shadow`
* add definitions for sparticle related symbols
* actually fix the crash
2021-08-09 19:07:11 -04:00
Tyler Wilding
72194ef243
decomp: finish misty-warehouse
2021-08-08 20:15:12 -04:00
Tyler Wilding
8ed6650ec6
decomp: finish sunken-elevator
2021-08-08 19:32:54 -04:00
Tyler Wilding
e7c100e060
decomp: mostly finish misty-warehouse blocked by sllv from PP
2021-08-08 18:50:35 -04:00
Tyler Wilding
a9816f9d28
decomp: finish misty-teetertotter
2021-08-08 17:00:51 -04:00
Tyler Wilding
f29e9cb8ce
decomp: finish mud
2021-08-08 16:07:21 -04:00
Tyler Wilding
0d0442eeb4
decomp: finish twister
2021-08-08 13:28:47 -04:00
Tyler Wilding
4f331b5f79
decomp: finalize rigid-body
2021-08-07 18:29:44 -04:00
Tyler Wilding
20196852f5
decomp: finallize water-anim
2021-08-07 16:15:41 -04:00
water111
4d76d2f11a
add get-enum-vals ( #737 )
2021-08-02 22:01:10 -04:00
water111
5293f583a8
[decomp] clean up sync info ( #735 )
...
* clean up sync info
* clean up trajectory
2021-08-02 21:49:05 -04:00
water111
12446037bd
[decompiler] Make addition nicer ( #733 )
...
* temp
* update refs
* update reference
* fix tests
2021-08-01 18:24:58 -04:00
water111
aa58d146c2
[goalc] register allocator v2 ( #731 )
...
* clean up allocator interface to be simpler
* working on functions without spills
* working for all
* fix missing includes for windows
* more windows includes
* initialize regs to zero so printing value unintiailized by game code is repeatable
2021-08-01 17:46:55 -04:00
Tyler Wilding
75f7609baa
decomp: ocean-transition ( #616 )
...
* some work on `ocean-transition`
* decomp: finished non-blocked `ocean-transition` functions
* decompiler: Support <0 unsigned comparison
* decompiler/goalc: Support half-word and byte parallel extend ops
* attempt to add support for byte stack spills, assertion errors
`Assertion failed: idx < n_src, file ..\..\..\decompiler\Disasm\Instruction.cpp, line 353`
* decomp: fix byte stack spills, only 1 issue remains in `draw-ocean-transition`
* almost there...
* closer, but unknowns about `dma-buffer` blocking
* dealing with dma-buffer issues
* some more fixes, only an obscure xmm issue remains
* add two problematic functions to blacklists, avoid goal_src additions for now
* fix building/compilation but TypeConsistency hits an assertion error
the `ocean-mid-masks`'s `data` field is none of the types
* decomp: finalize `ocean-transition`
* address feedback - 1 issue remains
* decomp: finalize `ocean-transition`
2021-08-01 17:42:40 -04:00
ManDude
26c3fb65e9
make some macros for DMA stuff ( #725 )
...
* [compiler] allow infinite args for `logior`
* make some dma macros and use them on `display`
* [goos] add `string->symbol`
* make a sketchy macro
* fix tests
* `with-dma-bucket` and `dma-buffer-add-vector4w-2`
* cleanup `debug`
* cleanup `menu`
* go thru `texture` pt 1
* finish `texture`
* `sprite` pt 1
* `sprite` pt 2
* `generic`
* `gs` and `main`
2021-08-01 17:11:32 -04:00