* all-types: improve all-types generation
* all-types: re-generate all-types
* tests: remove the test reporting feature
the format indeed doesn't work, and all current actions require too many permissions for forked PRs.
I'll make my own eventually that works properly (use the new markdown feature)
* all-types: put the states in the method table instead
* all-types: replace all `*time*...uint64` fields with `time-frame` type
* all-types: address feedback
* Add in-game option to switch fullscreen monitor
* mmm undefined memory :)
* Fix type consistency
* Optimize get_monitor and get_monitor_count since they're called often
* Address PR feedback
* Track fullscreen mode and minimized state to reduce GLFW calls per frame
* raise particles cap to 10x
* change a text line
* allow sound bank load during vag
* fix default settings and fps setting
* keep "auto save disabled" option in menu
* cheats menu!
* Update game_text_ja.gs
* fix battle hud crash
* add cheats menu to title
* update settings version
* Update all-types.gc
* disable envmap fade out with hires actor lod setting
* disable merc fadeout if not using ps2 actor lods
* dont update aspect ratio if game size is bad
* set vsync later
* increase memory for generic, sprite and dma.
* fix issues with aspect ratio not saving
* split forcing envmap to a separate toggle
* too slow, dont expose to users yet
* lsp: json-rpc example is working, a decent place to start...
* lsp: vendor library
* lsp: cleanup and time to get started
* lsp: commit what i got so far
* lsp: example `initialize` payload
* lsp: switch to `stdio`
* stash
* modularize the lsp implementation
* lsp: implement first actual LSP feature - function names in outline
* lsp: produce document diagnostics
* lsp: remove unused third-party lib
* lsp: support hovering MIPS instructions in IR files
* lsp: basic go-to all-types definition
* stash
* lsp: cleanup code, just need to add it to the release artifacts
* fix some project configuration
* fix linux build
* lsp: add lsp to PR artifacts and release assets
* lsp: address feedback
* only show subtitle notices during a subtitle context
* move language & subtitles (back) to game options
* remove "accessibility" menu and put its option in "misc"
* new subtitle language selection
* properly split audio & text language
* Update game_text_en.gs
* misc setting size fixes
* better fix for subtitle notice
* final touches
* subtitle fixes & uk-english subtitles
* more english fixes
* fix utf-8 handling around env-vars
* fix file opening errors related to unicode
* add uncaught exception handler in `gk` to ensure something is logged
* gracefully fail if window icon cant be loaded and work with unicode
* linux fix and add changes to vendor file
* add final cutscene subtitle and fix some editor bugs
* `title` and `finalboss` hints
* messages and notices for subtitle toggling
* fix colors in currently selected cutscene menu
* subtitle positioning fixes
* Update game_subtitle_en.gd
* extractor: refactor and cleanup for multi-game support
* deps: switch to `ghc::filesystem` as it is utf-8 everywhere by default
* extractor: finally working with unicode
* unicode: fix unicode cli args on windows in all `main` functions
* git: ignore vs build dir
* cmake: ditch `clang-cl` on windows in favor of actual `clang`
* build: suppress a significant number of warnings
* build: adjust workflows and vendor nasm
* docs: update docs to remove `clang-cl` mentions
* build: fix some copy-paste mistakes in the linux build
* build: remove C++20 compat warnings as that is useful if we want to upgrade
* put some duplicated code in a func
* make jak 2 text "work"
* group up all subtitles c++ code into one folder
* compact single-line subtitles
* fix a couple compiler crashes
* Update game_subtitle_en.gd
* `rolling` and `sunken`
* `swamp`
* `ogre`
* `village3`
* `maincave`
* `snow`
* `lavatube`
* `citadel`
* Update .gitignore
* clang
* fix encoding and decoding for quote
* properly fix quotes
* subtitle deserialize: sort by kind, ID and name
* sub editor: fix line speaker not being converted
* cleanup game text ids 1
* update text ids 2
* update source
* update refs
* Remove assets folder, use more std::filesystem
* windows fix
* another one for windows
* another one
* better system for different folders
* rm debugging stuff
* let extractor override everything
* dont revert jak1 change
* [extractor] validate files when extracted as folder
* jp text fixes
* move game text version to the text file and fix subtitle editor escape chars
* make bad subtitles not crash the game
* fix texscroll in lag
* fix mood, fix decomp of other versions, fix text decomp
* clang
* fix tests
* oops dammit
* new fixes
* shut up codacy
* fix nonexistant subtitles crashing the game
* fix text hacks and extractor re-use on folders
* in-game vsync option, automatically framelimit correctly, fix minimize/alttab bugs
* fix jp text errors
* bump version number as panic
* this makes more sense i think
* clang
* oops delete debug print
* Replace assert with user-friendly error if ISO not found
When the extractor runs and can't detect a game folder, it will assume there is an ISO file in the directory instead. If there isn't an ISO file, or it's a different extension, it will trigger an assert. This adds an additional check to make sure the file extension is of type `.iso` and returns a more clear message to the user.
Once I get home I'll iterate upon this a bit to add file size checks and reading header data as well as making sure the error code is able to be reported to the launcher.
* Fix `extension` call & formatting
more de-rust lol
* fix extension call (again)
* fix ONE extra parenthesis
* argument incompatible with fmt print
will fix print later
* add ONE missing parenthesis
never taking intellisense for granted again
* Add ISO size checks and rework type check
* actually print `data_dir_path` :p
* Normalize extension case before verifying file type
+ clang-format
* clang-format
Co-authored-by: doctashay <doctashay@github.com>
* remove str files from inputs
* removed unused verbose flag
* allow some kind of conditional game building for JP extras
* make `PrintBankInfo` do nothing
* clang
* Update gltf_mesh_extract.cpp
* fix `*jak1-full-game*` in extractor
* use json library to build json file
* screw it red label support as well
* PAL dumps files
* alrighty then
* make PAL warning slightly more specific
* PAL patches for `title-obs`
* Update all-types.gc
* PAL patch `beach-obs`
* `process-taskable` PAL patch
* `ambient` PAL patch
* `yakow` PAL patch
* `village-obs` PAL patch
* `sparticle-launcher` patch
* `swamp-obs` PAL patch
* `sequence-a-village1` PAL patch
* typo
* errors
* `powerups` PAL patch
* `ogreboss` PAL patch
* jak 1 v2 encoding
* `load-boundary` PAL patch
* `flying-lurker` PAL patch
* `mayor` PAL patch
* update game encoding to PAL (v2) encoding
* `cam-debug` and `cam-update` PAL patch
* `fisher` PAL patch
* `target` PAL patch
* `target2` PAL patch and fix text compiling
* `target-death` PAL patch
* `target-racer-h` PAL patch
* `logic-target` PAL patch
* `main` PAL patch
* `snow-flutflut-obs` PAL patch
* `rolling-obs` PAL patch
* `gsound` PAL patch
* update refs
* `progress` and `progress-draw` PAL patches
* clang
* wrong.
* complain
* clang
* fix test
* fix blurry jp text
* fix weird interrupt lag from setting window size
* patch more text lines, special handling for credits
* Update FontUtils.cpp
* Add xdelta3 and file patching interface
* add window lock toggle and update settings ver
* better particle hacks
* add PAL support to extractor
* Fix credits
* also NTSC-J support
* make xdelta3 a separate library
* address feedback
Co-authored-by: water <awaterford111445@gmail.com>
* wip
* learning about colors
* gltf node stuff working
* cleanup
* support textures
* bvh generation seems reasonable
* tree layout
* frag packer, untested and doesnt do real stripping yet
* temp
* working collide frags
* handle bad inputs better
* clean up
* format
* include
* another include
* reorganize for release build use
* release: include error metadata file for launcher purposes
* release: put release assets in the top level of the 7z/tarball (no out/ dir)
* extractor: ensure critical directories are created
* extractor: handle weird Win32 path prefix `\\?\` by stripping it out
* release: avoid using `-C` with `tar`
* entity decomp and update battle hud code
* disable lag compensation in pc port
* delete unnecessary forward decls
* make battle hud track specific tasks
* fix mem leak + debug flying-lurker hud
* improve battle hud lights and fix bug
* tests