jak-project/goalc/data_compiler/game_text_common.h

21 lines
776 B
C++

#pragma once
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include "common/serialization/subtitles/subtitles.h"
#include "common/serialization/subtitles/subtitles_v1.h"
#include "common/serialization/subtitles/subtitles_v2.h"
#include "common/serialization/text/text_ser.h"
#include "common/util/Assert.h"
#include "common/util/font/font_utils.h"
void compile_game_text(const std::vector<GameTextDefinitionFile>& filenames,
GameTextDB& db,
const std::string& output_prefix);
void compile_game_subtitles(const std::vector<GameSubtitleDefinitionFile>& filenames,
GameSubtitleDB& db,
const std::string& output_prefix);