mirror of
https://github.com/open-goal/jak-project
synced 2026-05-23 06:54:31 -04:00
1f6438e517
This PR updates to SDL3, and with it, adds a handful of new features. Everything seems to work but I'm going to look over the code once last time before merging, some of the API changes are hard to spot. Fixes #2773 ### Pressure sensitivity support for DS3 Controllers SDL3 adds pressure sensitivity support for DS3 controllers on windows. I have not tested on linux. The option is disabled by default. On windows you will need https://docs.nefarius.at/projects/DsHidMini/ and to be using SXS mode. ### DualSense and Xbox One Trigger Effects If enabled, Jak 2 will have certain trigger effects. They are: - xbox1: - small vibrate when collecting dark eco - big vibrate when changing to dark jak - vibrate when shooting gun, proportional to gun type - ps5: - resistance when changing to dark jak - different gun shooting effects - red (resistance) - yellow (weapon trigger) - blue (vibrates) - purple (less resistance) > **Gun Shooting effects are only enabled if the new "Swap R1 and R2" option is enabled** There are more effects that could be used in `dualsense_effects.cpp`, but I only exposed the ones I needed to OpenGOAL. If a modder wants to use some of the others and wires them up end-to-end, please consider contributing that upstream. ### New ImGUI Menu Added new imgui options for selecting the active controller, for those people that struggle to select the initial controller.  ### Testing The highlights of what I tested successfully: - display - [x] all mode switch permutations - [x] launch with all modes saved - [x] switch monitors / unplug monitor that was active, how does it handle it - [x] load with alternate monitor saved and all modes - [x] allowing hidpi doesnt break macos - controls - [x] keyboard and mouse still work - [x] pressure sensitivity on linux
80 lines
2.9 KiB
Lua
Vendored
Generated
80 lines
2.9 KiB
Lua
Vendored
Generated
-- This code adapted from https://gitlab.com/saalen/highlight/-/wikis/Plug-Ins
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-- first add a description of what the plug-in does
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Description="Add wiki.libsdl.org reference links to HTML, LaTeX or RTF output"
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-- define the plugin categories (ie. supported output formats; languages)
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Categories = { "c", "c++" }
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-- the syntaxUpdate function contains code related to syntax recognition
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function syntaxUpdate(desc)
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-- if the current file is not C/C++ file we exit
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if desc~="C and C++" then
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return
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end
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-- this function returns a qt-project reference link of the given token
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function getURL(token)
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-- generate the URL
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url='https://wiki.libsdl.org/SDL3/'.. token
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-- embed the URL in a hyperlink according to the output format
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-- first HTML, then LaTeX and RTF
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if (HL_OUTPUT== HL_FORMAT_HTML or HL_OUTPUT == HL_FORMAT_XHTML) then
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return '<a class="hl" target="new" href="'
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.. url .. '">'.. token .. '</a>'
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elseif (HL_OUTPUT == HL_FORMAT_LATEX) then
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return '\\href{'..url..'}{'..token..'}'
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elseif (HL_OUTPUT == HL_FORMAT_RTF) then
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return '{{\\field{\\*\\fldinst HYPERLINK "'
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..url..'" }{\\fldrslt\\ul\\ulc0 '..token..'}}}'
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end
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end
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-- the Decorate function will be invoked for every recognized token
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function Decorate(token, state)
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-- we are only interested in keywords, preprocessor or default items
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if (state ~= HL_STANDARD and state ~= HL_KEYWORD and
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state ~=HL_PREPROC) then
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return
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end
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-- SDL keywords start with SDL_
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-- if this pattern applies to the token, we return the URL
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-- if we return nothing, the token is outputted as is
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if ( (token == "Uint8") or (token == "Uint16") or (token == "Uint32") or (token == "Uint64") or
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(token == "Sint8") or (token == "Sint16") or (token == "Sint32") or (token == "Sint64") or
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(string.find(token, "SDL_") == 1) ) then
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return getURL(token)
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end
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end
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end
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-- the themeUpdate function contains code related to the theme
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function themeUpdate(desc)
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-- the Injections table can be used to add style information to the theme
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-- HTML: we add additional CSS style information to beautify hyperlinks,
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-- they should have the same color as their surrounding tags
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if (HL_OUTPUT == HL_FORMAT_HTML or HL_OUTPUT == HL_FORMAT_XHTML) then
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Injections[#Injections+1]=
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"a.hl, a.hl:visited {color:inherit;font-weight:inherit;text-decoration:none}"
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-- LaTeX: hyperlinks require the hyperref package, so we add this here
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-- the colorlinks and pdfborderstyle options remove ugly boxes in the output
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elseif (HL_OUTPUT==HL_FORMAT_LATEX) then
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Injections[#Injections+1]=
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"\\usepackage[colorlinks=false, pdfborderstyle={/S/U/W 1}]{hyperref}"
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end
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end
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-- let highlight load the chunks
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Plugins={
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{ Type="lang", Chunk=syntaxUpdate },
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{ Type="theme", Chunk=themeUpdate },
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}
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