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w/compiler-repl-structure
jak-project/game/common
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water111 8d9b0b493b [graphics] shadow volumes (#1247)
* shadow volumes drawing

* fix bugs in clipping case

* add shadow

* fix Q register bugs

* fix bugs
2022-03-26 19:56:54 -04:00
..
dgo_rpc_types.h
[decompiler] bitfield support for sound-name (#582)
2021-06-12 12:55:38 -04:00
file_paths.h
save & load to file!
2021-08-16 15:43:12 +01:00
game_common_types.h
[decomp] Clean up - part 2 (#687)
2021-07-11 16:35:25 -04:00
loader_rpc_types.h
[decompiler] bitfield support for sound-name (#582)
2021-06-12 12:55:38 -04:00
overlord_common.h
Add the STR RPC to overlord and game code (#134)
2020-11-22 12:59:55 -05:00
play_rpc_types.h
memory cards (in progress) (#868)
2021-10-01 23:12:34 -04:00
player_rpc_types.h
Add #pragma once to all headers
2020-09-13 21:36:35 -04:00
ramdisk_rpc_types.h
[decomp] game-info (#779)
2021-08-22 20:12:47 -04:00
str_rpc_types.h
[decomp] cleanup default-menu, fix dangerous IOP bug, autoconvert ints in pairs to/from bintegers (#997)
2021-12-09 18:39:40 -05:00
vu.h
[graphics] shadow volumes (#1247)
2022-03-26 19:56:54 -04:00
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