Files
jak-project/game/graphics/opengl_renderer/ocean/OceanMidAndFar.cpp
T
Hat Kid 58a5440c8a decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00

193 lines
6.5 KiB
C++

#include "OceanMidAndFar.h"
#include "third-party/imgui/imgui.h"
OceanMidAndFar::OceanMidAndFar(const std::string& name, int my_id)
: BucketRenderer(name, my_id), m_direct(name, my_id, 4096), m_texture_renderer(true) {}
void OceanMidAndFar::draw_debug_window() {
m_texture_renderer.draw_debug_window();
m_direct.draw_debug_window();
}
void OceanMidAndFar::init_textures(TexturePool& pool, GameVersion version) {
m_texture_renderer.init_textures(pool, version);
}
void OceanMidAndFar::render(DmaFollower& dma,
SharedRenderState* render_state,
ScopedProfilerNode& prof) {
// skip if disabled
if (!m_enabled) {
while (dma.current_tag_offset() != render_state->next_bucket) {
dma.read_and_advance();
}
return;
}
switch (render_state->version) {
case GameVersion::Jak1:
render_jak1(dma, render_state, prof);
break;
case GameVersion::Jak2:
case GameVersion::Jak3:
render_jak2(dma, render_state, prof);
break;
}
}
void OceanMidAndFar::render_jak1(DmaFollower& dma,
SharedRenderState* render_state,
ScopedProfilerNode& prof) {
// jump to bucket
auto data0 = dma.read_and_advance();
ASSERT(data0.vif1() == 0);
ASSERT(data0.vif0() == 0);
ASSERT(data0.size_bytes == 0);
// see if bucket is empty or not
if (dma.current_tag().kind == DmaTag::Kind::CALL) {
// renderer didn't run, let's just get out of here.
for (int i = 0; i < 4; i++) {
dma.read_and_advance();
}
ASSERT(dma.current_tag_offset() == render_state->next_bucket);
return;
}
m_direct.reset_state();
{
auto p = prof.make_scoped_child("texture");
m_texture_renderer.handle_ocean_texture_jak1(dma, render_state, p);
}
handle_ocean_far(dma, render_state, prof);
m_direct.flush_pending(render_state, prof);
m_direct.set_mipmap(true);
handle_ocean_mid(dma, render_state, prof);
auto final_next = dma.read_and_advance();
ASSERT(final_next.vifcode0().kind == VifCode::Kind::NOP &&
final_next.vifcode1().kind == VifCode::Kind::NOP && final_next.size_bytes == 0);
for (int i = 0; i < 4; i++) {
dma.read_and_advance();
}
ASSERT(dma.current_tag_offset() == render_state->next_bucket);
m_direct.flush_pending(render_state, prof);
m_direct.set_mipmap(false);
}
void OceanMidAndFar::render_jak2(DmaFollower& dma,
SharedRenderState* render_state,
ScopedProfilerNode& prof) {
// jump to bucket
auto data0 = dma.read_and_advance();
ASSERT(data0.vif1() == 0 || data0.vifcode1().kind == VifCode::Kind::NOP);
ASSERT(data0.vif0() == 0 || data0.vifcode0().kind == VifCode::Kind::MARK);
ASSERT(data0.size_bytes == 0);
// see if bucket is empty or not
if (dma.current_tag_offset() == render_state->next_bucket) {
// fmt::print("ocean-mid-far: early exit!\n");
return;
}
m_direct.reset_state();
// TODO handle ocean::89 and ocean::79
// handle_ocean_89_jak2(dma, render_state, prof);
{
auto p = prof.make_scoped_child("texture");
m_texture_renderer.handle_ocean_texture_jak2(dma, render_state, p);
}
// handle_ocean_79_jak2(dma, render_state, prof);
handle_ocean_far(dma, render_state, prof);
m_direct.flush_pending(render_state, prof);
m_direct.set_mipmap(true);
handle_ocean_mid(dma, render_state, prof);
auto final_next = dma.read_and_advance();
ASSERT(final_next.vifcode0().kind == VifCode::Kind::NOP &&
final_next.vifcode1().kind == VifCode::Kind::NOP && final_next.size_bytes == 0);
for (int i = 0; i < 2; i++) {
dma.read_and_advance();
}
ASSERT(dma.current_tag_offset() == render_state->next_bucket);
// auto transfers = 0;
// // print the entire chain
// printf("START OCEAN MID FAR DMA!!!!!!!\n");
// while (dma.current_tag_offset() != render_state->next_bucket) {
// auto data = dma.read_and_advance();
// printf(
// "dma transfer %d:\n%ssize: %d\nvif0: %s, data: %d\nvif1: %s, data: %d, imm: "
// "%d\n\n",
// transfers, dma.current_tag().print().c_str(), data.size_bytes,
// data.vifcode0().print().c_str(), data.vif0(), data.vifcode1().print().c_str(),
// data.vifcode1().num, data.vifcode1().immediate);
// transfers++;
// }
// printf("transfers: %d\n\n", transfers);
m_direct.flush_pending(render_state, prof);
m_direct.set_mipmap(false);
}
void OceanMidAndFar::handle_ocean_far(DmaFollower& dma,
SharedRenderState* render_state,
ScopedProfilerNode& prof) {
auto init_data = dma.read_and_advance();
ASSERT(init_data.size_bytes == 160);
u8 init_data_buffer[160];
memcpy(init_data_buffer, init_data.data, 160);
// this is a bit of a hack, but it patches the ta0 to 0 in
// (set! (-> (the-as (pointer gs-texa) s4-0) 8) (new 'static 'gs-texa :ta0 #x80 :ta1 #x80))
// TODO figure out if we actually have do something here.
u8 val = 0;
memcpy(init_data_buffer + 80, &val, 1);
m_direct.render_gif(init_data_buffer, 160, render_state, prof);
while (dma.current_tag().kind == DmaTag::Kind::CNT &&
dma.current_tag_vifcode0().kind == VifCode::Kind::NOP) {
auto data = dma.read_and_advance();
ASSERT(data.vifcode0().kind == VifCode::Kind::NOP);
ASSERT(data.vifcode1().kind == VifCode::Kind::DIRECT);
ASSERT(data.size_bytes / 16 == data.vifcode1().immediate);
m_direct.render_gif(data.data, data.size_bytes, render_state, prof);
}
}
bool is_end_tag(const DmaTag& tag, const VifCode& v0, const VifCode& v1) {
return tag.qwc == 0 && tag.kind == DmaTag::Kind::NEXT && v0.kind == VifCode::Kind::NOP &&
v1.kind == VifCode::Kind::NOP;
}
void OceanMidAndFar::handle_ocean_mid(DmaFollower& dma,
SharedRenderState* render_state,
ScopedProfilerNode& prof) {
if (dma.current_tag_vifcode0().kind == VifCode::Kind::BASE) {
switch (render_state->version) {
case GameVersion::Jak1:
m_mid_renderer.run(dma, render_state, prof);
break;
case GameVersion::Jak2:
case GameVersion::Jak3:
m_mid_renderer.run_jak2(dma, render_state, prof);
}
} else {
// not drawing
return;
}
while (!is_end_tag(dma.current_tag(), dma.current_tag_vifcode0(), dma.current_tag_vifcode1())) {
dma.read_and_advance();
}
}
void handle_ocean_89_jak2(DmaFollower&, SharedRenderState*, ScopedProfilerNode&) {}
void handle_ocean_79_jak2(DmaFollower&, SharedRenderState*, ScopedProfilerNode&) {}