mirror of
https://github.com/open-goal/jak-project
synced 2026-06-30 03:49:08 -04:00
58a5440c8a
Makes a bunch of missions mostly playable, including: - `arena-training-1` - `arena-fight-1` - `wascity-chase` - `arena-fight-2` - `arena-fight-3` - `volcano-darkeco` - `desert-hover` - `nest-eggs` - `temple-climb` - `temple-oracle` - `temple-tests` - `desert-beast-battle` - `desert-turtle-training` - `desert-course-race` - `desert-artifact-race1` - `wascity-leaper-race` - `wascity-pre-game` - `sewer-met-hum` - `forest-kill-plants` - `forest-ring-chase` - `temple-defend` - `tower-destroy` - `desert-glide` --- Files: - `ripple` - `waswide-mood` - `sig-rider` - `nst-tasks` - `nst-part` - `nst-gas` - `nst-eggs-h` - `nst-obs` - `nst-mood` - `egg-spider` - `wasdoors-init` - `wasall-tasks` - `wvehicle-race` - `wcar-marauder` - `wcar-marauder-b` - `turret-control` - `was-squad-control` - `turtle-training` - `kleever-rider` - `course-race` - `artifact-race` - `desert-hover` - `desbeast-path-h` - `des-beast` - `desertg-obs` - `desertf-obs` - `desertd-obs` - `desert-dust-storm` - `des-cactus` - `race-hud` - `race-info` - `race-manager` - `tizard` - `flyingsaw` - `hover-training` - `temple-mood` - `temple-obs` - `temple-obs2` - `temple-part` - `temple-scenes` - `templex-mood` - `templex-obs` - `templex-part` - `tomb-baby-spider` - `target-turret-shot` - `target-turret` - `beast-battle-path` - `des-beast-2` - `mh-flyer` - `scorpion-gun` - `hover-enemy-h` - `hover-enemy` - `hover-formation-h` - `hover-formation` - `hover-nav-control-h` - `hover-nav-control` - `flamer-hover` - `hover-nav-templea` - `robo-hover` - `hover-nav-sewb` - `hover-nav-sewg` - `hover-nav-sewj` - `hover-nav-sewl` - `hover-nav-sewo` - `hover-nav-towera` - `tower-mood` - `tower-obs` - `tower-scenes` - `tower-part` - `eco-green-collider` - `forest-bridges` - `forest-kill-plants` - `forest-mood` - `forest-ring-chase` - `forest-tasks` - `forest-part` - `foresta-obs` - `hover-nav-foresta` - `mh-plant` - `dp-bipedal-part` - `dp-bipedal-shot` - `dp-bipedal` - `neo-spawner` - `for-turret` - `for-turret-shot` - `neo-wasp` - `neo-wasp-part` - `volcanox-scenes` - `volcanox-mood` - `volcano-scenes` - `volcano-mood` - `volcano-obs` - `volcano-obs2` - `chain-physics` - `rigid-body-plat` - `volcano-part` - `flamer-lava` - `flitter` - `spiky-frog` - `flut-wild` - `target-indax` - `target-indax-hang` - `mantis` - `volcanox-obs` - `spyder` - `wcar-faccar` - `mhcity-obs2` - `mhcity-part` - `mhcity-obs` - `dm-mine-spider` - `rapid-gunner` - `stadium-mood` - `stadium-scenes` - `stadiuma-mood` - `stadiuma-part` - `kanga-lizard` - `marauder` - `arena-scenes` - `wasstada-mood` - `wasstada-obs` - `wasstada-part` - `wasstadb-obs` - `wasstadc-obs` - `dm-flyer` - `maker-part` - `maker-projectile` - `skeet-part` - `wascity-turret` - `wasgun-h` - `wasgun-hud` - `wasgun-manager` - `nav-graph-h` - `traffic-engine-h` - `waswide-init` - `cty-borrow-manager-h` - `cty-borrow-manager` - `desert-part` - `height-map-h` - `height-map` - `traffic-height-map` - `vehicle-control` - `hvehicle-h` - `hvehicle` - `hvehicle-effects` - `hvehicle-physics` - `hvehicle-util` - `glider-h` - `glider-hud` - `glider-manager` - `glider-ring` - `glider-ring-part` - `h-glider` - `hanga-init` - `was-pre-game` - `was-leaper-race` - `flut-racer` - `desert-scenes` - `desert-lizard-h` - `desert-lizard-task` - `desert-lizard` - `throne-scenes` - `waspal-mood` - `waspala-obs` - `waspala-part` - `deswalk-obs` - `deswalk-part` - `terraformer-drone` - `terraformer-head` - `terraformer-part` - `terraformer-setup`
193 lines
6.5 KiB
C++
193 lines
6.5 KiB
C++
#include "OceanMidAndFar.h"
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#include "third-party/imgui/imgui.h"
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OceanMidAndFar::OceanMidAndFar(const std::string& name, int my_id)
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: BucketRenderer(name, my_id), m_direct(name, my_id, 4096), m_texture_renderer(true) {}
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void OceanMidAndFar::draw_debug_window() {
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m_texture_renderer.draw_debug_window();
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m_direct.draw_debug_window();
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}
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void OceanMidAndFar::init_textures(TexturePool& pool, GameVersion version) {
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m_texture_renderer.init_textures(pool, version);
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}
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void OceanMidAndFar::render(DmaFollower& dma,
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SharedRenderState* render_state,
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ScopedProfilerNode& prof) {
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// skip if disabled
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if (!m_enabled) {
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while (dma.current_tag_offset() != render_state->next_bucket) {
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dma.read_and_advance();
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}
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return;
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}
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switch (render_state->version) {
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case GameVersion::Jak1:
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render_jak1(dma, render_state, prof);
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break;
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case GameVersion::Jak2:
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case GameVersion::Jak3:
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render_jak2(dma, render_state, prof);
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break;
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}
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}
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void OceanMidAndFar::render_jak1(DmaFollower& dma,
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SharedRenderState* render_state,
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ScopedProfilerNode& prof) {
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// jump to bucket
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auto data0 = dma.read_and_advance();
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ASSERT(data0.vif1() == 0);
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ASSERT(data0.vif0() == 0);
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ASSERT(data0.size_bytes == 0);
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// see if bucket is empty or not
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if (dma.current_tag().kind == DmaTag::Kind::CALL) {
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// renderer didn't run, let's just get out of here.
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for (int i = 0; i < 4; i++) {
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dma.read_and_advance();
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}
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ASSERT(dma.current_tag_offset() == render_state->next_bucket);
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return;
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}
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m_direct.reset_state();
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{
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auto p = prof.make_scoped_child("texture");
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m_texture_renderer.handle_ocean_texture_jak1(dma, render_state, p);
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}
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handle_ocean_far(dma, render_state, prof);
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m_direct.flush_pending(render_state, prof);
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m_direct.set_mipmap(true);
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handle_ocean_mid(dma, render_state, prof);
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auto final_next = dma.read_and_advance();
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ASSERT(final_next.vifcode0().kind == VifCode::Kind::NOP &&
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final_next.vifcode1().kind == VifCode::Kind::NOP && final_next.size_bytes == 0);
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for (int i = 0; i < 4; i++) {
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dma.read_and_advance();
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}
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ASSERT(dma.current_tag_offset() == render_state->next_bucket);
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m_direct.flush_pending(render_state, prof);
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m_direct.set_mipmap(false);
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}
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void OceanMidAndFar::render_jak2(DmaFollower& dma,
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SharedRenderState* render_state,
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ScopedProfilerNode& prof) {
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// jump to bucket
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auto data0 = dma.read_and_advance();
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ASSERT(data0.vif1() == 0 || data0.vifcode1().kind == VifCode::Kind::NOP);
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ASSERT(data0.vif0() == 0 || data0.vifcode0().kind == VifCode::Kind::MARK);
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ASSERT(data0.size_bytes == 0);
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// see if bucket is empty or not
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if (dma.current_tag_offset() == render_state->next_bucket) {
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// fmt::print("ocean-mid-far: early exit!\n");
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return;
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}
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m_direct.reset_state();
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// TODO handle ocean::89 and ocean::79
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// handle_ocean_89_jak2(dma, render_state, prof);
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{
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auto p = prof.make_scoped_child("texture");
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m_texture_renderer.handle_ocean_texture_jak2(dma, render_state, p);
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}
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// handle_ocean_79_jak2(dma, render_state, prof);
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handle_ocean_far(dma, render_state, prof);
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m_direct.flush_pending(render_state, prof);
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m_direct.set_mipmap(true);
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handle_ocean_mid(dma, render_state, prof);
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auto final_next = dma.read_and_advance();
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ASSERT(final_next.vifcode0().kind == VifCode::Kind::NOP &&
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final_next.vifcode1().kind == VifCode::Kind::NOP && final_next.size_bytes == 0);
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for (int i = 0; i < 2; i++) {
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dma.read_and_advance();
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}
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ASSERT(dma.current_tag_offset() == render_state->next_bucket);
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// auto transfers = 0;
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// // print the entire chain
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// printf("START OCEAN MID FAR DMA!!!!!!!\n");
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// while (dma.current_tag_offset() != render_state->next_bucket) {
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// auto data = dma.read_and_advance();
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// printf(
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// "dma transfer %d:\n%ssize: %d\nvif0: %s, data: %d\nvif1: %s, data: %d, imm: "
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// "%d\n\n",
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// transfers, dma.current_tag().print().c_str(), data.size_bytes,
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// data.vifcode0().print().c_str(), data.vif0(), data.vifcode1().print().c_str(),
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// data.vifcode1().num, data.vifcode1().immediate);
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// transfers++;
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// }
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// printf("transfers: %d\n\n", transfers);
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m_direct.flush_pending(render_state, prof);
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m_direct.set_mipmap(false);
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}
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void OceanMidAndFar::handle_ocean_far(DmaFollower& dma,
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SharedRenderState* render_state,
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ScopedProfilerNode& prof) {
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auto init_data = dma.read_and_advance();
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ASSERT(init_data.size_bytes == 160);
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u8 init_data_buffer[160];
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memcpy(init_data_buffer, init_data.data, 160);
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// this is a bit of a hack, but it patches the ta0 to 0 in
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// (set! (-> (the-as (pointer gs-texa) s4-0) 8) (new 'static 'gs-texa :ta0 #x80 :ta1 #x80))
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// TODO figure out if we actually have do something here.
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u8 val = 0;
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memcpy(init_data_buffer + 80, &val, 1);
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m_direct.render_gif(init_data_buffer, 160, render_state, prof);
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while (dma.current_tag().kind == DmaTag::Kind::CNT &&
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dma.current_tag_vifcode0().kind == VifCode::Kind::NOP) {
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auto data = dma.read_and_advance();
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ASSERT(data.vifcode0().kind == VifCode::Kind::NOP);
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ASSERT(data.vifcode1().kind == VifCode::Kind::DIRECT);
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ASSERT(data.size_bytes / 16 == data.vifcode1().immediate);
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m_direct.render_gif(data.data, data.size_bytes, render_state, prof);
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}
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}
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bool is_end_tag(const DmaTag& tag, const VifCode& v0, const VifCode& v1) {
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return tag.qwc == 0 && tag.kind == DmaTag::Kind::NEXT && v0.kind == VifCode::Kind::NOP &&
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v1.kind == VifCode::Kind::NOP;
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}
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void OceanMidAndFar::handle_ocean_mid(DmaFollower& dma,
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SharedRenderState* render_state,
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ScopedProfilerNode& prof) {
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if (dma.current_tag_vifcode0().kind == VifCode::Kind::BASE) {
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switch (render_state->version) {
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case GameVersion::Jak1:
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m_mid_renderer.run(dma, render_state, prof);
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break;
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case GameVersion::Jak2:
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case GameVersion::Jak3:
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m_mid_renderer.run_jak2(dma, render_state, prof);
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}
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} else {
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// not drawing
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return;
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}
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while (!is_end_tag(dma.current_tag(), dma.current_tag_vifcode0(), dma.current_tag_vifcode1())) {
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dma.read_and_advance();
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}
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}
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void handle_ocean_89_jak2(DmaFollower&, SharedRenderState*, ScopedProfilerNode&) {}
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void handle_ocean_79_jak2(DmaFollower&, SharedRenderState*, ScopedProfilerNode&) {} |