Files
jak-project/goal_src/jak1/levels/sunken/bully.gc
T
Tyler Wilding 6f093f98ff gsrc: Add convenience macros for masking VF operations (#3824)
Migrates all code, there should be no change in the compilation output
(linter should check this)

At first i was considering making these builtins, which short of a bunch
of code generation, would require some sort of dynamic definition in
`Atoms.cpp`. This isn't hard but, i figured it would be better to keep
it simple and just generate the OG macros.

Fixes https://github.com/open-goal/jak-project/issues/233
2025-01-11 12:16:05 -05:00

625 lines
25 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
(bundles "SUN.DGO")
(require "engine/nav/navigate.gc")
(require "engine/common-obs/collectables.gc")
(require "engine/anim/joint-mod-h.gc")
(declare-type bully process-drawable)
;; DECOMP BEGINS
(deftype bully-broken-cage (process-drawable)
((parent-override (pointer bully) :overlay-at parent))
(:states
bully-broken-cage-explode))
(deftype bully (process-drawable)
((root collide-shape-moving :override)
(fact fact-info-enemy :override)
(hit-player? symbol)
(bounced? symbol)
(bounce-volume int32)
(facing-ry float)
(travel-ry float)
(speed-u float)
(spin-vel float)
(travel-speed float)
(reaction-delay time-frame)
(start-spin-time time-frame)
(slow-down time-frame)
(hit-player-time time-frame)
(neck joint-mod))
(:methods
(bully-method-20 (_type_) float))
(:states
bully-die
(bully-idle symbol)
bully-notice
bully-start-spinning
bully-stop-spinning))
(defskelgroup *bully-sg*
bully
bully-lod0-jg
bully-idle-ja
((bully-lod0-mg (meters 20)) (bully-lod1-mg (meters 40)) (bully-lod2-mg (meters 999999)))
:bounds (static-spherem 0 1.5 0 3)
:shadow bully-shadow-mg)
(defskelgroup *bully-broken-cage-sg*
bully
bully-broken-cage-lod0-jg
-1
((bully-broken-cage-lod0-mg (meters 999999)))
:bounds (static-spherem 0 2 0 6))
(define *bully-shadow-control*
(new 'static
'shadow-control
:settings
(new 'static
'shadow-settings
:flags (shadow-flags shdf00 shdf03)
:shadow-dir
(new 'static 'vector :y -1.0 :w 614400.0)
:bot-plane
(new 'static 'plane :y 1.0 :w 10240.0)
:top-plane
(new 'static 'plane :y 1.0 :w -2048.0)
:fade-dist 245760.0)))
(defpartgroup group-bully-explode
:id 454
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 8)
:parts ((sp-item 2871) (sp-item 2872) (sp-item 2873) (sp-item 2874) (sp-item 2875)))
(defpart 2871
:init-specs
((:texture (bigpuff effects))
(:num 16.0)
(:y (meters 0.5) (meters 2))
(:scale-x (meters 2.5) (meters 1.5))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 128.0 32.0)
(:g 128.0 32.0)
(:b 128.0 32.0)
(:a 32.0 16.0)
(:vel-y (meters 0.016666668) (meters 0.033333335))
(:rotvel-z (degrees -1.2) (degrees 1.2))
(:accel-y (meters 0.00066666666))
(:timer (seconds 0.4))
(:flags (bit2 bit12))
(:next-time (seconds 0.1) (seconds 0.197))
(:next-launcher 2876)
(:conerot-x (degrees 70) (degrees 20))
(:conerot-y (degrees 0) (degrees 360))))
(defpart 2876
:init-specs ((:fade-a -1.0666667)))
(defpart 2872
:init-specs
((:texture (flare effects))
(:num 4.0)
(:y (meters 1.5))
(:scale-x (meters 6) (meters 3))
(:rot-x 4)
(:rot-z (degrees 0) (degrees 360))
(:scale-y (meters 0.3) (meters 1))
(:r 192.0)
(:g 192.0)
(:b 64.0 128.0)
(:a 0.0)
(:scalevel-x (meters 0.009765625))
(:rotvel-z (degrees -0.15) (degrees 0.3))
(:scalevel-y (meters 0.009765625))
(:fade-a 2.1333334)
(:timer (seconds 0.1))
(:flags (bit2 bit3))
(:next-time (seconds 0.05))
(:next-launcher 2877)
(:rotate-y (degrees 0))))
(defpart 2877
:init-specs ((:fade-a -2.1333334)))
(defpart 2873
:init-specs
((:texture (starflash effects))
(:num 1.0)
(:y (meters 1.5))
(:scale-x (meters 12))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 196.0)
(:g 196.0)
(:b 196.0)
(:a 48.0)
(:timer (seconds 0.035))
(:flags (bit2 bit3))))
(defpart 2874
:init-specs
((:texture (crate-wood-01-splinter effects))
(:num 16.0)
(:x (meters -0.5) (meters 1))
(:y (meters 0.25) (meters 1.5))
(:z (meters -0.5) (meters 1))
(:scale-x (meters 0.6) 2.0 (meters 0.6))
(:rot-z (degrees 0) (degrees 360))
(:scale-y (meters 0.3))
(:r 160.0)
(:g 160.0)
(:b 160.0)
(:a 128.0)
(:vel-y (meters 0.06666667) (meters 0.06666667))
(:rotvel-x (degrees 1.2))
(:rotvel-y (degrees 2.4))
(:rotvel-z (degrees 0) 2 (degrees 2.4))
(:accel-y (meters -0.0033333334))
(:friction 0.97)
(:timer (seconds 0.5))
(:flags (bit2 bit12))
(:next-time (seconds 0.25))
(:next-launcher 2878)
(:conerot-x (degrees 40) (degrees 30))
(:conerot-y (degrees 0) (degrees 360))))
(defpart 2878
:init-specs ((:scalevel-x (meters -0.0033333334)) (:scalevel-y :copy scalevel-x) (:fade-a -3.4)))
(defpart 2875
:init-specs
((:texture (crate-metalbolt-splinter effects))
(:num 16.5)
(:x (meters -0.5) (meters 1))
(:y (meters 0.25) (meters 1.5))
(:z (meters -0.5) (meters 1))
(:scale-x (meters 0.3) 1 (meters 1))
(:rot-z (degrees 0) (degrees 360))
(:scale-y (meters 0.3))
(:r 100.0)
(:g 100.0)
(:b 100.0)
(:a 128.0)
(:vel-y (meters 0.06666667) (meters 0.06666667))
(:rotvel-x (degrees 1.2))
(:rotvel-y (degrees 2.4))
(:rotvel-z (degrees 0) 3 (degrees 2.4))
(:accel-y (meters -0.0033333334))
(:friction 0.97)
(:timer (seconds 0.5))
(:flags (bit2 bit12))
(:next-time (seconds 0.25))
(:next-launcher 2878)
(:conerot-x (degrees 40) (degrees 30))
(:conerot-y (degrees 0) (degrees 360))))
(defstate bully-broken-cage-explode (bully-broken-cage)
:code
(behavior ()
(ja-channel-push! 1 0)
(ja-no-eval :group! bully-broken-cage-explode-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))))
:post ja-post)
(defbehavior bully-broken-cage-init-by-other bully-broken-cage ((arg0 entity-actor))
(set! (-> self entity) arg0)
(set! (-> self root) (new 'process 'trsqv))
(set! (-> self root trans quad) (-> self parent-override 0 root trans quad))
(quaternion-copy! (-> self root quat) (-> self parent-override 0 root quat))
(set! (-> self root scale quad) (-> self parent-override 0 root scale quad))
(initialize-skeleton self *bully-broken-cage-sg* '())
(go bully-broken-cage-explode)
(none))
;; WARN: disable def twice: 148. This may happen when a cond (no else) is nested inside of another conditional, but it should be rare.
(defbehavior bully-default-event-handler bully ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(local-vars (v0-0 object))
(case arg2
(('touch 'touched 'attack)
(cond
((= (-> arg0 type) bully)
(let ((v1-3 (new 'stack-no-clear 'vector)))
(vector-! v1-3 (-> self root trans) (-> (the-as process-drawable arg0) root trans))
(set! (-> self travel-ry) (atan (-> v1-3 x) (-> v1-3 z))))
(set! (-> self bounced?) #t)
(set! v0-0 100)
(set! (-> self bounce-volume) (the-as int v0-0))
v0-0)
((= (-> arg0 type) target)
(cond
((= (-> arg3 param 1) 'flop) (go bully-die) (return #t) v0-0)
((or (= arg2 'touch) (= arg2 'attack))
(cond
((>= (- (-> (target-pos 0) y) (-> self root trans y)) 6144.0)
(let* ((f0-6 (fmax 0.6 (* 0.000023935356 (-> self travel-speed))))
(f28-0 (* 8192.0 f0-6))
(f30-0 (* 8192.0 f0-6))
(s4-0 (new 'stack-no-clear 'vector)))
(vector-! s4-0 (target-pos 0) (-> self root trans))
(let ((f26-0 (atan (-> s4-0 x) (-> s4-0 z))))
(when (< 0.0 (-> self travel-speed))
(let ((f0-11 (deg- f26-0 (-> self travel-ry))))
(if (< (fabs f0-11) 8192.0) (set! f26-0 (if (>= f0-11 0.0) (+ 8192.0 f26-0) (+ -8192.0 f26-0))))))
(set-vector! s4-0 (* (sin f26-0) f28-0) 0.0 (* (cos f26-0) f28-0) 1.0))
(when (send-event arg0 'shove (-> arg3 param 0) (static-attack-info ((shove-up f30-0) (vector s4-0))))
(level-hint-spawn (text-id sunken-bully-dive-hint) "sksp0131" (the-as entity #f) *entity-pool* (game-task none))
(set! (-> self bounced?) #t)
(set! v0-0 100)
(set! (-> self bounce-volume) (the-as int v0-0))
v0-0)))
(else
(let ((f0-21 (fmax 0.6 (* 0.000023935356 (-> self travel-speed)))))
(when (send-event arg0
'attack
(-> arg3 param 0)
(static-attack-info ((shove-up (* 12288.0 f0-21)) (shove-back (* 16384.0 f0-21)))))
(level-hint-spawn (text-id sunken-bully-dive-hint) "sksp0131" (the-as entity #f) *entity-pool* (game-task none))
(set! (-> self hit-player?) #t)
(set! (-> self bounced?) #t)
(set! (-> self bounce-volume) 100)
(set-time! (-> self hit-player-time))
(set-collide-offense (-> self root) 2 (collide-offense no-offense)))))))))
(else
(when (= arg2 'touched)
(cond
((= (-> arg0 type) target) (send-event arg0 'attack (-> arg3 param 0) (static-attack-info ((mode 'explode)))))
(else
(let ((a1-14 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-14 from) self)
(set! (-> a1-14 num-params) 4)
(set! (-> a1-14 message) 'attack)
(set! (-> a1-14 param 0) (-> arg3 param 0))
(set! (-> a1-14 param 1) (the-as uint 'explode))
(let ((v1-48 (+ *global-attack-id* 1))) (set! *global-attack-id* v1-48) (set! (-> a1-14 param 2) (the-as uint v1-48)))
(set! (-> a1-14 param 3) (the-as uint 0))
(send-event-function arg0 a1-14))))))))))
(defbehavior bully-post bully ()
(when (and (-> self hit-player?)
(or (not *target*)
(and (not (logtest? (-> *target* state-flags)
(state-flags being-attacked invulnerable timed-invulnerable invuln-powerup do-not-notice dying)))
(time-elapsed? (-> self hit-player-time) (seconds 0.05)))))
(set-collide-offense (-> self root) 2 (collide-offense normal-attack))
(set! (-> self hit-player?) #f))
(transform-post)
(none))
(defmethod bully-method-20 ((this bully))
(local-vars (at-0 int))
(rlet ((vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf))
(init-vf0-vector)
(set-vector! (-> this root transv)
(* (sin (-> this travel-ry)) (-> this travel-speed))
0.0
(* (cos (-> this travel-ry)) (-> this travel-speed))
1.0)
(let ((s5-1 #f))
(nav-control-method-28 (-> this nav) (collide-kind wall-object ground-object))
(let ((v1-4 (-> this nav travel)))
(.lvf vf1 (&-> (-> this root transv) quad))
(let ((f0-8 (seconds-per-frame))) (.mov at-0 f0-8))
(.mov vf2 at-0)
(.mov.vf.w vf1 vf0)
(.mul.x.vf.xyz vf1 vf1 vf2)
(.svf (&-> v1-4 quad) vf1))
(let ((s4-0 (new 'stack-no-clear 'check-vector-collision-with-nav-spheres-info)))
(when (>= (nav-control-method-23 (-> this nav) (-> this nav travel) s4-0) 0.0)
(let ((s5-2 (new 'stack-no-clear 'vector)))
(set! (-> s5-2 quad) (-> s4-0 normal quad))
(set! (-> s5-2 y) 0.0)
(vector-normalize! s5-2 1.0)
(vector-reflect! (-> this root transv) (-> this root transv) s5-2))
(set! (-> this travel-ry) (atan (-> this root transv x) (-> this root transv z)))
(+! (-> this travel-ry) (rand-vu-float-range -910.2222 910.2222))
(vector-reset! (-> this root transv))
(set! s5-1 #t)
(set! (-> this bounced?) #t)
(set! (-> this bounce-volume) 100)))
(when (not s5-1)
(vector-normalize-copy! (-> this nav travel) (-> this root transv) 2048.0)
(let ((s5-3 (new 'stack 'clip-travel-vector-to-mesh-return-info)))
(nav-control-method-24 (-> this nav) 2048.0 s5-3)
(when (and (-> s5-3 found-boundary)
(>= (* (-> this travel-speed) (seconds-per-frame))
(vector-vector-xz-distance (-> s5-3 intersection) (-> this root trans))))
(let ((s4-1 (new 'stack-no-clear 'vector)))
(vector-negate! s4-1 (-> s5-3 boundary-normal))
(set! (-> s4-1 y) 0.0)
(vector-normalize! s4-1 1.0)
(vector-reflect! (-> this root transv) (-> this root transv) s4-1))
(set! (-> this travel-ry) (atan (-> this root transv x) (-> this root transv z)))
(+! (-> this travel-ry) (rand-vu-float-range -910.2222 910.2222))
(vector-reset! (-> this root transv))
#t
(set! (-> this bounced?) #t)
(set! (-> this bounce-volume) 60)))))
(set! (-> this root transv y) (+ -36864.0 (-> this root transv y)))))
(defstate bully-idle (bully)
:event bully-default-event-handler
:enter
(behavior ((arg0 symbol))
(set-time! (-> self state-time))
(set! (-> self reaction-delay) (rand-vu-int-range 0 (seconds 0.35)))
(set! (-> self travel-speed) 0.0)
(shut-down! (-> self neck))
(let ((v1-5 (-> self draw shadow-ctrl))) (logior! (-> v1-5 settings flags) (shadow-flags disable-draw)))
0)
:exit
(behavior ()
(let ((v1-1 (-> self draw shadow-ctrl))) (logclear! (-> v1-1 settings flags) (shadow-flags disable-draw)))
0)
:trans
(behavior ()
(when (and (and *target*
(>= (-> self fact idle-distance) (vector-vector-distance (-> self root trans) (-> *target* control trans))))
(time-elapsed? (-> self state-time) (-> self reaction-delay)))
(start-hint-timer (text-id sunken-bully-dive-hint))
(go bully-notice)))
:code
(behavior ((arg0 symbol))
(ja-channel-push! 1 (seconds 0.075))
(if arg0
(ja :group! bully-idle-ja :num! (identity (rand-vu-float-range 0.0 (the float (+ (-> (ja-group) data 0 length) -1)))))
(ja :group! bully-idle-ja :num! min))
(loop
(suspend)
(ja :num! (loop!))))
:post bully-post)
(defstate bully-notice (bully)
:event bully-default-event-handler
:trans
(behavior ()
(when *target*
(if *target*
(look-at-enemy! (-> *target* neck)
(the-as vector (-> (the-as collide-shape-prim-group (-> self root root-prim)) prims 0 prim-core))
'attacking
self))
(set-target! (-> self neck) (target-pos 5))))
:code
(behavior ()
(set! (-> self travel-speed) 0.0)
(ja-channel-push! 1 (seconds 0.075))
(set-vector! (-> self root transv) 0.0 (rand-vu-float-range 61440.0 90112.0) 0.0 1.0)
(ja-no-eval :group! bully-notice-jump-up-ja :num! (seek! (ja-aframe 13.0 0)) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! (ja-aframe 13.0 0))))
(until (logtest? (-> self root status) (cshape-moving-flags onsurf))
(ja :num! (seek!))
(+! (-> self root transv y) (* -545996.8 (seconds-per-frame)))
(integrate-for-enemy-with-move-to-ground! (-> self root)
(-> self root transv)
(collide-kind background)
12288.0
#f
#f
#f)
(when *target*
(let ((gp-3 (new 'stack-no-clear 'vector)))
(vector-! gp-3 (target-pos 0) (-> self root trans))
(seek-toward-heading-vec! (-> self root) gp-3 524288.0 (seconds 0.1)))
(set! (-> self facing-ry) (quaternion-y-angle (-> self root quat))))
(suspend))
(ja-no-eval :group! bully-notice-land-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!)))
(go bully-start-spinning))
:post bully-post)
(defstate bully-start-spinning (bully)
:event bully-default-event-handler
:enter
(behavior ()
(set-time! (-> self state-time))
(set-time! (-> self start-spin-time))
(set! (-> self slow-down) (rand-vu-int-range (seconds 4) (seconds 8)))
(set! (-> self speed-u) 0.2)
(set! (-> self bounced?) #f)
(let ((gp-0 (new 'stack-no-clear 'vector)))
(if *target* (vector-! gp-0 (target-pos 0) (-> self root trans)) (vector-z-quaternion! gp-0 (-> self root quat)))
(set! (-> self travel-ry) (atan (-> gp-0 x) (-> gp-0 z))))
(+! (-> self travel-ry) (rand-vu-float-range -910.2222 910.2222)))
:trans
(behavior ()
(when *target*
(if *target*
(look-at-enemy! (-> *target* neck)
(the-as vector (-> (the-as collide-shape-prim-group (-> self root root-prim)) prims 0 prim-core))
'attacking
self))
(set-target! (-> self neck) (target-pos 5)))
(cond
((time-elapsed? (-> self start-spin-time) (-> self slow-down))
(seek! (-> self speed-u) 0.0 (* 0.5555556 (seconds-per-frame)))
(if (= (-> self speed-u) 0.0) (go bully-stop-spinning)))
(else (seek! (-> self speed-u) 1.0 (* 0.5555556 (seconds-per-frame)))))
(set! (-> self spin-vel) (* 196608.0 (-> self speed-u)))
(set! (-> self travel-speed) (* 41779.2 (-> self speed-u)))
(+! (-> self facing-ry) (* (-> self spin-vel) (seconds-per-frame)))
(quaternion-axis-angle! (-> self root quat) 0.0 1.0 0.0 (-> self facing-ry))
(bully-method-20 self)
(integrate-for-enemy-with-move-to-ground! (-> self root)
(-> self root transv)
(collide-kind background)
8192.0
#f
#f
#f)
(nav-control-method-27 (-> self nav)))
:code
(behavior ()
(local-vars (v1-34 symbol) (v1-52 symbol))
(ja-channel-push! 1 (seconds 0.2))
(ja-no-eval :group! bully-start-spin-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!)))
(set! (-> self bounced?) #f)
(ja-channel-push! 1 (seconds 0.2))
(ja :group! bully-spin-ja :num! min)
(loop
(until v1-34
(suspend)
(ja :num! (seek!))
(set! v1-34 (or (ja-done? 0) (-> self bounced?))))
(when (-> self bounced?)
(sound-play "bully-bounce" :vol (the float (-> self bounce-volume)))
(until (not (-> self bounced?))
(set! (-> self bounced?) #f)
(ja-channel-push! 1 (seconds 0.2))
(ja :group! bully-idle-bounced-ja :num! min)
(until v1-52
(suspend)
(ja :num! (seek!))
(set! v1-52 (or (ja-done? 0) (-> self bounced?)))))
(ja-channel-push! 1 (seconds 0.2)))
(ja :group! bully-spin-ja :num! min)))
:post bully-post)
(defstate bully-stop-spinning (bully)
:event bully-default-event-handler
:enter
(behavior ()
(set-time! (-> self state-time))
(set! (-> self reaction-delay) (rand-vu-int-range (seconds 2) (seconds 3)))
(set! (-> self travel-speed) 0.0)
(set! (-> self bounced?) #f))
:trans
(behavior ()
(when *target*
(if *target*
(look-at-enemy! (-> *target* neck)
(the-as vector (-> (the-as collide-shape-prim-group (-> self root root-prim)) prims 0 prim-core))
'attacking
self))
(set-target! (-> self neck) (target-pos 5))))
:code
(behavior ()
(local-vars (v1-17 symbol) (v1-35 symbol))
(let ((gp-0 2))
(ja-channel-push! 1 (seconds 0.2))
(until (time-elapsed? (-> self state-time) (-> self reaction-delay))
(cond
((>= gp-0 0) (+! gp-0 -1) (ja :group! bully-dizzy-ja :num! min))
(else (ja :group! bully-idle-ja :num! min)))
(until v1-17
(suspend)
(ja :num! (seek!))
(set! v1-17 (or (ja-done? 0) (-> self bounced?))))
(when (-> self bounced?)
(sound-play "bully-bounce" :vol (the float (-> self bounce-volume)))
(set! gp-0 0)
(until (not (-> self bounced?))
(set! (-> self bounced?) #f)
(ja-channel-push! 1 (seconds 0.2))
(ja :group! bully-idle-bounced-ja :num! min)
(until v1-35
(suspend)
(ja :num! (seek!))
(set! v1-35 (or (ja-done? 0) (-> self bounced?)))))
(ja-channel-push! 1 (seconds 0.2)))))
(if (or (not *target*)
(< (-> self fact idle-distance) (vector-vector-distance (-> self root trans) (-> *target* control trans))))
(go bully-idle #f))
(go bully-start-spinning))
:post bully-post)
(defstate bully-die (bully)
:code
(behavior ()
(cleanup-for-death self)
(shut-down! (-> self neck))
(logclear! (-> self mask) (process-mask actor-pause))
(process-spawn bully-broken-cage (-> self entity) :to self)
(spawn (-> self part) (-> self root trans))
(clear-collide-with-as (-> self root))
(drop-pickup (-> self fact) #t *entity-pool* (-> self fact) 0)
(ja-channel-push! 1 (seconds 0.075))
(ja-no-eval :group! bully-die-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!)))
(increment-success-for-hint (text-id sunken-bully-dive-hint))
(logior! (-> self draw status) (draw-status hidden))
(while (-> self child)
(suspend)))
:post transform-post)
(defmethod relocate ((this bully) (offset int))
(if (nonzero? (-> this neck)) (&+! (-> this neck) offset))
(call-parent-method this offset))
(defmethod init-from-entity! ((this bully) (arg0 entity-actor))
(set! (-> this hit-player?) #f)
(set! (-> this bounced?) #f)
(set! (-> this bounce-volume) 100)
(set! (-> this spin-vel) 0.0)
(set! (-> this travel-speed) 0.0)
(logior! (-> this mask) (process-mask enemy))
(let ((s4-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) default-collision-reaction)
(set! (-> s4-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 2) 0)))
(set! (-> s3-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s3-0 collide-with) (collide-kind cak-2 target crate enemy))
(set! (-> s3-0 prim-core action) (collide-action solid attackable attackable-unused))
(set! (-> s3-0 prim-core offense) (collide-offense normal-attack))
(set-vector! (-> s3-0 local-sphere) 0.0 6144.0 0.0 10240.0)
(set-root-prim! s4-0 s3-0)
(let ((s2-0 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 3))))
(set! (-> s2-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s2-0 collide-with) (collide-kind cak-2 target crate enemy))
(set! (-> s2-0 prim-core action) (collide-action solid attackable attackable-unused))
(set! (-> s2-0 prim-core offense) (collide-offense normal-attack))
(set-vector! (-> s2-0 local-sphere) 0.0 4096.0 0.0 6963.2)
(append-prim s3-0 s2-0))
(let ((s2-1 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 3))))
(set! (-> s2-1 prim-core collide-as) (collide-kind enemy))
(set! (-> s2-1 collide-with) (collide-kind cak-2 target crate enemy))
(set! (-> s2-1 prim-core action) (collide-action solid attackable attackable-unused))
(set! (-> s2-1 prim-core offense) (collide-offense normal-attack))
(set-vector! (-> s2-1 local-sphere) 0.0 9420.8 0.0 4096.0)
(append-prim s3-0 s2-1)))
(set! (-> s4-0 nav-radius) 7680.0)
(backup-collide-with-as s4-0)
(set! (-> this root) s4-0))
(set! (-> this root event-self) 'touched)
(set! (-> this root event-other) 'touch)
(process-drawable-from-entity! this arg0)
(initialize-skeleton this *bully-sg* '())
(set! (-> this draw shadow-ctrl) *bully-shadow-control*)
(set! (-> this nav) (new 'process 'nav-control (-> this root) 16 40960.0))
(logior! (-> this nav flags) (nav-control-flags display-marks navcf3 navcf5 navcf6 navcf7))
(set! (-> this part) (create-launch-control (-> *part-group-id-table* 454) this))
(set! (-> this fact) (new 'process 'fact-info-enemy this (pickup-type eco-pill-random) (-> *FACT-bank* default-pill-inc)))
(let ((v1-49 (new 'process 'joint-mod (joint-mod-handler-mode reset) this 5)))
(set! (-> this neck) v1-49)
(set-vector! (-> this neck twist-max) 8192.0 8192.0 0.0 1.0)
(set! (-> v1-49 up) (the-as uint 1))
(set! (-> v1-49 nose) (the-as uint 2))
(set! (-> v1-49 ear) (the-as uint 0))
(set! (-> v1-49 max-dist) 102400.0)
(set! (-> v1-49 ignore-angle) 16384.0))
(transform-post)
(if (not (move-to-ground (-> this root) 12288.0 40960.0 #t (collide-kind background)))
(go process-drawable-art-error "no ground"))
(set! (-> this facing-ry) (quaternion-y-angle (-> this root quat)))
(go bully-idle #t)
(none))