Files
jak-project/goal_src/jak3/levels/sewer/needle-fish.gc
T
water111 3ee2b4423c [decompiler] Cleanup for Jak 3 (#3845)
This PR does a few cleanups:
- improve method names/comments/flags for `enemy.gc` and a few other
files
- fix `new-stack-matrix0` not working for jak 3
- add `matrix-copy!` detection for jak 3
- add `vector-copy!` detection

---------

Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-01-20 10:31:29 -05:00

738 lines
24 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: needle-fish.gc
;; name in dgo: needle-fish
;; dgos: SEA
(declare-type needle-fish nav-enemy)
;; DECOMP BEGINS
(defskelgroup skel-needle-fish needle-fish needle-fish-lod0-jg -1
((needle-fish-lod0-mg (meters 999999)))
:bounds (static-spherem 0 1 0 3)
)
(defskelgroup skel-needle-fish-needle needle-fish needle-fish-needle-lod0-jg needle-fish-needle-idle-ja
((needle-fish-needle-lod0-mg (meters 999999)))
:bounds (static-spherem 0 1 0 2)
)
(deftype needle-fish-shot (projectile-bounce)
((scale float)
)
)
(defmethod projectile-method-25 ((this needle-fish-shot))
(let ((f0-0 (-> this scale)))
(set-vector! (-> this root scale) f0-0 f0-0 f0-0 1.0)
)
(seek! (-> this scale) 0.0 (seconds-per-frame))
(ja-post)
0
(none)
)
;; WARN: Return type mismatch sound-id vs none.
(defmethod play-impact-sound ((this needle-fish-shot) (arg0 projectile-options))
(with-pp
(case arg0
(((projectile-options po0 po1))
(when (nonzero? (-> this sound-id))
(when *sound-player-enable*
(let ((gp-0 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> gp-0 command) (sound-command set-param))
(set! (-> gp-0 id) (-> this sound-id))
(let ((a1-1 (-> this root trans)))
(let ((s5-1 pp))
(when (= a1-1 #t)
(if (and s5-1 (type? s5-1 process-drawable) (nonzero? (-> (the-as process-drawable s5-1) root)))
(set! a1-1 (-> (the-as process-drawable s5-1) root trans))
(set! a1-1 (the-as vector #f))
)
)
)
(sound-trans-convert (-> gp-0 params trans) a1-1)
)
(set! (-> gp-0 params mask) (the-as uint 32))
(-> gp-0 id)
)
)
)
)
)
(none)
)
)
(defmethod setup-collision! ((this needle-fish-shot))
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction)
(the-as (function control-info collide-query vector vector collide-status) cshape-reaction-just-move)
)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s5-0 penetrate-using) (penetrate enemy-yellow-shot))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec projectile))
(set! (-> s4-0 prim-core collide-with)
(collide-spec backgnd jak bot crate civilian enemy obstacle vehicle-sphere hit-by-others-list player-list)
)
(set! (-> s4-0 prim-core action) (collide-action solid))
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 819.2)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-13 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-13 prim-core collide-as) (collide-spec projectile))
(set! (-> v1-13 prim-core collide-with)
(collide-spec backgnd jak bot crate civilian enemy obstacle vehicle-sphere hit-by-others-list player-list)
)
(set! (-> v1-13 prim-core action) (collide-action solid deadly))
(set-vector! (-> v1-13 local-sphere) 0.0 0.0 0.0 819.2)
)
(let ((v1-15 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-15 prim-core collide-as) (collide-spec projectile))
(set! (-> v1-15 prim-core collide-with)
(collide-spec jak bot crate civilian enemy vehicle-sphere hit-by-others-list player-list)
)
(set! (-> v1-15 prim-core action) (collide-action deadly))
(set-vector! (-> v1-15 local-sphere) 0.0 0.0 0.0 2457.6)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-18 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-18 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-18 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 1))
(set! (-> s5-0 event-self) 'touched)
(set! (-> this root) s5-0)
)
(set! (-> this root pat-ignore-mask)
(new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noproj #x1 :noendlessfall #x1 :board #x1)
)
(none)
)
;; WARN: Return type mismatch float vs none.
(defmethod init-proj-settings! ((this needle-fish-shot))
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-needle-fish-needle" (the-as (pointer level) #f)))
(the-as pair 0)
)
(let ((t9-2 (method-of-type projectile-bounce init-proj-settings!)))
(t9-2 this)
)
(let ((a1-3 (vector-normalize-copy! (new 'stack-no-clear 'vector) (-> this root transv) 1.0)))
(forward-up->quaternion (-> this root quat) a1-3 *y-vector*)
)
(set! (-> this attack-mode) 'needle-fish-shot)
(set! (-> this max-speed) 163840.0)
(set-gravity-length (-> this root dynam) 245760.0)
(set! (-> this scale) 1.0)
(none)
)
;; WARN: Return type mismatch (pointer process) vs (pointer needle-fish-shot).
(defun spawn-needle-fish-projectile ((arg0 needle-fish) (arg1 vector) (arg2 vector) (arg3 float))
(let ((s5-0 (new 'stack-no-clear 'projectile-init-by-other-params)))
(let ((a1-2 (vector-normalize-copy! (new 'stack-no-clear 'vector) arg2 arg3)))
(set! (-> s5-0 ent) (-> arg0 entity))
(set! (-> s5-0 charge) 1.0)
(set! (-> s5-0 options) (projectile-options))
(logclear! (-> s5-0 options) (projectile-options po14 po15 po16))
(set! (-> s5-0 notify-handle) (process->handle arg0))
(set! (-> s5-0 owner-handle) (the-as handle #f))
(set! (-> s5-0 target-handle) (the-as handle #f))
(set! (-> s5-0 target-pos quad) (the-as uint128 0))
(set! (-> s5-0 ignore-handle) (process->handle arg0))
(let* ((v1-11 *game-info*)
(a0-12 (+ (-> v1-11 attack-id) 1))
)
(set! (-> v1-11 attack-id) a0-12)
(set! (-> s5-0 attack-id) a0-12)
)
(set! (-> s5-0 timeout) (seconds 4))
(vector-copy! (-> s5-0 pos) arg1)
(vector-normalize-copy! (-> s5-0 vel) a1-2 arg3)
)
(the-as (pointer needle-fish-shot) (spawn-projectile needle-fish-shot s5-0 arg0 *default-dead-pool*))
)
)
(deftype needle-fish-chain-physics (chain-physics)
()
)
(defmethod apply-gravity ((this needle-fish-chain-physics) (arg0 vector) (arg1 int) (arg2 process-drawable))
(with-pp
(vector-float*!
arg0
(-> this gravity)
(* 4096.0 (-> pp clock time-adjust-ratio) (lerp-scale 0.01 0.1 (the float arg1) 0.0 5.0))
)
(vector+float*! arg0 arg0 (the-as vector (+ (the-as uint (-> this chain-joints 0 velocity)) (* arg1 64))) 0.2)
0
(none)
)
)
(defmethod chain-physics-method-14 ((this needle-fish-chain-physics) (arg0 vector) (arg1 int))
(vector-float*!
arg0
(the-as vector (+ (the-as uint (-> this chain-joints 0 velocity)) (* (+ arg1 1) 64)))
(lerp-scale 0.4 0.9 (the float arg1) 0.0 4.0)
)
0
(none)
)
(defmethod chain-physics-method-16 ((this needle-fish-chain-physics) (arg0 int))
(if (zero? arg0)
0.0
5461.3335
)
)
(define *needle-fish-spike-tbl*
(new 'static 'boxed-array :type int32 22 31 30 9 20 32 19 16 41 36 34 42 8 21 38 33 37 40 18 17 43 35)
)
(define *needle-fish-chain-setup* (new 'static 'boxed-array :type chain-physics-setup
(new 'static 'chain-physics-setup :joint-index 26)
(new 'static 'chain-physics-setup :joint-index 27)
(new 'static 'chain-physics-setup :joint-index 28)
(new 'static 'chain-physics-setup :joint-index 29)
)
)
(deftype needle-fish (nav-enemy)
((scared-timer time-frame)
(tail needle-fish-chain-physics)
(tail-initialized symbol)
(tail-clock float)
(tail-blend float)
)
(:state-methods
attack
explode
)
)
(define *fact-info-needle-fish-defaults* (new 'static 'fact-info-enemy-defaults :idle-distance (meters 80)))
(define *needle-fish-nav-enemy-info*
(new 'static 'nav-enemy-info
:use-die-falling #t
:use-victory #f
:use-jump-blocked #f
:debug-draw-neck #f
:jump-debug-draw #f
:move-to-ground #f
:hover-if-no-ground #f
:idle-anim-script (new 'static 'inline-array idle-control-frame 3
(new 'static 'idle-control-frame :command (idle-control-cmd push) :param0 30)
(new 'static 'idle-control-frame
:command (idle-control-cmd play)
:anim #x2
:param0 5
:param1 5
:param2 '((new 'static 'bfloat :data 1.0) (new 'static 'bfloat :data 1.0))
)
(new 'static 'idle-control-frame)
)
:idle-anim 2
:notice-anim 3
:hostile-anim 4
:hit-anim 3
:knocked-anim 3
:knocked-land-anim 3
:die-anim 3
:die-falling-anim 3
:victory-anim -1
:jump-wind-up-anim -1
:jump-in-air-anim -1
:jump-land-anim -1
:neck-joint 6
:look-at-joint 6
:bullseye-joint 4
:sound-hit (static-sound-name "needle-fish-hit")
:sound-die (static-sound-name "needle-fish-die")
:notice-distance (meters 20)
:notice-distance-delta (meters 10)
:proximity-notice-distance (meters 5)
:default-hit-points 1.0
:gnd-collide-with (collide-spec backgnd)
:overlaps-others-collide-with-filter (collide-spec jak bot player-list)
:penetrate-knocked (penetrate
touch
generic-attack
lunge
flop
punch
spin
roll
uppercut
bonk
tube
vehicle
flut-attack
board
mech
mech-punch
mech-bonk
dark-skin
dark-punch
dark-bomb
dark-smack
flut
shield
explode
jak-yellow-shot
jak-red-shot
jak-blue-shot
jak-dark-shot
enemy-yellow-shot
enemy-dark-shot
eco-yellow
eco-red
eco-blue
eco-green
knocked
jak-red-shockwave
jak-dark-nuke
jak-dark-blackhole
emp-blast
penetrate38
penetrate39
penetrate40
penetrate41
penetrate42
penetrate43
penetrate44
penetrate45
penetrate46
penetrate47
penetrate48
penetrate49
penetrate50
penetrate51
penetrate52
penetrate53
penetrate54
penetrate55
penetrate56
penetrate57
penetrate58
penetrate59
penetrate60
penetrate61
penetrate64
penetrate63
)
:movement-gravity (meters -100)
:friction 0.96
:attack-shove-back (meters 5)
:attack-shove-up (meters 3)
:attack-mode 'generic
:attack-damage 2
:recover-gnd-collide-with (collide-spec backgnd crate obstacle hit-by-others-list pusher)
:knocked-can-land-timeout (seconds 0.5)
:knocked-recover-timeout (seconds 2)
:ragdoll-blend-out-time (seconds 0.25)
:ragdoll-rotate-velocity-mult 1.0
:jump-height-min (meters 3)
:jump-height-factor 0.5
:knocked-seek-ry-clamp 364.0889
:knocked-soft-vxz-lo (meters 17.6)
:knocked-soft-vxz-hi (meters 26.4)
:knocked-soft-vy-lo (meters 20)
:knocked-soft-vy-hi (meters 30)
:knocked-medium-vxz-lo (meters 36)
:knocked-medium-vxz-hi (meters 48)
:knocked-medium-vy-lo (meters 33)
:knocked-medium-vy-hi (meters 37)
:knocked-hard-vxz-lo (meters 19.2)
:knocked-hard-vxz-hi (meters 28.8)
:knocked-hard-vy-lo (meters 44.8)
:knocked-hard-vy-hi (meters 51.2)
:knocked-huge-vxz-lo (meters 40.2)
:knocked-huge-vxz-hi (meters 60.8)
:knocked-huge-vy-lo (meters 44.8)
:knocked-huge-vy-hi (meters 53.2)
:knocked-yellow-vxz-lo (meters 10)
:knocked-yellow-vxz-hi (meters 12)
:knocked-yellow-vy-lo (meters 14)
:knocked-yellow-vy-hi (meters 20)
:knocked-red-vxz-lo (meters 6)
:knocked-red-vxz-hi (meters 48)
:knocked-red-vy-lo (meters 23)
:knocked-red-vy-hi (meters 37)
:knocked-blue-vxz-lo (meters 10)
:knocked-blue-vxz-hi (meters 12)
:knocked-blue-vy-lo (meters 6)
:knocked-blue-vy-hi (meters 20)
:ragdoll-info #f
:shadow-size (meters 2)
:shadow-max-y (meters 1)
:shadow-min-y (meters -1)
:shadow-locus-dist (meters 150)
:gem-joint -1
:gem-offset (new 'static 'sphere :r 163840.0)
:knocked-off #t
:callback-info #f
:use-momentum #f
:use-frustration #f
:use-stop-chase #f
:use-circling #f
:use-pacing #f
:walk-anim 3
:turn-anim -1
:run-anim 3
:taunt-anim -1
:run-travel-speed (meters 4)
:run-acceleration (meters 0.1)
:run-turning-acceleration (meters 20)
:walk-travel-speed (meters 2)
:walk-acceleration (meters 6)
:walk-turning-acceleration (meters 2)
:maximum-rotation-rate (degrees 360)
:notice-nav-radius (meters 2)
:frustration-distance (meters 8)
:frustration-time (seconds 4)
:blocked-time (seconds 0.3)
:circle-dist-lo 20480.0
:circle-dist-hi 61440.0
:nav-mesh #f
)
)
(set! (-> *needle-fish-nav-enemy-info* fact-defaults) *fact-info-needle-fish-defaults*)
(defmethod init-enemy-collision! ((this needle-fish))
"Typical place to construct collision shapes"
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s5-0 penetrated-by) (penetrate
generic-attack
lunge
flop
punch
spin
roll
uppercut
bonk
tube
flut-attack
board
mech-punch
dark-punch
dark-smack
flut
)
)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 1) 0)))
(set! (-> s5-0 total-prims) (the-as uint 2))
(set! (-> s4-0 prim-core collide-as) (collide-spec enemy))
(set! (-> s4-0 prim-core collide-with)
(collide-spec backgnd jak bot crate obstacle hit-by-others-list player-list pusher)
)
(set! (-> s4-0 prim-core action) (collide-action solid deadly no-standon))
(set-vector! (-> s4-0 local-sphere) 0.0 4096.0 0.0 6144.0)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-13 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-13 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-13 prim-core collide-with) (collide-spec backgnd obstacle hit-by-others-list pusher))
(set! (-> v1-13 prim-core action) (collide-action solid deadly no-standon))
(set-vector! (-> v1-13 local-sphere) 0.0 4096.0 0.0 5734.4)
)
(set! (-> s5-0 nav-radius) 8192.0)
(let ((v1-15 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-15 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-15 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 3))
(set! (-> this root) s5-0)
)
0
(none)
)
(defun needle-fish-joint-mod-tail ((arg0 cspace) (arg1 transformq))
(let* ((s4-0 (-> arg0 param1))
(f0-0 4.0)
(t9-0 sin)
(f1-0 65536.0)
(f2-0 (-> (the-as needle-fish s4-0) tail-clock))
(f0-3 (t9-0 (* f1-0 (/ (- f2-0 (* (the float (the int (/ f2-0 f0-0))) f0-0)) f0-0))))
(f0-4 (* 4551.1113 f0-3))
(s3-0 (new 'stack-no-clear 'quaternion))
)
(let ((a2-1 (quaternion-vector-angle! (new 'stack-no-clear 'quaternion) *z-vector* f0-4)))
(quaternion-normalize! (quaternion*! s3-0 (-> arg1 quat) a2-1))
)
(quaternion-slerp! (-> arg1 quat) (-> arg1 quat) s3-0 (-> (the-as needle-fish s4-0) tail-blend))
)
(cspace<-parented-transformq-joint! arg0 arg1)
(none)
)
(defstate active (needle-fish)
:virtual #t
:post nav-enemy-simple-post
)
(defstate notice (needle-fish)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy notice) enter)))
(if t9-0
(t9-0)
)
)
(go-virtual hostile)
)
)
(defstate stare (needle-fish)
:virtual #t
:code (behavior ()
(ja-channel-push! 1 (seconds 0.1))
(until #f
(ja-no-eval :group! needle-fish-swim0-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
#f
)
)
(defstate hostile (needle-fish)
:virtual #t
:trans (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy hostile) trans)))
(if t9-0
(t9-0)
)
)
(when (time-elapsed? (-> self state-time) (seconds 0.1))
(cond
((and (< (vector-vector-xz-distance (-> self root trans) (-> self focus-pos)) 81920.0) (get-focus! self))
(go-virtual attack)
)
((< (vector-vector-xz-distance (-> self root trans) (-> self focus-pos)) 24576.0)
(go-stare self)
)
)
)
)
:post (behavior ()
(let ((v1-0 (new 'stack-no-clear 'vector))
(a0-0 (-> self focus-pos))
)
(vector-! v1-0 (-> self root trans) a0-0)
(let ((f0-0 (vector-length v1-0))
(f1-0 16384.0)
)
(when (< f1-0 f0-0)
(vector-float*! v1-0 v1-0 (/ (+ -4096.0 f1-0) f0-0))
(vector+! v1-0 a0-0 v1-0)
(let ((a0-2 (-> self nav state)))
(logclear! (-> a0-2 flags) (nav-state-flag directional-mode))
(logior! (-> a0-2 flags) (nav-state-flag target-poly-dirty))
(vector-copy! (-> a0-2 target-pos) v1-0)
)
0
)
)
)
(nav-enemy-method-187 self)
)
)
(defstate attack (needle-fish)
:virtual #t
:event enemy-event-handler
:enter (behavior ()
(logior! (-> self focus-status) (focus-status dangerous))
(set-time! (-> self state-time))
)
:exit (behavior ()
(logclear! (-> self focus-status) (focus-status dangerous))
)
:trans (behavior ()
(when (time-elapsed? (-> self state-time) (-> self reaction-time))
(let ((v1-3 (-> self focus aware)))
(if (or (>= 2 (the-as int v1-3)) (= v1-3 (enemy-aware flee)) (not (get-focus! self)))
(go-stare self)
)
)
(if (< (vector-vector-xz-distance (-> self root trans) (-> self focus-pos)) 12288.0)
(go-virtual explode)
)
)
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.1))
(ja-no-eval :group! needle-fish-spikes0-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(until #f
(ja-no-eval :group! needle-fish-swim-spikes0-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
#f
)
:post (behavior ()
(nav-enemy-chase-post)
)
)
(defstate explode (needle-fish)
:virtual #t
:enter (behavior ()
(let ((v1-1 (-> self root root-prim)))
(set! (-> v1-1 prim-core collide-as) (collide-spec))
(set! (-> v1-1 prim-core collide-with) (collide-spec))
)
0
(logior! (-> self draw status) (draw-control-status no-draw))
(sound-play "nfish-explode")
(dotimes (gp-1 (-> *needle-fish-spike-tbl* length))
(let* ((a1-1 (-> self node-list data (-> *needle-fish-spike-tbl* gp-1)))
(s5-1 (vector<-cspace! (new 'stack-no-clear 'vector) a1-1))
(s4-1 (vector-! (new 'stack-no-clear 'vector) s5-1 (-> self root trans)))
)
(vector-normalize! s4-1 1.0)
(spawn-needle-fish-projectile self s5-1 s4-1 163840.0)
)
)
(let ((gp-2 (new 'stack-no-clear 'explosion-init-params)))
(vector-copy! (-> gp-2 spawn-point) (-> self root trans))
(quaternion-identity! (-> gp-2 spawn-quat))
(set! (-> gp-2 radius) 20480.0)
(set! (-> gp-2 scale) 1.0)
(set! (-> gp-2 group) (-> *part-group-id-table* 221))
(set! (-> gp-2 collide-with)
(collide-spec backgnd jak crate civilian enemy obstacle vehicle-sphere hit-by-others-list player-list pusher)
)
(set! (-> gp-2 damage) 2.0)
(set! (-> gp-2 damage-scale) 1.0)
(set! (-> gp-2 vehicle-damage-factor) 1.0)
(set! (-> gp-2 vehicle-impulse-factor) 1.0)
(set! (-> gp-2 ignore-proc) (process->handle #f))
(explosion-spawn gp-2 (the-as process-drawable *default-pool*))
)
)
:code (behavior ()
(while (-> self child)
(suspend)
)
(cleanup-for-death self)
)
)
(defmethod should-flee-from? ((this needle-fish) (arg0 process-focusable))
"Return if this enemy should flee from the process."
(< (current-time) (-> this scared-timer))
)
(defmethod go-stare ((this needle-fish))
(set! (-> this scared-timer) (+ (current-time) (the int (* 300.0 (rnd-float-range this 2.0 4.0)))))
(go-flee this)
)
(defmethod event-handler ((this needle-fish) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
"Commmon handler for events."
(case arg2
(('hit 'hit-flinch 'hit-knocked)
(go (method-of-object this explode))
)
(else
((method-of-type nav-enemy event-handler) this arg0 arg1 arg2 arg3)
)
)
)
(defmethod enemy-touched-handler ((this needle-fish) (arg0 process) (arg1 event-message-block))
"General handler for when anything touches an enemy (automatic response)."
(if (= arg0 *target*)
(go (method-of-object this explode))
((method-of-type nav-enemy enemy-touched-handler) this arg0 arg1)
)
)
(defmethod enemy-common-post ((this needle-fish))
"Common implementation of post. Runs ja-post."
(when (not (-> this tail-initialized))
(set! (-> this tail-initialized) #t)
(initialize-chain-joints (-> this tail))
)
(update (-> this tail) this)
(let ((a0-4 (handle->process (-> this focus handle))))
(if a0-4
(vector-copy! (-> this focus-pos) (get-trans (the-as process-focusable a0-4) 3))
)
)
(+! (-> this tail-clock)
(* (lerp-scale 1.0 10.0 (vector-length (-> this root transv)) 0.0 16384.0) (seconds-per-frame))
)
((method-of-type nav-enemy enemy-common-post) this)
(none)
)
;; WARN: Return type mismatch nav-enemy vs needle-fish.
(defmethod relocate ((this needle-fish) (offset int))
(if (nonzero? (-> this tail))
(&+! (-> this tail) offset)
)
(the-as needle-fish ((method-of-type nav-enemy relocate) this offset))
)
(defmethod init-enemy! ((this needle-fish))
"Typical place for shared init code. Runs from entity or process style init."
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-needle-fish" (the-as (pointer level) #f)))
(the-as pair 0)
)
(setup-enemy! this *needle-fish-nav-enemy-info*)
(set! (-> this tail) (new 'process 'needle-fish-chain-physics))
(chain-physics-initialize this (-> this tail) 25 1638.4 *needle-fish-chain-setup*)
(set! (-> this tail-initialized) #f)
(set! (-> this tail-clock) 0.0)
(set! (-> this tail-blend) 1.0)
(let ((a0-6 (-> this node-list data 25)))
(set! (-> a0-6 param0) needle-fish-joint-mod-tail)
(set! (-> a0-6 param1) this)
)
(set-vector! (-> this root scale) 1.0 0.5 1.0 1.0)
(set! (-> this scared-timer) 0)
(setup-masks (-> this draw) 3 0)
0
(none)
)
(deftype sew-needle-fish (needle-fish)
()
)