mirror of
https://github.com/open-goal/jak-project
synced 2026-07-05 13:43:52 -04:00
3ee2b4423c
This PR does a few cleanups: - improve method names/comments/flags for `enemy.gc` and a few other files - fix `new-stack-matrix0` not working for jak 3 - add `matrix-copy!` detection for jak 3 - add `vector-copy!` detection --------- Co-authored-by: water111 <awaterford1111445@gmail.com>
738 lines
24 KiB
Common Lisp
738 lines
24 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: needle-fish.gc
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;; name in dgo: needle-fish
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;; dgos: SEA
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(declare-type needle-fish nav-enemy)
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;; DECOMP BEGINS
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(defskelgroup skel-needle-fish needle-fish needle-fish-lod0-jg -1
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((needle-fish-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 1 0 3)
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)
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(defskelgroup skel-needle-fish-needle needle-fish needle-fish-needle-lod0-jg needle-fish-needle-idle-ja
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((needle-fish-needle-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 1 0 2)
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)
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(deftype needle-fish-shot (projectile-bounce)
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((scale float)
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)
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)
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(defmethod projectile-method-25 ((this needle-fish-shot))
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(let ((f0-0 (-> this scale)))
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(set-vector! (-> this root scale) f0-0 f0-0 f0-0 1.0)
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)
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(seek! (-> this scale) 0.0 (seconds-per-frame))
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(ja-post)
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0
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(none)
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)
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;; WARN: Return type mismatch sound-id vs none.
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(defmethod play-impact-sound ((this needle-fish-shot) (arg0 projectile-options))
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(with-pp
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(case arg0
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(((projectile-options po0 po1))
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(when (nonzero? (-> this sound-id))
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(when *sound-player-enable*
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(let ((gp-0 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
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(set! (-> gp-0 command) (sound-command set-param))
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(set! (-> gp-0 id) (-> this sound-id))
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(let ((a1-1 (-> this root trans)))
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(let ((s5-1 pp))
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(when (= a1-1 #t)
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(if (and s5-1 (type? s5-1 process-drawable) (nonzero? (-> (the-as process-drawable s5-1) root)))
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(set! a1-1 (-> (the-as process-drawable s5-1) root trans))
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(set! a1-1 (the-as vector #f))
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)
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)
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)
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(sound-trans-convert (-> gp-0 params trans) a1-1)
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)
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(set! (-> gp-0 params mask) (the-as uint 32))
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(-> gp-0 id)
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)
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)
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)
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)
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)
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(none)
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)
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)
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(defmethod setup-collision! ((this needle-fish-shot))
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(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-player))))
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(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
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(set! (-> s5-0 reaction)
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(the-as (function control-info collide-query vector vector collide-status) cshape-reaction-just-move)
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)
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(set! (-> s5-0 no-reaction)
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(the-as (function collide-shape-moving collide-query vector vector object) nothing)
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)
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(set! (-> s5-0 penetrate-using) (penetrate enemy-yellow-shot))
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(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
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(set! (-> s5-0 total-prims) (the-as uint 3))
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(set! (-> s4-0 prim-core collide-as) (collide-spec projectile))
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(set! (-> s4-0 prim-core collide-with)
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(collide-spec backgnd jak bot crate civilian enemy obstacle vehicle-sphere hit-by-others-list player-list)
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)
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(set! (-> s4-0 prim-core action) (collide-action solid))
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(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 819.2)
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(set! (-> s5-0 root-prim) s4-0)
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)
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(let ((v1-13 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
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(set! (-> v1-13 prim-core collide-as) (collide-spec projectile))
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(set! (-> v1-13 prim-core collide-with)
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(collide-spec backgnd jak bot crate civilian enemy obstacle vehicle-sphere hit-by-others-list player-list)
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)
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(set! (-> v1-13 prim-core action) (collide-action solid deadly))
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(set-vector! (-> v1-13 local-sphere) 0.0 0.0 0.0 819.2)
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)
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(let ((v1-15 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
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(set! (-> v1-15 prim-core collide-as) (collide-spec projectile))
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(set! (-> v1-15 prim-core collide-with)
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(collide-spec jak bot crate civilian enemy vehicle-sphere hit-by-others-list player-list)
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)
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(set! (-> v1-15 prim-core action) (collide-action deadly))
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(set-vector! (-> v1-15 local-sphere) 0.0 0.0 0.0 2457.6)
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)
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(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
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(let ((v1-18 (-> s5-0 root-prim)))
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(set! (-> s5-0 backup-collide-as) (-> v1-18 prim-core collide-as))
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(set! (-> s5-0 backup-collide-with) (-> v1-18 prim-core collide-with))
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)
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(set! (-> s5-0 max-iteration-count) (the-as uint 1))
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(set! (-> s5-0 event-self) 'touched)
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(set! (-> this root) s5-0)
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)
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(set! (-> this root pat-ignore-mask)
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(new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noproj #x1 :noendlessfall #x1 :board #x1)
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)
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(none)
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)
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;; WARN: Return type mismatch float vs none.
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(defmethod init-proj-settings! ((this needle-fish-shot))
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(initialize-skeleton
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this
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(the-as skeleton-group (art-group-get-by-name *level* "skel-needle-fish-needle" (the-as (pointer level) #f)))
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(the-as pair 0)
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)
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(let ((t9-2 (method-of-type projectile-bounce init-proj-settings!)))
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(t9-2 this)
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)
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(let ((a1-3 (vector-normalize-copy! (new 'stack-no-clear 'vector) (-> this root transv) 1.0)))
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(forward-up->quaternion (-> this root quat) a1-3 *y-vector*)
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)
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(set! (-> this attack-mode) 'needle-fish-shot)
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(set! (-> this max-speed) 163840.0)
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(set-gravity-length (-> this root dynam) 245760.0)
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(set! (-> this scale) 1.0)
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(none)
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)
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;; WARN: Return type mismatch (pointer process) vs (pointer needle-fish-shot).
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(defun spawn-needle-fish-projectile ((arg0 needle-fish) (arg1 vector) (arg2 vector) (arg3 float))
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(let ((s5-0 (new 'stack-no-clear 'projectile-init-by-other-params)))
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(let ((a1-2 (vector-normalize-copy! (new 'stack-no-clear 'vector) arg2 arg3)))
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(set! (-> s5-0 ent) (-> arg0 entity))
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(set! (-> s5-0 charge) 1.0)
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(set! (-> s5-0 options) (projectile-options))
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(logclear! (-> s5-0 options) (projectile-options po14 po15 po16))
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(set! (-> s5-0 notify-handle) (process->handle arg0))
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(set! (-> s5-0 owner-handle) (the-as handle #f))
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(set! (-> s5-0 target-handle) (the-as handle #f))
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(set! (-> s5-0 target-pos quad) (the-as uint128 0))
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(set! (-> s5-0 ignore-handle) (process->handle arg0))
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(let* ((v1-11 *game-info*)
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(a0-12 (+ (-> v1-11 attack-id) 1))
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)
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(set! (-> v1-11 attack-id) a0-12)
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(set! (-> s5-0 attack-id) a0-12)
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)
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(set! (-> s5-0 timeout) (seconds 4))
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(vector-copy! (-> s5-0 pos) arg1)
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(vector-normalize-copy! (-> s5-0 vel) a1-2 arg3)
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)
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(the-as (pointer needle-fish-shot) (spawn-projectile needle-fish-shot s5-0 arg0 *default-dead-pool*))
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)
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)
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(deftype needle-fish-chain-physics (chain-physics)
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()
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)
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(defmethod apply-gravity ((this needle-fish-chain-physics) (arg0 vector) (arg1 int) (arg2 process-drawable))
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(with-pp
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(vector-float*!
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arg0
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(-> this gravity)
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(* 4096.0 (-> pp clock time-adjust-ratio) (lerp-scale 0.01 0.1 (the float arg1) 0.0 5.0))
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)
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(vector+float*! arg0 arg0 (the-as vector (+ (the-as uint (-> this chain-joints 0 velocity)) (* arg1 64))) 0.2)
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0
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(none)
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)
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)
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(defmethod chain-physics-method-14 ((this needle-fish-chain-physics) (arg0 vector) (arg1 int))
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(vector-float*!
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arg0
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(the-as vector (+ (the-as uint (-> this chain-joints 0 velocity)) (* (+ arg1 1) 64)))
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(lerp-scale 0.4 0.9 (the float arg1) 0.0 4.0)
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)
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0
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(none)
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)
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(defmethod chain-physics-method-16 ((this needle-fish-chain-physics) (arg0 int))
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(if (zero? arg0)
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0.0
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5461.3335
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)
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)
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(define *needle-fish-spike-tbl*
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(new 'static 'boxed-array :type int32 22 31 30 9 20 32 19 16 41 36 34 42 8 21 38 33 37 40 18 17 43 35)
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)
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(define *needle-fish-chain-setup* (new 'static 'boxed-array :type chain-physics-setup
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(new 'static 'chain-physics-setup :joint-index 26)
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(new 'static 'chain-physics-setup :joint-index 27)
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(new 'static 'chain-physics-setup :joint-index 28)
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(new 'static 'chain-physics-setup :joint-index 29)
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)
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)
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(deftype needle-fish (nav-enemy)
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((scared-timer time-frame)
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(tail needle-fish-chain-physics)
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(tail-initialized symbol)
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(tail-clock float)
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(tail-blend float)
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)
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(:state-methods
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attack
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explode
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)
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)
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(define *fact-info-needle-fish-defaults* (new 'static 'fact-info-enemy-defaults :idle-distance (meters 80)))
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(define *needle-fish-nav-enemy-info*
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(new 'static 'nav-enemy-info
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:use-die-falling #t
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:use-victory #f
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:use-jump-blocked #f
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:debug-draw-neck #f
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:jump-debug-draw #f
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:move-to-ground #f
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:hover-if-no-ground #f
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:idle-anim-script (new 'static 'inline-array idle-control-frame 3
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(new 'static 'idle-control-frame :command (idle-control-cmd push) :param0 30)
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(new 'static 'idle-control-frame
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:command (idle-control-cmd play)
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:anim #x2
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:param0 5
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:param1 5
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:param2 '((new 'static 'bfloat :data 1.0) (new 'static 'bfloat :data 1.0))
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)
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(new 'static 'idle-control-frame)
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)
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:idle-anim 2
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:notice-anim 3
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:hostile-anim 4
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:hit-anim 3
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:knocked-anim 3
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:knocked-land-anim 3
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:die-anim 3
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:die-falling-anim 3
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:victory-anim -1
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:jump-wind-up-anim -1
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:jump-in-air-anim -1
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:jump-land-anim -1
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:neck-joint 6
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:look-at-joint 6
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:bullseye-joint 4
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:sound-hit (static-sound-name "needle-fish-hit")
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:sound-die (static-sound-name "needle-fish-die")
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:notice-distance (meters 20)
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:notice-distance-delta (meters 10)
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:proximity-notice-distance (meters 5)
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:default-hit-points 1.0
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:gnd-collide-with (collide-spec backgnd)
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:overlaps-others-collide-with-filter (collide-spec jak bot player-list)
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:penetrate-knocked (penetrate
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touch
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generic-attack
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lunge
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flop
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punch
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spin
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roll
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uppercut
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bonk
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tube
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vehicle
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flut-attack
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board
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mech
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mech-punch
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mech-bonk
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dark-skin
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dark-punch
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dark-bomb
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dark-smack
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flut
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shield
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explode
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jak-yellow-shot
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jak-red-shot
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jak-blue-shot
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jak-dark-shot
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enemy-yellow-shot
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enemy-dark-shot
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eco-yellow
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eco-red
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eco-blue
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eco-green
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knocked
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jak-red-shockwave
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jak-dark-nuke
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jak-dark-blackhole
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emp-blast
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penetrate38
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penetrate39
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penetrate40
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penetrate41
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penetrate42
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penetrate43
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penetrate44
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penetrate45
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penetrate46
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penetrate47
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penetrate48
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penetrate49
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penetrate50
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penetrate51
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penetrate52
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penetrate53
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penetrate54
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penetrate55
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penetrate56
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penetrate57
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penetrate58
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penetrate59
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penetrate60
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penetrate61
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penetrate64
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penetrate63
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)
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:movement-gravity (meters -100)
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:friction 0.96
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:attack-shove-back (meters 5)
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:attack-shove-up (meters 3)
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:attack-mode 'generic
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:attack-damage 2
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:recover-gnd-collide-with (collide-spec backgnd crate obstacle hit-by-others-list pusher)
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:knocked-can-land-timeout (seconds 0.5)
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:knocked-recover-timeout (seconds 2)
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:ragdoll-blend-out-time (seconds 0.25)
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:ragdoll-rotate-velocity-mult 1.0
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:jump-height-min (meters 3)
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:jump-height-factor 0.5
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:knocked-seek-ry-clamp 364.0889
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:knocked-soft-vxz-lo (meters 17.6)
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:knocked-soft-vxz-hi (meters 26.4)
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:knocked-soft-vy-lo (meters 20)
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:knocked-soft-vy-hi (meters 30)
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:knocked-medium-vxz-lo (meters 36)
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:knocked-medium-vxz-hi (meters 48)
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:knocked-medium-vy-lo (meters 33)
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:knocked-medium-vy-hi (meters 37)
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:knocked-hard-vxz-lo (meters 19.2)
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:knocked-hard-vxz-hi (meters 28.8)
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:knocked-hard-vy-lo (meters 44.8)
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:knocked-hard-vy-hi (meters 51.2)
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:knocked-huge-vxz-lo (meters 40.2)
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:knocked-huge-vxz-hi (meters 60.8)
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:knocked-huge-vy-lo (meters 44.8)
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:knocked-huge-vy-hi (meters 53.2)
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:knocked-yellow-vxz-lo (meters 10)
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:knocked-yellow-vxz-hi (meters 12)
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:knocked-yellow-vy-lo (meters 14)
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:knocked-yellow-vy-hi (meters 20)
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:knocked-red-vxz-lo (meters 6)
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:knocked-red-vxz-hi (meters 48)
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:knocked-red-vy-lo (meters 23)
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:knocked-red-vy-hi (meters 37)
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:knocked-blue-vxz-lo (meters 10)
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:knocked-blue-vxz-hi (meters 12)
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:knocked-blue-vy-lo (meters 6)
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:knocked-blue-vy-hi (meters 20)
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:ragdoll-info #f
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:shadow-size (meters 2)
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:shadow-max-y (meters 1)
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:shadow-min-y (meters -1)
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:shadow-locus-dist (meters 150)
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:gem-joint -1
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:gem-offset (new 'static 'sphere :r 163840.0)
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:knocked-off #t
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:callback-info #f
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:use-momentum #f
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:use-frustration #f
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:use-stop-chase #f
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:use-circling #f
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:use-pacing #f
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:walk-anim 3
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:turn-anim -1
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:run-anim 3
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:taunt-anim -1
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:run-travel-speed (meters 4)
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:run-acceleration (meters 0.1)
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:run-turning-acceleration (meters 20)
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:walk-travel-speed (meters 2)
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:walk-acceleration (meters 6)
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:walk-turning-acceleration (meters 2)
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:maximum-rotation-rate (degrees 360)
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:notice-nav-radius (meters 2)
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:frustration-distance (meters 8)
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:frustration-time (seconds 4)
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:blocked-time (seconds 0.3)
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:circle-dist-lo 20480.0
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:circle-dist-hi 61440.0
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:nav-mesh #f
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)
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)
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(set! (-> *needle-fish-nav-enemy-info* fact-defaults) *fact-info-needle-fish-defaults*)
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(defmethod init-enemy-collision! ((this needle-fish))
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"Typical place to construct collision shapes"
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(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
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(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
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(set! (-> s5-0 reaction) cshape-reaction-default)
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(set! (-> s5-0 no-reaction)
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(the-as (function collide-shape-moving collide-query vector vector object) nothing)
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)
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(set! (-> s5-0 penetrated-by) (penetrate
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generic-attack
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lunge
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flop
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punch
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spin
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roll
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uppercut
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bonk
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tube
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flut-attack
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board
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mech-punch
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dark-punch
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dark-smack
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|
flut
|
|
)
|
|
)
|
|
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 1) 0)))
|
|
(set! (-> s5-0 total-prims) (the-as uint 2))
|
|
(set! (-> s4-0 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> s4-0 prim-core collide-with)
|
|
(collide-spec backgnd jak bot crate obstacle hit-by-others-list player-list pusher)
|
|
)
|
|
(set! (-> s4-0 prim-core action) (collide-action solid deadly no-standon))
|
|
(set-vector! (-> s4-0 local-sphere) 0.0 4096.0 0.0 6144.0)
|
|
(set! (-> s5-0 root-prim) s4-0)
|
|
)
|
|
(let ((v1-13 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
|
|
(set! (-> v1-13 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> v1-13 prim-core collide-with) (collide-spec backgnd obstacle hit-by-others-list pusher))
|
|
(set! (-> v1-13 prim-core action) (collide-action solid deadly no-standon))
|
|
(set-vector! (-> v1-13 local-sphere) 0.0 4096.0 0.0 5734.4)
|
|
)
|
|
(set! (-> s5-0 nav-radius) 8192.0)
|
|
(let ((v1-15 (-> s5-0 root-prim)))
|
|
(set! (-> s5-0 backup-collide-as) (-> v1-15 prim-core collide-as))
|
|
(set! (-> s5-0 backup-collide-with) (-> v1-15 prim-core collide-with))
|
|
)
|
|
(set! (-> s5-0 max-iteration-count) (the-as uint 3))
|
|
(set! (-> this root) s5-0)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
(defun needle-fish-joint-mod-tail ((arg0 cspace) (arg1 transformq))
|
|
(let* ((s4-0 (-> arg0 param1))
|
|
(f0-0 4.0)
|
|
(t9-0 sin)
|
|
(f1-0 65536.0)
|
|
(f2-0 (-> (the-as needle-fish s4-0) tail-clock))
|
|
(f0-3 (t9-0 (* f1-0 (/ (- f2-0 (* (the float (the int (/ f2-0 f0-0))) f0-0)) f0-0))))
|
|
(f0-4 (* 4551.1113 f0-3))
|
|
(s3-0 (new 'stack-no-clear 'quaternion))
|
|
)
|
|
(let ((a2-1 (quaternion-vector-angle! (new 'stack-no-clear 'quaternion) *z-vector* f0-4)))
|
|
(quaternion-normalize! (quaternion*! s3-0 (-> arg1 quat) a2-1))
|
|
)
|
|
(quaternion-slerp! (-> arg1 quat) (-> arg1 quat) s3-0 (-> (the-as needle-fish s4-0) tail-blend))
|
|
)
|
|
(cspace<-parented-transformq-joint! arg0 arg1)
|
|
(none)
|
|
)
|
|
|
|
(defstate active (needle-fish)
|
|
:virtual #t
|
|
:post nav-enemy-simple-post
|
|
)
|
|
|
|
(defstate notice (needle-fish)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy notice) enter)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(go-virtual hostile)
|
|
)
|
|
)
|
|
|
|
(defstate stare (needle-fish)
|
|
:virtual #t
|
|
:code (behavior ()
|
|
(ja-channel-push! 1 (seconds 0.1))
|
|
(until #f
|
|
(ja-no-eval :group! needle-fish-swim0-ja :num! (seek!) :frame-num 0.0)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek!))
|
|
)
|
|
)
|
|
#f
|
|
)
|
|
)
|
|
|
|
(defstate hostile (needle-fish)
|
|
:virtual #t
|
|
:trans (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy hostile) trans)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(when (time-elapsed? (-> self state-time) (seconds 0.1))
|
|
(cond
|
|
((and (< (vector-vector-xz-distance (-> self root trans) (-> self focus-pos)) 81920.0) (get-focus! self))
|
|
(go-virtual attack)
|
|
)
|
|
((< (vector-vector-xz-distance (-> self root trans) (-> self focus-pos)) 24576.0)
|
|
(go-stare self)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
:post (behavior ()
|
|
(let ((v1-0 (new 'stack-no-clear 'vector))
|
|
(a0-0 (-> self focus-pos))
|
|
)
|
|
(vector-! v1-0 (-> self root trans) a0-0)
|
|
(let ((f0-0 (vector-length v1-0))
|
|
(f1-0 16384.0)
|
|
)
|
|
(when (< f1-0 f0-0)
|
|
(vector-float*! v1-0 v1-0 (/ (+ -4096.0 f1-0) f0-0))
|
|
(vector+! v1-0 a0-0 v1-0)
|
|
(let ((a0-2 (-> self nav state)))
|
|
(logclear! (-> a0-2 flags) (nav-state-flag directional-mode))
|
|
(logior! (-> a0-2 flags) (nav-state-flag target-poly-dirty))
|
|
(vector-copy! (-> a0-2 target-pos) v1-0)
|
|
)
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(nav-enemy-method-187 self)
|
|
)
|
|
)
|
|
|
|
(defstate attack (needle-fish)
|
|
:virtual #t
|
|
:event enemy-event-handler
|
|
:enter (behavior ()
|
|
(logior! (-> self focus-status) (focus-status dangerous))
|
|
(set-time! (-> self state-time))
|
|
)
|
|
:exit (behavior ()
|
|
(logclear! (-> self focus-status) (focus-status dangerous))
|
|
)
|
|
:trans (behavior ()
|
|
(when (time-elapsed? (-> self state-time) (-> self reaction-time))
|
|
(let ((v1-3 (-> self focus aware)))
|
|
(if (or (>= 2 (the-as int v1-3)) (= v1-3 (enemy-aware flee)) (not (get-focus! self)))
|
|
(go-stare self)
|
|
)
|
|
)
|
|
(if (< (vector-vector-xz-distance (-> self root trans) (-> self focus-pos)) 12288.0)
|
|
(go-virtual explode)
|
|
)
|
|
)
|
|
)
|
|
:code (behavior ()
|
|
(ja-channel-push! 1 (seconds 0.1))
|
|
(ja-no-eval :group! needle-fish-spikes0-ja :num! (seek!) :frame-num 0.0)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek!))
|
|
)
|
|
(until #f
|
|
(ja-no-eval :group! needle-fish-swim-spikes0-ja :num! (seek!) :frame-num 0.0)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(ja :num! (seek!))
|
|
)
|
|
)
|
|
#f
|
|
)
|
|
:post (behavior ()
|
|
(nav-enemy-chase-post)
|
|
)
|
|
)
|
|
|
|
(defstate explode (needle-fish)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(let ((v1-1 (-> self root root-prim)))
|
|
(set! (-> v1-1 prim-core collide-as) (collide-spec))
|
|
(set! (-> v1-1 prim-core collide-with) (collide-spec))
|
|
)
|
|
0
|
|
(logior! (-> self draw status) (draw-control-status no-draw))
|
|
(sound-play "nfish-explode")
|
|
(dotimes (gp-1 (-> *needle-fish-spike-tbl* length))
|
|
(let* ((a1-1 (-> self node-list data (-> *needle-fish-spike-tbl* gp-1)))
|
|
(s5-1 (vector<-cspace! (new 'stack-no-clear 'vector) a1-1))
|
|
(s4-1 (vector-! (new 'stack-no-clear 'vector) s5-1 (-> self root trans)))
|
|
)
|
|
(vector-normalize! s4-1 1.0)
|
|
(spawn-needle-fish-projectile self s5-1 s4-1 163840.0)
|
|
)
|
|
)
|
|
(let ((gp-2 (new 'stack-no-clear 'explosion-init-params)))
|
|
(vector-copy! (-> gp-2 spawn-point) (-> self root trans))
|
|
(quaternion-identity! (-> gp-2 spawn-quat))
|
|
(set! (-> gp-2 radius) 20480.0)
|
|
(set! (-> gp-2 scale) 1.0)
|
|
(set! (-> gp-2 group) (-> *part-group-id-table* 221))
|
|
(set! (-> gp-2 collide-with)
|
|
(collide-spec backgnd jak crate civilian enemy obstacle vehicle-sphere hit-by-others-list player-list pusher)
|
|
)
|
|
(set! (-> gp-2 damage) 2.0)
|
|
(set! (-> gp-2 damage-scale) 1.0)
|
|
(set! (-> gp-2 vehicle-damage-factor) 1.0)
|
|
(set! (-> gp-2 vehicle-impulse-factor) 1.0)
|
|
(set! (-> gp-2 ignore-proc) (process->handle #f))
|
|
(explosion-spawn gp-2 (the-as process-drawable *default-pool*))
|
|
)
|
|
)
|
|
:code (behavior ()
|
|
(while (-> self child)
|
|
(suspend)
|
|
)
|
|
(cleanup-for-death self)
|
|
)
|
|
)
|
|
|
|
(defmethod should-flee-from? ((this needle-fish) (arg0 process-focusable))
|
|
"Return if this enemy should flee from the process."
|
|
(< (current-time) (-> this scared-timer))
|
|
)
|
|
|
|
(defmethod go-stare ((this needle-fish))
|
|
(set! (-> this scared-timer) (+ (current-time) (the int (* 300.0 (rnd-float-range this 2.0 4.0)))))
|
|
(go-flee this)
|
|
)
|
|
|
|
(defmethod event-handler ((this needle-fish) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
|
|
"Commmon handler for events."
|
|
(case arg2
|
|
(('hit 'hit-flinch 'hit-knocked)
|
|
(go (method-of-object this explode))
|
|
)
|
|
(else
|
|
((method-of-type nav-enemy event-handler) this arg0 arg1 arg2 arg3)
|
|
)
|
|
)
|
|
)
|
|
|
|
(defmethod enemy-touched-handler ((this needle-fish) (arg0 process) (arg1 event-message-block))
|
|
"General handler for when anything touches an enemy (automatic response)."
|
|
(if (= arg0 *target*)
|
|
(go (method-of-object this explode))
|
|
((method-of-type nav-enemy enemy-touched-handler) this arg0 arg1)
|
|
)
|
|
)
|
|
|
|
(defmethod enemy-common-post ((this needle-fish))
|
|
"Common implementation of post. Runs ja-post."
|
|
(when (not (-> this tail-initialized))
|
|
(set! (-> this tail-initialized) #t)
|
|
(initialize-chain-joints (-> this tail))
|
|
)
|
|
(update (-> this tail) this)
|
|
(let ((a0-4 (handle->process (-> this focus handle))))
|
|
(if a0-4
|
|
(vector-copy! (-> this focus-pos) (get-trans (the-as process-focusable a0-4) 3))
|
|
)
|
|
)
|
|
(+! (-> this tail-clock)
|
|
(* (lerp-scale 1.0 10.0 (vector-length (-> this root transv)) 0.0 16384.0) (seconds-per-frame))
|
|
)
|
|
((method-of-type nav-enemy enemy-common-post) this)
|
|
(none)
|
|
)
|
|
|
|
;; WARN: Return type mismatch nav-enemy vs needle-fish.
|
|
(defmethod relocate ((this needle-fish) (offset int))
|
|
(if (nonzero? (-> this tail))
|
|
(&+! (-> this tail) offset)
|
|
)
|
|
(the-as needle-fish ((method-of-type nav-enemy relocate) this offset))
|
|
)
|
|
|
|
(defmethod init-enemy! ((this needle-fish))
|
|
"Typical place for shared init code. Runs from entity or process style init."
|
|
(initialize-skeleton
|
|
this
|
|
(the-as skeleton-group (art-group-get-by-name *level* "skel-needle-fish" (the-as (pointer level) #f)))
|
|
(the-as pair 0)
|
|
)
|
|
(setup-enemy! this *needle-fish-nav-enemy-info*)
|
|
(set! (-> this tail) (new 'process 'needle-fish-chain-physics))
|
|
(chain-physics-initialize this (-> this tail) 25 1638.4 *needle-fish-chain-setup*)
|
|
(set! (-> this tail-initialized) #f)
|
|
(set! (-> this tail-clock) 0.0)
|
|
(set! (-> this tail-blend) 1.0)
|
|
(let ((a0-6 (-> this node-list data 25)))
|
|
(set! (-> a0-6 param0) needle-fish-joint-mod-tail)
|
|
(set! (-> a0-6 param1) this)
|
|
)
|
|
(set-vector! (-> this root scale) 1.0 0.5 1.0 1.0)
|
|
(set! (-> this scared-timer) 0)
|
|
(setup-masks (-> this draw) 3 0)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
(deftype sew-needle-fish (needle-fish)
|
|
()
|
|
)
|