Files
jak-project/common/util/FileUtil.h
T
Tyler Wilding db66ae4627 g/j2: Dynamic speedrun mode categories and implement a significant amount of a practice mode (#3378)
For example, `AppData/OpenGOAL/jak2/features/speedrun-categories.json`
is defined as such:
```json
[
  {
    "cheats": 0,
    "completed_task": 0,
    "continue_point_name": "",
    "features": 0,
    "forbidden_features": 992,
    "name": "Gunless",
    "secrets": 0
  },
  {
    "cheats": 1,
    "completed_task": 29,
    "continue_point_name": "ctypal-shaft",
    "features": 1024,
    "forbidden_features": 0,
    "name": "Turbo Jetboard - After Praxis 1",
    "secrets": 0
  }
]
```
> These entries can be created using the in-game menu as well.


https://github.com/open-goal/jak-project/assets/13153231/9b17a116-4aa9-40ad-b9f5-02b04e0ad4f3

---------

Co-authored-by: dallmeyer <2515356+dallmeyer@users.noreply.github.com>
2024-02-23 19:04:44 -05:00

76 lines
3.3 KiB
C++

#pragma once
/*!
* @file FileUtil.h
* Utility functions for reading and writing files.
*/
#ifdef _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#endif
#include "third-party/filesystem.hpp"
#ifdef _WIN32
#undef FALSE
#endif
#include <optional>
#include <regex>
#include <string>
#include <vector>
#include "common/common_types.h"
#include "common/versions/versions.h"
namespace fs = ghc::filesystem;
namespace file_util {
fs::path get_user_home_dir();
fs::path get_user_config_dir();
fs::path get_user_settings_dir(GameVersion game_version);
fs::path get_user_memcard_dir(GameVersion game_version);
fs::path get_user_screenshots_dir(GameVersion game_version);
fs::path get_user_misc_dir(GameVersion game_version);
fs::path get_user_features_dir(GameVersion game_version);
fs::path get_jak_project_dir();
bool create_dir_if_needed(const fs::path& path);
bool create_dir_if_needed_for_file(const std::string& path);
bool create_dir_if_needed_for_file(const fs::path& path);
std::optional<std::string> try_get_project_path_from_path(const std::string& path);
bool setup_project_path(std::optional<fs::path> project_path_override);
std::string get_file_path(const std::vector<std::string>& path);
void write_binary_file(const std::string& name, const void* data, size_t size);
void write_binary_file(const fs::path& name, const void* data, size_t size);
void write_rgba_png(const fs::path& name, void* data, int w, int h);
void write_text_file(const std::string& file_name, const std::string& text);
void write_text_file(const fs::path& file_name, const std::string& text);
std::vector<uint8_t> read_binary_file(const std::string& filename);
std::vector<uint8_t> read_binary_file(const fs::path& filename);
std::string read_text_file(const std::string& path);
std::string read_text_file(const fs::path& path);
bool is_printable_char(char c);
std::string combine_path(const std::string& parent, const std::string& child);
bool file_exists(const std::string& path);
std::string base_name(const std::string& filename);
std::string base_name_no_ext(const std::string& filename);
std::string split_path_at(const fs::path& path, const std::vector<std::string>& folders);
std::string convert_to_unix_path_separators(const std::string& path);
void MakeISOName(char* dst, const char* src);
void ISONameFromAnimationName(char* dst, const char* src);
void assert_file_exists(const char* path, const char* error_message);
bool dgo_header_is_compressed(const std::vector<u8>& data);
std::vector<u8> decompress_dgo(const std::vector<u8>& data_in);
FILE* open_file(const fs::path& path, const std::string& mode);
std::vector<fs::path> find_files_in_dir(const fs::path& dir, const std::regex& pattern);
std::vector<fs::path> find_files_recursively(const fs::path& base_dir, const std::regex& pattern);
std::vector<fs::path> find_directories_in_dir(const fs::path& base_dir);
std::vector<fs::path> sort_filepaths(const std::vector<fs::path>& paths, const bool aescending);
/// Will overwrite the destination if it exists
void copy_file(const fs::path& src, const fs::path& dst);
std::string make_screenshot_filepath(const GameVersion game_version, const std::string& name = "");
std::string get_majority_file_line_endings(const std::string& file_contents);
} // namespace file_util