mirror of
https://github.com/open-goal/jak-project
synced 2026-05-27 08:09:29 -04:00
c2cb053a5d
* Commit new spdlog implementation Hopefully resolves Linux build dependency errors * clang formatting * Fix Linux-only definition Found the culprit! * More Linux fixes Linus Torvalds have mercy on my soul * Replace printf logging with spdlog equivalent Preserve previous printfs in comments for now. Spdlog needs to be configured to be thread-safe. Few additional printfs to convert later. No changes have been made to GOAL's internal printing system * clang-format stuff * ugh more clang-format why * Another shot * CMakeLists.txt update Fix issues related to spdlog version targeting * Remove old prints + fix log types Up next is the transition to a git submodule, should be simple enough * spdlog is now a git submodule * adapted for project * Linux fix * More fixes Yikes * Update for linux I should really fix my WSL environment * Update workflow.yaml Hopefully will resolve issues with GitHub Actions on Linux
23 lines
622 B
C++
23 lines
622 B
C++
/*!
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* @file main.cpp
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* Main for the game. Launches the runtime.
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*/
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#include <cstdio>
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#include "runtime.h"
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#include "common/versions.h"
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#include "third-party/spdlog/include/spdlog/spdlog.h"
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#include "third-party/spdlog/include/spdlog/sinks/basic_file_sink.h"
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int main(int argc, char** argv) {
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while (true) {
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spdlog::set_level(spdlog::level::debug);
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// run the runtime in a loop so we can reset the game and have it restart cleanly
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spdlog::info("gk {}.{} OK!\n", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
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if (exec_runtime(argc, argv) == 2) {
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return 0;
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}
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}
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return 0;
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}
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