Files
jak-project/game/main.cpp
T
doctashay c2cb053a5d spdlog implementation (#58)
* Commit new spdlog implementation 

Hopefully resolves Linux build dependency errors

* clang formatting

* Fix Linux-only definition

Found the culprit!

* More Linux fixes

Linus Torvalds have mercy on my soul

* Replace printf logging with spdlog equivalent

Preserve previous printfs in comments for now. Spdlog needs to be configured to be thread-safe. Few additional printfs to convert later. No changes have been made to GOAL's internal printing system

* clang-format stuff

* ugh more clang-format

why

* Another shot

* CMakeLists.txt update

Fix issues related to spdlog version targeting

* Remove old prints + fix log types

Up next is the transition to a git submodule, should be simple enough

* spdlog is now a git submodule

* adapted for project

* Linux fix

* More fixes

Yikes

* Update for linux

I should really fix my WSL environment

* Update workflow.yaml

Hopefully will resolve issues with GitHub Actions on Linux
2020-10-03 09:39:04 -04:00

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622 B
C++

/*!
* @file main.cpp
* Main for the game. Launches the runtime.
*/
#include <cstdio>
#include "runtime.h"
#include "common/versions.h"
#include "third-party/spdlog/include/spdlog/spdlog.h"
#include "third-party/spdlog/include/spdlog/sinks/basic_file_sink.h"
int main(int argc, char** argv) {
while (true) {
spdlog::set_level(spdlog::level::debug);
// run the runtime in a loop so we can reset the game and have it restart cleanly
spdlog::info("gk {}.{} OK!\n", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
if (exec_runtime(argc, argv) == 2) {
return 0;
}
}
return 0;
}