Files
jak-project/goal_src/engine/camera/pov-camera-h.gc
T
ManDude 1bede6954d ambient & hint subtitles and subtitles for citadel + training (#1337)
* hint & ambient subtitle support + `training` & `village1` subs

* update refs

* Update game_subtitle_en.gs

* Update game_subtitle_en.gs

* update source

* more subtitles

* Update game_subtitle_en.gs

* Update game_subtitle_en.gs

* tests

* typo.
2022-04-25 20:01:39 -04:00

59 lines
1.8 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: pov-camera-h.gc
;; name in dgo: pov-camera-h
;; dgos: GAME, ENGINE
(defenum pov-camera-flag
:bitfield #t
:type int32
(notify-of-abort 0)
(allow-abort 1)
(inherit-orientation 2)
)
(declare-type pov-camera process-drawable)
(define-extern pov-camera-init-by-other (function vector skeleton-group string pov-camera-flag process-drawable pair none :behavior pov-camera)) ;; TODO - not confirmed -- sunken-elevator
;; DECOMP BEGINS
;; The pov-camera is used to move the camera around for the not-quite-cutscenes.
;; for example, the introduction to orbs in geyser, or the camera that shows you where the steps to fire canyon
;; are.
(deftype pov-camera (process-drawable)
((cspace-array cspace-array :offset 112)
(flags pov-camera-flag :offset-assert 176)
(debounce-start-time time-frame :offset-assert 184)
(notify-handle handle :offset-assert 192)
(anim-name string :offset-assert 200)
(command-list pair :offset-assert 204)
(mask-to-clear process-mask :offset-assert 208)
(music-volume-movie float :offset-assert 212)
(sfx-volume-movie float :offset-assert 216)
)
:heap-base #x70
:method-count-assert 30
:size-assert #xdc
:flag-assert #x1e007000dc
(:methods
(pov-camera-abort () _type_ :state 20)
(pov-camera-done-playing () _type_ :state 21)
(pov-camera-playing () _type_ :state 22)
(pov-camera-start-playing () _type_ :state 23)
(pov-camera-startup () _type_ :state 24)
(check-for-abort (_type_) symbol 25)
(target-grabbed? (_type_) symbol 26)
(pre-startup-callback (_type_) none 27)
(target-released? () symbol 28)
(set-stack-size! (_type_) none 29)
)
)
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