mirror of
https://github.com/open-goal/jak-project
synced 2026-06-10 12:55:45 -04:00
7b6d732a77
* goalc: cleanup goalc's main method and add nrepl listener socket * deps: add standalone ASIO for sockets * lint: formatting * common: make a common interface for creating a server socket * goalc: setup new repl server * deps: remove asio * goalc: debug issues, nrepl is working again * git: rename files * attempt to fix linux function call * test * scripts: make the error message even more obvious.... * goalc: make suggested changes, still can't reconnect properly * game: pull out single-client logic from XSocketServer * nrepl: supports multiple clients and disconnection/reconnects * goalc: some minor fixes for tests * goalc: save repl history when the compiler reloads * common: add include for linux networking * a few small changes to fix tests * is it the assert? * change thread start order and add a print to an assert Co-authored-by: water <awaterford111445@gmail.com>
130 lines
2.9 KiB
C++
130 lines
2.9 KiB
C++
/*!
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* @file xsocket.cpp
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* Cross platform socket library used for the listener.
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*/
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#ifdef __linux
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#include <sys/socket.h>
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#include <netinet/tcp.h>
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#include <unistd.h>
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#elif _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <WinSock2.h>
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#include <WS2tcpip.h>
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#endif
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#include <errno.h>
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#include <stdio.h>
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#include <string.h>
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#include "third-party/fmt/core.h"
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int open_socket(int af, int type, int protocol) {
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#ifdef __linux
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return socket(af, type, protocol);
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#elif _WIN32
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WSADATA wsaData = {0};
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int iResult = 0;
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// Initialize Winsock
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iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
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if (iResult != 0) {
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printf("WSAStartup failed: %d\n", iResult);
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return 1;
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}
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return socket(af, type, protocol);
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#endif
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}
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#ifdef __linux
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int accept_socket(int socket, sockaddr* addr, socklen_t* addrLen) {
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return accept(socket, addr, addrLen);
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}
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#endif
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#ifdef _WIN32
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int accept_socket(int socket, sockaddr* addr, int* addrLen) {
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WSADATA wsaData = {0};
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int iResult = 0;
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// Initialize Winsock
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iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
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if (iResult != 0) {
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printf("WSAStartup failed: %d\n", iResult);
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return 1;
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}
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return accept(socket, addr, addrLen);
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}
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#endif
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void close_socket(int sock) {
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if (sock < 0) {
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return;
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}
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#ifdef __linux
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close(sock);
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#elif _WIN32
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closesocket(sock);
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WSACleanup();
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#endif
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}
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int set_socket_option(int socket, int level, int optname, const void* optval, int optlen) {
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int ret = setsockopt(socket, level, optname, (const char*)optval, optlen);
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if (ret < 0) {
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printf("Failed to setsockopt(%d, %d, %d, _, _) - Error: %s\n", socket, level, optname,
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strerror(errno));
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}
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#ifdef _WIN32
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if (ret < 0) {
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int err = WSAGetLastError();
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printf("WSAGetLastError: %d\n", err);
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}
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#endif
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return ret;
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}
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int set_socket_timeout(int socket, long microSeconds) {
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#ifdef __linux
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struct timeval timeout = {};
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timeout.tv_sec = 0;
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timeout.tv_usec = microSeconds;
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int ret = setsockopt(socket, SOL_SOCKET, SO_RCVTIMEO, (struct timeval*)&timeout, sizeof(timeout));
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if (ret < 0) {
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printf("Failed to setsockopt(%d, %d, %d, _, _) - Error: %s\n", socket, SOL_SOCKET, SO_RCVTIMEO,
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strerror(errno));
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}
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return ret;
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#elif _WIN32
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DWORD timeout = microSeconds / 1000; // milliseconds
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return set_socket_option(socket, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(timeout));
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#endif
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}
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int write_to_socket(int socket, const char* buf, int len) {
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int bytes_wrote = 0;
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#ifdef __linux
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bytes_wrote = write(socket, buf, len);
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#elif _WIN32
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bytes_wrote = send(socket, buf, len, 0);
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#endif
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if (bytes_wrote < 0) {
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fmt::print(stderr, "[XSocket:{}] Error writing to socket\n", socket);
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}
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return bytes_wrote;
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}
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int read_from_socket(int socket, char* buf, int len) {
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#ifdef __linux
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return read(socket, buf, len);
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#elif _WIN32
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return recv(socket, buf, len, 0);
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#endif
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}
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bool socket_timed_out() {
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#ifdef __linux
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return errno == EAGAIN;
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#elif _WIN32
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auto err = WSAGetLastError();
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return err == WSAETIMEDOUT;
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#endif
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}
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