Files
jak-project/test/decompiler/reference/levels/common/babak_REF.gc
T
Tyler Wilding dd959d0d0d decomp: Continuing full pass of gameplay code (#839)
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`

* decomp: almost finish `process-taskable`

* blocked: mistycannon / pelican

* decomp: finish `babak-with-cannon` write a script to fix gsrc

* decomp: finish `process-taskable`

* decomp: finish `flutflut` and `yakow`

* decomp: finish `fishermans-boat`

* blocked: state decomp `training-obs`

* decomp: finish `muse`

* decomp: finish `bonelurker`

* blocked: state decomp in `quicksandlurker`| `balloonlurker`

* decomp: finish `assistant-village2`

* scripts: script to help updating goal_src

* starting to update goal_src

* tests: update ref tests

* src: more src updating

* src: waiting on `process-taskable` and `muse`

* blocked: `citb-plat` state decomp

* decomp: finish `square-platform`

* blocked: `orbit-plat` due to overlays + static data

* decomp: finish `qbert-plat`

* blocked: almost finish `misty-conveyor`, sparticle-callback

* blocked: jungle-mirrors

* blocked: state decomp in `swamp-blimp`

* decomp: finish `swamp-bat`

* decomp: finish `swamp-rat`

* decomp: finish `swamp-rat-nest`

* blocked: state decomp `kermit`

* decomp: finish `cavecrystal-light`

* decomp: finish `spiderwebs`

* blocked: state decomp `dark-crystal`

* decomp: finish `baby-spider`

* decomp: finish `mother-spider-h`

* decomp: finish `mother-spider-proj`

* blocked: state decomp in `gnawer`

* blocked: state decomp in `driller-lurker`

* blocked: `sun-exit-chamber` breaks when adding handle cast

* decomp: finish `sunken-water`

* blocked: `target-tube` ShortCircuitElement::push_to_stack

* decomp: finish `sunken-fish`

* blocked: `minecart` decomp crash when adding stack cast

* decomp: finish `assistant-village3`

* decomp: finish `sage-village3`

* blocked: `cave-trap` done but ran into `go` issue

* blocked: `spider-egg` state decomp

* decomp: finish `target-snowball`

* blocked/stuck: `target-ice` decomp issue around cpad

* pausing: ice-cube has some weird collide-shape-prim handling

* blocked: `snow-ball` state decomp

* blocked: `snow-bumper` state decomp

* decomp: finish `snow-ram-h`

* decomp: finish `yeti`

* decomp: finish `assistant-lavatube`

* re-enable the float cast log

* decomp: updating to new sparticle definitions

* decomp: address feedback up to `swamp-rat-nest`

* address remaining feedback

* all-types: move the `pointer` def

* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00

718 lines
18 KiB
Common Lisp
Vendored

;;-*-Lisp-*-
(in-package goal)
;; definition of type babak
(deftype babak (nav-enemy)
()
:heap-base #x120
:method-count-assert 76
:size-assert #x190
:flag-assert #x4c01200190
)
;; definition for method 3 of type babak
(defmethod inspect babak ((obj babak))
(let ((t9-0 (method-of-type nav-enemy inspect)))
(t9-0 obj)
)
obj
)
;; failed to figure out what this is:
(let
((v1-1
(new 'static 'skeleton-group
:art-group-name "babak"
:bounds
(new 'static 'vector :y 8192.0 :w 12288.0)
:max-lod 2
:longest-edge (meters 1.0)
:version #x6
:shadow 4
)
)
)
(set! (-> v1-1 jgeo) 0)
(set! (-> v1-1 janim) -1)
(set! (-> v1-1 mgeo 0) (the-as uint 1))
(set! (-> v1-1 lod-dist 0) 81920.0)
(set! (-> v1-1 mgeo 1) (the-as uint 2))
(set! (-> v1-1 lod-dist 1) 163840.0)
(set! (-> v1-1 mgeo 2) (the-as uint 3))
(set! (-> v1-1 lod-dist 2) 4095996000.0)
(set! *babak-sg* v1-1)
)
;; failed to figure out what this is:
(defstate nav-enemy-patrol (babak)
:virtual #t
:code
(behavior ()
(cond
((= (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
(-> self draw art-group data 10)
)
(ja-channel-push! 1 45)
(let ((gp-0 (-> self skel root-channel 0)))
(set!
(-> gp-0 frame-group)
(the-as art-joint-anim (-> self draw art-group data 6))
)
(set!
(-> gp-0 param 0)
(the
float
(+
(->
(the-as art-joint-anim (-> self draw art-group data 6))
data
0
length
)
-1
)
)
)
(set! (-> gp-0 param 1) 1.0)
(set! (-> gp-0 frame-num) (ja-aframe 12.0 0))
(joint-control-channel-group!
gp-0
(the-as art-joint-anim (-> self draw art-group data 6))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-7 (-> self skel root-channel 0)))
(set!
(-> a0-7 param 0)
(the float (+ (-> a0-7 frame-group data 0 length) -1))
)
(set! (-> a0-7 param 1) 1.0)
(joint-control-channel-group-eval!
a0-7
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
)
(else
(ja-channel-push! 1 60)
)
)
((the-as
(function none)
(-> (method-of-type nav-enemy nav-enemy-patrol) code)
)
)
(none)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-chase (babak)
:virtual #t
:code
(behavior ()
(let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1)))
(cond
((= (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
(-> self draw art-group data 14)
)
(let ((a0-5 (-> self skel root-channel 0)))
(set!
(-> a0-5 param 0)
(the float (+ (-> a0-5 frame-group data 0 length) -1))
)
(set! (-> a0-5 param 1) 1.0)
(joint-control-channel-group!
a0-5
(the-as art-joint-anim #f)
num-func-seek!
)
)
(ja-channel-push! 1 51)
(let ((a0-7 (-> self skel root-channel 0)))
(set!
(-> a0-7 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info run-anim))
)
)
(set!
(-> a0-7 param 0)
(the
float
(+
(->
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info run-anim))
)
data
0
length
)
-1
)
)
)
(set! (-> a0-7 param 1) f30-0)
(set! (-> a0-7 frame-num) 0.0)
(joint-control-channel-group!
a0-7
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info run-anim))
)
num-func-seek!
)
)
(until (ja-done? 0)
(ja-blend-eval)
(suspend)
(let ((a0-8 (-> self skel root-channel 0)))
(set!
(-> a0-8 param 0)
(the float (+ (-> a0-8 frame-group data 0 length) -1))
)
(set! (-> a0-8 param 1) f30-0)
(joint-control-channel-group-eval!
a0-8
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
)
(else
(ja-channel-push! 1 60)
(let ((v1-42 (-> self skel root-channel 0)))
(set!
(-> v1-42 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info run-anim))
)
)
)
(let ((v1-45 (-> self skel root-channel 0)))
(set! (-> v1-45 num-func) num-func-identity)
(set! (-> v1-45 frame-num) 0.0)
)
)
)
(while #t
(suspend)
(let ((a0-17 (-> self skel root-channel 0)))
(set! (-> a0-17 param 0) f30-0)
(joint-control-channel-group-eval!
a0-17
(the-as art-joint-anim #f)
num-func-loop!
)
)
)
)
(none)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-stare (babak)
:virtual #t
:code
(behavior ()
(set! (-> self turn-time) 60)
(let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2)))
(when
(or
(logtest? (-> self nav-enemy-flags) 256)
(and (nav-enemy-player-vulnerable?) (nav-enemy-rnd-percent? 0.5))
)
(ja-channel-push! 1 30)
(let ((gp-0 (-> self skel root-channel 0)))
(set!
(-> gp-0 frame-group)
(the-as art-joint-anim (-> self draw art-group data 11))
)
(set! (-> gp-0 param 0) (ja-aframe 68.0 0))
(set! (-> gp-0 param 1) f30-0)
(set! (-> gp-0 frame-num) 0.0)
(joint-control-channel-group!
gp-0
(the-as art-joint-anim (-> self draw art-group data 11))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((gp-1 (-> self skel root-channel 0)))
(set! (-> gp-1 param 0) (ja-aframe 68.0 0))
(set! (-> gp-1 param 1) f30-0)
(joint-control-channel-group-eval!
gp-1
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
)
(while #t
(when (not (nav-enemy-facing-player? 2730.6667))
(logior! (-> self nav-enemy-flags) 16)
(let ((a0-9 (-> self skel root-channel 0)))
(set! (-> a0-9 param 0) 1.0)
(joint-control-channel-group!
a0-9
(the-as art-joint-anim #f)
num-func-loop!
)
)
(ja-channel-push! 1 60)
(let ((v1-25 (-> self skel root-channel 0)))
(set!
(-> v1-25 frame-group)
(the-as art-joint-anim (-> self draw art-group data 16))
)
)
(let ((v1-28 (-> self skel root-channel 0)))
(set! (-> v1-28 num-func) num-func-identity)
(set! (-> v1-28 frame-num) 0.0)
)
(until (nav-enemy-facing-player? 1820.4445)
(ja-blend-eval)
(suspend)
(let ((a0-15 (-> self skel root-channel 0)))
(set! (-> a0-15 param 0) 0.75)
(joint-control-channel-group-eval!
a0-15
(the-as art-joint-anim #f)
num-func-loop!
)
)
)
(set! (-> self nav-enemy-flags) (logand -17 (-> self nav-enemy-flags)))
)
(if (not (= (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
(-> self draw art-group data 5)
)
)
(ja-channel-push! 1 60)
)
(let ((a0-23 (-> self skel root-channel 0)))
(set!
(-> a0-23 frame-group)
(the-as art-joint-anim (-> self draw art-group data 5))
)
(set!
(-> a0-23 param 0)
(the
float
(+
(->
(the-as art-joint-anim (-> self draw art-group data 5))
data
0
length
)
-1
)
)
)
(set! (-> a0-23 param 1) f30-0)
(set! (-> a0-23 frame-num) 0.0)
(joint-control-channel-group!
a0-23
(the-as art-joint-anim (-> self draw art-group data 5))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-24 (-> self skel root-channel 0)))
(set!
(-> a0-24 param 0)
(the float (+ (-> a0-24 frame-group data 0 length) -1))
)
(set! (-> a0-24 param 1) f30-0)
(joint-control-channel-group-eval!
a0-24
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(when (nav-enemy-rnd-percent? 0.3)
(ja-channel-push! 1 30)
(let ((gp-2 (-> self skel root-channel 0)))
(set!
(-> gp-2 frame-group)
(the-as art-joint-anim (-> self draw art-group data 11))
)
(set! (-> gp-2 param 0) (ja-aframe 68.0 0))
(set! (-> gp-2 param 1) f30-0)
(set! (-> gp-2 frame-num) 0.0)
(joint-control-channel-group!
gp-2
(the-as art-joint-anim (-> self draw art-group data 11))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((gp-3 (-> self skel root-channel 0)))
(set! (-> gp-3 param 0) (ja-aframe 68.0 0))
(set! (-> gp-3 param 1) f30-0)
(joint-control-channel-group-eval!
gp-3
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
)
)
)
(none)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-give-up (babak)
:virtual #t
:code
(behavior ()
(set! (-> self rotate-speed) 218453.33)
(set! (-> self turn-time) 150)
(ja-channel-push! 1 45)
(let ((s4-0 (-> self collide-info))
(s5-0 (target-pos 0))
)
(when
(<
(fabs
(deg-diff
(y-angle s4-0)
(vector-y-angle
(vector-! (new 'stack-no-clear 'vector) s5-0 (-> s4-0 trans))
)
)
)
12743.111
)
(let ((a0-6 (-> self skel root-channel 0)))
(set!
(-> a0-6 frame-group)
(the-as art-joint-anim (-> self draw art-group data 9))
)
(set!
(-> a0-6 param 0)
(the
float
(+
(->
(the-as art-joint-anim (-> self draw art-group data 9))
data
0
length
)
-1
)
)
)
(set! (-> a0-6 param 1) 1.0)
(set! (-> a0-6 frame-num) 0.0)
(joint-control-channel-group!
a0-6
(the-as art-joint-anim (-> self draw art-group data 9))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-7 (-> self skel root-channel 0)))
(set!
(-> a0-7 param 0)
(the float (+ (-> a0-7 frame-group data 0 length) -1))
)
(set! (-> a0-7 param 1) 1.0)
(joint-control-channel-group-eval!
a0-7
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
)
)
(logclear! (-> self nav flags) (nav-control-flags bit17 bit19))
(nav-enemy-get-new-patrol-point)
(let ((a0-12 (-> self skel root-channel 0)))
(set!
(-> a0-12 frame-group)
(the-as art-joint-anim (-> self draw art-group data 10))
)
(set!
(-> a0-12 param 0)
(the
float
(+
(->
(the-as art-joint-anim (-> self draw art-group data 10))
data
0
length
)
-1
)
)
)
(set! (-> a0-12 param 1) 1.0)
(set! (-> a0-12 frame-num) 0.0)
(joint-control-channel-group!
a0-12
(the-as art-joint-anim (-> self draw art-group data 10))
num-func-seek!
)
)
(until (ja-done? 0)
(seek-to-point-toward-point!
(-> self collide-info)
(-> self nav destination-pos)
(-> self rotate-speed)
(-> self turn-time)
)
(suspend)
(let ((a0-14 (-> self skel root-channel 0)))
(set!
(-> a0-14 param 0)
(the float (+ (-> a0-14 frame-group data 0 length) -1))
)
(set! (-> a0-14 param 1) 1.0)
(joint-control-channel-group-eval!
a0-14
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(go-virtual nav-enemy-patrol)
(none)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-jump-land (babak)
:virtual #t
:code
(behavior ()
(let ((a0-0 (-> self skel root-channel 0)))
(set!
(-> a0-0 param 0)
(the float (+ (-> a0-0 frame-group data 0 length) -1))
)
(set! (-> a0-0 param 1) 1.0)
(joint-control-channel-group!
a0-0
(the-as art-joint-anim #f)
num-func-seek!
)
)
(ja-channel-push! 1 22)
(let ((gp-0 (-> self skel root-channel 0)))
(set!
(-> gp-0 frame-group)
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info jump-land-anim))
)
)
(set! (-> gp-0 param 0) (ja-aframe 32.0 0))
(set! (-> gp-0 param 1) 0.5)
(set! (-> gp-0 frame-num) 0.0)
(joint-control-channel-group!
gp-0
(the-as
art-joint-anim
(-> self draw art-group data (-> self nav-info jump-land-anim))
)
num-func-seek!
)
)
(until (ja-done? 0)
(ja-blend-eval)
(suspend)
(let ((gp-1 (-> self skel root-channel 0)))
(set! (-> gp-1 param 0) (ja-aframe 32.0 0))
(set! (-> gp-1 param 1) 0.5)
(joint-control-channel-group-eval!
gp-1
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(go-virtual nav-enemy-chase)
(none)
)
)
;; definition for symbol *babak-nav-enemy-info*, type nav-enemy-info
(define
*babak-nav-enemy-info*
(new 'static 'nav-enemy-info
:idle-anim 5
:walk-anim 6
:turn-anim 16
:notice-anim 7
:run-anim 8
:jump-anim 13
:jump-land-anim 14
:victory-anim 11
:taunt-anim 11
:die-anim 12
:neck-joint 5
:player-look-at-joint 5
:run-travel-speed (meters 6.0)
:run-rotate-speed (degrees 2880.0)
:run-acceleration (meters 1.0)
:run-turn-time #x1e
:walk-travel-speed (meters 3.0)
:walk-rotate-speed (degrees 720.0)
:walk-acceleration (meters 1.0)
:walk-turn-time #x96
:attack-shove-back (meters 3.0)
:attack-shove-up (meters 2.0)
:shadow-size (meters 2.0)
:notice-nav-radius (meters 2.0)
:nav-nearest-y-threshold (meters 10.0)
:notice-distance (meters 30.0)
:proximity-notice-distance (meters 20.0)
:stop-chase-distance (meters 40.0)
:frustration-distance (meters 8.0)
:frustration-time #x4b0
:die-anim-hold-frame 24.0
:jump-anim-start-frame 10.0
:jump-land-anim-end-frame 10000000000.0
:jump-height-min (meters 3.0)
:jump-height-factor 0.5
:jump-start-anim-speed 1.0
:shadow-max-y (meters 1.0)
:shadow-min-y (meters -1.0)
:shadow-locus-dist (meters 150.0)
:use-align #t
:draw-shadow #t
:move-to-ground #t
:hover-if-no-ground #f
:use-momentum #f
:use-flee #t
:use-proximity-notice #t
:use-jump-blocked #t
:use-jump-patrol #f
:gnd-collide-with #x1
:debug-draw-neck #f
:debug-draw-jump #f
)
)
;; definition for method 47 of type babak
;; INFO: Return type mismatch int vs none.
(defmethod initialize-collision babak ((obj babak))
(let
((s5-0
(new
'process
'collide-shape-moving
obj
(collide-list-enum usually-hit-by-player)
)
)
)
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) default-collision-reaction)
(set! (-> s5-0 no-reaction) nothing)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 3) 0)))
(set! (-> s4-0 prim-core collide-as) (the-as uint 256))
(set! (-> s4-0 collide-with) (the-as uint 16))
(set! (-> s4-0 prim-core action) (the-as uint 1))
(set-vector! (-> s4-0 local-sphere) 0.0 8192.0 0.0 12288.0)
(dummy-46 s5-0)
(let ((s3-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
(set! (-> s3-0 prim-core collide-as) (the-as uint 256))
(set! (-> s3-0 collide-with) (the-as uint 16))
(set! (-> s3-0 prim-core action) (the-as uint 1))
(set! (-> s3-0 prim-core offense) 1)
(set-vector! (-> s3-0 local-sphere) 0.0 4096.0 0.0 3072.0)
)
(dummy-28 s4-0)
(let ((s3-1 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
(set! (-> s3-1 prim-core collide-as) (the-as uint 256))
(set! (-> s3-1 collide-with) (the-as uint 16))
(set! (-> s3-1 prim-core action) (the-as uint 1))
(set! (-> s3-1 prim-core offense) 1)
(set-vector! (-> s3-1 local-sphere) 0.0 9830.4 0.0 3072.0)
)
(dummy-28 s4-0)
(let ((s3-2 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 1))))
(set! (-> s3-2 prim-core collide-as) (the-as uint 256))
(set! (-> s3-2 collide-with) (the-as uint 16))
(set! (-> s3-2 prim-core offense) 2)
(set! (-> s3-2 transform-index) 6)
(set-vector! (-> s3-2 local-sphere) 0.0 0.0 0.0 2048.0)
)
(dummy-28 s4-0)
)
(set! (-> s5-0 nav-radius) 6144.0)
(dummy-50 s5-0)
(set! (-> s5-0 max-iteration-count) (the-as uint 2))
(set! (-> obj collide-info) s5-0)
)
0
(none)
)
;; definition for method 48 of type babak
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-48 babak ((obj babak))
(dummy-14 obj *babak-sg* '())
(TODO-RENAME-45 obj *babak-nav-enemy-info*)
(set! (-> obj neck up) (the-as uint 0))
(set! (-> obj neck nose) (the-as uint 1))
(set! (-> obj neck ear) (the-as uint 2))
0
(none)
)
;; definition for method 59 of type babak
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-59 babak ((obj babak))
(cond
((and
(and
(-> obj entity)
(logtest? (-> obj entity extra perm status) (entity-perm-status complete))
)
(logtest? (-> obj enemy-info options) 2)
)
(go (method-of-object obj nav-enemy-fuel-cell))
)
((logtest? (-> obj enemy-info options) 32)
(go (method-of-object obj nav-enemy-wait-for-cue))
)
(else
(go (method-of-object obj nav-enemy-idle))
)
)
0
(none)
)