mirror of
https://github.com/open-goal/jak-project
synced 2026-05-31 09:22:14 -04:00
a0a85eb60a
- You can define a `startup.gc` in your user folder, each line will be executed on startup (deprecates the usefulness of some cli flags) - You can define a `repl-config.json` file to override REPL settings. Long-term this is a better approach than a bunch of CLI flags as well - Via this, you can override the amount of time the repl will attempt to listen for the target - At the same time, I think i may have found why on Windows it can sometimes take forever to timeout when the game dies, will dig into this later - Added some keybinds for common operations, shown here https://user-images.githubusercontent.com/13153231/202890278-1ff2bb06-dddf-4bde-9178-aa0883799167.mp4 > builds the game, connects to it, attaches a debugger and continues, launches it, gets the backtrace, stops the target -- all with only keybinds. If you want these keybinds to work inside VSCode's integrated terminal, you need to add the following to your settings file ```json "terminal.integrated.commandsToSkipShell": [ "-workbench.action.quickOpen", "-workbench.action.quickOpenView" ] ```
180 lines
4.5 KiB
C++
180 lines
4.5 KiB
C++
/*!
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* @file xsocket.cpp
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* Cross platform socket library used for the listener.
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*/
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// clang-format off
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#ifdef __linux
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#include <netinet/tcp.h>
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#include <sys/socket.h>
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#include <unistd.h>
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#elif _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <WinSock2.h>
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#include <WS2tcpip.h>
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#endif
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#include <errno.h>
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#include <stdio.h>
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#include <string.h>
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#include "third-party/fmt/core.h"
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#include "common/log/log.h"
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// clang-format on
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int open_socket(int af, int type, int protocol) {
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#ifdef __linux
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return socket(af, type, protocol);
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#elif _WIN32
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WSADATA wsaData = {0};
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int iResult = 0;
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// Initialize Winsock
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iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
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if (iResult != 0) {
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lg::error("WSAStartup failed: {}", iResult);
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return 1;
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}
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return socket(af, type, protocol);
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#endif
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}
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int connect_socket(int socket, sockaddr* addr, int nameLen) {
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int result = connect(socket, addr, nameLen);
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if (result == -1) {
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return -1;
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}
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return result;
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}
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#ifdef __linux
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int accept_socket(int socket, sockaddr* addr, socklen_t* addrLen) {
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return accept(socket, addr, addrLen);
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}
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int select_and_accept_socket(int socket, sockaddr* addr, socklen_t* addrLen, int microSeconds) {
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struct timeval timeout;
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timeout.tv_sec = 0;
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timeout.tv_usec = microSeconds;
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// Use select so it can timeout, accept on the returned socket if it is correct
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fd_set read_sockets;
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FD_ZERO(&read_sockets);
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FD_SET(socket, &read_sockets);
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auto activity = select(socket + 1, &read_sockets, NULL, NULL, &timeout);
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if (activity > 0) {
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return accept(socket, addr, addrLen);
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}
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return -1;
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}
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#endif
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#ifdef _WIN32
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int accept_socket(int socket, sockaddr* addr, int* addrLen) {
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WSADATA wsaData = {0};
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int iResult = 0;
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// Initialize Winsock
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iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
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if (iResult != 0) {
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lg::error("WSAStartup failed: {}", iResult);
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return 1;
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}
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return accept(socket, addr, addrLen);
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}
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int select_and_accept_socket(int socket, sockaddr* addr, int* addrLen, int microSeconds) {
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WSADATA wsaData = {0};
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int iResult = 0;
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// Initialize Winsock
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iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
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if (iResult != 0) {
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printf("WSAStartup failed: %d\n", iResult);
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return 1;
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}
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struct timeval timeout;
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timeout.tv_sec = 0;
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timeout.tv_usec = microSeconds;
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// Use select so it can timeout, accept on the returned socket if it is correct
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fd_set read_sockets;
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FD_ZERO(&read_sockets);
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FD_SET(socket, &read_sockets);
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auto activity = select(socket + 1, &read_sockets, NULL, NULL, &timeout);
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if (activity > 0) {
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return accept(socket, addr, addrLen);
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}
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return -1;
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}
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#endif
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void close_socket(int sock) {
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if (sock < 0) {
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return;
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}
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#ifdef __linux
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close(sock);
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#elif _WIN32
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closesocket(sock);
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WSACleanup();
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#endif
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}
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int set_socket_option(int socket, int level, int optname, const void* optval, int optlen) {
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int ret = setsockopt(socket, level, optname, (const char*)optval, optlen);
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if (ret < 0) {
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lg::error("Failed to setsockopt({},{}, {}, _, _) - Error: {}", socket, level, optname,
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strerror(errno));
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}
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#ifdef _WIN32
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if (ret < 0) {
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int err = WSAGetLastError();
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lg::error("WSAGetLastError: {}", err);
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}
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#endif
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return ret;
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}
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int set_socket_timeout(int socket, long microSeconds) {
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#ifdef __linux
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struct timeval timeout = {};
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timeout.tv_sec = 0;
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timeout.tv_usec = microSeconds;
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int ret = setsockopt(socket, SOL_SOCKET, SO_RCVTIMEO, (struct timeval*)&timeout, sizeof(timeout));
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if (ret < 0) {
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printf("Failed to setsockopt(%d, %d, %d, _, _) - Error: %s\n", socket, SOL_SOCKET, SO_RCVTIMEO,
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strerror(errno));
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}
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return ret;
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#elif _WIN32
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DWORD timeout = microSeconds / 1000; // milliseconds
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// TODO - NOTE this might be bad / unreliable if the socket ends up being in a bad state
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// select() instead should be used, will do so if ends up being an issue in practice
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return set_socket_option(socket, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(timeout));
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#endif
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}
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int write_to_socket(int socket, const char* buf, int len) {
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int bytes_wrote = 0;
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#ifdef __linux
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bytes_wrote = send(socket, buf, len, MSG_NOSIGNAL);
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#elif _WIN32
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bytes_wrote = send(socket, buf, len, 0);
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#endif
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if (bytes_wrote < 0) {
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lg::error("[XSocket:{}] Error writing to socket", socket);
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}
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return bytes_wrote;
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}
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int read_from_socket(int socket, char* buf, int len) {
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#ifdef __linux
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return read(socket, buf, len);
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#elif _WIN32
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return recv(socket, buf, len, 0);
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#endif
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}
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bool socket_timed_out() {
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#ifdef __linux
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return errno == EAGAIN;
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#elif _WIN32
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auto err = WSAGetLastError();
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return err == WSAETIMEDOUT;
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#endif
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}
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