mirror of
https://github.com/open-goal/jak-project
synced 2026-06-04 10:49:04 -04:00
a0a85eb60a
- You can define a `startup.gc` in your user folder, each line will be executed on startup (deprecates the usefulness of some cli flags) - You can define a `repl-config.json` file to override REPL settings. Long-term this is a better approach than a bunch of CLI flags as well - Via this, you can override the amount of time the repl will attempt to listen for the target - At the same time, I think i may have found why on Windows it can sometimes take forever to timeout when the game dies, will dig into this later - Added some keybinds for common operations, shown here https://user-images.githubusercontent.com/13153231/202890278-1ff2bb06-dddf-4bde-9178-aa0883799167.mp4 > builds the game, connects to it, attaches a debugger and continues, launches it, gets the backtrace, stops the target -- all with only keybinds. If you want these keybinds to work inside VSCode's integrated terminal, you need to add the following to your settings file ```json "terminal.integrated.commandsToSkipShell": [ "-workbench.action.quickOpen", "-workbench.action.quickOpenView" ] ```
161 lines
6.2 KiB
C++
161 lines
6.2 KiB
C++
#include "ReplUtils.h"
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#include "common/util/FileUtil.h"
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#include "common/versions.h"
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#include "third-party/fmt/color.h"
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#include "third-party/fmt/core.h"
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#include "third-party/replxx/include/replxx.hxx"
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// TODO - expand a list of hints (ie. a hint for defun to show at a glance how to write a function,
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// or perhaps, show the docstring for the current function being used?)
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using Replxx = replxx::Replxx;
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void ReplWrapper::clear_screen() {
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repl.clear_screen();
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}
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void ReplWrapper::print_welcome_message() {
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// TODO - dont print on std-out
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// Welcome message / brief intro for documentation
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std::string ascii;
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ascii += " _____ _____ _____ _____ __ \n";
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ascii += "| |___ ___ ___| __| | _ | | \n";
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ascii += "| | | . | -_| | | | | | | |__ \n";
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ascii += "|_____| _|___|_|_|_____|_____|__|__|_____|\n";
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ascii += " |_| \n";
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fmt::print(fmt::emphasis::bold | fg(fmt::color::orange), ascii);
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fmt::print("Welcome to OpenGOAL {}.{}!\n", versions::GOAL_VERSION_MAJOR,
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versions::GOAL_VERSION_MINOR);
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fmt::print("Run ");
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fmt::print(fmt::emphasis::bold | fg(fmt::color::cyan), "(repl-help)");
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fmt::print(" for help with common commands and REPL usage.\n");
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fmt::print("Run ");
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fmt::print(fmt::emphasis::bold | fg(fmt::color::cyan), "(lt)");
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fmt::print(" to connect to the local target.\n");
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fmt::print("Run ");
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fmt::print(fmt::emphasis::bold | fg(fmt::color::cyan), "(mi)");
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fmt::print(" to rebuild the entire game.\n\n");
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}
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void ReplWrapper::print_to_repl(const std::string_view& str) {
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repl.print(str.data());
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}
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void ReplWrapper::set_history_max_size(size_t len) {
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repl.set_max_history_size(len);
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}
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const char* ReplWrapper::readline(const std::string& prompt) {
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return repl.input(prompt);
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}
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void ReplWrapper::add_to_history(const std::string& line) {
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repl.history_add(line);
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}
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void ReplWrapper::save_history() {
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fs::path path = file_util::get_user_config_dir() / ".opengoal.repl.history";
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file_util::create_dir_if_needed_for_file(path.string());
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repl.history_save(path.string());
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}
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void ReplWrapper::load_history() {
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fs::path path = file_util::get_user_config_dir() / ".opengoal.repl.history";
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if (fs::exists(path)) {
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repl.history_load(path.string());
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} else {
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fmt::print("Couldn't locate REPL history file at '{}'\n", path.string());
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}
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}
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std::pair<std::string, bool> ReplWrapper::get_current_repl_token(std::string const& context) {
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// Find the current token
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std::string token = "";
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for (auto c = context.crbegin(); c != context.crend(); c++) {
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if (std::isspace(*c)) {
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break;
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} else {
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token = *c + token;
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}
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}
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// If there is a preceeding '(' remove it
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if (!token.empty() && token.at(0) == '(') {
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token.erase(0, 1);
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return {token, true};
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}
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return {token, false};
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}
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void ReplWrapper::print_help_message() {
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fmt::print(fmt::emphasis::bold, "\nREPL Controls:\n");
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fmt::print(fmt::emphasis::bold | fg(fmt::color::cyan), "(:clear)\n");
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fmt::print(" - Clear the current screen\n");
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fmt::print(fmt::emphasis::bold | fg(fmt::color::cyan), "(e)\n");
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fmt::print(" - Exit the compiler\n");
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fmt::print(fmt::emphasis::bold | fg(fmt::color::cyan), "(lt [ip-address] [port-number])\n");
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fmt::print(
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" - Connect the listener to a running target. The IP address defaults to `127.0.0.1` and the "
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"port to `8112`\n");
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fmt::print(fmt::emphasis::bold | fg(fmt::color::cyan), "(r [ip-address] [port-number])\n");
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fmt::print(
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" - Attempt to reset the target and reconnect. After this, the target will have nothing "
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"loaded.\n");
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fmt::print(fmt::emphasis::bold | fg(fmt::color::cyan), "(:status)\n");
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fmt::print(" - Send a ping-like message to the target. Requires the target to be connected\n");
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fmt::print(fmt::emphasis::bold | fg(fmt::color::cyan), "(shutdown-target)\n");
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fmt::print(" - If the target is connected, make it exit\n");
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fmt::print(fmt::emphasis::bold, "\nCompiling & Building:\n");
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fmt::print(fmt::emphasis::bold | fg(fmt::color::lime_green), "(mi)\n");
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fmt::print(" - Build entire game\n");
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fmt::print(fmt::emphasis::bold | fg(fmt::color::lime_green), "(mng)\n");
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fmt::print(" - Build game engine\n");
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fmt::print(fmt::emphasis::bold | fg(fmt::color::lime_green), "(m \"filename\")\n");
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fmt::print(" - Compile an OpenGOAL source file\n");
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fmt::print(fmt::emphasis::bold | fg(fmt::color::lime_green), "(ml \"filename\")\n");
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fmt::print(" - Compile and Load (or reload) an OpenGOAL source file\n");
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fmt::print(fmt::emphasis::bold | fg(fmt::color::lime_green), "(build-kernel)\n");
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fmt::print(" - Build the GOAL kernel\n");
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fmt::print(fmt::emphasis::bold | fg(fmt::color::lime_green), "(make \"file-name\")\n");
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fmt::print(
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" - Build a file and any out-of-date dependencies. This file must be a target in the make "
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"system.\n");
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fmt::print(fmt::emphasis::bold, "\nOther:\n");
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fmt::print(fmt::emphasis::bold | fg(fmt::color::magenta), "(gs)\n");
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fmt::print(" - Enter a GOOS REPL\n");
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}
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replxx::Replxx::key_press_handler_t ReplWrapper::commit_text_action(std::string text_to_commit) {
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return [this, text_to_commit](char32_t code) {
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repl.set_state(
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replxx::Replxx::State(text_to_commit.c_str(), static_cast<int>(text_to_commit.size())));
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return repl.invoke(Replxx::ACTION::COMMIT_LINE, code);
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};
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}
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void ReplWrapper::init_default_settings() {
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// NOTE - a nice popular project that uses replxx
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// - https://github.com/ClickHouse/ClickHouse/blob/master/base/base/ReplxxLineReader.cpp#L366
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repl.set_word_break_characters(" \t");
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// Setup default keybinds
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// (test-play) : Ctrl-P
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repl.bind_key(Replxx::KEY::control('T'), commit_text_action("(test-play)"));
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// (e) : Ctrl-Q
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repl.bind_key(Replxx::KEY::control('Q'), commit_text_action("(e)"));
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// (lt) : Ctrl-G
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repl.bind_key(Replxx::KEY::control('L'), commit_text_action("(lt)"));
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/// (:stop) : Ctrl-H
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repl.bind_key(Replxx::KEY::control('W'), commit_text_action("(:stop)"));
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// (dbgc) : Ctrl-F
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repl.bind_key(Replxx::KEY::control('G'), commit_text_action("(dbgc)"));
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// (:di) : Ctrl-B
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repl.bind_key(Replxx::KEY::control('B'), commit_text_action("(:di)"));
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// (mi) : Ctrl-M
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repl.bind_key(Replxx::KEY::control('N'), commit_text_action("(mi)"));
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}
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