Files
jak-project/goal_src/jak1/engine
Matt Dallmeyer 4e28bd1eaf [jak1] Speedrun mode misc fixes (#3902)
Fixed up a few things for speedrun mode in Jak 1:
- Changed autosplitter to start run in line with ruleset (first frame
after blackout where jak is touching ground). Also tweaked the
verification text in bottom left to show "Run Started: Yes/No" to go
with this
- Changed speedrun menu button combo to match Jak 2/3 (only need to hold
L1+R1 and press Start/Select, no longer need to hold X)
- Treat speedrun menu via Select the same as Start (no more potential
for funny pause buffer where actors freeze)

warp gate example:

![vlcsnap-2025-04-26-12h03m37s116](https://github.com/user-attachments/assets/3a06c3fe-0c60-4d8d-acaa-ec5f66145491)

![vlcsnap-2025-04-26-12h03m42s642](https://github.com/user-attachments/assets/e12439d4-1664-46a1-bfc0-56c737463603)

already grounded example (run starts once partially out of blackout):

![vlcsnap-2025-04-26-12h04m02s085](https://github.com/user-attachments/assets/71659b45-b599-4ca1-b097-cf736f845933)
2025-04-26 23:23:55 +02:00
..
2025-01-05 20:36:26 +01:00
2025-01-05 20:36:26 +01:00
2024-07-30 23:30:53 -04:00
2025-03-02 16:36:22 -05:00