mirror of
https://github.com/open-goal/jak-project
synced 2026-08-14 12:34:36 -04:00
6f093f98ff
Migrates all code, there should be no change in the compilation output (linter should check this) At first i was considering making these builtins, which short of a bunch of code generation, would require some sort of dynamic definition in `Atoms.cpp`. This isn't hard but, i figured it would be better to keep it simple and just generate the OG macros. Fixes https://github.com/open-goal/jak-project/issues/233
140 lines
5.3 KiB
Common Lisp
140 lines
5.3 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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(bundles "ENGINE.CGO" "GAME.CGO")
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(require "engine/gfx/sprite/sparticle/sparticle-h.gc")
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(require "engine/physics/dynamics-h.gc")
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(require "engine/collide/collide-cache.gc")
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(require "engine/gfx/shadow/shadow-h.gc")
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(require "engine/gfx/sprite/sparticle/sparticle-launcher-h.gc")
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;; DECOMP BEGINS
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(defun add-fake-shadow-to-buffer ((arg0 vector) (arg1 vector) (arg2 float) (arg3 int))
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(let ((v1-0 *fake-shadow-buffer*))
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(when (< (-> v1-0 num-shadows) 32)
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(let ((t0-5 (-> v1-0 data (-> v1-0 num-shadows))))
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(set! (-> t0-5 px) (-> arg0 x))
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(set! (-> t0-5 py) (-> arg0 y))
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(set! (-> t0-5 pz) (-> arg0 z))
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(set! (-> t0-5 scale) arg2)
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(set! (-> t0-5 qx) (-> arg1 x))
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(set! (-> t0-5 qy) (-> arg1 y))
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(set! (-> t0-5 qz) (-> arg1 z))
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(set! (-> t0-5 flags) arg3))
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(+! (-> v1-0 num-shadows) 1)))
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0
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(none))
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(defun swap-fake-shadow-buffers ()
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(set! *fake-shadow-buffer*
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(if (= *fake-shadow-buffer* *fake-shadow-buffer-1*) *fake-shadow-buffer-2* *fake-shadow-buffer-1*))
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(set! (-> *fake-shadow-buffer* num-shadows) 0)
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0
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(none))
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(defun draw-shadow ((arg0 vector) (arg1 vector) (arg2 vector) (arg3 float) (arg4 float) (arg5 float))
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(let ((f0-1 (- (-> arg0 y) (-> arg1 y))))
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(if (< f0-1 arg4) (add-fake-shadow-to-buffer arg1 arg2 (* (- 1.0 (/ f0-1 arg4)) arg3) (the-as int arg5))))
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0
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(none))
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(defun compute-and-draw-shadow ((arg0 vector) (arg1 vector) (arg2 vector) (arg3 vector) (arg4 float) (arg5 float))
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(local-vars
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(v1-10 float)
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(v1-11 float)
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(sv-96 vector)
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(sv-112 (function quaternion vector float quaternion))
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(sv-128 vector)
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(sv-144 vector))
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(rlet ((vf0 :class vf)
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(vf1 :class vf)
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(vf2 :class vf))
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(init-vf0-vector)
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(set! sv-96 arg2)
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(let ((s4-0 arg3)
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(s3-0 arg4)
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(s2-0 arg5))
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(when (< (- (-> arg0 y) (-> arg1 y)) s3-0)
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(set! sv-144 (new 'stack-no-clear 'vector))
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(let ((s0-0 (new 'stack-no-clear 'vector))
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(s1-0 (new 'stack-no-clear 'sparticle-cpuinfo)))
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(+! (-> arg1 y) 40.96)
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(set! (-> sv-144 x) (-> sv-96 z))
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(set! (-> sv-144 y) 0.0)
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(set! (-> sv-144 z) (- (-> sv-96 x)))
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(vector-normalize! sv-144 1.0)
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(set! sv-112 quaternion-vector-angle!)
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(set! sv-128 s0-0)
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(let ((a2-1 (acos (-> sv-96 y)))) (sv-112 (the-as quaternion sv-128) sv-144 a2-1))
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(let ((v1-9 s1-0))
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(cond
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((< (-> s0-0 w) 0.0)
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(.lvf vf1 (&-> v1-9 vel-sxvel quad))
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(.lvf vf2 (&-> s0-0 quad))
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(.sub.vf.xyz vf1 vf0 vf2)
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(.svf (&-> v1-9 vel-sxvel quad) vf1)
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(.mov v1-10 vf1))
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(else
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(.lvf vf1 (&-> v1-9 vel-sxvel quad))
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(.lvf vf2 (&-> s0-0 quad))
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(.add.vf.xyz vf1 vf0 vf2)
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(.svf (&-> v1-9 vel-sxvel quad) vf1)
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(.mov v1-11 vf1))))
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(draw-shadow arg0 arg1 (-> s1-0 vel-sxvel) (the-as float s4-0) s3-0 s2-0))))
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0
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(none)))
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(defun find-ground-and-draw-shadow ((arg0 vector) (arg1 vector) (arg2 float) (arg3 collide-kind) (arg4 process-drawable) (arg5 float) (arg6 float))
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(let ((s2-0 (new 'stack-no-clear 'vector)))
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(set! (-> s2-0 quad) (-> arg0 quad))
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(new 'stack-no-clear 'vector)
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(+! (-> s2-0 y) arg5)
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(let ((s4-0 (new 'stack-no-clear 'collide-tri-result)))
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(cond
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((>= (fill-and-probe-using-y-probe *collide-cache* s2-0 arg6 arg3 arg4 s4-0 (new 'static 'pat-surface :noentity #x1)) 0.0)
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(if (!= arg2 0.0)
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(compute-and-draw-shadow s2-0 (-> s4-0 intersect) (-> s4-0 normal) (the-as vector arg2) arg6 (the-as float 0)))
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(if (and arg1 (!= (-> s4-0 pat material) 3)) (set! (-> arg1 quad) (-> s4-0 intersect quad))))
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(else (if arg1 (vector+float*! arg1 arg0 (-> *standard-dynamics* gravity-normal) (- arg6)))))))
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0
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(none))
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(defbehavior do-target-shadow target ()
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(if (and (logtest? (-> self control status) (cshape-moving-flags onsurf))
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(!= (-> self control unknown-surface00 mode) 'swim)
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(!= (-> self control unknown-surface00 mode) 'dive)
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(!= (-> self next-state name) 'target-flop)
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(not (logtest? (-> self draw status) (draw-status hidden no-anim skip-bones))))
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(set! (-> self control shadow-pos quad) (-> self control trans quad))
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(find-ground-and-draw-shadow (-> self control trans)
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(-> self control shadow-pos)
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0.0
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(-> (the-as collide-shape-prim (-> self control root-prim)) collide-with)
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self
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0.0
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81920.0))
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0
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(none))
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(defpart 362
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:init-specs
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((:texture (bigpuff effects))
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(:num 8.0)
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(:scale-x (meters 0.3))
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(:rot-z (degrees -180) (degrees 360))
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(:scale-y :copy scale-x)
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(:r 90.0)
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(:g 90.0)
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(:b 90.0)
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(:a 20.0 20.0)
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(:vel-y (meters 0.002))
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(:scalevel-x (meters 0.004166667))
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(:scalevel-y :copy scalevel-x)
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(:fade-a -0.3)
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(:timer (seconds 16.68))
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(:flags (bit2 bit3))
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(:launchrot-x (degrees -20) (degrees 15))
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(:conerot-x (degrees 90))
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(:conerot-y (degrees -180) (degrees 360))
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(:conerot-radius (meters 0.2))))
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