Files
jak-project/goal_src/engine/camera/cam-update-h.gc
T
ManDude 59a12029a0 [decomp] cleanup default-menu, fix dangerous IOP bug, autoconvert ints in pairs to/from bintegers (#997)
* fix a couple macros in ref tests

* `default-menu` cleanup

* add `find-instance-by-name` func

* improve debugger slightly hopefully

* fix IOP PLAY buffer overrun bug

* fix `default-menu` more

* automatically convert ints in static pairs to/from bintegers

* fix test

* clang

* fix a few more lambdas

* update refs

* add custom menu cuz cool

* oopsie! also make `default-level` and `halfpipe` go away

* add camera teleport menu

* update types in debug menu
2021-12-09 18:39:40 -05:00

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931 B
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: cam-update-h.gc
;; name in dgo: cam-update-h
;; dgos: GAME, ENGINE
(defenum external-cam-option
:bitfield #t
(allow-z 0)
)
(define *external-cam-options* (external-cam-option))
(define *external-cam-mode* #f)
(define-perm *camera-look-through-other* int 0)
(define-perm *camera-other-fov* bfloat (new 'static 'bfloat :data 11650.845))
(define-perm *camera-other-trans* vector (vector-reset! (new 'global 'vector)))
(define-perm *camera-other-matrix* matrix (matrix-identity! (new 'global 'matrix)))
(define-perm *camera-smush-control* smush-control (set-zero! (new 'global 'smush-control)))
(define-perm *camera-other-root* vector (vector-reset! (new 'global 'vector)))
;; TODO - actually defined in cam-states-dbg
(define-extern cam-free-floating-move (function matrix vector vector int vector))
(define-extern cam-free-floating-input (function vector vector symbol int vector))