mirror of
https://github.com/open-goal/jak-project
synced 2026-06-26 02:24:34 -04:00
24578b64b9
* hardcode `time-frame`things * Update cam-states_REF.gc * Update level-info_REF.gc * update refs 1 * update refs 2 * update refs 3 * update refs 4 * update refs 5 * update detection and casting * Update FormExpressionAnalysis.cpp * update refs 6 * update mood decomp * update refs 7 * update refs 8 * remove temp entity birth code * update time-frame casts * fix compiler * hardcode stuff and fix some types * fix some bitfield detection being wrong * bug fixes * detect seconds on adds with immediate * update refs 9 * fix casts and rand-vu-int-range bugs (update refs 10) * update refs 11 * update 12 * update 13 * update 14 * Update game-info_REF.gc * improve cpad macros detection * remove unused code * update refs * clang * update source code * Update cam-states.gc * `lavatube-energy` finish * update refs * fix actor bank stuff * Update navigate.gc * reduce entity default stack size * Update transformq-h.gc * oops forgot these * fix code and tests * fix mood sound stuff * Update load-dgo.gc * Update README.md
83 lines
3.0 KiB
Common Lisp
83 lines
3.0 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: projectiles-h.gc
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;; name in dgo: projectiles-h
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;; dgos: GAME, ENGINE
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(declare-type projectile process-drawable)
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(define-extern projectile-init-by-other (function entity vector vector uint handle none :behavior projectile)) ;; 4th arg is `options`, 5th is `last-target`
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;; DECOMP BEGINS
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(deftype projectile (process-drawable)
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((root-override collide-shape-moving :offset 112)
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(base-trans vector :inline :offset-assert 176)
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(target vector :inline :offset-assert 192)
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(target-base vector :inline :offset-assert 208)
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(parent-base vector :inline :offset-assert 224)
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(parent-quat vector :inline :offset-assert 240)
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(base-vector vector :inline :offset-assert 256)
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(timeout time-frame :offset-assert 272)
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(options uint64 :offset-assert 280)
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(last-target handle :offset-assert 288)
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(notify-handle handle :offset-assert 296)
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(max-speed float :offset-assert 304)
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(max-turn float :offset-assert 308)
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(old-dist float 16 :offset-assert 312)
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(old-dist-count int32 :offset-assert 376)
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(hits int32 :offset-assert 380)
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(max-hits int32 :offset-assert 384)
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(tween float :offset-assert 388)
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(attack-mode symbol :offset-assert 392)
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(update-velocity (function projectile none) :offset-assert 396)
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(counter int32 :offset-assert 400)
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(target-count int32 :offset-assert 404)
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(sound-id sound-id :offset-assert 408)
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)
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:heap-base #x130
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:method-count-assert 29
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:size-assert #x19c
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:flag-assert #x1d0130019c
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(:methods
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(projectile-die () _type_ :state 20)
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(projectile-dissipate () _type_ :state 21)
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(projectile-impact () _type_ :state 22)
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(projectile-moving () _type_ :state 23)
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(dummy-24 (_type_) none 24)
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(dummy-25 (_type_) none 25)
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(dummy-26 (_type_) none 26)
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(dummy-27 (_type_) none 27)
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(dummy-28 (_type_) none 28)
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)
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)
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(deftype projectile-yellow (projectile)
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((mode int32 :offset-assert 412)
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(angle float :offset-assert 416)
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)
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:heap-base #x140
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:method-count-assert 29
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:size-assert #x1a4
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:flag-assert #x1d014001a4
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)
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(deftype projectile-blue (projectile)
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((mode int32 :offset-assert 412)
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(joint-num int32 :offset-assert 416)
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)
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:heap-base #x140
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:method-count-assert 29
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:size-assert #x1a4
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:flag-assert #x1d014001a4
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)
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0
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