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jak-project/goal_src/engine/util/smush-control-h.gc
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ManDude 24578b64b9 proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things

* Update cam-states_REF.gc

* Update level-info_REF.gc

* update refs 1

* update refs 2

* update refs 3

* update refs 4

* update refs 5

* update detection and casting

* Update FormExpressionAnalysis.cpp

* update refs 6

* update mood decomp

* update refs 7

* update refs 8

* remove temp entity birth code

* update time-frame casts

* fix compiler

* hardcode stuff and fix some types

* fix some bitfield detection being wrong

* bug fixes

* detect seconds on adds with immediate

* update refs 9

* fix casts and rand-vu-int-range bugs (update refs 10)

* update refs 11

* update 12

* update 13

* update 14

* Update game-info_REF.gc

* improve cpad macros detection

* remove unused code

* update refs

* clang

* update source code

* Update cam-states.gc

* `lavatube-energy` finish

* update refs

* fix actor bank stuff

* Update navigate.gc

* reduce entity default stack size

* Update transformq-h.gc

* oops forgot these

* fix code and tests

* fix mood sound stuff

* Update load-dgo.gc

* Update README.md
2022-02-12 12:26:19 -05:00

143 lines
4.8 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: smush-control-h.gc
;; name in dgo: smush-control-h
;; dgos: GAME, ENGINE
;; A "smush-control" generates a damped sinusoidal floating point value.
;; - on each full period, the amplitude and period are changed (multiplied)
;; - there is a maximum duration.
;; - the amplitude is additionally linearly scaled to go to zero over the duration.
(deftype smush-control (structure)
((start-time time-frame :offset-assert 0)
(period float :offset-assert 8)
(duration float :offset-assert 12)
(amp float :offset-assert 16)
(damp-amp float :offset-assert 20)
(damp-period float :offset-assert 24) ;; set a negative value here to flag as die on next update
(ticks float :offset-assert 28)
)
:pack-me
:method-count-assert 15
:size-assert #x20
:flag-assert #xf00000020
(:methods
(set-zero! (_type_) _type_ 9)
(update! (_type_) float 10)
(get-no-update (_type_) float 11)
(activate! (_type_ float int int float float) _type_ 12)
(nonzero-amplitude? (_type_) symbol 13)
(die-on-next-update! (_type_) _type_ 14)
)
)
(defmethod nonzero-amplitude? smush-control ((obj smush-control))
"Return #t if amp is not zero, #f otherwise"
(declare (inline))
(!= (-> obj amp) 0.0)
)
(defmethod set-zero! smush-control ((obj smush-control))
(set! (-> obj period) 0.0)
(set! (-> obj duration) 0.0)
(set! (-> obj amp) 0.0)
(set! (-> obj damp-amp) 0.0)
(set! (-> obj damp-period) 0.0)
(set! (-> obj ticks) 0.0)
obj
)
(defmethod update! smush-control ((obj smush-control))
"Run the smush control and return the result. Updates the internal state."
(cond
((nonzero-amplitude? obj)
(let* ((time-since-start (the float (- (-> *display* base-frame-counter) (-> obj start-time))))
;; use float to int rounding to figure out offset into the current period.
(time-since-period-start (- time-since-start (* (the float (the int (/ time-since-start (-> obj period)))) (-> obj period))))
)
;; we completed a new period!
(when (>= (- time-since-start (-> obj ticks)) (-> obj period))
;; once per period updates of amp/period
(set! (-> obj amp) (* (-> obj amp) (-> obj damp-amp)))
(set! (-> obj period) (* (-> obj period) (-> obj damp-period)))
;; store the ticks that we did this on
(set! (-> obj ticks) time-since-start)
;; you can set damp-period to a negative number to indicate
;; that it should die on the next update. Do that here.
(if (< (-> obj damp-period) 0.0)
(set-zero! obj)
)
)
;; absolute duraction check
(if (>= time-since-start (-> obj duration))
(set-zero! obj)
)
;; sine term multiplied by amplitude, and scaled by how much is left to go.
(* (sin (/ (* DEGREES_PER_ROT time-since-period-start) (-> obj period)))
(* (-> obj amp)
(/ (- (-> obj duration) time-since-start) (-> obj duration)))
)
)
)
;; amplitude = 0, die.
(else 0.0)
)
)
(defmethod get-no-update smush-control ((obj smush-control))
"Get the value, but don't update internal state"
(cond
((nonzero-amplitude? obj)
(let* ((time-since-start (the float (- (-> *display* base-frame-counter) (-> obj start-time))))
(time-since-period-start (- time-since-start (* (the float (the int (/ time-since-start (-> obj period)))) (-> obj period))))
)
(* (sin (/ (* DEGREES_PER_ROT time-since-period-start) (-> obj period)))
(* (-> obj amp)
(/ (- (-> obj duration) time-since-start) (-> obj duration)))
)
)
)
;; amplitude = 0, die.
(else 0.0)
)
)
(defmethod die-on-next-update! smush-control ((obj smush-control))
"On the next call to update!, zero everything.
Calls to get-no-update will still work."
(if (nonzero-amplitude? obj)
(set! (-> obj damp-period) -1.0)
)
obj
)
(defmethod activate! smush-control ((obj smush-control)
(arg0 float)
(arg1 int)
(arg2 int)
(arg3 float)
(arg4 float)
)
"Activate the smush! This only activates if the ongoing smush is mostly done."
(when (>= (fabs (* 0.2 (-> obj amp)))
(fabs (get-no-update obj))
)
(set! (-> obj amp) arg0)
(set! (-> obj period) (the float arg1))
(set! (-> obj duration) (the float arg2))
(set! (-> obj damp-amp) arg3)
(set! (-> obj damp-period) arg4)
(set! (-> obj ticks) 0.0)
(set! (-> obj start-time) (-> *display* base-frame-counter))
)
obj
)