mirror of
https://github.com/open-goal/jak-project
synced 2026-07-11 15:28:58 -04:00
5b44aece75
* delete unused shaders * hide some options in debug menu * change fullscreen logic a bit * add "all actors" toggle * borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?) * fix fuel cell orbit icons in widescreen * fix `curve` types * refs * fix levitator task... * fix some task stuff * update font code a bit (temp) * cmake, third-party and visual studio overhaul * Update .gitmodules * update modules * clone repos * fix encoding in zydis * where did these come from * try again * add submodule * Update 11zip * Update 11zip * Update 11zip * delete * try again * clang * update compiler flags * delete 11zip. go away. * Create memory-dump-p2s.py * properly * fix minimum architecture c++ compiler flags * fix zydis * oops * Update all-types.gc * fix clang-cl tests * make "all actors" work better, entity debug qol * update game-text conversion code to be more modularized * Create vendor.txt * fix typos and minor things * update refs * clang * Attempt to add clang-cl support to vs2019 and CI * vs2022 + clang-cl * srsly? fix clang build * Update launch.vs.json * extend windows CI timer
15 lines
528 B
Markdown
Vendored
Generated
15 lines
528 B
Markdown
Vendored
Generated
# Support resources
|
|
|
|
See the [latest documentation](https://www.glfw.org/docs/latest/) for tutorials,
|
|
guides and the API reference.
|
|
|
|
If you have questions about using GLFW, we have a
|
|
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
|
[Libera.Chat](https://libera.chat/).
|
|
|
|
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
|
|
Please check the [contribution
|
|
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
|
|
information on what to include when reporting a bug.
|
|
|