Files
jak-project/custom_levels/test-zone/test-zone.jsonc
T
water111 54937a95b1 [build_level] basic support for entity/res-lump (#1563)
* [build_level] drawable actor stuff

* clean up

* improved bsphere

* windows include nonsense

* final tuning

* m_pi

* what

* going insane

* merge conflict fix

* windows
2022-06-27 20:37:51 -04:00

53 lines
1.9 KiB
JSON

{
// The "in-game" name of the level. Should be lower case, with dashes (GOAL symbol name)
// the name of this file, and the folder this file is in must have the same name.
"long_name": "test-zone",
// The file name, should be upper case and 8 characters or less.
"iso_name": "TESTZONE",
// The nickname, should be exactly 3 characters
"nickname": "TSZ", // 3 char name, all uppercase
// Background mesh file.
// Must have vertex colors. Use the blender cycles renderer, bake, diffuse, uncheck color,
// and bake to vertex colors. For now, only the first vertex color group is used, so make sure you
// only have 1.
"gltf_file": "custom_levels/test-zone/test-zone2.glb",
"automatic_wall_detection": true,
"automatic_wall_angle": 45.0,
"actors" : [
{
"trans": [-21.6238, 20.0496, 17.1191], // translation
"etype": "fuel-cell", // actor type
"game_task": 0, // associated game task (for powercells, etc)
"quat" : [0, 0, 0, 1], // quaternion
"bsphere": [-21.6238, 19.3496, 17.1191, 10], // bounding sphere
"lump": {
"name":"test-fuel-cell"
}
},
{
"trans": [-15.2818, 15.2461, 17.1360], // translation
"etype": "crate", // actor type
"game_task": 0, // associated game task (for powercells, etc)
"quat" : [0, 0, 0, 1], // quaternion
"bsphere": [-15.2818, 15.2461, 17.1360, 10], // bounding sphere
"lump": {
"name":"test-crate",
"crate-type":"'steel",
"eco-info": ["int32", 5, 10]
}
},
{
"trans": [-5.4630, 17.4553, 1.6169], // translation
"etype": "eco-yellow", // actor type
"game_task": 0, // associated game task (for powercells, etc)
"quat" : [0, 0, 0, 1], // quaternion
"bsphere": [-5.4630, 17.4553, 1.6169, 10], // bounding sphere
"lump": {
"name":"test-eco"
}
}
]
}