mirror of
https://github.com/open-goal/jak-project
synced 2026-07-04 05:20:56 -04:00
1e33dcda4b
* Remove assets folder, use more std::filesystem * windows fix * another one for windows * another one * better system for different folders * rm debugging stuff * let extractor override everything * dont revert jak1 change
17 lines
647 B
Scheme
17 lines
647 B
Scheme
;; "project file" for text make tool.
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;; it's very simple... a list of (version file)
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;; eventually should also include output filename
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;; you can find the game-text-version parsing in .cpp and an enum in goal-lib.gc
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(text
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;; NOTE : we compile using the fixed v2 encoding because it's what we use.
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(file "$DECOMP/assets/game_text.txt") ;; this is the decompiler-generated file!
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;; "patch" files so we can fix some errors and perhaps maintain consistency
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(file "game/assets/jak1/text/text_patch_ja.gs")
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;; add custom files down here
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(file "game/assets/jak1/text/game_text_en.gs")
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(file "game/assets/jak1/text/game_text_ja.gs")
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)
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