mirror of
https://github.com/open-goal/jak-project
synced 2026-05-29 08:43:08 -04:00
e630b50690
* temp * split up kprint, other than format * start kmachine * split kmachine * split kscheme * split klink * split klisten * split remaining * jak2 ckernel gets to nokernel loop
77 lines
2.0 KiB
C
77 lines
2.0 KiB
C
#pragma once
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#include "common/common_types.h"
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#include "game/graphics/gfx.h"
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/*!
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* Where does OVERLORD load its data from?
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*/
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enum OverlordDataSource : u32 {
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fakeiso = 0, //! some sort of development way of getting data
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deviso = 1, //! some sort of development way of getting data
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iso_cd = 2, //! use the actual DVD drive
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};
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extern OverlordDataSource isodrv;
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// Get IOP modules from DVD or from dsefilesv
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extern u32 modsrc;
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// Reboot IOP on start?
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extern u32 reboot;
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extern const char* init_types[];
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void kmachine_init_globals_common();
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/*!
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* Initialize the CD Drive
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*/
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void InitCD();
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/*!
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* Initialize the GS and display the splash screen.
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*/
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void InitVideo();
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/*!
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* Flush caches. Does all the memory, regardless of what you specify
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*/
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void CacheFlush(void* mem, int size);
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u64 CPadOpen(u64 cpad_info, s32 pad_number);
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u64 CPadGetData(u64 cpad_info);
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void InstallHandler(u32 handler_idx, u32 handler_func);
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void InstallDebugHandler();
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s32 klength(u64 fs);
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s32 kseek(u64 fs, s32 offset, s32 where);
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s32 kread(u64 fs, u64 buffer, s32 size);
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s32 kwrite(u64 fs, u64 buffer, s32 size);
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u64 kclose(u64 fs);
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void dma_to_iop();
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u64 DecodeLanguage();
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u64 DecodeAspect();
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u64 DecodeVolume();
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u64 DecodeTerritory();
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u64 DecodeTimeout();
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u64 DecodeInactiveTimeout();
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void DecodeTime(u32 ptr);
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u64 read_ee_timer();
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void c_memmove(u32 dst, u32 src, u32 size);
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void get_window_size(u32 w_ptr, u32 h_ptr);
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void get_window_scale(u32 x_ptr, u32 y_ptr);
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void get_screen_size(s64 vmode_idx, u32 w_ptr, u32 h_ptr);
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s64 get_screen_rate(s64 vmode_idx);
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s64 get_screen_vmode_count();
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void mkdir_path(u32 filepath);
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u64 filepath_exists(u32 filepath);
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void prof_event(u32 name, u32 kind);
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void set_frame_rate(s64 rate);
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void set_vsync(u32 symptr);
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void set_window_lock(u32 symptr);
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void set_collision(u32 symptr);
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void set_collision_wireframe(u32 symptr);
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void set_collision_mask(GfxGlobalSettings::CollisionRendererMode mode, int mask, u32 symptr);
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u32 get_collision_mask(GfxGlobalSettings::CollisionRendererMode mode, int mask);
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u32 offset_of_s7();
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void vif_interrupt_callback(); |