Files
jak-project/common/cross_sockets/XSocketServer.cpp
T

135 lines
3.2 KiB
C++

#include "XSocketServer.h"
#include "third-party/fmt/core.h"
#include "common/cross_sockets/XSocket.h"
#ifdef _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <WinSock2.h>
#include <WS2tcpip.h>
#endif
XSocketServer::XSocketServer(std::function<bool()> shutdown_callback,
int _tcp_port,
int _buffer_size)
: want_exit_callback(std::move(shutdown_callback)) {
tcp_port = _tcp_port;
buffer_size = _buffer_size;
buffer = new char[_buffer_size];
}
XSocketServer::~XSocketServer() {
shutdown_server();
}
void XSocketServer::shutdown_server() {
// Close the listening and accepted socket socket
close_server_socket();
close_socket(accepted_socket);
// If the accept thread is still running (nothing ever connected)
// kill it and clean it up
if (accept_thread_running) {
kill_accept_thread = true;
accept_thread.join();
accept_thread_running = false;
}
// Cleanup our buffer
delete[] buffer;
}
bool XSocketServer::init_server() {
listening_socket = open_socket(AF_INET, SOCK_STREAM, 0);
if (listening_socket < 0) {
listening_socket = -1;
return false;
}
#ifdef __linux
int server_socket_opt = SO_REUSEADDR | SO_REUSEPORT;
#elif _WIN32
int server_socket_opt = SO_EXCLUSIVEADDRUSE;
#endif
int opt = 1;
if (set_socket_option(listening_socket, SOL_SOCKET, server_socket_opt, &opt, sizeof(opt)) < 0) {
close_server_socket();
return false;
};
if (set_socket_option(listening_socket, TCP_SOCKET_LEVEL, TCP_NODELAY, &opt, sizeof(opt)) < 0) {
close_server_socket();
return false;
}
if (set_socket_timeout(listening_socket, 100000) < 0) {
close_server_socket();
return false;
}
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_port = htons(tcp_port);
if (bind(listening_socket, (sockaddr*)&addr, sizeof(addr)) < 0) {
fmt::print("[XSocketServer:{}] failed to bind\n", tcp_port);
close_server_socket();
return false;
}
if (listen(listening_socket, 0) < 0) {
fmt::print("[XSocketServer:{}] failed to listen\n", tcp_port);
close_server_socket();
return false;
}
server_initialized = true;
accept_thread_running = true;
kill_accept_thread = false;
accept_thread = std::thread(&XSocketServer::accept_thread_func, this);
fmt::print("[XSocketServer:{}] awaiting connections\n", tcp_port);
return true;
}
void XSocketServer::close_server_socket() {
close_socket(listening_socket);
listening_socket = -1;
}
void XSocketServer::accept_thread_func() {
socklen_t l = sizeof(addr);
while (!kill_accept_thread) {
accepted_socket = accept_socket(listening_socket, (sockaddr*)&addr, &l);
if (accepted_socket >= 0) {
set_socket_timeout(accepted_socket, 100000);
write_on_accept();
client_connected = true;
return;
}
}
}
bool XSocketServer::wait_for_connection() {
if (client_connected) {
if (accept_thread_running) {
accept_thread.join();
accept_thread_running = false;
}
return true;
} else {
return false;
}
}
void XSocketServer::lock() {
server_mutex.lock();
}
void XSocketServer::unlock() {
server_mutex.unlock();
}