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https://github.com/elmasas/lcs-recomp
synced 2026-10-01 09:56:06 -04:00
Fix unaligned vertices
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@@ -844,7 +844,8 @@ VSOut VSMain(VSIn input) {
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struct VSInPacked0115 {
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uint2 uv8 : TEXCOORD2;
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uint color5551 : COLOR1;
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int2 positionXY : POSITION1;
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int positionX : POSITION1;
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int positionY : POSITION3;
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int positionZ : POSITION2;
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};
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float Expand5ToFloat(uint value) {
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@@ -854,7 +855,7 @@ float Expand5ToFloat(uint value) {
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}
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VSOut VSMainPacked0115(VSInPacked0115 input) {
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VSOut o;
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float3 model = float3(float2(input.positionXY), float(input.positionZ)) * (1.0 / 32768.0);
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float3 model = float3(float(input.positionX), float(input.positionY), float(input.positionZ)) * (1.0 / 32768.0);
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float4 p = float4(model, 1.0);
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float clipW = dot(TransformRow3, p);
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if (abs(clipW) < 1.0e-12) clipW = 1.0;
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@@ -1343,7 +1344,9 @@ ComPtr<ID3D12PipelineState> create_pipeline(Dx12GeState &s,
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D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0u},
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{"COLOR", 1u, DXGI_FORMAT_R16_UINT, 0u, 2u,
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D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0u},
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{"POSITION", 1u, DXGI_FORMAT_R16G16_SINT, 0u, 4u,
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{"POSITION", 1u, DXGI_FORMAT_R16_SINT, 0u, 4u,
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D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0u},
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{"POSITION", 3u, DXGI_FORMAT_R16_SINT, 0u, 6u,
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D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0u},
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{"POSITION", 2u, DXGI_FORMAT_R16_SINT, 0u, 8u,
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D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0u},
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